Jump to content

Search the Community

Showing results for tags 'capcom'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways


  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews


  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!
  • The Game Start Blog

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start








Website URL









Found 214 results

  1. Not too long ago, it was officially announced that the Nintendo 3DS exclusive Resident Evil: Revelations would be dropping the "exclusive" label and coming to other consoles. The thing is, though, the PlayStation Vita seems to be the only console this game won't be releasing for. Needless to say, people wanted to know why. In response, Capcom product manager Mike Lunn made it clear on the PlayStation blog that the reasoning involves the Vita's small screen and its lack of surround sound. In his response, Lunn wrote, "when we were developing Revelations for new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc." He went on to say that "this type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent." When you put it that way, it's understandable. However, what about the fact that the game was on the 3DS? Well, Lunn explained that the "3DS and PS-vita infrastructure let alone developing games for them are extremely different beasts." He then explained how "even just the screens as you mention are completely different resolutions/functions." From Lunn's reasoning, it can be determined that Resident Evil: Revelations was made for the 3DS due to its unique 3D feature, whereas a Vita version of the game would simply be the same as the home console versions. And according to Lunn, Capcom wanted the new version to take advantage of a larger format screen and surround sound to give players a truly horrific experience - one that the Vita version wouldn't have been able to provide. Vita version or not, though, non-3DS owners will finally get a chance to play Resident Evil: Revelations when it hits the Wii U, PS3, Xbox 360, and PC on May 21st. Are you disappointed that you can't play Revelations on your Vita?
  2. Dominic Dimanche

