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  1. Capybara Games' Below was one of the more intriguing indie titles announced for the Xbox One during Microsoft's E3 conference last year and we haven't gotten to hear too much about the game since then, but the good news is that the developer is out in full force at PAX East, showing off gameplay demos and such. A new teaser was also revealed for the game, and there's a nice little touch at the end, announcing an eventual Steam version for the game coming after its timed exclusivity with Microsoft is up. Early reception from those who have gotten to play the game has been promising so far, so hopefully it won't be too much longer before we hear a release date. You can check out the newest teaser below. Are you excited for Below?
  2. Today SEGA announced when we can expect to see the upcoming Alien: Isolation release in stores: October 7th, 2014. Developed by Creative Assembly (best known as the developer of the Total War series), Alien: Isolation is a first-person survival horror game that looks to recreate the sense of fear and dread from Ridley Scott's classic movie, Alien. You'll need to scavenge resources and improvise solutions all the while trying to stay alive amidst being stalked by a blood-thirsty xenomorph. Will this game rise above the disappointment that was 2012's Aliens: Colonial Marines? Early previews are pretty positive so far, so we'll have to wait and see. Maybe, just maybe this is the Alien game fans have been waiting for. Alien: Isolation will release on Xbox One, Xbox 360, PS4, PS3, and PC. Are you excited for Alien: Isolation?
  3. Maybe it's a bit premature to ask this, but what do you think will be your "main" console to play games on this generation? I'm expecting a landslide response for PS4, but thought it'd be interesting to ask anyway to see if anyone responds with Xbox One. Although I suppose you could say PC, Vita, or 3DS as well. Mine will probably be the PS4 in the long run, but if it was getting enough support, I actually do wish I could say Wii U since I do enjoy using it a lot. I'm also starting to use PC more for games, so I dunno, maybe there will a shift to that as my main platform by the end of the generation. What about you?
  4. Update: An Activision representative confirmed to Gamespot that developer Edge of Reality would be handling development and that the game will merge the universe High Moon Studios created with the universe Michael Bay created in the recent films. Original Story: A trailer shown at the American International Toy Fair this weekend revealed that a new Activision-published Transfomers game is slated for release in 2014 - Transformers: Rise of the Dark Spark. There's no word if it's tied to High Moon Studios' recent Transformers games (the last one being Transformers: Fall of Cybertron in 2012), but the plot looks to be split between choosing to play as the Autobots or Decepticons and either saving the world or destroying it. No word on which developer is handling the title just yet either. Transformers: Rise of the Dark Spark is slated for release sometime in 2014 on Xbox One, PS4, Wii U, Xbox 360, PS3, 3DS, and PC. Another game in the series, Transformers Universe, which is a free-to-play browser game is also being prepped for release this summer to coincide with the film release of Transformers: Age of Extinction. For now you can check out the trailer for Rise of the Dark Spark below. Source: Polygon,
  5. Child of Light, which was first revealed at Ubisoft's E3 2013 Press Conference, is the company's next game to utilize their UbiArt Framework engine, and boy does it look gorgeous. You might recall that UbiArt Framework was the engine that was previously used to design both Rayman Origins and Rayman Legends. In any case, Child of Light is inspired by Japanese RPGs and will be turn-based as evidenced by the trailer. However, the gameplay is said to be more akin to a side-scroller with RPG elements, similar to something like Muramasa or Odin Sphere (but with a battle system more like Final Fantasy's Active Time Battle system). Ubisoft announced that the game will be priced at $14.99 and will be releasing on PS3 and PS4 (via PSN), Xbox 360 and Xbox One (via Xbox Live), Wii U (via eShop), and PC (via Steam) on April 30, so mark your calendars, RPG fans. In the meantime, be sure to check out the trailer below! Source: Ubiblog Are you excited for Child of Light?
