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Found 154 results

  1. Marcus Estrada

    Zeno Clash II Gets New Screenshots

    Zeno Clash was a game with a very distinctive art style that made the rounds on Steam and XBLA in 2009/2010. It was helped most by word of mouth, sales, and fun gameplay mechanics. Before 2012's E3, Atlus announced the sequel with a short trailer. Today they have tossed out some new screenshots. This time around, Zeno Clash II will reach more gamers. It was announced earlier as being developed for PC, PS3, and 360. This only leaves out Nintendo fans, but who knows if a port for Wii U will ever arrive. The game focuses on an open world and includes enemies not found in the first. Zeno Clash II will be out in 2013. However, if you'd like to test out the original game first, it is currently on huge sale via Steam for 99 cents. Here are the new screenshots:
  2. Marcus Estrada

    Zeno Clash II Screenshot 6

    From the album: Zeno Clash II

  3. Marcus Estrada

    Zeno Clash II Screenshot 5

    From the album: Zeno Clash II

  4. Marcus Estrada

    Zeno Clash II Screenshot 4

    From the album: Zeno Clash II

  5. Marcus Estrada

    Zeno Clash II Screenshot 3

    From the album: Zeno Clash II

  6. Marcus Estrada

    Zeno Clash II Screenshot 2

    From the album: Zeno Clash II

  7. Marcus Estrada

    Zeno Clash II Screenshot 1

    From the album: Zeno Clash II

  8. Atlus has released new videos detailing two of the classes available in Etrian Odyssey IV: Legends of the Titan: the Landsknecht and the Medic. Despite having a funny name, the Landsknecht is a warrior/swordsman-like class that exceeds at dealing damage with swords and using teamwork. Their other abilities include granting other allies extra attacks and inspiring the rest of the team in battle through their attacks. The Medic is just what you'd think it is. In addition to their obvious skill of healing teammates, Medics also have preventative attacking skills (such as stunning the enemy) and they're scientific masterminds to boot, meaning that they can use their herbology skills to find more plants, remove poison from food, and more. Expect to hear more about the other classes as well leading up to Etrian Odyssey IV: Legends of the Titan's release on February 26, 2013 (in retail and on the 3DS eShop). You can view videos detailing both classes below.
  9. Atlus has announced the latest game they are set to publish for the US market. The game, titled God Mode, comes to us from the developer Old School Games. What is it though and why does it have a name referring to codes in games where you cannot die? Well, it actually looks like you can easily die in God Mode, but the third person shooter seems to give you lots of weapons anyway. Overall, the game seems like a take on the Serious Sam formula (or any other games similar to it). That means, there are loads of enemy on screen at a time and lots of bullets spewing everywhere. It also includes four player co-op and "dynamic modifiers" of the play field, enemies, and weapons. God Mode has no specific release date but is said to be coming in early 2013. It will also be a digital-only title but release to all the major platforms. That means you should expect to see the game on PC via Steam, PSN, and XBLA. The official website has a bit more information on the game. Here is the trailer in case my explanation isn't enough to quench your curiosity:
  10. Atlus“ success with the Shin Megami Tensei series and its various spin-offs led to the proliferation of a series of ports and remakes, but many of these rarely find themselves localized in English markets. Fortunately, the company“s success with its Persona series in English markets certainly played a role in the organization“s decision to extend the reach of other titles outside of Japan. Atlus announced earlier this year that a Japanese 3DS port for Devil Summoner: Soul Hackers was in the works, but its status as a western-bound title remained unknown. Soul Hackers, despite seeing an enhanced Playstation One version, was never officially released in North America. Soul Hackers is now scheduled to make its English debut in the Spring of 2013, approximately 15 years since the game's initial Sega Saturn release. Do you intend on purchasing Shin Megami Tensei: Soul Hackers on the 3DS?
  11. The Etrian Odyssey series has been going strong with three titles released across some five years now, and with a fourth game announced to be on the way for 3DS in early 2013, what better way for new gamers to catch up than with the first three games? Atlus seems to have had the same thought, because they've recently announced plans to reprint the first three Etrian Odyssey games on DS (according to an ad posted on NeoGaf which originated from a Canadian video game retailer known as Video Games Plus). All three games will be available for pre-order for $29.99 each, or you can pre-order them as a trilogy for $75 and save $5 off of each (for a total savings of $15). If you're wanting any of the three games, Atlus is urging consumers to pre-order as soon as possible since quantities will be limited. At this time, it's unknown if the promotion will be for the US as well, as Atlus has not confirmed plans for all of North America. Are you wanting to buy any of the Etrian Odyssey games if they reprint them in the US?
  12. We've learned recently that Atlus' Etrian Odyssey IV: Legends of the Titan would be making its way across the Pacific to the West and that the game would include an art book and CD soundtrack, but details have remained scarce up to this point. Thankfully, the newly released trailer should you give an idea of what the game will look like and what new aspects have been added since the last entry. Of course, the trademark "draw your own map" aspect remains very much intact, but Etrian Odyssey IV also includes an enhanced graphics engine, upgradeable and customizable skyships that will allow you to traverse and battle amidst the clouds, more immersive 3D dungeons, guild card + character trading over StreetPass, and more. The story revolves around your character arriving in a city called Tharsis and eager to set out to find your fame and fortune in Yggdrasil and uncover its secrets. Etrian Odyssey IV: Legends of the Titan is slated to release on at retail and on the Nintendo 3DS eShop on February 26, 2013 all across North America.
  13. Dungeon-crawler junkies rejoice! Etrian Odyssey IV: Legends of the Titan for the Nintendo 3DS has had its release date in North America set for February 26th of next year. This Atlus game will be available in both stores and on the Nintendo eShop as a digital download. And as most Atlus games go, all launch copies of Etrian Odyssey IV will include a special bonus of a free music CD and art book. The CD features some early arrangements from composer Yuzo Koshiro that didn't make it into the game and the art book features exclusive art from illustrator Alexandra Douglass. Will you be nabbing a copy of Etrian Odyssey IV?
  14. Marcus Estrada

