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Found 214 results

  1. Marcus Estrada

    Capcom Fighters May Eventually Release on PSN

    Recently, the two titles Capcom Fighting Jam and Capcom vs. SNK 2 made their way to the Japanese PS Store. There are always games that are available digitally in one region or another, but these two popular fighters seem like ones that would be appreciated in the US too. If you are one of the fans who would like to play either again, then you may be in luck. In an Ask Capcom thread, the question was posed as to a US PS Store release of the games. Although there was no date given, a very promising statement was the response: "Eventually. The timing will be quite different though from Japan. More news will come 'next year'." It certainly is no guarantee but sounds like the release of both games is going to happen though. Now the next question to ask would be whether they would work in some form of online play.
  2. At the start of this week Capcom made their big Mega Man announcement. No, it wasn't Mega Man Legends 3 coming back from its grave. Instead, it was what we already knew was coming, which is the release of the fan game Street Fighter X Mega Man. Zillions of downloads later, the consensus is that the game is not nearly as good as the name implies. However, there are certainly a camp who quite enjoy it too. Regardless of your opinion on the gameplay itself, the soundtrack is fun for NES-era music. If you are enjoying the music then this announcement should please you. The complete soundtrack for Street Fighter X Mega Man is up on Band Camp now for download. It includes 22 tracks and is being sold for whatever price you see fit. So, you could theoretically pay $100 for A-Rival's music, nothing at all, or anything in between. Those unsure about the download can first listen to the whole soundtrack online and then decide.
  3. If you are one of those who enjoyed Resident Evil 6 and own the 360 version of the game, you might be happy to know that Capcom comes bearing gifts this holiday season in the form of three new multiplayer modes. These are indeed exclusive to the Xbox 360 and will cost you 320 MS Points a piece, or you could get them all together for just 720 MS Points. The three new modes in question are Predator, Survivors, and Onslaught. Official descriptions for each are as follows: Predator - In a series of quick fire rounds, up to six players take their turn as the fearsome Ustanak with full access to its weapons, while the others must avoid capture or worse. Human players score points for successful attacks, but lose points for being caught or taken down. The match is over once all have played as the Ustanak, with the participant with the most points crowned as the winner. Survivors - This is the Resident Evil 6 take on the classic solo and team based deatchmatch mode. Like Predator, you“ll compete for the highest score, but once a player is taken out, they respawn as one of the game“s enemy characters, and must then defeat another human character in order to return to the fray as their original player character. Survivors is available for two to six players. Onslaught - Chaining combos is the key to success in this two player mode where each must clear waves of oncoming enemies. The twist comes when a player completes a combo chain as this will send enemies over to their opponent“s screen. Expect the balance of power to constantly shift in this intense addition to the Resident Evil 6 experience. These three new multiplayer modes are all out now, so if you have the 360 version of Resident Evil 6, enjoy it, and can spare the points, why not show some Christmas fear and download this? It's unknown at this time whether or not Capcom will be releasing these modes for other versions in the future. Did you enjoy Resident Evil 6? If you have the 360 version, will you be getting this DLC?
  4. Most Mega Man and Street Fighter fans already knew it was coming, but today the game Street Fighter X Mega Man finally was made available. The project was created by fans, not Capcom themselves, and is a free download. The downloads are a bit spotty right now as everyone is trying to grab them, which is a good thing for Capcom. The direct download link is here. This wasn't the only news Capcom had to share today. They have also announced that some classic Mega Man games will finally be hitting the Nintendo eShop. Both Japan and Europe have already had a go at the games digitally but until now America had been left out of the fun. Mega Man 1 through 6 will begin trickling out on eShop starting on December 27th. Overall, today is a pleasant day for Mega Man fans. Hopefully none of them were hoping for an announcement of Mega Man Legends 3 returning! If so, then Capcom's announcement is probably horrific.
  5. Fans of the Lost Planet series have probably been aware of E.X. Troopers for a while now. The very anime-inspired spin off game seemed a bit odd, but still a cool addition to the series. What Western fans may or may not have realized though is that this game was made in order to please a Japanese audience, whereas the first two Lost Planets were created with Western gamers in mind. Because of this, Capcom USA doesn't feel that they will release a US version of E.X. Troopers. Right from the game's conception they had plans of it being a Japan-only release, as Capcom USA's Senior Vice President, Christian Svensson, made clear with this comment: “[E.X. Troopers] was not planned for Western release… You can tell this because all of the text is ”hard coded“ as actual art. The text isn“t just standard ”text“ that could be swapped relatively easily.” Usually, games have their script written as text which allows for another region to simply swap out the words for their own language. If Capcom had any desire to do so with E.X. Troopers now though they would have to make entirely new images to place over the old ones instead of having an easy, standard method. Even so, the bigger reason is probably due to the game not being hugely successful even in the target market. It managed to sell a little under 20,000 copies for 3DS, and less on the PS3. These are the only systems which the game was released for.
  6. Marcus Estrada

