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Found 182 results

  1. Marcus Estrada

    Project X Zone Screenshot 6

    From the album: Project X Zone

  2. Marcus Estrada

    Project X Zone Screenshot 5

    From the album: Project X Zone

  3. Marcus Estrada

    Project X Zone Screenshot 4

    From the album: Project X Zone

  4. Marcus Estrada

    Project X Zone Screenshot 3

    From the album: Project X Zone

  5. Marcus Estrada

    Project X Zone Screenshot 2

    From the album: Project X Zone

  6. Marcus Estrada

    Project X Zone Screenshot 1

    From the album: Project X Zone

  7. Marcus Estrada

    Project X Zone To See U.S. Release This Summer

    Here is a turn of events that few were expecting. The game Project X Zone was announced as coming for both the U.S. and Europe today. The X series is focused on bringing characters from different companies together in one world and hasn't always been available here. Namco X Capcom, for example, never left Japan. However, the likes of Cross Edge and Street Fighter X Tekken certainly did although they were both met with mixed feelings. Those interested should note that Project X Zone is a 3DS exclusive. The game is basically a tactical RPG and features characters owned by Capcom, Namco Bandai, and Sega. This means a large chunk of the franchises owned by those companies will be represented within the game. Included are characters from Devil May Cry, Resident Evil, Space Channel 5, Tekken and many others. Overall there are about 50 playable characters included, some from much more obscure games too. Will 3DS fans take to this mashup game? With so many different franchises represented, it should hopefully appeal to more groups than your standard RPG. Project X Zone will be out in time for summer.
  8. Great news for fans of point-and-click adventure games and Double Fine - famed developer Ron Gilbert announced over Twitter today that his newest adventure game, The Cave, has officially been announced for release on January 22nd on the Wii U eShop and PSN (for PS3) for $14.99. The game will also release on XBLA on Jan. 23rd for 1200 Microsoft points, as well as on Steam the same day for $14.99. In The Cave, you'll assemble a team of three unique individuals each with their own personalities and skills as you discover a subterranean amusement park, a medieval castle, and a fully-armed and ready-to-launch nuclear ICBM. The game looks like it's shaping up to be one of the more unique experiences of early 2013, so definitely keep an eye on it if you enjoy adventure games. Are you looking forward to playing The Cave?
  9. barrel