  6. Great news for PlayStation 4 owners - you won't need a PlayStation Plus subscription to play the upcoming The Elder Scrolls Online on PS4, as confirmed by the game's director, Matt Firor, on the PlayStation Blog. All that will be required is the same monthly subscription that PC and Mac users will pay. Unfortunately for Xbox players, however, Bethesda confirmed to Joystiq that the game will require Xbox Live Gold subscription in order to be played on Xbox One. The company was reportedly in talks with Microsoft back in August to allow Xbox players to play the game without the XBL Gold subscription, but it looks as if those talks fell through. Firor also confirmed that the servers would be split amongst North America and Europe, squashing any hope that there would one megaserver between both territories. PS4 players will also be on their own dedicated megaservers, separate from PC and Mac users. The Elder Scrolls Online will launch first on PC and Mac on April 4 with a $15 monthly subscription cost, and release later in June on PS4 and Xbox One.
  7. Dominic Dimanche

    Microsoft Gains Gears of War IP from Epic

    In an epic acquisition (pun intended), Microsoft Studios picked up the rights to the Gears of War series from Epic games. With this, Microsoft will be heading development for any present and future projects in the Gears of War franchise. It was also announced that the team manning production will be Black Tusk studios, formerly Microsoft Vancouver. While this shift of management has a lot of new changes, one member of the old guard will still be part of production. Rod Fergusson, former Director of Production at Epic Games on the Gears of War series will be playing a “key studio leadership role ” in Black Tusk. In addition to this, Black Tusk also announced they have a AAA title in the works for the Xbox One as of June 2013. Could it possibly be a new Gears of War title? One can only surmise. But in the meantime, we will just have to wait and see when this pickup will bear fruit.
  8. Marcus Estrada

    Review: Max: The Curse of Brotherhood

    Developer: Press Play Publisher: Microsoft Studios Platform: Xbox One Release Date: December 20, 2013 ESRB: E10+ Max & the Magic Marker was an interesting digitally distributed title when it launched in 2010. Unfortunately, it didn“t seem to draw too much attention at the time. Still, developer Press Play decided to move forward with a new Max game. Initially announced for Xbox 360, Max: The Curse of Brotherhood is now one of the few digital-only titles on the Xbox One so far (that 360 release was pushed into 2014, by the way). Is this title worth picking up or should Xbox One owners wait for something else? Well, let“s delve into all that Max: The Curse of Brotherhood presents. The story setup is mostly simple. Max has a younger brother named Felix who he despises with a passion. He“s an annoying, excitable, bookish kid and drives Max up the wall with his simple existence. So Max does what any bratty older sibling would do and looks up a way to make the little boy disappear - and it works! Felix is pulled into an alternate dimension by some horrible monster and Max, realizing his awful choice, goes in after him. From there, the game proceeds as a puzzle platformer. Everything takes place on a 2.5D plane, meaning everything is “flat” and sidescrolling, but the world itself is comprised of 3D objects. With that oddly technical description out of the way, we can discuss the meat of gameplay. Max platforms as you might expect across dangerous cliffs, swings across vines, and the like. He can“t ever attack directly, but there“s never a need to. Instead, Max uses his magic marker powers to fight or aid in platforming. The marker can draw objects into the world such as vines, tree branches, and earthy platforms. Sounds cool, right? Unfortunately, Max: The Curse of Brotherhood stops short of more free range drawing-based games. You can only ever use the marker at specified locations. This means there are not a possible infinite amount of puzzle solutions, but mostly just ones that the developers devised. It“s easy to tell where something can be drawn because the area will glow. And it is just the specific area, not a large possible range of drawing locations. Length of objects is also restricted per puzzle, as is what can actually be drawn there. The game always chooses for you the exact thing required. Somehow this still doesn“t mean every puzzle is easy peasy. What you do have control over is how to draw objects. For example, there might be a spot to draw a tree branch fairly high up. In order to be able to reach it, you have to draw it more like a “ladder” so Max can pull himself up. There are multiple times when figuring out exactly how to draw an object takes a bit of time. Still, puzzle game fans will not have a very hard time with them. So, does that mean Max: The Curse of Brotherhood is targeted at children? It sure seems like it. First, there“s the storyline which likely would appeal and feel relatable to many. Then there are the visuals which are incredibly bright and colorful. Even