    Cherry Tree High Comedy Club Screenshot 3

    From the album: Review Images

  7. Marcus Estrada

    Cherry Tree High Comedy Club Screenshot 2

    From the album: Review Images

  8. Marcus Estrada

    Cherry Tree High Comedy Club Screenshot 1

    From the album: Review Images

  9. Marcus Estrada

    Review: Cherry Tree High Comedy Club

    Developer: 773 Publisher: Nyu Media/Capcom Platform: PC (Steam) Release Date: November 8, 2012 ESRB: T Gamers in the West don“t really have a good understanding of dating sims. We have been handed a few treats in the form of Katawa Shoujo or abbreviated versions in the vein of Persona 3 or 4, but beyond that not much. As such, seeing Nyu Media get Capcom to release a game like that (even digitally) is quite a surprise. Well, maybe it“s not fair to call Cherry Tree High Comedy Club a “dating sim” per se, but it is definitely a relationship sim the likes of which will be foreign to many. Cherry Tree High Comedy Club is a friendship simulator when you really take a look at it - and that“s all it offers. If you have played Persona 3 or 4 then you“ve gotten a taste of this from Social Links. However, this game has no extraneous features such as turn-based battles or powerful storyline. Instead, it relies wholly on the enjoyment of talking to characters, befriending them, and reaching your goal before time runs out. The game focuses around a young woman named Miley who wishes for nothing more in life than to become a comedian. She excitedly hopes to start her own comedy club at the school but is then informed that there must be other members in the group to exist. So then Miley goes to work befriending as many people as she can in hopes of getting some to join up. Yes, this is a rather negative prospect, but the game never takes itself seriously so it doesn“t become an issue. Once in game, those familiar with recent Persona games may feel it was ripped right from there. As Miley, players have three time periods where they can perform various actions. The player may study, find ways to de-stress, learn about topics of conversation, or engage in discussion with others. Doing things like homework help her overall, but then cause the stress meter to increase. Watching movies, playing games, or reading magazines are all things that Miley can do in order to be more able to talk to her friends about topics of interest to them. Although the game may seem barebones, it is really only trying to provide a very specific experience. This experience is helped in great part by the writing. Thanks to Capcom and Nyu Media, the English text translation and localization was actually overseen by Tezuka Productions. If you don“t recall this name, they are the team behind the Ace Attorney and Ghost Trick localizations, so they“re more than capable. You can definitely feel their influence with the game“s Westernization, as well as some of the pop culture references. However, the game is still not close to the hilarity of Ace Attorney which is probably due in part to the original script and characters. The Westernization of the game will appeal to some and push others away. Many who are looking for a “dating sim” experience, too, will be left unsatisfied as there are no romantic relationships to be found here. Those who are not so specific in their gaming tastes will probably find that the game works fine, and the translation is certainly competent. In the original direct download version released earlier this year, there were a few typos to be found. However, since the Steam release these have been cleaned up, helping the product feel more professional. With such a simple game it also shouldn“t be expected to be a long experience. The game takes around 3 to 4 hours to complete but any longer would have made it overstay its welcome. Once you finish, a New Game + is unlocked. This game mode carries Miley“s stats over so you“ll be more able to make friends quicker. Beyond that though there“s not too much reason to play the game for extended periods of time. Thankfully, the game is fairly cheap which makes the brevity expected. It may feel “cheap” though to people who come into the game with Persona-level expectations. If you“re interested in a dating sim-esque game then Cherry Tree High Comedy Club should fit the bill. It manages to be very weird in that it focuses on friendship instead of dating, but the gameplay mechanics are still quite similar. The Westernization may even be a little off-putting for some, but others may welcome it. Then there“s the fairly short gameplay time which may make some find the game too quick. There are a lot of things that may turn someone away from it, but if you come in with an open mind you may find that Cherry Tree High Comedy Club is a fun little experience for a lazy afternoon. Pros: + One of few games available in English to please “relationship” sim fans + Humorous writing helped by Tezuka Productions + Tight gameplay mechanics which are easy to comprehend Cons: - Overall a short experience with little replay value - Factors such as localization style and simplicity may turn off some Overall Score: 7 (out of 10) Good Cherry Tree High Comedy Club may be a niche game, but it caters very well to that audience.