    Review: DmC: Devil May Cry

    Developer: Ninja Theory Publisher: Capcom Platform: PS3, Xbox 360, PC Release Date: 1/15/13 ESRB: T for Teen This review is based on the Playstation 3 version of the game Alright then, first things first – everyone put away your pitchforks and torches, Ninja Theory“s offering, DmC: Devil May Cry has everything that makes the Devil May Cry series great (and a few things that made it just as annoying). One of the many maligned points of this game has been the story and the remixed character designs. As far as the storyline goes, think of it as an alternate universe of the mainline Devil May Cry series (kind of like the Ultimate Marvel Universe version of the series). With this in mind, the new approach to the story is a welcome shift. Redoing the origins of the famed demon hunter, Dante is transformed from a silver-haired party boy to a hard drinking, rebellious, brunette youth who sleeps around just as much as he slays otherworldly monsters. Despite the changes, Dante is still Dante. He is still cocky and flippant, still gives the smart-ass remark in the face of demons and monsters alike, and does it all with a certain swagger that only he can muster. He comes off as a more grounded realistic rendition of Dante from games“ past. Well, as realistic as you can get in a game where the world itself is actively trying to kill you. In DmC, the world is split between the human world we live in and a demonic mirror realm running parallel to ours called “limbo.” The world of limbo acts as the biggest enemy in the game as it warps and bends to thwart Dante“s progress through the levels; floors tear apart, buildings collapse and twist up into the sky as words like “KILL DANTE” slowly scrawl across the walls as demonic voices constantly demand your death. If anything, the locales and variety range from dark carnivals, churches, night clubs, even to high-rise business buildings. The sheer variety and design of the levels offers a great deal of challenges in platforming and traversals, especially when the levels shift under your feet. But what truly comes to mind when you think of Devil May Cry is not platforming – it is good old fashioned fighting, and it is with great pleasure that I tell you DmC does not disappoint in that regard. What makes the fighting system so enjoyable is the feature of the angel/devil weapons. Dante, has access to angelic and demonic weapons in the game, and both offer different facets to his bread and butter sword and gun combos. His angel weapons provide quick strikes which cover huge swaths of foes for excellent crowd control. While the devil armory are slow-hitting singular focused weapons which hit like a howitzer when they connect. Plus, with the press of a button these weapons can all be switched on the fly, making for a Heavenly Sword vibe in terms of combat as you fluidly swap weapons and styles mid-combo. In addition, DmC features a grapple system akin to Devil May Cry 4's Nero“s demon grapple. Dante is able to pull lighter foes towards him with his devil weapons and he pull himself towards his foes with his angel weapons. In addition certain enemies can only be damaged with certain aligned weapon types and combos. For example, in the game are shielded foes that block Dante“s attacks. The most effective manner to beat them is to pull away their shields with the devil grapple, then follow up with your attacks while they are vulnerable. While in the beginning the game sends these variants one at a time, in the later stages it will throw multiple foes with such nuances your way and each fight becomes an insane chess match as you try to exploit one foe“s weakness while keeping an eye on other enemies mauling you from behind. And much like previous Devil May Cry titles, it rewards the inventive and unique combo strings and variety with bonuses and skill points which can be used to purchase new skills for all your weapons. Plus, you have the option to reallocate any earned skill points towards any other abilities in between missions and at checkpoints. They also provide a practice mode to experiment with learned move sets to concoct new combos to unleash in the main game. While the console version of DmC runs at 30 fps, it still has fast and fluid play style that fans will enjoy. But despite all of the things the game does right, it is not without its faults. The first nitpick with the title is the difficulty. The game starts you off on “Devil Hunter” which is their version of normal difficulty. But for anyone who has played Devil May Cry before, it is far too easy a play through for those looking for a challenge (I did not die once – save for some close calls). If you want a challenge, I suggest you go for the third difficulty level. For those still looking for more punishment, they do provide unlockable difficulty levels like Son of Sparda and the infamous Dante Must Die, Heaven and Hell, and the truly painful Hell and Hell which features incredibly tough enemies and a Dante that dies in one hit. Another annoyance is the targeting system, or lack thereof. The game has an auto-target which has Dante focus gun fire and physical attacks to the nearest foe. However, during the latter stages when the enemies are a mix of ground and air enemies, it gets rather bothersome when you are trying to shoot down a flying target only for Dante to target a grounded foe. Also, the camera gets a bit wonky, leaving off-screen enemies free to hit you without seeing them coming. In spite of these shortcomings, the crew of Ninja Theory did an excellent job bringing a nuanced and fresh approach to the Devil May Cry franchise, and I for one cannot wait to see where they take the series next. Pros: + Excellent Combat + Awesome levels and design + Dante is still Dante + Extra difficulty levels and unlockables provide replay value Cons: - Might be too easy by DMC standards - Targeting gets dumb from time to time - Camera can be weird at times Overall Score: 8.5 (out of 10) Great DmC: Devil May Cry doesn“t try to follow in the footsteps of its predecessors and in doing so, has made a unique and much needed addition to the series.
  3. Dragon's Dogma: Dark Arisen was first announced last September as an expansion of sorts to the original game, and now Capcom has finally announced that the expansion will release in late April as both a full game download and as a physical retail disc. According to Capcom, Dark Arisen offers a huge brand new area, missions, enemies, high-level skills, augments, and more, plus all of the content from the original game. Players of the original Dragon's Dogma will be able to export their existing characters and game data so that they can continue their journey as the Arisen and tackle a new threat that emerges from an underground realm. In addition, owners of the original Dragon's Dogma will get 100,000 Rift Crystals, unlimited Ferrystones and the Gransys Armour Pack (which contains six new costumes) for free with the purchase of Dark Arisen. For players who haven't played the original game, Dark Arisen will offer them the chance to play through the original story before tackling the brand new content. Here's a full list of what Dragon's Dogma: Dark Arisen has to offer in the way of new content: A massive new underground realm to explore featuring over 25 terrifying new enemies More skills/equipment/augments: Level 3 Skills DD: DA provides each character class with a new tier of skills, giving players new devastating abilities and skills to master [*]Over 100 pieces of new equipment All new high level weapons and armor sets for players venturing into the underground caverns [*]14 new character/Pawn augments [*]New tiers of equipment enhancement [*]And there“s more: Increased character customization options Item appraisal Option to select Japanese voice over Dragon's Dogma: Dark Arisen will release at retail for Xbox 360 and PS3 and as a download on PSN on April 23rd for $39.99. Will you play Dragon's Dogma: Dark Arisen?
  4. Only last week, we saw signs that made it seem that Resident Evil: Revelations would be hitting consoles. The 3DS game suddenly had achievements posted to 360Achievements, which would only make sense if a 360 version of the game were coming. There was little time to ponder about what it meant though as today Capcom has announced the game is indeed coming to consoles in North America and Europe. It isn't just coming for 360 either. Resident Evil: Revelations will be on 360, PS3, Wii U, and even PC. The game will be available in retail form on May 21st for all these platforms, and digitally on PS3 and PC. Those looking to get a download for 360 and Wii U have to wait a while longer (a date for digital availability was not announced). What has been changed or added to the console versions? Obviously the graphics have been upgraded to HD quality, but a few other changes were made as well. There is a new difficulty, added enemy, and the ability to play as some other characters from the series such as Hunk. Resident Evil: Revelations will launch for $50 on May 21st. Here is Capcom's announcement trailer to accompany the news:
  5. Marcus Estrada

