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Found 214 results

  1. Okami, originally crafted by the now-defunct Clover Studios, will be receiving Playstation Move, trophy and high definition support courtesy of Hexadrive and Capcom this fall. The developer, HexaDrive, tasked with bringing the stunningly beautiful game to the Playstation 3 currently touts titles like Rez HD and The Third Birthday on their résumé. Capcom officially confirmed the release date for Okami HD alongside at the Tokyo Game Show. Okami HD is currently scheduled for a North American release on October 30th. This digital release will be available exclusively on the Playstation Network and accompanied by a $19.99 price tag. Will you be wielding the celestial brush to assist Amaterasu restore the land this October?
  2. As part of this year's Tokyo Game Show, Capcom has shared with us a first look at the recently announced Ace Attorney 5 for the Nintendo 3DS. In it, we finally get to see exactly how the new 3D models of the game look in motion as well as some insight to the odd emotion system. In addition, there's also a mystery character's silhouette shown at the end. Who could it possibly be? You can check out the trailer below (with English subtitles thanks to Ace Attorney fansite, Court Records): And for those who have been out of the loop, Ace Attorney 5 is indeed releasing here in North America eventually. However, there is no release date for Japan or North America yet. If you're interested in looking at more Ace Attorney 5 awesomeness, then check out our image gallery below! What do you think of Ace Attorney 5's 3D models and animation?
  3. Harrison Lee