  10. Once upon a zombie, there was a certain lack of survival horror titles bracing the gaming landscape. Sure, we had games like Sweet Home and Clock Tower, but gamers yearned for more. That was about the time when the world was introduced to a little game called Resident Evil. This was pretty much the pinnacle of the survival horror genre as people knew it back then (being the game that defined the genre), along with Alone in the Dark, both of which helped shift the genre into the 3D realm and popularized the fixed camera angle for survival horror games to come. But over time, the Resident Evil series evolved, as all franchises must do to keep with the times. Beginning with Resident Evil 4, the series ditched the old fixed camera angles for a third-person view, added quick-time events to make the gameplay more engaging, and threw in some cinematic spectacles, giving the series more of an action vibe to accommodate the increasing demand of action games. And back when that game came out, it was very well-received by critics and fans alike. But with the additional changes made in Resident Evil 5 and Resident Evil 6, now it "appears" that the series has fallen. At least, that“s what the word is on the (zombie-ridden) streets. I, on the other hand, think differently. In fact, there are plenty of flaws that made the classic Resident Evil games far less “awesome†than people think they are. And much of this love for the classics is due to nostalgia, or simply because of the age fans were when they originally played these games, making them seem more frightening than they actually are. Having reviewed Resident Evil 6 myself, I decided to go back and play the originals, and there are several things I noticed about them that makes these complaints seem like a bunch of nonsense to me… The Classics Really Aren't That Scary The dialogue sure was scary, though... One complaint I hear a lot is that “Resident Evil used to be scary and isn“t anymore.†No, I wouldn“t say it“s all that scary, to be honest. Seriously, a lot of what made classic Resident Evil scary were simply things jumping out at you, which gave the game some suspenseful sections where you anticipated that situation to happen quite a bit. The modern games had those too, though, such as with those freaking Regenerators from Resident Evil 4… And sure, they also set creepy tones quite nicely back then, but the new games still have their moments. Going back to the Regenerators from Resident Evil 4, the areas where those things are roaming around with those spine-tingling noises coming from their gaping mouths are just plain terrifying. Resident Evil 5 was a bit too sun-soaked to be truly unsettling, I“ll admit, but Resident Evil 6 did go back to having a more creepy tone, albeit not all the time. Simply put, most people who complain about the series losing its scary nature do so for one simple reason: they grew up. Seriously, I got pretty scared back when I first played the originals, and now that I“m 22, playing them for the first time in about 10 years, they simply don“t scare me that much anymore. They still have their moments, sure, but they aren“t NEAR as frightening as people remember them being. The Series Was NEVER About Zombies Say NO to braaaaaaains Contrary to popular belief, the Resident Evil series is NOT supposed to be about zombies. In fact, it never was. Ever since Resident Evil 4 took away the notion of the undead, fans have been complaining about the games not being true to the series“ roots because the enemies aren“t actually zombies. But what those guys don“t seem to understand is that the Resident Evil series is, and always was, about bio-engineered creatures being used as weapons, not the reanimated dead. And when you look at the classic Resident Evil games, you can clearly see that zombies aren“t at all the only enemies in the game, and far from the most important. Throughout the first game, for instance, you fight several other monsters, such as giant spiders, a giant snake, and various artificial creatures such as Hunter, Chimera, and the primary adversary known as Tyrant. Really, zombies were just the result of a virus that transformed humans and animals into the undead. So in that sense, the creatures introduced later on, such as the J“avo, are no different. The Series Hasn“t Changed, the Genre Has It just hasn't been the same since they discontinued the Jill Sandwich... Fans like to complain that the series has changed and so now it sucks. Guys, if the Resident Evil series kept on doing what it was doing before Resident Evil 4, it simply wouldn“t work very well. Why? Because traditional survival horror became less popular after the millennium as the console market drifted more toward Western-style action games, which means Resident Evil would have had a hard time retaining a large audience. Some franchises remained truer to the more traditional style after this point in time, such as Fatal Frame, but localization of that series ended at around the time Resident Evil 4 came out. The fact of the matter is people became tired of traditional survival horror, which is the whole reason why the genre transformed. Not many other big franchises kept the classic survival horror aspects they once had. Resident Evil, Silent Hill, Alone in the Dark - they all changed with the genre. There are games that still use many of these aspects, however, such as Amnesia: The Dark Descent and Slender: The Eight Pages, but these are independent titles. And the reason these games work well is because they don“t have to compete with AAA titles. The developers spend less and the consumers pay less (sometimes nothing at all), making these games work after traditional survival horror became less popular. Had these games cost $60, there“s a good chance the fan base would have been a bit smaller. The main point I“m trying to make here is that this whole Classic Resident Evil vs. Modern Resident Evil debate is just plain stupid. People complain about how the games aren“t scary anymore; how the series is supposed to have zombies; and how the series isn“t even survival horror anymore. Well, I beg to differ. One thing I like to ask people when they bash the newer titles is, if these games weren“t Resident Evil games, would you still hate them?
  11. Jordan Haygood