though this isn“t the normal world, the stages aren“t particularly inspiring though. It“s weird that the supposed fantasy location is so… dull. But things sure are colorful! Funnily, it“s the colors that help make this look like an Xbox One game over anything else. The previous generation did love to stick to darker tones for a long while, though, so maybe that“s why. In any case, with a fantasy location and gameplay that is very restrictive, it seems like the perfect game for a younger age group. Except it seems far too frustrating to be a fitting title. For example, there are moments where the monster will chase you. The action packed scenes should be fairly forgiving but they“re not. Instead, you basically have to do everything in the exact way that was planned for, and not dawdle in the least. Even mis-jumping just a tiny amount will spell certain doom for Max. Repeating these scenes again and again is a trial of patience, especially when you would easily complete them if there was just a larger buffer between success and failure times. Similarly, there is the entire drawing mechanic that can cause issues at times. You might expect that pulling out the marker would pause the game. It doesn“t. This leads to situations where you must draw something but a baddie is in pursuit. If the game would just freeze (or slow down) while drawing it would be no issue to raise up a platform and get away. But since it doesn“t you“re stuck hoping that you“ll maneuver the marker to the hotspot in time and draw your object. Also, if you draw something partially and let go of the button, you can“t continue drawing on it. Instead, the whole thing must be deleted first. Basically, there“s a lot of frustration with making sure you get something drawn right and quickly the first time. The whole game isn“t one of quick-thinking, as there are many puzzles that give you all the time you need. But those “exciting” moments quickly soured the experience. Max: The Curse of Brotherhood isn“t a glitchy mess, and that“s a plus (as sad as it is to have to consider it one these days). But instead of being a fantastic journey through an alternate realm, it stands as very average. Pair that with the less-than-ideal marker mechanics and you“re left with a game that simply fails to impress. Pros: + Storyline that many children (and adults with siblings) can relate to + Bright visuals that look like they were designed for Xbox One all along Cons: - Gameplay doesn“t work out well when in action sequences - Little room for creativity with magic marker mechanic Overall Score: 4.0 (out of 10) Below Average Max: The Curse of Brotherhood could have shined as a lone beacon on the Xbox One storefront but squandered its opportunity with middling gameplay and uninspired worlds. A download code was provided by the publisher for this review
  9. Game Informer had bean teasing a big announcement in its latest issue for a few days, and the cover reveal announced earlier today reveals that Left4Dead developer Turtle Rock Studios is working on a new, next-gen only IP called Evolve. The game is described as a sci-fi multiplayer-focused shooter that pits players against a separately controlled monster that grows larger and more powerful over the course of matches. And even though it may seem like the monster is outnumbered, it will have the advantage due to its growing size and number of deadly attacks at its disposal. Evolve will be published by 2K Games and is planned for release on PC, Xbox One, and PlayStation 4 this Fall. Expect to hear more info on the title soon.
  10. Jason Clement

    3 Million Xbox Ones Were Sold In 2013

    It's official: Microsoft's new Xbox One consoles sold more than 3 million units before the end of 2013, as announced by Yusaf Mehdi, Xbox Corporate Vice President of Marketing, Strategy and Business, on Xbox.com. "Over 3 million Xbox One consoles were sold to consumers in 13 countries before the end of 2013," Mehdi mentioned. "It“s been incredible to see Xbox One selling at a record-setting pace for Xbox, and we were honored to see Xbox One become the fastest-selling console in the U.S. during our launch month in November. Since our launch, demand for Xbox One has been strong, selling out throughout the holidays at most retailers worldwide. We are continuing to work hard to deliver additional consoles to retailers as fast as possible." In comparison, the PS4 had sold 2.1 million units by early December, though Sony has not released sales numbers through the end of the year. Sony previously announced that they expected PS4 to sell 3 million before January 2014 as well, with an expected 5 million sold before the fiscal year ends in March 2014. Update: Sony has announced that the PS4 has sold through 4.2 million units as of December 28. For now, Microsoft's console seems to be doing just fine despite some early signs that the launch would get off to a rocky start, due in part to previous consumer concerns about an always-on connection and privacy concerns about the Kinect 2's camera. Are you surprised that the Xbox One is doing as well as it is at the moment?