    Review: Dragon's Dogma

    Developer: Capcom Publisher: Capcom Platform: PS3, Xbox 360 ESRB: M for Mature Release Date: Out Now This review is based on the PS3 version of the game The sandy beaches of Cassardis, a local seaport in Gransys, are beautiful. As fishermen walk the streets of the town and seagulls fly far overhead, it's hard not to want to take a stroll through the picturesque town. Enjoy this wonderful view while it lasts. In the first few minutes of Dragon's Dogma, a huge dragon tears your hometown apart, kills a bunch of people, and rips out your heart for consumption. Oh yeah, it's payback time. Dragon's Dogma wastes little time in getting you off on your way to slay the evil wyrm. The first thing you get to do as an Arisen (a super-legendary dragon hunter) is build your character's body and general vocation. The three starting vocations - the Mage, Strider, and Fighter - are basically the bread and butter of RPG tropes. It may not sound like much to choose from, but each combat-specific vocation will entirely change how you engage in the game's deep combat system. Each vocation also has an expert and hybrid type, so trying out the different playstyles will help acclimate new players to the more complex classes available later on. For my dragon hunt, I started out as a Strider. The Strider is a dagger-wielding archer, capable of lightning-fast combos and long-range kills and is also quite vulnerable, favoring speed over armor. After having my heart ripped out, I head out from Cassardis, but not before I'm handed a random support Pawn. This guy, who happens to be a Mage, is from a race of beings known as Pawns, slaves to the will of their masters. The only ones who can command these will-free, nomadic warriors are the Arisen. Players will get to create their own Main Pawn who levels up at the same time with the player and will be the Arisen's constant companion. The Main Pawn can also be 'rented' by players from other dimensions. While away, the Pawn will learn information about new enemies and undiscovered (loot) locations for your game. While the Pawn never truly leaves your side, you'll reap items and Rift Crystals once your Pawn 'returns' from another player's game. The process of renting Pawns comes courtesy of the Rift Stones, where you can spend Rift Crystals to buy powerful Support Pawns. These Pawns are typically player-created Main Pawns that can't be leveled up in your game; any equipment they wear or are gifted is permanently locked in their inventory. The great thing about Support Pawns is that you can hire up to two at a time, creating a total party of four members. I created a basic setup with my Strider, two Mages, and a Warrior. We worked well as a team, tearing through goblin hordes like crazy. Once I got tired of my party setup, I simply swapped in two higher-level, new Support Pawns and resumed monster-hunting. The Pawn system is a fun way to experiment with different play-styles and is one of Dragon's Dogma's most unique features. Dragon's Dogma is also unique in its approach to combat. While this may be a Western action-RPG, the combat system is unlike anything seen in an RPG. Take Skyrim, for example. Everyone said the improved combat was a big plus, with brutal melee finishers and exciting battles against massive dragons. Dragon's Dogma takes that one step further and creates an action-centric hack n' slasher that has grapples, powerful sword slices, walls of explosive fire, and more. The combat is a joy to watch thanks to the great effects system and stellar monster and human animation. Having a troll realistically cover its eye as I fired arrows straight into it helped to ground the creature in reality. It felt like I was really tearing this beast apart piece by bloody piece, and the procedural damage (like severing horns and appendages) really cements the concept of visceral, exciting combat. While the human models aren't quite as impressively detailed, the landscape certainly is pretty. It lacks the visual variety of Skyrim's world but more than makes up for it in scale and sheer beauty. Dragon's Dogma almost has a painterly look to it, and I dig the visual artistry at work. The audio is fairly strong but if you don't like chatty Cathys accompanying you on 40-50+ hour journeys, you may have a problem. The Pawns just don't shut up. Ever. Even if they've said the same line 30 times already. Imagine, if you will, a fish swimming about the castle. It passes a point of interest and notes it with an, "Ah! That's cool!" Then it proceeds to do so every time it passes said point. The Pawns are exactly like the fish, though their vocal input can prove useful when facing tough enemies. However, the musical score here is serviceable, if typical RPG fare. Nothing revolutionary, but it does kick in at just the right times to add a touch of atmosphere. This is one of the most engaging, action-packed RPGs I've played in a long time. But Dragon's Dogma isn't without a few flaws that may turn off newcomers. The first issue is the lack of a fast-travel system. While I have no problem with hoofing it to locations, some gamers may lament the fact that there is no affordable way to travel between discovered locations. The only (effective) system in place is the Warpstone, an expensive item which transports you back to the Capital. While I found them easy enough to obtain with enough credits, it still stinks that I can't choose where to go. Again, I had no problems with this as I enjoyed taking in Gransys's sights and sounds. Others, however, may be turned off by the hardcore style of the game. The other issue is the organic nature of monster hunting. Since encounters are, for the most part, location-based you'd expect to have a good idea of how difficult it is to kill a beast. Not so. Traveling to a dangerous location known as the Shadow Fort, I easily rended goblins to pieces. Just a scant 100 yards from the fort's entrance was a drake, a relative of the dragon. Since there was no indication of just how infuriatingly powerful and difficult to kill the drake was, I moseyed on over and plucked an arrow into it. Big mistake. Needless to say, stumbling into unresolvable danger is quite easy since Dragon's Dogma is all about limiting on-screen RPG tropes like enemy levels and detailed stats. Rather, the screen is filled with buttons that point out how to tear a monster in half. While I typically figured out how best to approach each encounter after trial and error, it can still be frustrating when I'm plucked 600 feet in the air to my death, with nary a chance to kill my attacker because the enemy is 20 times stronger than I am. But this is likely in tune with Capcom's laborious approach to Dragon's Dogma; in order to beat this game, you have to earn it. In the grand scheme of things, these complaints are only minor. I've been drawn back to Gransys time and time again to harvest more ore, slay more bandits, and hunt more chimeras. The reward of loot, gold, and rift crystals makes the exploration and combat worth it. Dragon's Dogma is always throwing things to kill and collect at you; all you have to do is embrace the dogma of Capcom's action-RPG and you'll find a lot to love in this massive package. Above all, surrender yourself and let the game take you on the journey it wants to take you. While the narrative may be as cliched as they come, few games offer experiences as engaging and entertaining as Dragon's Dogma. With rewarding loot and plenty of craftable items to be harvested, Gransys is a world you'll want to lose yourself in. Constantly upgrading weapons and armor with the bones of griffins and ogres is addicting; you can feel the progress you've made when you wade into battle with a griffin-claw enhanced sword. Likewise, earning enough gold to completely outfit you and your Main Pawn to your liking allows you to become attached to the avatars. This is a game that really grabs hold of you and doesn't let go. Capcom has crafted a wonderful new IP in Dragon's Dogma. While it's practically brimming with all of the normal RPG tropes and elements you've come to expect, it also shakes he genre up with a full-fledged combat system and great party mechanics. The plot won't win any awards but the game is fun to watch in motion. It has that epic, grand feeling missing from so many titles. Don't miss Dragon's Dogma if you're a fan of RPGs and, well, good action games! Pros: + Strong, deep combat system + The brilliant use of the Pawn System + Great amount of loot to reap and sell + Killing the monsters + Strong artistic style and great animations Cons: - Travel can take a long time - Easy to wander into deadly situations - The Pawns never shut up.... Overall Score: 8.5 (out of 10) Great There's a lot to love in this slick, deep open-world action RPG!
  4. If you're looking forward to the mega 3DS collaboration between Namco Bandai, SEGA, and Capcom called Project X Zone, I have good news for you. According to one of Namco Bandai's representatives, they are aware of the game's following in North America, but they are waiting to see how the title performs in Japan first before considering whether or not to release it the West. Something else to consider is that it may be difficult for Namco Bandai to acquire the North American licensing rights for some of the characters in the game, so even if the game manages to sell well in Japan, it's likely that Namco may have to consider this just as closely. As for the game's Eastern release, we'll get to see how it performs when it hits Japan on October 10th.
  5. Just yesterday, we got the incredibly exciting news from Famitsu that Phoenix Wright would be making his long-awaited comeback on the Nintendo 3DS. It's the first time a title in the series will be making an appearance on the 3DS. Ace Attorney 5 takes place one year after the events that occur during Apollo Justice: Ace Attorney. Phoenix Wright is back in action and he's accompanied by a yellow-suited lady whose name has not been revealed. During the first case of Ace Attorney 5, it seems that Phoenix will be defending a woman named Shinobu in court, as she's been accused of causing an explosion in the courtroom. It also seems like the Ace Attorney series will be making a transition from 2D to 3D, as evident by the screenshots below. The character portraits and backgrounds have been replaced by sleek and appealing 3D models. And before you go, there's one more exciting bit of information. Although Gyakuten Kenji 2 (Ace Attorney Investigations 2) has been available for over a year in Japan with no word of localization, it seems like we'll definitely be getting Ace Attorney 5 here in the states. Confirmation comes from PR Manager of Capcom, Brian Keltner: “Capcom is planning to release Gyakuten Saiban 5 (Ace Attorney 5) in the West. We“ll have more news soon.†Thank you, Capcom, for proving us doubters wrong--and so quickly, too!
  6. Marcus Estrada