    Persona 4 Golden Trailer Showcases New Features

    Although Persona 4 fans are probably already well aware of the changes to the Vita version, Atlus has today released a trailer showcasing them off. It's nice to see all the variety of changes in one go to get a feel for what makes the game worth purchasing again (or for the first time for new fans). Additions to the game include a new Social Link character, named Marie, new battle music, new attacks and personas, ability to explore Okina, new scenes and the like. While some additions aren't necessarily game-changing, they may make the package more appealing over the PS2 release which arrived back in 2008. Persona 4 Golden will be out on November 20th for $40. Here's the video showing off new features: Are you interested in picking up Persona 4 Golden?
  15. Marcus Estrada

    Etrian Odyssey IV Announced for US 3DSes

    Today Atlus made the announcement that Etrian Odyssey IV: Legends of the Titan will be coming to North American 3DSes. Atlus has previously brought out the past three DS titles in the series, but this will be the first of the series on the new handheld. There are also a few new additions to make this worth a look for newcomers as well as old fans. Visually, the game attempts to make use of the new hardware by making sure that FOEs get rendered in polygonal 3D models. This is a big change from before as the series has always relied on static 2D art for monsters. One 3DS-specific feature is that guild cards and characters will be able to be sent between players via StreetPass. Another addition is the ability to travel via a skyship (which looks suspiciously like a hot air balloon) in order to reach new spots. Etrian Odyssey is a modern game but it has always attempted to hearken back to retro RPGs with its high difficulty, exploration style, and map-making. While all of these remain with Etrian Odyssey IV, there will also be a new, easier difficulty option. No specific release date was announced but we do know that the game will be coming sometime in early 2013. Are you excited for a new Etrian Odyssey on 3DS?
  16. Harrison Lee