  11. Harrison Lee

    Review: Call of Duty: Ghosts

    Developer: Infinity Ward Publisher: Activision Platform: PS3, Xbox 360, PS4, Xbox One, PC Rating: M for Mature Release Date: 11/5/2013 This review is based on the PS3 version of the game You've probably heard a good deal about Call of Duty: Ghosts, whether it's the 720-1080p debacle, the combat dog Riley, or the infamous scene that appears to have been lifted directly from Modern Warfare 2. As I played through the PC, PS4 and PS3 versions, I wanted to have the experience that would surpass all of those controversies. I wanted to feel as though I could recommend Ghosts as a fantastic entry into the next generation of gaming, the perfect place to start for franchise new-comers and series veterans alike. What this latest iteration in the Call of Duty series left me with, however, was the sour taste of spoiled milk. The formula that Activision and Infinity Ward pioneered years ago is no longer fresh enough to keep the franchise afloat. With Call of Duty: Ghosts, the franchise is finally starting the sharp decline gamers have forecasted for years. Let's get the obvious out of the way - Ghosts is not the same sort of revolution that Black Ops II attempted to forge. It takes a step back and reverts to many of the same conceits and gameplay elements that were found in the later Modern Warfare games. Mechanically it feels almost identical to Modern Warfare 3. It even bears some of the same mass-conflict, post-apocalyptic vibes in the environments and missions. That wouldn't be such a detriment to the experience if I felt like I'd really enjoyed what Ghosts had to offer. Instead, I left with the impression that the only developer with any creative leanings was the former second-son, Treyarch. The tightly-scripted and narrative-driven campaign, arguably one of the biggest dividing lines between Battlefield and CoD, is an entertaining amusement park ride that offers little substance and few lasting memories. In fact, the coolest parts are the ones that made no sense, like random bits of semi-Zero G space combat and remote-controlled dog sequences. While CoD has always tried to keep a little sense of believability, Ghosts goes all out in the absurdity department, which may have actually made the campaign more fun in the end. Set pieces, however, can only carry a game so far. Ghosts claims to have an engaging, emotional story and strong characters. This is where things truly start to go wrong. It's a shame the characters couldn't have been better written. Everyone feels like the stereotypical grim soldiers we've come to expect from the franchise. As the protagonist (whose name I forget), you're supposed to feel a connection for your brother and ally Hesh. Instead, I ended up wishing the guy would just shut up and go away. His writing, like many characters, felt a bit forced and annoying. I much preferred the best character in the whole CoD franchise, Riley. The unenviable companion of the lead brothers, Riley is the loyal and ever-deadly tool of your enemy's demise. He can be given orders to attack and flush out enemies, adding a small level of strategic application. Moreover, Riley's just an awesome sidekick. There's even a portion of a level devoted to carrying him to safety after he gets shot. Clearly, Infinity Ward's focus for Ghosts was the dog despite marketing attempts to convince players it's about gameplay. If the average narrative and boring characters had been given as much attention as Riley's fur, Ghosts's campaign may have ended up a better product. The next-gen "engine upgrade" isn't the technical leap gamers were hoping for. While the visuals aren't awful, they don't really differentiate themselves from previous entries. There are more particles and higher-definition textures but don't be fooled; this very much looks like a Call of Duty game. When the landscape is exploding in tearing apart in spectacular fashion, it looks pretty great. But it's the lack of improvement in the small details that disappoint. At least the audio is solid, with some great vocal performances and a good soundtrack to back up the cinematic action. I just