    Jill Sandwich

    From the album: Kaptain's Gallery

    © Capcom

  12. Jordan Haygood

    RE2 Zombie

    From the album: Kaptain's Gallery

    © Capcom

  13. Jordan Haygood

    Jill - Master Of Unlocking

    From the album: Kaptain's Gallery

    © Capcom

  14. Horror as a genre is something that has been around for a long, long time. Stories like Frankenstein, films like Psycho, and others have captured the minds of people years after their releases. Although many will shrug off horror as a fad, it always manages to come around and bring out new, enticing experiences. The same is true of horror games, although they have seen quite a shift as time goes on. Now we“ve got games like Resident Evil 6 which received critical reception and may or may not even quality as horror anymore. Upcoming titles like Amnesia: A Machine for Pigs instead look to try and recapture more primal scares. Where did horror games start? Will they ever come back to their roots? Most will suggest that Sweet Home, Alone in the Dark, or even Resident Evil started the horror game genre. However, the earliest attempts at horror were even older. They may not have sparked a fad, but they are important all the same, especially when you consider how similar they are thematically to what came later. One of the very first was Haunted House on Atari 2600 in 1982. The game had players controlling a pair of bright white eyes through a pitch black mansion. As you search for an urn which needs to be pieced together, enemies attempt to get you. Your goal isn“t to simply avoid them, though, as you“re required to collect other items in order to access new sections of the mansion. It“s an incredibly simplistic game but it set up a few basic ideas: haunted houses are scary and contain puzzles. Uninvited The Atari 2600 was home to other horror games, such as the extremely limited print run of Halloween, and a few others, but after that it was up to the computer crowd to come up with something. In 1986, a new game came to Macs named Uninvited. The point-and-click adventure took place in, you guessed it, a haunted house filled with creepy things. Again, it made sure to include puzzles for progression and a graphically impressive atmosphere for the time. The Lurking Horror was released a year later, but in stark contrast, featured no graphics. Despite being a text adventure, it managed to be quite effective at scaring the player and ultimately became a popular game. Heading into the late 1980s we will now see one of the games that everyone likes to classify as the “original” horror game... but we'll get to that in a minute. There is one more notable game that requires a mention. Project Firestart arrived in 1989, in fact, only a few months before Sweet Home. Regardless, it managed to be another title which now seems like a blueprint of the genre. Despite trying to be an action game, the atmosphere was made to be eerie. It offered up players only limited ammo as well which contributed to a feeling of weakness. In order to push the narrative, players would discover abandoned journals and learn from first hand accounts. What games do you know of nowadays that employ this same technique? While Project Firestart isn“t entirely playable today for most, it does deserve credit for being a fair contender for a blueprint of horror games. A few months later, Sweet Home arrived on the Famicom (the Japanese equivalent of the NES). It“s easy to see why people peg this as the de-facto horror template as it contains all the hallmarks, such as a haunted mansion, group of survivors, puzzles, and did in fact serve as inspiration for Resident Evil. Funnily, the game was itself based off a film of the same name, meaning it is licensed title. Regardless, it fused a horror atmosphere with RPG elements and managed to be a worthwhile adventure. Unfortunately, gamers outside of Japan have never had the opportunity to play a “legitimate” copy. Splatterhouse When thinking of these games, it“s easy to point out that horror has shifted away from ponderous searching into blood-soaked FPSes, but that“s not completely accurate. Even back in the 80s there were pairing horror themes with action gameplay. Massive series such as Castlevania had begun back then, as did Splatterhouse with its gory, gross, and over-the-top killings. Mostly though, attention was paid to depicting haunted houses. If you wonder why, simply look to the '80s film landscape, which was when the slasher film flourished. Slashers took place in shopping malls, markets, and more, but mostly they took place in scary buildings. Although there are even more games that peppered the '80s, the next big title is Alone in the Dark from 1992. With this title, we were pushed into a polygonal world of horror. Although the graphics appear more goofy today, they managed to bring the idea of static camera angles to the genre (which would later be used to great effect in Resident Evil and Silent Hill). The game featured two playable characters, monsters, and puzzles. Many attribute the creation of survival horror to this game, and while not entirely accurate, it“s easy to see why. Alone in the Dark definitely brought some new ideas to the table and helped developers and gamers both realize that survival horror experiences were possible in 3D. Between the end of the '80s and the '90s, many horror games made the rounds. However, there were a few notable ones before Resident Evil graced the PlayStations. Clock Tower: The First Fear arrived on Super Famicom in 1995 and brought more of the same - a haunted house. However, one huge innovation was the idea of one main antagonist. Instead of simply running from various monsters, there was one evil entity ready to stalk you throughout the entire game. No matter what you were doing, Scissorman might be right around the corner, ready to strike. Hiding or simply running was a necessity lest the