    Review: Anarchy Reigns

    Developer: Platinum Games Publisher: Sega Platform: PS3/Xbox 360 Release Date: 1/8/13 ESRB: M for Mature This review is based on the Xbox 360 version of the game. A retail copy was provided by the publisher for this review. Platinum Games has earned quite a reputation over the years with their higher pedigree approach to action games. Even if they proudly have games like Bayonetta and Vanquish under their belt, it seems like as a whole, most of their games have been more so critical darlings than commercial successes. The ambitious developer hopes to continue the tradition by crafting their most recent game, Anarchy Reigns - a crazy beat 'em up/brawler and HD spiritual successor to their first title, Madworld. Though the game has been out in Japan for roughly over half a year, and more than arguably fully-localized, it has finally received an official overseas release and at a discount $30 price to boot. Does this overdue release earn its keep or should it be left in the bargain bin? Probably the most practical introduction to the game, outside of the necessary tutorial, is the game's single-player, which features two sides of a short story mode. Representing the 'black' side is Jack Cayman, familiar face and lead protagonist of Madworld in quite literally new colors, and representing the 'white' side is new character Leonhardt "Leo" Victorion. Both campaigns can are played separately by player preference, until both narratives eventually overlap for a final conflict, otherwise known as the 'red' side in the game's color based jargon. Jack's story tells the tale of a hot-tempered mercenary with a chainsaw attached to his arm and a quest for vengeance. Leo's story, on the other hand, tells of a law-enforcement cybernetic agent, tracking a rogue member by the name of Maximilian. Admittedly, Platinum's games have never really been known for their high-quality storytelling, and it is especially apparent in Anarchy Reigns. Even if a lot of the cast seem to have a distinct flair, a good majority of them are pretty two-dimensional and some embody some very general stereotypes. It's a good thing that Anarchy Reign's overall tongue-in-check nature makes it apparent that it doesn't take itself too seriously, but that isn't to say that that tongue-in-check nature spares the game from feeling like, outside of the end, the single-player story was constructed in a somewhat basic attempt at bringing the off-the-wall cast in back-to-back, short-lived skirmishes. Despite that, The single player is a solid means to get comfortable with the game, and the most efficient way to unlock a good bulk of the characters to play online. Unfortunately, it is possible to feel a bit underwhelmed with it as a whole. I enjoyed Jack's side of the campaign more, with its nods to Madworld and his more entertaining personality, but Leo's, from a gameplay standpoint, was more mechanically fun. Regardless, the single-player was, as a whole, pretty bare-bones and came off as repetitive. There are only a handful of maps and missions available, and overall it is centered around earning a certain amount of points until you can progress further. I wouldn't say it is particularly bad so much as it is 'entertaining enough' due to game's overall zany attitude and fun combat system. Combat in Anarchy Reigns is solid, as you would expect from a Platinum Games title, and it certainly has their trademark over-the-top style and quirk. Battles allow players to mess around with both ground- and aerial-based crazy combos, as well as use deadly environmental objects/subweapons, or simply show off with plenty of character specific signature moves in the midst of combat. Like a lot brawlers and beat ”em ups, it can be easy to misunderstand this game for a ”button-masher“ and, in all honesty, it may very well be possible to get away with that in single-player mode. That said, for those willing to take the time to learn the basics of the game, or those willing to take the extra step to learn deadly techniques for higher-level play with the the virtual training room, Anarchy Reigns actually embodies the upper echelon of the craft. Where Anarchy Reigns probably shines the most is in its online multiplayer. Players compete in various entertaining modes to showcase or better their skills. The more straightforward game types are tag-team, deathmatch (and the team variations), capture the flag, survival, and a few others, but I think Anarchy Reigns's more distinctive modes are Deathball and Battle Royale. Deathball combines the deadly combat with a hyperactive football-esque sport, and has teams try to score into opposing goalposts by any means necessary. Battle Royale, where similar in concept to deathmatch, is a much more frantic in nature free-for-all with many varying side-objectives, obstacles, and means to collect points and rise to the top. Technically, there is a few more modes that were relegated to pre-order downloadable content, but I was unable to try them as of this review. Even though a lot of the multiplayer is good fun in its own right, I am a bit disappointed the game doesn“t allow any offline component for it. I“m sure the game probably wouldn't lend itself well to a split-screen nature, but I don“t see why the smaller scale modes like Survival, Tag Team, or Deathmatch couldn't be played offline. Plus, with the ability to use player bots in online private matches or even in the single-player 'simulator' of the online modes, even the bigger modes don't seem too out of the question to me. It just seems like an odd omission to not include offline multiplayer, or