wish it added more to the aging experience. The multiplayer is the biggest draw for this franchise and that hasn't changed with Ghosts. Several new modes, including Cranked, make an appearance alongside the usual Domination and deathmatch-style modes. While the variety is nice, Ghosts doesn't do enough to make the experience feel fresh or exciting. If anything, the newer open maps are aggravating at times and the major advancements Black Ops II spearheaded have been reversed. The most notable change is the confusing Squads mode, which eschews regular class creation for spending earned squad points on soldiers. These troops, which double as class set-ups, are also used in the Squads game-mode that pits players and their AI buddies against other units. It sounds novel in concept but isn't all that entertaining. It further complicates the class building process while adding an unnecessary, poorly-executed game-mode. Probably the best new addition is the Extinction co-op game, which pits teams of players with limited resources against a vicious and aggressive alien enemy. The humans will have to destroy alien hives while fending off fast-moving enemies that kill as quickly as they vanish. With limited ammo, Extinction can really get your pulse going. It's too bad there's only one map included because Extinction could have been one of Ghosts surprise saving graces. Hopefully, Infinity Ward adds more content for this mode in future DLC packs. When all is said and done, Call of Duty: Ghosts is a disappointment. The next generation of gaming held so much promise for this franchise. Instead, Ghosts is a lackluster entry that struggles to reach the lofty heights of shooters like Battlefield 4. There are flashes of brilliance amidst the muck but the overall problem is that the franchise is just getting old. A campaign with forgettable characters, aging production values and ho-hum multiplayer don't inspire confidence. For once, I can't wait to see what the creative minds at Treyarch have up their sleeves for next year. Pros: + A campaign that can offer intense moments + Better visuals than previous entries + Riley Cons: - Production values just aren't there - Unexciting multiplayer - Not enough content for Extinction - The addition of Squads Overall Score: 4 (out of 10) Below Average Call of Duty: Ghosts is one of the weakest entries in the series. It's showing its age and doesn't have enough content to warrant the purchase. It's a recommended skip. A retail copy was provided by the publisher for this review
  12. Jason Clement

    Rumor: The Crew Now Coming in Fall 2014?

    The last we heard about Ubisoft's upcoming racing game The Crew was that it was being delayed from its expected next-gen launch release alongside Xbox One and PS4 until sometime later next year. According to new retail documents revealed by NeoGAF user dzelly, it appears that the game may now be surfacing in late August 2014. However, a quick look at the calendar reveals that 8/31/14 is actually a Sunday, which is typically not a day new games release on (with the exception of Nintendo titles), so it's possible it may just be a placeholder date for now. Still, Ubisoft has not confirmed any release date for The Crew officially, so take the news with a grain of salt in the meantime. Would you be disappointed if this ends up being true?
  13. Earlier this year at Microsoft's Xbox One press event, it was announced that Max: The Curse of Brotherhood would be one of the next gen console's launch window games, and it looks like the game has finally touched down on the console. The Curse of Brotherhood serves as a sort of reimagining of 2010's Max and the Magic Marker, which originally saw its release on Wiiware before branching out to other platforms. Unlike the latter, which was more lighthearted in nature, this title is a bit darker. As Max, you'll embark on an adventure to save your younger brother with the help of a magic marker through 20 levels in 7 different worlds. If you like action platformers and puzzle-solving, you should be especially at home here. Max: The Curse of Brotherhood is available on Xbox One right now for $15.