    Review: The Testament of Sherlock Holmes

    Developer: Frogware Publisher: Focus Home Interactive (PC) Atlus (console versions) Platform: PC, XBOX 360, PS3 Release Date: September 25, 2012 ESRB: M for Mature This review is based on the PC version of the game London, 1898. The scenery is bright, sunny, yet overcast from the grime and filth of the streets of Whitechapel. The famed Sherlock Holmes and his assistant Dr. Watson patrol alleyways, hunting for an opium den. Finding the downtrodden location, Holmes and Watson investigate for evidence of a mind-altering poison. While they don't find many clues, they do find two crooks related to the tangled web of conspiracy and murder. Without hesitation, Sherlock draws his pistol and prepares to brain one of the bad guys in cold blood. Wait, is this really the Sherlock Holmes, about to commit murder? In The Testament of Sherlock Holmes, you'll find yourself asking many similar questions. Holmes regularly resorts to unorthodox and questionable methods to obtain the information and items he needs. Breaking and entering a judge's house are among the less-savory practices Sherlock has seemingly fallen into. Investigating Holmes's character and his ulterior motivations is just one of the many facets to Frogware's ambitious adventure-detective game. Testament is the sixth entry in the venerable line of SH games and is Frogware's largest yet. Players can freely explore the locations across London available at any time during their investigations. Testament has also been built on a brand new game engine, allowing for better visuals and environments than was possible in previous games. But do all of these changes make for a compelling experience? I won't lie; Testament is quite a difficult game. While it can be completed on the Normal difficulty in around 10-12 hours, I only managed to accomplish this with a few cheats. Since this is an adventure game, you can expect quite a few puzzles to pop up. Some of them are quite obvious but still fun to solve. Others will have you scratching your head for 10-15 minutes before the solution finally hits you. And then there are the puzzles that need a manual for explaining how on earth you're supposed to solve them. I ran into plenty of situations where I simply had no idea what to do. While I don't consider myself a slouch in the brain-teaser department, Testament regularly made me feel stupid for the number of puzzles I struggled with. In many ways, this is actually a good thing, because it makes the reward of solving a puzzle that much greater. At other times, this can seriously frustrate when you have three such puzzles in the same room. The other side of Sherlock Holmes's sixth romp is the investigation part. This was easily my favorite element, as I could sleuth around and make keen observations about my environment that actually mattered during puzzle segments. A box of alcohol, for example, might come in handy when Sherlock needs to distract a guard. Sherlock (and whatever characters you control) also has an inventory where he can combine items to make ropes, ladders, and more. The same inventory menu also leads to a dialogue transcript, deduction notebook, and character switch feature. Yes, you will play as other people (well, a dog too), including Watson. It's functionally the same as playing Holmes, albeit with different dialogue. Searching rooms for text-based clues also reveals much of the intriguing, complex narrative. The well-written journal entries, letters, and book pages all help to develop a certain mystique about Sherlock. Is he really a good detective, or the greatest criminal mastermind to have ever lived? You'll definitely want to see the conclusion to this dark chapter of Holmes's life as the writing is absolutely stellar. Whoever penned this plot did a great job of making it feel like classic Doyle. It's a creative and involving story that's paced quite well, especially considering this is a slow-moving adventure game. Every scrap of information recovered during investigations supplements the plot perfectly, and no major story threads are left unanswered. The gameplay elements work in conjunction with the excellent narrative to make Testament a gripping experience for hardcore SH fans and newcomers alike. While the story and gameplay are both great, Testament doesn't fare so well on the technical side of things. The visuals are a great step-up from previous entries, but the animations aren't that great. Watching a man's eyebrows randomly raise during a conversation is quite amusing. The lip-syncing is also hit or miss. I must praise just how good the environments can look, though. The district of Whitechapel is appropriately dirty and the attention to detail is quite good, considering that this was likely made on a smaller budget. The voice-acting, while decent, can grate on one's nerves. I liked the voice-overs for Holmes, but sorely wanted to hit the mute button on Watson at times. Some of the other voices are a little hammy, but it never bothered me enough to be more than a distraction. In fact, I felt immersed enough to ignore the sometimes-stiff line deliveries because the dialogue was so interesting and content-rich. Testament definitely holds your attention regardless of who's saying what. There are plenty of interesting backstories that are often revealed through dialogue with side NPCs and central plot figures. In my playthrough, I did encounter one or two glitches. The most prevalent was the random control switch when I played in first-person. I also had the ability to change to point-and-click and third-person view. At unspecified times, my interact key would also become my walk key in first-person, similar to point-and-click mode. While moving, I couldn't interact with any clues or doors. While this was easily solved by pausing and unpausing the game, I had to do it quite frequently. Hopefully