at least some version of it. Visually, the game isn't likely to compete with the more renowned AAA big boys, despite using what almost seems like the entirety of a standard 360 disc in terms of space. There aren't a whole lot of maps, and neither the environments nor character models are likely to push the hardware for either platform too much. Having said that, the characters and their animations have a lot of distinct personality and the game doesn't really stutter too much on a technical level. Supposedly, the original Japanese release was riddled with quite a few technical issues, but I personally had no noticeable bugs in my experience with the game; I suppose a half year delay helps in that regard. Load times can possibly be a hindrance on 360 if you don't do a full install of the game, but are negligible otherwise. From hip-hop to rap to techno beats, the game's overall musical score seems to complement the game's 'cool' attitude well. I also noticed Anarchy Reigns sneaks in plenty of musical fanfare reminiscent of Platinum“s Madworld, with more than a couple distinctly familiar artists and tunes, which is neat. On the voice-acting side, even if the main game doesn“t have the best script, the English voice actors do a pretty solid delivery throughout from story events to the battles, and I never felt compelled to dabble with the vocal tracks of other languages. I may question the liberties they took with some characters though, and the stereotypes some represent, but I have no real complaints with voice acting or the overall audio. Anarchy Reigns makes for a very unique game, especially considering the default asking price of $30. Even if it could be perceived as a lack of confidence in the actual product, Anarchy Regins actually brings a much higher grade of quality to what is often associated to brawlers/beat ”em ups and more than earns its accessible retail asking price. The game does have some rough edges with a somewhat lacking single-player, a throwaway story, and non-existent offline multiplayer. Beyond that, though, it would be a disservice to not give the game a shot amidst the well-constructed combat system, online multiplayer, solid audio and voice work, and just plain fun over-the-top attitude. For those who enjoy Platinum Games' titles, they should feel right at home among the chaotic, lawless, but still very fun order that is Anarchy Reigns. Pros: + Fun combat system with many different playable characters + Entertaining online multiplayer + Solid voice acting and soundtrack + Lots of personality and style Cons: + No offline multiplayer + Somewhat lacking single player + Weak main story Overall Score: 7.5 (out of 10) Good A frantic and fun beat 'em up action game. Fans of Platinum Games should feel right at home, as Anarchy Reigns is more than worthy to note considering the fairly reasonable retail price tag.
  10. Go to any major search engine and just slam your hands against your keyboard. What comes up on the search bar will more than likely just be gibberish, but I can guarantee* you'll still find at least six articles mentioning how badly people want Shenmue 3 to release. When it came to Duke Nukem Forever, the hype was a bit more than absolutely insane. But to be fair, that was entirely warranted. The over-the-top nature of the game's twelve year marketing campaign perfectly matched the game's history. It didn't save the game from bad reviews, but it cemented it in history. This is not the type of hype that follows the hope of a Shenmue 3 announcement. After enough time had passed, the hype behind Duke Nukem was more of a joke instead of actual interest in the game. The hype behind Shenmue 3 is that of pure desperation. So why hasn't it been announced yet? Well here's the most obvious reason. The Shenmue series bled so much money that there was never any chance of the games making even the smallest amount of profit. To put just how expensive Shenmue was into perspective, its been said that Sega would have had to sell at least two copies of the game to every single Dreamcast owner just to make a profit. As you might be aware, that is simply impossible. At the time of it's release it was the most expensive game ever made and took a whopping seven years to produce. At that point Sega had no choice but to continue working on it. They were simply in too deep. The fact that we even got one sequel to the game at all is absolutely amazing, but not completely unwarranted. I'm looking for some sequels Once the game's engine was created, Shenmue 2 was actually a breeze for Sega to make. And it was just good business sense. Despite being unable to sell an infinity amount of copies of Shenmue, it still sold considerably well. If Sega wanted any chance at making some money off their IP, then Shenmue 2 was their only route. Shame that the Dreamcast was already knocking on death's door at that point. No matter how much people enjoyed Shenmue 2, there was never any chance of it saving Sega. But that wasn't the end of the franchise by any means. There was still the chance of porting the game to a different console! And that's exactly what Sega did... to disastrous effect. Because Microsoft had exclusive rights to Shenmue 2 in America, the Dreamcast version of the game never made it to our shores. This means that any of the original fans of the Dreamcast version of the game couldn't play it, and any Xbox users who didn't own a Dreamcast couldn't play the first game to be able to follow the second game's story. Have you seen any sequels around here? Sega effectively locked out any potential consumers and killed any chance of Shenmue ever