  14. So there has been a lot of talk about the Call of Duty franchise as of late. The next generation has begun, but it seems the shiny new consoles just aren't up to snuff with what people should be expecting from them. I'm of course talking about all of the news and rumors swirling about the next generation Call of Duty: Ghosts and its supposed lack of 1080p on the Xbox One, something the PlayStation 4 has been apparently capable of. Now, I'm nowhere near the person you should be relying on when it comes to your next generation purchases. And I'm certainly not the top authority on all things HD, but I'm still going to explain why I think all of this 720p nonsense is so important to the next gen. And don't worry, Sony and Activision are going to get their licks too. But we're going to start with the Xbox One. The Xbox's 720 Problem I myself can hardly tell the difference between 720p and 1080p resolutions thanks to the fact that my gaming television is so small and my eyesight is so poor. And there are probably a lot of people out there with the same opinion. I've even read articles with industry professionals stating that most people won't even be able to notice the difference. That may be, but that doesn't mean it isn't a problem. The Xbox One is coming out onto the market with a price tag $100 more than their main competitor. It doesn't matter how negligible the difference may be to some people, there is almost no excuse for it to not be able to match the PlayStation 4 in resolution. Just think of the media nightmare they would have had with this name. There is a reason I say 'almost no excuses,' but I'll get to that in a bit. Right now, we need to bring up something Microsoft said once news started coming out that Call of Duty would display at a lower resolution on the Xbox One. It was stated that the Xbox One could display games in 1080p and has done it before with different games releasing soon. That in itself is true. But they also said that in the end, developers choose which resolution their games will display at, and if Activision had to display their game at 720p, then it would be their choice. Not because of technical limitations. Here's why that doesn't make a single lick of sense to me. Call of Duty: Ghosts supposedly released on the PlayStation 4 with a 1080p resolution. If Activision was actively choosing which resolution to display their games at, then why would they choose to gimp their Xbox One version by purposely giving it the lower resolution when they are clearly capable of getting out a 1080p product on the competitor's machine? The Stuttering Frame Rates Now consider this a rumor for the time being, but the word on the street is that all next generation versions of Call of Duty: Ghosts suffer from noticeable frame rate drops during gameplay. It isn't just the Xbox One version that is suffering; the PlayStation 4 and PC versions are both supposedly getting hit by frame rate issues as well. If this is true, then it looks like it would be a problem on the developer's side of things. I know that might sound hypocritical after saying it seems to be more of a problem on the Xbox side of things due to their lack of 1080p, but I have a reason for that. I can't display frame rate drops in an image, so here's Ghostbusters. When it came to resolution issues, the Xbox One was the only one affected. With the supposed frame rate problem, it's hitting all three. The PC version having frame rate issues would be the most obvious sign that this is a developer issue simply because of how powerful PCs can be in this day and age. We all know that the PC will always be stronger than the next gen consoles due to it's ability to constantly release new and better parts (also more expensive). So when the game is having issues on what should be the strongest of the three, it becomes clear that it is a problem with the game itself. That is assuming these frame rate issues are real, and not something being spread around to fuel the fire of unnecessary Activision hate. Excuses! Excuses For Everybody! I said earlier that there was almost no excuse for a game to display in 720p on the next generation of consoles. It is time to explain what their one excuse is. Take a look at the image below. That's Uncharted 1, a PlayStation 3 launch title. Does it look anything like The Last Of Us, a game released at the end of the PS3's lifespan? Of course not. And it was the same way for the Xbox 360. Just look at Kameo compared to Gears of War 3. The difference will be night and day. Its almost like things improved as time went on! While we should expect the next generation of consoles to be able to display in 1080p without issue, we have to understand that this is only the beginning of what will likely be a decade of gaming ahead of us. There will be times when developers are just incapable of pushing the console to its limits, and that time is now. So while we can laugh at their problems right now, don't be surprised if you're being blown away by what they achieve after the first year. I mean, just look at what they have now! Those launch games look as good as games from the end of the last generation. Who knows what they'll look like in five years?! As always, thank you for reading.
  15. Crystal Dynamics announced at VGX 2013 that their next release is a revamped version of this year's release, this time called Tomb Raider: Definitive Version. The game will contain enhanced visuals and all of the DLC released for Tomb Raider, and was co-developed by Crystal Dynamics, Nixxes, and United Front Games. Tomb Raider: Definitive Version will be released for Xbox One and PS4. Are you looking forward to a visually enhanced version of Tomb Raider?