a patch can resolve this annoying control issue. If none of these presentation issues concern you and you're an adventure games fan, then there should be no reason why you don't pick up The Testament of Sherlock Holmes. Many of the puzzles, while head-crackingly difficult, are rewarding to solve and come with achievements. Coupled with solid gameplay mechanics and a strong story, Testament is a great entry into any Sherlock Holmes's fans library. It's dark, mature, and perfect for those who want to delve deeper into the life of the famed detective. Pros: + A superbly-written narrative + Lots of puzzles and investigations + Immersive and dark plotline + Strong visuals from the new engine Cons; - Some of the voice-acting is weak - Animations are somewhat rough - Puzzles can be incredibly difficult Overall Score: 8 (out of 10) Great An adventure fan's delight! Sherlock Holmes fans won't be disappointed.
  17. Persona 4 represents one of the last Role-Playing Games that many played before retiring their Playstation 2 consoles. Persona 4 was a great addition to the Shin Megami Tensei: Persona series, but elation cannot begin to describe the feeling for many RPG fans when ATLUS initially announced that Persona 4: Golden is coming to the Playstation Vita by the end of this year. ATLUS officially announced today that Persona 4: Golden will be hitting retail shelves on November 20th, just in time for the big holiday rush. Persona 4 Golden is not a simple port to the new platform, but a true enhancement which will include improved graphics, a new character, new Personas and even more fully-voiced dialogue. Persona 4: Golden will be available in both a standard retail version and Solid Gold Premium Edition. Unfortunately, gamers who are searching for the Solid Gold Premium Edition may soon be looking to third parties for fulfillment. A few companies are still taking pre-orders for the edition limited to merely 10,000 units, but websites like Amazon are already showing limited or no stock remaining for this version.
  18. Shin Megami Tensei fans, rejoice! Okay, so we already knew about Shin Megami Tensei IV, but hey, now you can see it with your own two eyes. Some new footage shows off gameplay, both in and out of battle, for the upcoming 3DS title. We see some cel-shaded, dark-looking art style, with what appears to be dungeon-crawling-y, plus the not-unexpected first-person combat we've seen in the past with the series. The player appears to, unsurprisingly, use the bottom screen for choosing what to do in battle and such, like throwing magics at the bad guys. There's also some character models, which look pretty dope, but fairly commiserate with the art style that Shin Megami Tensei has used in the past. No news on whether we'll see this on the Western front, but if we do, Shin Megami Tensei 4 will be on the 3DS, just like it is in Japan. Peep the trailer here:
  19. Code of Princess is nearing its October 9th release date, and Atlus has bestowed upon us a look at the action RPG's co-op mode. Up to four players are able to play competitively -- either cooperatively or against each other. Both modes will be available locally and through Wi-Fi. On top of that, we're also given a sneak peek of some sample pages that will be in the Code of Princess Sound + Visual Book. The art book and music CD will be included with every launch copy of the game. Check out our previous coverage on Code of Princess to learn more about this eye-catching RPG from Agatsuma Entertainment and Atlus.
  20. Heads up, Persona 4 fans! The Atlus Faithful newsletter has just revealed a special edition for the upcoming Persona 4: Golden for Vita. Dubbed the "Persona 4: Golden Solid Gold Premium Edition", this special edition of the JRPG holds a bevvy of goodies. The game, obviously A P4G-styled Hori hard pouch for storing your Vita system and games A P4G-styled Hori face cover for protecting your Vita A P4G-styled protective skin for your Vita (also includes 8 matching character wallpapers) Sheets of stickers that feature Persona 4 characters All of this comes in a big box and will be retailing for $70. Atlus also claims that this premium edition will be extremely limited with only 10,000 units being made. The premium and standard editions of Persona 4: Golden (the latter of which will be retailing for $40) will be available in stores on November 20th. What do you think about the Persona 4: Golden Solid Gold Premium Edition?
  21. Mystery fans will be glad to know that Sherlock Holmes' next adventure, The Testament of Sherlock Holmes, now has a release date: September 20th for Europe, and September 25th for North America. The story in The Testament of Sherlock Holmes is being touted as the great detective's darkest case in his career as increasing evidence from police investigations point to Holmes as the main suspect in a case involving lies, double-crossings, and fraud. You'll examine crime scenes, find clues, follow trails, and interrogate suspects in order to get to the bottom of the case and find out who is behind everything. If you enjoy investigation games, you're definitely going to want to keep your eye on this one. The mystery begins in just a month's time on Xbox 360, PS3, and PC. To find out more about the game, check out the E3 trailer and most recent screenshots below:
