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Found 1,042 results

  1. Jared

    Journey Glitch World 17

    From the album: Journey Glitch World

  2. Jared

    Journey Glitch World 16

    From the album: Journey Glitch World

  3. Jared

    Journey Glitch World 15

    From the album: Journey Glitch World

  4. Jared

    Journey Glitch World 14

    From the album: Journey Glitch World

  5. Jared

    Journey Glitch World 13

    From the album: Journey Glitch World

  6. Jared

    Journey Glitch World 11

    From the album: Journey Glitch World

  7. Jared

    Journey Glitch World 12

    From the album: Journey Glitch World

  8. Jared

    Journey Glitch World 10

    From the album: Journey Glitch World

  9. Jared

    Journey Glitch World 9

    From the album: Journey Glitch World

  10. Jared

    Journey Glitch World 6

    From the album: Journey Glitch World

  11. Jared

    journey glitch world 3

    From the album: Journey Glitch World

  12. Jared

    journey glitch world 2

    From the album: Journey Glitch World

  13. Jared

    journey glitch world 1

    From the album: Journey Glitch World

  14. Leah

    Atelier Meruru Limited Edition

    From the album: Leah's News Images

    © nis america

  15. So Assassins Creed III was announced this last week after a lot of rumor and speculation and even a leak a few days before the announcement. Ubisoft has repeatedly said that the game will tie up the story that has played out since the first game, and especially so this year since 2012 plays a big part in the overall story. For me, it's hard to believe that they would let the series end with this installment, especially since they've poured most of their developers and resources into the franchise more so than any other of Ubisoft's franchises for the time being (up to 500 people were working on AC: Brotherhood at one point), so I think they'll try to continue the series in some manner. That said, what do you think? Where will it leave the franchise afterward? Do you think they will continue to have spin-offs or go back into the past once again and start up a whole new storyline with all new characters? Or will they leave the franchise be and try to establish a new brand new IP in its place?
  16. Dominic Dimanche

    Review: Uncharted 3: Drake's Deception

    Developer: Naughty Dog Publisher: Sony Computer Entertainment Platform: Playstation 3 Release Date: Out Now ESRB: T for Teen The third chapter in Drake“s saga of treasure and adventure is just as much an internal journey as it is an external one. But does this game live up to the high bar set by its predecessor? Or does it fade into the background? Let“s not save any room for suspense -- Uncharted 3: Drake“s Deception is a phenomenal game. The real question is however, does this match up the quality of Uncharted 2? A game considered one of the best on the Playstation 3? And even taking the game of the year title? Uncharted 3 puts Drake back on the hunt for Sir Francis Drake“s legendary treasure thought to be lost for thousands of years. While that is the focal point of the story, the real focus is on the characters. Of all the Uncharted series, this one has the most character development and introspection. While Drake“s Fortune focused on his relationship with Elena Fisher and Among Thieves threw in a mixed up love triangle with Drake“s past fling Chloe Frazer, Drake“s Deception takes a look at Drake and his relationship with cigar-loving, revolver shooting, Sully. The game takes you through memory lane as it shows how Drake and Sully first met (teenage-dream Drake is adorable – and I“m comfortable enough to admit that) and how Sully took him in from a lowly orphaned street urchin to mentor him in the ways of treasure hunting and adventure I assume. While Chloe and Elena do make appearances in the campaign, the game makes it clear that the friendship between Sully and Drake is to take center stage. While I did miss Chloe“s witty lines and looks, Sully truly grew on me as a proper side character. The game does an excellent job making him an intriguing and likable character to the point that you truly begin to care for him and their bond. With this in mind, I enjoyed this story a lot more than the other two games. One thing in particular is the sense of conflict and doubt in the journey. As Drake pursues the Francis Drake“s treasure and the stakes become more and more treacherous – Drake“s resolve and reasoning is constantly thrown into question as everything caves in around him, threatening to take everything dear and near to him. It is this element that makes this story interesting and made me keep playing. Along with the story, the environments are just as, if not more breathtaking than Uncharted 2. The locales are lush and vibrant with detail. From a bustling partisan city at night under a blanket of stars, gutted village ruins in the middle of the desert rippling with heat, a ghost ship ocean liner in the middle of a horrid storm are all packed with little details and fantastic set pieces. One of my favorite being trying to escape from the ocean liner as it is sinking – water rushing in everywhere, pirates trying to shoot you while debris is dropping all around you. The sense of dread and danger is almost palpable. The action is just as varied as the environments. Included with the standard cover fire and run and gun style of the series, the melee system has been upgraded with the more variety in take-downs, counters, and even quick-time events to take down the larger thugs. Plus, the added ability to throw back grenades tossed at you. All these elements come together to make for a more frantic and fluid combat experience. I remember in one gun fight I popped out of cover and did a head shot on one soldier, while I was lining up the shot, another enemy snuck up behind me and put me in a choke hold as another foe advanced. I head-butt my attacker and then fire a shotgun point blank at the other guy. I then run for another cover only to find a grenade at my feet. Without breaking stride, I pick it up and toss it back at the crowd of hooligans. Hearing them scramble and curse before the explosion is very satisfying as I make my way across the battle grounds. And that is just a simple example of what is in store. The controls are all very responsive and tight. Having Drake run, find cover, hang from ledges, and sneak attack a guy from above are all easy tasks to do. Only in rare instances does he fail to grab a ledge or pick the wrong side of a wall to hide from gun fire. Another facet of the Uncharted series is also the puzzles. The puzzles are actually quite challenging for the series. Some require extra steps or unorthodox thinking to complete. If you need help, you can refer to Drake“s sketch book that has helpful hints in the form of notes and drawings. And if you are really stumped the game will offer you the answer. My only gripe is that some of the hints in Drake“s notebook are too vague and give little to no help at all. The campaign itself is not too long, about seven to eight hours, but that doesn“t mean the game is over. Continuing the tradition from Uncharted 2, the third installment boasts an impressive multi-player mode and now an offline or online co-op mode as well. Some new additions come in customization of your characters“ look from clothing color, skin color, perks, weapons, even animations. In addition, the stages are just as dynamic as the main story game. With epic set pieces like gunner planes doing pass overs taking shots at you for example. The only nit-pick I can give is the rare, but still annoying, controller quirks. Overall, the Drake“s Deception plays quite well and has everything that the previous game had – but even better. Pros + Deep Story + Great Action + Online Multiplayer adds a lot of replay value + Visually stunning Cons - Rare drops in accurate control - Not having anything else to gripe about Overall Score: 10 (out of 10) Masterful Uncharted 3: Drake“s Deception not only reaches the high bar of its predecessor – it takes the whole ladder. If you own a Playstation 3, it is your duty to get this whole package of a game. It shall not disappoint.
  17. Dominic Dimanche