    Review: The eXceed Collection

    Developer: Flat Software, Tennen-sozai Publisher: Capcom, Nyu Media Platform: PC (GamersGate, GameTap, Impulse, Steam, Web) ESRB: E10+ Release Date: Out Now If you“re a fan of shoot ”em up games then you“re definitely not lacking in choices for games to play. Although many of the best came out years ago, there are still new games in the genre coming forth. Much of the new stuff isn't by established developers and instead are indie efforts. There are many “doujin” shooters out there and now a pack of them has been brought to Steam. Dubbed The eXceed Collection it contains three games of the eXceed series which can be purchased together for one price. It“s definitely a deal, but are the games themselves any good? Thankfully this is a good pack of games. The bundle contains these three games: eXceed - Gun Bullet Children, eXceed 2nd - Vampire REX, and eXceed 3rd - Jade Penetrate Black Package. If you can look past the ridiculous naming, they“re all solid additions to the genre. Although they are all solid in regards to gameplay, presentation definitely increased as more games came out. A lackluster visual presentation wouldn“t turn away hardcore fans, but less serious shooter fans might be turned off by this. The original eXceed was made by Flat Software, which was later spun off into the company known as Tennen-sozai. They were the ones who made the 2nd and 3rd games. Gun Bullet Children came out in 2005 and since then the original game code has been lost. Because of this, it was not possible for the game to have an English translation inserted into it now. What does that mean? This is the only game of the collection which could be viewed as a digital “import." The game remains exactly as it was in Japan, which means all story text and voice acting is in Japanese. Thankfully, the main menu is in English which means all you“re missing out on is the story. If you were interested in knowing what's happening though the script is available online. There is certainly an apparent effort to create some story with this game. You shouldn“t expect it to be anything special though. An English script of the game has been provided in case you really want to know but you“re missing little by simply playing the game. The focus is obviously on shooting and dodging bullets rather than listening to a simplistic tale. Perhaps the untouched nature of the original may even please some gamers. It“s just a shame that the original game couldn“t have any touched up graphics either. The bullet design for this game is rather bulky and at times its hard to tell where exactly the hitboxes are. For Vampire REX you have a translated game, although the vocals are still in Japanese. The same holds true for the 3rd game. One thing that makes Vampire REX different in comparison to the rest of the games is one gameplay feature called “polarity”. In a nod to Ikaruga, you are able to switch your polarity between holy and evil. What this does is allow you to absorb bullets of the same polarity and also cause more damage to enemies who are the opposite. You can switch on the fly, although if you switch back and forth too fast it will cause the game to slow down. All three games have great music but in my opinion the 2nd game is where the soundtrack truly shines. It manages to have songs that get you pumped for dodging entire screens full of bullets as well as stuff that just sounds nice. Overall, a good soundtrack is one that either blends with the world or stands out as completely awesome, and eXceed music falls into the latter category. The soundtracks are also available along with the games if you download from certain distributors. By the third title, eXceed finally grew into a very slick package. It definitely still has the feel of its precursors but also with a coating that makes it look even better. Items like bullets, power and bomb orbs now have a graphic which looks modern instead of a simplistic, unattractive design. It“s a big update from Gun Bullet Children which had rather poor bullet visuals. Boss attack patterns have always been well done in the series, but by this game they now look as good as they play. Overall, Jade Penetrate Black Package is the most professional game of the trio. There are certainly distinguishing factors about the eXceed series. Once you move beyond the distinctive soundtrack and great bullet patterns, you have a set of games which probably look incredibly similar to everyone not involved in the genre. This isn“t necessarily a problem though, as those people probably aren“t looking at this game. If you fall into this category, then make sure you realize this isn“t just any shoot ”em up game. All the eXceed games also happen to fall into the category of “bullet hell” shooters. This means they“re even harder than other games as they regularly have loads of bullets on the screen. Expect bosses to clutter things up consistently with winding and pulsating bullet waves. At $10 for three games, it“s hard to come up with reasons against it. Sure, the game isn“t as professional-looking as it could be but that doesn“t take away from the fun it provides. Just like other shooters, it isn“t tremendously long either but that doesn“t bother fans much. If you want to give the series a try then check out the 2nd or 3rd game first, as they are where it shines best. Those who are up to the challenge should definitely give The eXceed Collection a look. Pros: + Gameplay is solid and patterns are challenging but fun + Consistently great soundtracks across the games + Vampire REX“s polarity feature is addictive Cons: - Presentation leaves something to be desired in first two games - Bullets in original game look amateurish and can cause trouble Overall Score: 7 (Out of 10) Good The eXceed Collection provides shooter fans with a good deal as long as they're not expecting something highly polished.
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