  22. Developer: Career Soft Publisher: Atlus Platform: PSP (also playable on Vita) Release Date: Out Now ESRB: T for Teen. Growlanser: Wayfarer of Time is the fourth entry of the tactical role-playing series 'Growlanser,“ which initially debuted on the Sony Playstation in 1999. Like previous games, Wayfarer of Time is known for its pseudo real-time strategic battles, branching story paths, and a multitude of endings. The PSP version of Wayfarer of Time, renamed from the unfortunate Japanese title of Growlanser: Over Reloaded, is the definitive version of the original PS2 game. With new story scenarios and characters, the 2003 release gets a well-deserved tribute on a portable system. Considered by many fans to be the best entry in the series, does Wayfarer of Time have what it takes for a fitting swan song on the ever-dwindling PSP hardware? The player assumes the role of the promising mercenary, named by default as ”Crevanille,' a member of the highly-acclaimed Alten Schwart Brigade. Recently tasked with his first true mercenary contract, he is dispatched to protect a small island faction in order to help turn the tides of an oppressive country“s military takeover. That is, until the resurgence of the ”Angel“ - an all-powerful being regarded as a harbinger of death and bringer of catastrophe in ancient times - sets the island and the inhabitants aflame in a terrifying display of power. Shortly after having narrowly escaped with his life, Crevanille and the few remnants of the once-proud brigade decide to disband and go in search of new lifestyles. Crevanille sets off and begins his journey, deciding upon how to face the looming Angel threat among the tumultuous political landscape. With what would seem like an odd hodgepodge of dark political intrigue and sci-fi/fantasy elements, the storytelling is actually pretty engaging in Wayfarer of Time. Despite what one may take away from the implication of the fantastical story component, it actually presents a darker and more grounded approach to its narrative, and has no qualms emphasizing the mortality of its world and inhabitants. Like many games in the genre, it is a little slow to unravel, feeling somewhat contrived and controlled in the earlier stretches. As it progresses, however, it's easy to feel a genuine concern for the world and the driving force behind the various characters, further propelled by the consequence of player input. As a whole, it is a large-in-scope narrative, and the localization fleshes it out well. Growlanser, as a series, has always had an interesting and different approach to what is often associated with Japanese strategy RPG“s combat systems. By blending both turn-based and RTS elements into one, Wayfarer of Time makes for something that's not quite as methodical and stiff as a normal Japanese strategy RPG, nor is it as overbearing on a macro level, and a test of speed, like many RTS games. As an end result, it is a surprisingly intuitive pseudo real-time system that shouldn't overwhelm newcomers, and brings over many tactical options of both. At its best, it“s a flexible and fun combat system with lots of variety in mission objectives. At its worst, it has some inherent clunkiness and crushing difficulty spikes that encourage the occasional grind. Outside of combat, players are free to venture off to various locales or undergo a vast array of activities. The most notable of the activities is how the game handles sidequests. Some sidequests are straightforward enough, like escorting a merchant in hopes of a monetary reward or exploring a dungeon in order to obtain rare loot, but for a surprisingly large majority of them, they play on a more personalized reward. Everything from expanding upon the game's many subplots and the relationships with various characters, like 'bromances' to romances, to more direct consequences like altering the fate of certain characters and events of the main narrative, are valid rewards. Proudly boasting 40+ endings and several story branches, Wayfarer of Time offers a lot to do, and does a fairly good job enticing players to do multiple playthroughs. At first glance, it would be hard to compliment the visuals of the game. To be fair, it does very much look like a PS1 game, despite having actually been originally on the PS2. Character sprites are basic and hardly dissimilar from previous iterations of the series. Similarly, the environments are bland and uninspired throughout, as if plucked directly from a stock of RPG background catalogs. Conversely, the well-drawn character portraits, reminiscent of 90s era-anime, bring a distinct personality to the series and the occasional anime cutscenes features well-done and crisp animation to complement it, even if they are too few and far between. These flaws aren't unnoticeable, but because of the strong gameplay and narrative that propels it, it can be easy to overlook the lackluster presentation. Due to budget constraints, Atlus was forced to omit voice acting of any sort, outside of the few anime cutscenes prevalent in the Japanese version. This may come off as disappointing for some, but there's definitely an audience who would prefer it without. Also on the audio front, the music isn't very impressive, favoring synthesized tracks over more instrumental compositions. That isn“t to say the music bad, since it really isn't. A few tracks stand out, but as a whole, the soundtrack just isn't particularly memorable. Fans of strategy RPGs should be proud that Atlus brought this great title overseas. It's not without its flaws, with unforgiving difficulty curves and a presentation that doesn't bode well even on the PSP hardware, but it remains, at its core, an addictive strategy RPG that is absolutely dense with content and interesting storytelling. Tactical role playing fans, and even PSP owners in general, would do themselves a quite a disservice by overlooking this gem. Pros: + Localization showcases narrative and cast + Multiple story branches/endings and sidequests demand replay + Interesting combat system with lots of variety in mission objectives Cons: - Basic 2D visuals and bland environments - Immense difficulty spikes for certain missions - Not very memorable music for the most part Overall Score: 8.0 (out of 10) Great A unique and fun take on the strategy RPG formula. Dense with content and some interesting storytelling fans of the genre should not overlook it despite some minor missteps.
  23. Number 905