    Project X Zone Screenshot 8

    From the album: Project X Zone

  6. Marcus Estrada

    Project X Zone Screenshot 7

    From the album: Project X Zone

  7. Marcus Estrada

    Project X Zone Screenshot 6

    From the album: Project X Zone

  8. Marcus Estrada

    Project X Zone Screenshot 5

    From the album: Project X Zone

  9. Marcus Estrada

    Project X Zone Screenshot 4

    From the album: Project X Zone

  10. Marcus Estrada

    Project X Zone Screenshot 3

    From the album: Project X Zone

  11. Marcus Estrada

    Project X Zone Screenshot 2

    From the album: Project X Zone

  12. Marcus Estrada

    Project X Zone Screenshot 1

    From the album: Project X Zone

  13. Marcus Estrada

    Project X Zone To See U.S. Release This Summer

    Here is a turn of events that few were expecting. The game Project X Zone was announced as coming for both the U.S. and Europe today. The X series is focused on bringing characters from different companies together in one world and hasn't always been available here. Namco X Capcom, for example, never left Japan. However, the likes of Cross Edge and Street Fighter X Tekken certainly did although they were both met with mixed feelings. Those interested should note that Project X Zone is a 3DS exclusive. The game is basically a tactical RPG and features characters owned by Capcom, Namco Bandai, and Sega. This means a large chunk of the franchises owned by those companies will be represented within the game. Included are characters from Devil May Cry, Resident Evil, Space Channel 5, Tekken and many others. Overall there are about 50 playable characters included, some from much more obscure games too. Will 3DS fans take to this mashup game? With so many different franchises represented, it should hopefully appeal to more groups than your standard RPG. Project X Zone will be out in time for summer.
  14. The world of Monster Hunter is back in the news and not a moment too soon. Capcom Unity announced that Monster Hunter 3 Ultimate will make its way to North American 3DS and Wii-U consoles on March 19. Digital copies of each version will be hitting the eShop not long after the retail release, but no pinpointed date exists. A demo shall be available on both systems as early as February 21. Capcom also notes that Monster Hunter 3 Ultimate will make use of voice chat on the Wii-U, a feature most handy when attempting to dispatch of creatures. Unfortunately, not all news is positive for fans as Monster Hunter 3 on the Nintendo Wii has officially been put on notice by Capcom. The online multiplayer servers will be decommissioned on April 30, a move that Capcom hopes will give players an adequate amount of time to transition. Will you be putting your money down on Monster Hunter for the Wii U or 3DS?
  15. In February 2012, the Nintendo 3DS was graced with a fantastic entry into a certain survival horror series - Resident Evil: Revelations (or "Revelaitons" for those who got the rare typo'd cases). Many fans of the series from back in its younger days have noted how much this game keeps to the series' roots, and just how plain awesome it is in general. The thing about this game, however, is that it was an exclusive, and was Capcom's way of putting faith into the 3DS when it was launched. That may very well change, however, as new evidence has arisen that shows that this game may very well be coming to at least the Xbox 360. Over at Xbox360achievements.org, an Achievement list has been leaked, showing 50 Achievements for an Xbox 360 version of Resident Evil: Revelations. Sure, that website isn't the most legitimate of sources, but it does seem to support earlier rumors when the game was rated for Xbox 360 and PlayStation 3 versions by a Korean ratings board. Capcom has yet to confirm these recent leaks, but they haven't denied anything when asked about them, so it's certainly a possibility that we will see Revelations branch out onto home consoles sometime in the future. If that never happens, however, at least the 3DS will still have its exclusive Resident Evil title. Home consoles already have plenty of Resident Evils of their own, don't you think? Would you like to see this game reach home consoles? Have you already played the game in its original 3DS form? If so, how do you feel about the game?
  16. Jordan Haygood

    Mega Man Legends 3 Lives On ... Sorta

    Remember Mega Man Legends 3? You know, that game many of us have been waiting for for ages that was finally about to happen on the 3DS but was suddenly cancelled when Capcom assumed it didn“t have enough fans to support the project? Well, it turns out there are plenty of big fans out there, and they aren“t willing to accept this disappointment so easily. Avid fans who go by the names of Blyka and fAB took it upon themselves to make a browser-based version of the Servbot mission that appeared in the unreleased prototype version of Mega Man Legends 3. The game is called Mega Man Legends 3: Servbot Roundup, and is made with Unity. Here are the game“s features according to the official description: Ride around as Barrett, as seen in video footage of the Mega Man Legends 3 Prototype Version! Feel the MML3 thrill as you explore an expansive, semi-accurate recreation of Teomo City Collect Servbots in three increasingly difficult levels with differing positions Find the fastest route to victory and submit your best times to the online high score table As it stands, this browser game is the closest we“ll get to playing Mega Man Legends 3. Hopefully, Capcom will change their minds about it. Hopefully. But for now, let“s go round up some servbots! You can download Mega Man Legends 3: Servbot Roundup at Sky Pirate Arcade. How badly would you like to see Capcom revive this cancelled project of theirs?
  17. Many Capcom fans have been wondering what the publisher would have in store for the Wii U in 2013, especially considering that there were no Capcom games at launch. Capcom's Christian Svensson has stated before that the publisher does have other projects in the works for Wii U other than the known Monster Hunter 3 Ultimate, but they're remaining mum on details in the meantime. Of course, some have surmised that "projects" could refer to ports of older games; after all, who can forget Resident Evil 4: Wii Edition, Okami, and Dead Rising: Chop Till You Drop, which were all Wii ports of older games (the latter being a shoddy port as well)? When asked by a user on the Capcom Unity Forums, Svensson clarified that that might not be the case this time around, stating: "With regard to WiiU, in general we're looking forward, not back so late ports are generally not on the table." Mind you, that doesn't mean they won't do any late ports at all, but Svensson's comments do seem to reassure that Capcom is putting the focus on newer and original games this time around, which should please Wii U owners. In the meantime, Capcom's first Wii U game, Monster Hunter 3 Ultimate, is scheduled to release sometime in March 2013.