protagonist fall into a panic and possibly get killed. Although non-Japan based games have no legal means of playing it, the rest of the Clock Tower series has arrived in other countries. Resident Evil Finally, in 1996 something amazing happened. A game with B-horror quality voice actors, polygonal graphics, and a weird story managed to become a massive hit. Resident Evil hit the PS1 with a bang and players couldn“t get enough. The game took place in a mansion, of course, and had two playable characters as well as zombies (and other creatures), static cameras, puzzles, and basically all the hallmarks of what was now known as the “survival horror” genre. Although very few of these features were new, they were put together in a very playable fashion. Its tank controls may not have aged well but the game is definitely deserving of praise for making horror games mainstream. From then on, horror truly exploded in the gaming landscape. Tons of games peppered the landscape, although only few became notable. One such game is Silent Hill, which also came to the PlayStation in 1999. Although it would be hard for modern gamers to really understand, at the time most viewed Silent Hill as a Resident Evil rip-off. Even covers of magazines depicted protagonist Harry Mason as a muscled, grizzly man ready to shoot the head off zombies. Of course, Silent Hill was nothing like this and instead focused on an entirely creepy town and the cult at the center of it. There was more psychological goings-on than just surviving, and that helped usher in other types of horror titles. Other games came out in this time period attempting to either cash in on tropes, or try something new. Overblood attempted to be more of a sci-fi zombie game, but didn“t catch on much. Parasite Eve took a page out of the Sweet Home book by fusing horror with RPGs, and perhaps to better effect. Blue Stinger tried and failed at being a beat ”em up like Splatterhouse. Echo Night tried to channel ghosts and give a more moody approach, but still relied on puzzles and eventual stalker character like Clock Tower was able to establish. If there was one thing in common, many developers at least attempted to keep some semblance of scariness in their games. Titles like Silent Hill 2 arrived in 2001 and only further pressed players to embrace psychological horror. With the age of the PS2, many titles arrived which played to the strengths of the original Clock Tower. Rule of Rose, Haunting Ground, Clock Tower 3, and more all paired players up against continuous stalkers. The idea that the scariest thing is to be unarmed, or poorly armed, fueled these titles and made them enthrallingly horrific experiences. Others like Fatal Frame also made use of this logic, although they did arm their protagonists with a “weapon”. Resident Evil 4 With the arrival of Resident Evil 4 (first on GameCube in 2005) we saw the genre attempting to shift. Along with zombies that weren“t quite zombies, the game became much more action-oriented. Although Resident Evil 4 managed to mix scares with action, it gave a glimpse to what the next generation of horror was set to offer. Plentiful (enough) ammo, a strong hero, and loads of zombies was something that fans wanted more of. Despite the shift in tone, it was still impossible for Leon S. Kennedy to shoot while walking. Games continued to filter into the genre but most weren“t very notable. Gamers seemed to not be very focused on the genre, even when the launch lineup for Xbox 360 featured the horror game Condemned. The genre wasn“t dead, but it seemed stagnant, until Left 4 Dead invigorated it in 2008. Despite attempts at horror action before, they most always seemed to air on the side of “horror”, unless they were Doom. Left 4 Dead though brought a very fast, exciting zombie shooter to the masses and it was a huge hit. Then we entered the age of zombies which is only now in recession. Zombies invaded horror games left and right as well as non-horror games, like Call of Duty. Zombies became the focus of completely un-horrific games like Plants vs. Zombies and basically lost all luster as a scary being. This evolution of zombies was one also felt by the movie industry, where film fans were angry that zombies were granted cognitive ability and now run. Fast, weapon-toting zombies entered into our games and many loved it, while some horror fans felt the genre had sold out. For a while we have lived with an overload of zombie games like Dead Rising, Dead Island, and beyond. Games like Dead Space, also out in 2008, kept many facets of the modern action-horror game but still desired to scare players. The fight between the splintering of horror was interesting, where some decried action-horror as a complete bastardization of the genre. Others believed that action-horror was the only way to go. Regardless of your opinions, it definitely seemed that the ones getting bought the most were from the action category. This is easy to see by simply looking at how Dead Space 3 appears to be jumping even further into action territory. Even the Silent Hill series tried its hand at more action-focused adventures with Silent Hill: Homecoming and Downpour. Alongside all these action heavy games, though, independent developers were rising to the occasion. Many longed for the games they grew up on, and because no big company was publishing them, made their own. From this world of indie development we“ve seen older types of horror return. Games like Lone Survivor, Amnesia: The Dark Descent, and even Slender are putting the focus back on psychological or stalking scares. No matter what side you“re on, horror can maintain itself with many forms. Horror has lasted and evolved tremendously over the years. The question is now what will we see next? Perhaps we will see big companies follow indie examples and make horror games just the way they had years ago.
  15. Jordan Haygood