    Review: Persona 4 Arena

    Developer: Arc System Works Publisher: Atlus Platform: 360, PS3 Release Date: Out Now ESRB: T for Teen This review is based on the Xbox 360 version of the game The fighting genre has undoubtedly had its share of bizarre titles. From superhero smackdowns to anime altercations to mascot melees, there“s a style for everyone. Arc System Works is exploring new territory with an RPG rumbler that“s part fighter, part visual novel. Persona 4 Arena takes the story and style of Atlus“s series into the ring, facing the daunting challenge of appealing to Persona fans and fighting fans. Contending with the oversaturated fighting market and a jarring genre shift, will this title end up down for the count? Arena is a 2D sprite-based battler with an anime style. The sprites and artwork are beautiful and capture the style of the last two Persona games. The soundtrack is a crowd pleaser for fans, with original tracks and remixes from Persona 3 and 4, as well as some original tracks. Voice acting is also well-done, with English and Japanese options for the whole cast. Though newcomers will find nothing wrong with the voices, Persona veterans may have issues, as some voice actors from Persona 4 did not reprise their role and Yu“s voice is too similar to another character“s. That said, the cast did a great job, but there“s just no cure for fanboy/girlism. Fans of the series are mostly going to want Arena for the story. The plot takes place two months after Persona 4, reuniting the main cast in a case to find their missing friends and discover the truth behind the P-1 Grand Prix fighting tournament. At the same time, characters from Persona 3 are on their own mission to retrieve a stolen anti-Shadow weapon. The same themes present in those games are also in Arena and they can be cliched and hokey, especially to outsiders. Like in the games, the main draw is the interactions between characters. Considerately, none of the key plot points of either game are spoiled, only the general premises are explained. What you need to know about the world is explained, but room is left for surprises should you want to play the main series. While the arcade mode tells a sparse version, the story mode offers a much meatier offering, clocking in at over 20 hours. Split into 12 characters, it is presented in a visual novel style broken up by several fights, with characters voicing their lines. Unlike most visual novels, there are few choices and only a couple multiple endings. Many of the stories are different variations of the same event, but the general plot is strong and serves as a solid foundation for another game. It“s worth noting that Labrys“s story is surprisingly well done for a character exclusive to a fighting game and is easily my favorite. Despite the strong story, shifting to the fighting genre may be a turnoff for some. Luckily, Arena is accessible to everyone. For starters, multiple difficulty settings and lack of overpowered bosses make the story mode manageable for anyone. Secondly, the game only uses four buttons and is extremely controller friendly. Nearly every move in the game is a variation of quarter-circle (down-to-forwards or down-to-back) movements. Finally, the auto combo system gives each character a basic combo string by repeatedly pressing a single button. With basic movement and blocking, it“s a powerful tool that can easily get someone through story mode. Although friendly to newcomers, Persona 4 Arena doesn“t lacks depth. While the control breakdown seems simple, with A being a weak attack and the auto combo system, B being a strong attack, and C and D being weak and strong Persona attacks, the amount of moves available is large thanks to the differences in weak and strong attacks. Some differences are just in power, but other moves can have their whole utility changed between the weak and strong versions. For example, using the weak version of Yu“s Zio produces a projectile and the strong version is a close-quarters punch. The SP gauge allows you to power up regular attacks, perform special attacks and instant kills, use a one more cancel to stop a move“s animation, and execute a guard cancel to launch a counterattack. There“s also the burst gauge, which allows you to unleash a max burst to fill your SP, a reversal burst to knockback an enemy, or a one more burst to send your opponent into the air for another combo. In addition to these meters, some characters also have their own mechanics, such as Naoto“s fate counter and Aigis“s Orgia Mode. Characters