  16. Any initial negative feeling toward the Xbox One seems to have passed over now, as Microsoft's next-generation console has sold the most during Black Friday according to a projection from Infoscout. The data found that Xbox One sold 31% of console sales across 102,000 tracked receipts from major North American retailers like Target, Best Buy, and more. Coming in second was the Xbox 360 with another 30%, then PS4 and PS3 with a combined 15%, Wii U with 6%, and the original Wii with 1%. However, it's worth noting that only slightly over 1,500 of the 102,000 receipts tracked included purchases of a console or game, so given the small number of console purchases compared to the overall number, keep in mind that these aren't definite results, but they're good projections for what those final results might actually be. Are you surprised that the Xbox One may have sold the most?
  17. Dominic Dimanche

    GP 2013 Holiday (and Beyond) Buyers' Guide

    With the smell of turkey and ham dinners wafting to our nostrils, the holidays are already upon us. And with the holiday season comes all the general feelings of warmth, mirth, and agonizingly desperate grabs to get the latest and greatest gifts. 2012 is definitely the year of big releases; the coming of the next-generation of gaming is now upon us and every store is going to be packed to the brim with everything you can possibly imagine. It is understandably going to be a huge and confusing task to slog through the madness of this holiday season, but fear not! This buying guide will take gently by the hand and lead you to the promised land of a perfect gift giving session. PlayStation 4 For the gamer with an itchy trigger finger: Killzone Shadow Fall The flagship shooter for PlayStation has returned on the PlayStation 4 as well. Taking place 30 years after the events of Killzone 3, Shadow Fall brings the action from the tundra and jungles to huge glittering cities and landscapes. In addition to a solid single-player campaign, the real meat and potatoes comes in the multiplayer with its class systems, several hundred challenges, and more weapons and tech bonus than you can shake a Helghast trooper at. For the gamer that“s young or just young at heart: Knack Premiered as one of the first of the many unique IPs at Sony“s Playstation 4 conference, Knack has all the makings of another Jak and Daxter classic for the next gen. The heart-warming story and characters also provides a deep combat and platforming system showcasing swapping and morphing the main player into small quick travelers or hulking titan duking it out to save the day. For the gamer who plays for indie cred: Transistor (Note: Transistor is planned for release in 2014) From the creator of highly acclaimed Bastion, Transistor follows in the same steps with a sweeping story, stylish visuals and innovative gameplay, and an incredible soundtrack to bob your head to throughout. For the gamer with a hero complex: Infamous: Second Son (Note: Infamous: Second Son is releasing in March 2014) Following the engrossing story left in Infamous 2, the world is now fully aware of super-powered beings known as “conduits” and have begun a severe crackdown on regulating the “threat” via an oppressive police state. The new protagonist boasts new smoke and brimstone based powers and later obtains several others throughout the game to tackle this new sprawling world. Following the same vein of the Infamous series, you can play the hero or a thug – it“s all up to you. Xbox One For the gamer looking to rekindle age-old bloodlust: Killer Instinct For those who do not recall, Killer Instinct hailed from the era of crazy 90s fighters along the time of Mortal Kombat, Primal Rage, and other in your face bloodfests. What set it apart from the other fighters of the time was its focus on bone-breakingly long combos that could go into the triple digits with the right timing and practice. And the announcer“s increasingly manic outbursts of “ULTRA COMBOOOOO!!!” still echo in my brain. With their triumphant return, the same fast paced combat from yester-decade is back in full force with old and new characters entering the fray. For the gamer likes giant robots as much as they like shooting at them: Titanfall (Note: Titanfall is releasing on March 11, 2014) When this title was unveiled at E3, any doubts of Xbox One being a true gaming system were quickly crushed under steel mechanized foot. The massive gameplay maps, quick footed combat as well interesting strategy dynamic between fighting on foot or in mecha all will provide a powerful experience for