    Review: Resident Evil 6

    Developer: Capcom Publisher: Capcom Platform: Xbox 360, PlayStation 3 Release Date: October 2, 2012 ESRB: M for Mature This review is based on the Xbox 360 version of the game Zombies. Zombies everywhere. I had just been thrown into a car by the powerful force of a massive explosion, and when I returned to consciousness, all I could see was the devastation that riddled the streets of Tall Oaks in what almost seemed like some sick re-enactment of the Raccoon City incident 10 years ago. It was like living a nightmare; like Hell on Earth. This is, more-or-less, how Resident Evil 6 opens. As you can tell, this game certainly isn“t afraid to open up with a bang, nor is it afraid to throw “bangs†in anywhere else. There are times in which the game seems to go back to the series“ roots, pitting you against zombies in very dark places, while at other times it tries too hard to be an action-packed spectacle Michael Bay would be proud of that it falls flat in areas that would otherwise make it a truly frightening game. Resident Evil 6 definitely has a lot going for it that makes it quite solid, but with its overzealous attempt to be everything at once, you will sometimes find yourself more frustrated than frightened. Our story begins with a little tutorial of sorts, throwing you into a part of Leon“s campaign closer to its end to make sure you have a good grasp at the game“s tone, controls, and co-operative play before truly sinking your teeth into the game. After the tutorial ends on a cliffhanger, you can finally start one of three campaigns, with a fourth one waiting to be unlocked once you complete the initial three. That“s right; Resident Evil 6 is a fairly lengthy game, featuring a larger-than-life storyline that is divided into four campaigns, each with a different story to tell. And with all these stories coming together so seamlessly, it“s obvious that Capcom knows a thing or two about storytelling. It“s interesting to play through a campaign and arrive at a scene that leaves you with questions, and then have those questions answered in another campaign. It“s this kind of storytelling that makes you want to play through all four campaigns in order to fully understand the plot. Unfortunately, the stories intertwining like they do also results in a bit of unwanted repetition, since you will have to re-watch certain scenes and replay certain fights. Each of the first three campaigns feature a dynamic duo, with Leon S. Kennedy teaming up with U.S. Secret Service newbie Helena Harper; Chris Redfield teaming up with fellow BSAA member Piers Nivans; and series newcomer, as well as series veteran Albert Wesker“s son, Jake Muller teaming up with Sherry Birkin from Resident Evil 2 (she“s also the child of an antagonist, by the way). These teams all take the co-op from Resident Evil 5 to new heights, which is definitely a good thing, because nobody likes a partner who mooches off of your inventory… But what really makes the co-op so top-notch becomes apparent when playing with a human partner, whether locally or online. Once you decide which character to play as (during whatever campaign you choose), the other character becomes readily available for anyone else to just drop in and play as. And depending on your settings, the game will even search for potential partners whenever you aren“t fighting for your life. Of course, once you unlock the fourth and final campaign featuring Ada Wong, expect to go it alone, because… well, let“s just say she“s single. This game not only manages to fit four whole stories into one game, but each campaign also plays differently from one another. Leon“s campaign feels like a throwback to Resident Evil 2, featuring the zombies we all know and love and an overall classic feel. Chris“s crusade, on the other hand, is much more action-oriented, and basically feels like they took Resident Evil 5 and updated it with darker, creepier locales (de-steroidizing Chris a bit, too). As for Jake“s journey, with the intimidating Ustanak chasing you down at certain points, it feels a lot like a modern rendition of Resident Evil 3: Nemesis. Lastly, Ada“s adventure is pretty much what you might remember from her campaign in Resident Evil 4, just a little better. Wait a minute, I“m sensing a pattern here… Resident Evil 2 throwback… Resident Evil 3: Nemesis throwback… Resident Evil 4 throwback… Resident Evil 5 throwback… Man, this whole game is just one big Resident Evil reunion, isn't it…? The controls have been greatly improved for Resident Evil 6. Namely, you can finally walk AND shoot at the same time. This has been a bit of an annoyance for a while now, so it“s about time Capcom made this decision. There have also been a few additions to the Resident Evil moveset, including