    Soul Calibur V Review

    Developer: Project Soul Publiser: Namco Bandai Platform: Playstation 3, Xbox 360 Release Date: Out Now ESRB: T for Teen This review is based on the Playstation 3 version The Soul Calibur series has always been the oddity in the world of fighters. Among the pantheon of Street Fighter, Marvel vs. Capcom, and Tekken, Soul Calibur has always been the stable classic. Over the years, the series had evolved from “Tekken with weapons” to a deep and entertaining series in its own right. While many considered Soul Calibur IV as a weak installment in the series (Yoda and Darth Vader? Really?), the next chapter in the tales of souls and swords seems to not only correct the mistakes of the past, but also build upon its successes and make something even better. Does it succeed? Yes…to some degree. The story centers on the series“ new main characters, Patroklas and Phyrra- the son and daughter of classic fighter Sophitia who is now currently deceased and are at the center of a new conflict. 17 years before the beginning of the story, Siegfried, the original wielder of the spirit sword Soul Calibur finally defeats Nightmare, the bearer of the evil spirit sword Soul Edge, returning the two blades to their dormant states. Now 17 years later, the two spirit blades have once reawaken and are now seeking to throw the world into conflict once more – each sword in search of a new possessor, with the tragic brother and sister couple destined to represent the twin swords. With this new setting also comes a new cast of characters. Jumping 17 years into the future, brings in a new generation of fighters. Some old favorites have given way to their new successors. Resident ninja Taki is now replaced with her pupil, Natsu- a blonde smart-talking type (and less "well-endowed" than her mentor, I might add). Bo staff member Kilik“s place is taken up by a young wild boy named Xiba. And even though some characters have been changed, even those returning to the series have undergone major design changes. Another member of the roster to make his first appearance is Ezio from the Assassin“s Creed series. Unlike some other guest fighters (*cough*Heihachi*cough*Vader*cough*), the assassin from Florence actually fits perfectly in the roster. His moves include quite a nice range of close and mid-range attacks. In addition to the new rosters, Soul Calibur V also comes with some new facets to the series. The gameplay has been tweaked to make the fighting more fast paced with a new quick side-step feature that allows you to better capitalize on missed attacks. They“ve also added a quick guard move for faster counters. Another new feature is the soul gauge system. As the fighters attack and get attacked, a small gauge builds up with a maximum of two levels. After the first gauge is filled, they“re able to pull off moves called “brave edges” which are amplified versions of their original moves. Sometimes this cause extra damage or added effects like stagger or guard breaks. However, when the gauge is filled up to the max, the player can pull off special super attacks called “critical edges” which break up the fighting with fancy cinematic moves. While the moves do cause some greater damage than normal, if you“re hit with one it doesn“t necessarily mean you“ve lost the game. Thankfully they“ve gotten rid of the fatalities from the previous game - since, to be honest, not many people ever really used them competitively. Outside the gameplay, Soul Calibur V boasts some new modes at the cost of older favorites. The story is now told through a proper story mode with cinematic cutscenes and motion comic intermissions. While playing through, you“re locked into playing certain characters during each act, the glut being the new brother and sister. And while the story and cutscenes are interesting to watch and play, the voice acting can a be bit cheesy and forced every now and then. Sadly, the story is nowhere as deep and interesting as the campaign in Soul Calibur II and III, but it still serves the purpose of getting through the narrative. In its place comes the trial of souls, where you face countless challenging fights to unlock characters, stages, music, and items for characters. While the single player experience is a bit lackluster, it more than makes up for it in the online play. The online community is wide and varied and connections are quite reliable. But the major draw of Soul Calibur V is the revamped character creation. The level of detail you can achieve this time around is mind-boggling. Hair-color, skin color, eye color (right down to the whites of the eye), the pitch and tone of the voice and the color of the weapon, its weapon trail, and you can add explosion effects if you want. In addition to that, they“ve also added patterns, designs, and color alterations that you can add. The overall freedom is a lot more refreshing and intricate; you can also now modify the thumbnail picture of your new creation with backgrounds, frames, and graphics. Overall, the latest chapter in the tale of souls and swords has redeemed itself from the last game, but it still lacks some gameplay polish that made its other predecessors so great. Pros: + Looks phenomenal + Online play is fun and reliable + Gameplay can be casual or deep, depending on your style +The new roster is a nice change of pace Cons: - Story mode is good, could be better - Single player experiences is a bit lacking Overall Score: 8 (out of 10) Great Soul Calibur V is a definite step in the right direction for the series, it just needs an extra push here and there to bring it back to its original glory.
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