any shooter fan. For the gamer who is too fast and/or furious: The Crew http://youtu.be/FBLxQeDoKTc (Note: The Crew is coming in 2014 now) The only thing better than being able to drive fully customizable cars in a nearly limitless world that runs on a day and night cycle and lets you drive anywhere at any time is being able to do all that as part of a team of other players online and going fender to fender against other teams. From basic street races to off-road derbies in the dead of night, there is always something to do in this grand automobile playground. For the gamer who believes Rome was built in a day: Ryse: Son of Rome What makes Ryse so impressive is the scope of the battles showcased. Being able to see a city ravaged by an ongoing war in the distance and hopping onto the shore, slashing and bashing your way through the enemy horde was fluid, beautiful, and brutal. In short, this is something that deserves attention. For the gamer who wants to kill zombies…with Style: Dead Rising 3 http://youtu.be/DYXGRu23QMQ Dead Rising has grown from its humble beginnings in a mall, to a Las Vegas-esque stadium, to an entire city to explore and fight though. With the latest hero being a mechanic, he is able to build weapons on the fly which gives a new level of skills and ingenuity in the war against the undead. If anyone still has doubts, I give you three words: Rocket. Powered. Steamroller. Wii U For the gamer who sympathizes with Oates and Garfunkel: New Super Luigi U Mario always gets the limelight on the main consoles ever since Nintendo“s conception – now it“s the lean and green machine“s time to shine. Super Luigi U plays close to the winning old meets new strategy of before but with some noted additions and remixes of stages and setups. Also, Luigi“s signature higher jump and air time skill comes back with full force. Maybe now Luigi can finally get some recognition (probably not). For the gamer who wants some Pikmin in their Viewtiful Joe: The Wonderful 101 Following the tradition of Platinum Games“ penchant for the unique and offbeat, The Wonderful 101 places you in the collective boots of an armada of Kamen-Rider-esque heroes who form giant constructs by corralling hundreds of people into shapes of swords, fists, whips, and even cannons to fight dastardly villains. Still with me? Perfect! With countless upgrades and skills to master, in addition to the funny and well written script, the game is a fun romp to tackle. For the gamer who wants words to come to life: Scribblenauts Unmasked Scribblenauts is one of those gems of a game that couldn“t have happened without the touch features of the DS, and when the Wii U came out, it was a natural transition. Being able to conjure anything and anyone you can imagine into this whimsical world only becomes better when you can do so alongside the Justice League. For the gamer always in search high-sea adventure: Legend of Zelda: Wind Waker http://youtu.be/cC5R-MWbufY Harkening back to the Gamecube era, Wind Waker was one of the premier titles and was as loved as it was hated by the fans. But now, it has returned in glorious 3D and it has never looked better.
  18. Over the weekend, some very interesting reports came up in regards to how the Xbox One might monitor users. A screenshot was posted with a broken sentence that said, "because of your past behavior, you can't Xbox Live Gold is required to use Skype for Xbox One". The surrounding commentary came up with the following consensus: Swearing in Skype was reported, which banned these users from continuing to use Skype. This morning Microsoft spoke up about the brewing controversy with Polygon. No, the Kinect was not sitting in wait on private Skype calls to ban users for saying bad words. However, it is paying attention to what users say in the Upload Studio feature. Upload Studio is currently the only way for most users to save gameplay videos outside of the Xbox One. Because these videos are shared openly to others with the system, Microsoft has a strong stance against profanity in them. While Microsoft has the right to keep profanity out of videos they are hosting, they will definitely need to explain the rules to users upfront instead of suspending them outright in the future. As for that confusing error screenshot that made the rounds? It seems to be a mix of both being suspended, as well as the user not being a current Xbox Live subscriber as Skype requires Gold to run. In other news, Sony has yet to respond to people doing weird, suggestive, or outright awful things while streaming with the PS4 Camera in the Playroom app.