dodging, sliding, taking cover, and the ability to fend off enemies while lying on the ground. Basically, the combat in this game has pretty much been expanded upon, both with melee and firearms, and fighting the infected has never felt better. These enhancements might take a while to grow on you, but once they do, you“ll welcome them without question. Unfortunately, though, these new additions support the fact that the game tries to be too much of an action game that the horror aspects suffer. Now, normally it wouldn't really matter if a horror game wants to add some pizazz, but Resident Evil 6 tries too hard to be everything that it often struggles from its own identity crisis. While Leon“s campaign likes reminding us of a simpler time when you fought your way through hordes of unarmed zombies, the other campaigns like to take a more Call of Duty-esque approach by giving the J“avo machine guns, rocket launchers, helicopters, and even tanks. And while this might frighten some, it“s more in the sense of “Oh crap, I“m getting shot at!†than classic psychological fear. You will also be given more gameplay mechanics than is really necessary, such as swimming, riding motorcycles, and flying jets. I appreciate Capcom trying to diversify my gaming experience, but some of these mechanics aren“t exactly utilized well enough to really work as intended. Throw in all those quick-time events that just love causing us to die far more than we should, and the experience can get a little chaotic at times. The visuals in this game are quite captivating, and work really well with the cinematic experience Capcom was shooting for. With some beautifully designed locales that offer some creative lighting effects, Resident Evil 6 really holds its own as a modern horror game, for the most part. But what“s even more stunning is the horrifically awesome creature design. Along with the simple zombies, everything else in the game has been given a unique design you“ve yet to see in any other entry that really adds something different to each encounter. The cinematic experience of Resident Evil 6 is even further expanded thanks to some truly outstanding sound design. The music really helps to set the mood in every instance, including parts that have no music at all. In those scenarios, you start understanding how creepy the creature sounds can be. And the voice acting ain“t no slouch either. In fact, the game even comes with a “voice-over pack†disk, for whatever reason. As long as the Resident Evil series has been around, it“s only natural for it to go through changes over the years. Most of those changes are highlighted and added upon in Resident Evil 6. Some of these changes work well, while others don“t. And with so many throwbacks to previous installments, this game also seems to pay quite a bit of respect to the series“ past. However, in trying to please everyone, the game also struggles with a bit of an identity crisis that involves a bit of fun, yet somewhat convoluted gameplay. But with such brilliant storytelling involving a fairly interesting storyline, horrifyingly beautiful set pieces and creature designs, and some very moody music and creepy creature sounds, Resident Evil 6 definitely has enough going for it to deserve the attention of old and new fans alike. Pros: + The story is masterfully told throughout four campaigns + Co-op is among the best of this generation + Visuals and sound design make for a pleasantly creepy experience Cons: - Attempt to do it all hurts the experience - Quick-time events can get really frustrating Overall Score: 8 (out of 10) Great In its overzealous attempt at doing everything, Resident Evil 6 has some uneven gameplay. But with its masterful storytelling, captivating visuals, and outstanding sound design, it ends up being a pretty great gaming experience.
  16. Capcom seems to be on fire with their HD remakes lately, as we've seen such recent remakes as Jojo's Bizarre Adventure HD Ver. and the upcoming Okami HD. Now it appears that they're bringing two more games to PSN and XBLA in the form of Darkstalkers Resurrection - a collection of Night Warriors: Darkstalkers Revenge and Darkstalkers 3 (the second and third games in the series, respectively). Darkstalkers is one of Capcom's other fighting franchises that features characters that are monsters, myths, and creatures of the night and so forth instead of your usual martial artists such as in Street Fighter. The two games in this collection will feature updated graphics and robust online features, much like many of their past remastered games. The bad news is you'll have to wait just a bit longer to play these games again; Darkstalkers Resurrection is coming in early 2013 to PSN for $15, and XBLA for 1600 MS points.
  17. Marcus Estrada