have universal inputs to perform sweep attacks and furious actions, counter or Shoryuken moves that have invincibility to get out of tough situations. All-out attacks are available to launch the opponent into the air or away from you. There are also status ailments, as well as the possibility of getting your Persona broken if it“s hit too much. Overall, it“s a fun system with a lot of depth that can appeal to everyone. If that breakdown isn“t enough to convince you that this isn“t “baby“s first fighter,†a look at the challenge mode is in order. Offering a total of 390 challenges, 30 for each character, they start simple by teaching moves and the character“s auto combo string, but quickly evolve into complex combos. The mode is robust, allowing you to see the AI perform the combo so you can get an idea of what timing and positioning you need and also highlights what part of the combo you aren“t hitting so that you know what link to focus on. Persona fans may be drawn in by the story, but fighting fans will be pleased by the competitive offerings. There is local versus with the ability to play against friends or the AI, but the online mode is the main event. Both ranked and player match options are available. Player matches offer multiple settings, with the ability to create lobbies for up to 8 people, two combatants and up to 6 spectators, and options to set who advances after a match and how many matches a person can stay in. Those looking to show off their skills will want ranked matches. While your main ranking is determined through a letter grade, you also have stats and a player skill rating for each character, allowing for an interesting progression system. The most notable aspect to ranked matches is that you pick your character before being matched up, meaning that there“s no possibility of counter picks and you“re forced to get used to matchups you might not normally encounter. Even if the mechanics are solid, any online mode is only as strong as its netcode. Fortunately, Persona 4 Arena“s netcode is a true champion. Finding a match is quick, usually taking no more than 30 seconds. Although the character and level introduction can stutter, issues are resolved by the time the match begins and I never felt that lag was negatively impacting my performance. It“s rare for the netcode in any game to be this good and seeing such performance in a fighter is truly amazing. Arc System Works gave themselves monumental task by trying to bring the Persona series into the fighting genre. Surprisingly, they've not only delivered, but managed to create one of the best fighting games available. Offering a packed story mode, a combat system that truly is easy to learn but difficult to master, an online mode with options to please both those looking to play with friends and take on the world, and a netcode that destroys the competition, Persona 4 Arena is a must for anyone interested in Persona, fighters, or looking to get into either. Pros: + Over 20 hours of strong story content for Persona fans without spoiling the series + A deep combat system to please fighting fans while still being accessible to casual players + Excellent netcode for online play Cons: - With 12 story modes, there is some heavy repetition of events - Art and music style isn“t for everyone Overall Score: 9.5 (out of 10) Fantastic Though fans of Persona may be put off by the genre shift and fans of fighters may be put off by the subject matter, the truth is that neither have anything to worry about with Persona 4 Arena.
  24. For those who have been following beat 'em up/action RPG, Code of Princess, here are some goodies from Atlus for you! First up, we have a character showcase of the people you're able to play as in the game. Shown in the trailer is a wide array of characters that all seem pretty unique. Among our main princess protagonist, Solange, are folks such as a necromancer that goes around in a body she built out of "spare parts", a cat merchant dressed as a pharaoh, and a nun. Atlus has also launched the full website for Code of Princess. Content on it includes info on the game, characters, battle system, a gallery, and some pretty looking wallpapers for you to download. Code of Princess for 3DS will be available for purchase on October 9th. Those who pre-order their copy are guaranteed a "Sound & Visual Book", which features music and art from the game. Check out all of the fighters of Code of Princess below! Are you looking forward to Code of Princess?
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