    Resident Evil 4

    From the album: Marcus's Album

  18. Marcus Estrada

    Resident Evil

    From the album: Marcus's Album

  19. Dragon's Dogma was one of two new major IPs from Capcom this year, and it seems that the game has done well enough to merit additional content as well as perhaps a sequel if their latest announcement is anything to go by. First off, Capcom is planning on releasing Dragon's Dogma Dark Arisen in 2013; a major expansion to the Dragon's Dogma universe of sorts. No word on whether this will be an actual physical sequel or just additional DLC, but the quick turnaround needed to get it out next year seems to indicate it might be a major DLC release or some sort of spin-off game. Also in the works are new modes that will become available through DLC by the end of the year: Speedrun and Hard modes, respectively. The former will challenge players to clear the game as quickly as possible with in-game equipment awarded to those who clock specific times, and Hard mode is... well, a harder difficulty mode that ups the difficulty of the enemies but rewards with more equipment. Both of these will be free of charge to players; not bad, Capcom! Are you looking forward to more Dragon's Dogma content?
  20. Yet another trailer from Capcom as part of this year's Tokyo Game Show! This time, it's for the Level-5 developed 3DS game Professor Layton vs. Ace Attorney. If you're not in the know, the game is obviously a crossover between Level-5's Professor Layton franchise and Capcom's Ace Attorney franchise that takes place in a parallel universe. Professor Layton vs. Ace Attorney will feature elements from both series – Layton“s puzzles and Ace Attorney“s courtroom and cross-examination gameplay. This particular trailer exhibits an in-depth look at the combination of those two gameplay styles. Take a look below! For those wondering, this mash-up is not being solely done by Level-5. Shu Takumi, the series director for the Ace Attorney series, will be contributing as well by creating Professor Layton vs. Ace Attorney's scenario designs. As for the animated cutscenes for the game, they are being done by Bones, the studio behind animes such as Fullmetal Alchemist, Ouran High School Host Club, and Wolf's Rain. Professor Layton vs. Ace Attorney will release in Japan on November 29th. As of right now, there has not been a North American release officially announced. What do you think of Professor Layton vs. Ace Attorney so far?
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