making a profit on it's new console. To make matters worse, the game was poorly advertised in the American marketplace, so any Dreamcast user who was willing to buy an Xbox for the game ended up getting left out in the dark with no knowledge of the it's existence. Since then, Sega hasn't exactly been able to rebuild itself. They've made plenty of great games, but they've gone on record plenty of times saying that if they tried to make another game as ambitious as Shenmue, it could very easily tank the company. So how could they pull it off? Well, it isn't exactly going to be easy. But it could be done. Option One: Sell The Rights While I'm sure it would just kill Sega to sell off one of their most beloved franchises, it seems like it would be a better use of the IP than shoving Ryo into different racing games or trying to set up some sort of social cellphone game using his image. But here's the problem. Shenmue has proven time and time again that it is revenue poison. Both games in the series managed to end up costing Sega millions of dollars, so why would someone want to buy the series off of them? Option Two: HD Remakes Sega has really been on a roll with all these HD remasters they've been churning out this last year.You would think with so many iconic Dreamcast games already on the different console stores that Shenmue 1 and 2 wouldn't be far behind, right? Could you help me find some sequels? Well you need to remember that those games are a completely different beast compared to Space Channel 5 and Sega Bass Fishing. While the cost wouldn't be astronomical, it could end up eating into the profits of all the other remasters they've already released! And I already mentioned that whole exclusivity mess that went into releasing Shenmue 2 into the west. While I have no idea how it would end up working with an HD remake, let's just assume Microsoft wouldn't take a Shenmue 2 release on the PSN very well at all. Option Three: Just Go For It We already know that Sega can't handle the stress that would accompany a game as costly Shenmue in this day and age, but what about a budget Shenmue title? Couldn't Sega release a watered down version of the game just so people could finish the story? Well of course they could. They could release the next Sonic game one level at a time and try to sell the rest of the game as DLC if they wanted to. The reason they don't is simple. They would kill their fanbase and possibly even hurt sales for their games with larger budgets. Sega knows that if they ever had a chance to make another Shenmue game then it would have to be top notch. They'd just be wasting money otherwise. Barring the possibility of someone over at the SEGA headquarters winning the Powerball and then funding the Shenmue 3 production by themselves, we probably won't ever see Shenmue 3 come to light. There's just too much going against it. But Sega is still a game company, and as long as they live there is always hope for a sequel. Just not much. Thanks for reading!
  11. It's been a while since we've gotten some news on SEGA and Gearbox's upcoming Aliens: Colonial Marines, but the House of Hedgehog revealed a brand new story trailer for the game today. It doesn't necessarily tell us anything we didn't know before, but it's still nice to see a trailer that explains everything. Details on the story were actually first revealed back in 2008 when it was announced that the plot would take place after the events of the third Alien film, and that this game's events would be considered canonical by 20th Century Fox. The story puts the player in the shoes of Corporal Christopher Winter, a colonial marine who is part of a search-and-rescue effort sent to find out what happened to the U.S.S. Sulaco. Aliens: Colonial Marines is currently scheduled to release on February 12, 2013 for Xbox 360, PS3, Wii U, and PC. You can check out the trailer .
  12. Are you looking for a gift for the gamer who has everything? If no games will do, what about a gaming-focused book? The site Hardcore Gaming 101 has just released their second book, titled HG101 Presents: Sega Arcade Classics Vol. 1. It is smaller than their previous book, The Guide to Classic Adventure Games, because it is being published in a few volumes. At a little under 170 pages, the book features over seventy reviews of classic Sega games from arcades. Some titles are listed here and include familiar names such as After Burner, Fantasy Zone, Golden Axe, and Shinobi. Games throughout the 80s and 90s are discussed and so far, it seems like most of the big names are covered. One has to wonder what Vol. 2 will feature. If you're cost-conscious then this next information should be a relief. The book comes in a handful of varieties and prices, hopefully tailored to every budget. A color paperback comes at the hefty $25, while the black and white copy is only $10. If you don't even need a tangible book then look toward PDF copies which are $5.
  13. Fans of Sega AM2 should be quite pleased by this news. Today on the Sega Blog it was announced that North America and Europe will be getting digital download copies of a handful of AM2 fighting games. For the uninitiated, AM2 was a development team for Sega that helped develop the likes of Out Run, Virtua Fighter, and many other series. We've already seen AM2 games like Daytona USA hit digital storefronts, but now its time for some fighting games to get in on the action. The trio of titles are Fighting Vipers, Sonic the Fighters, and Virtua Fighter 2. Fighting Vipers originally hit arcades in 1995 before coming home to Sega Saturn in the next year. Sonic the Fighters also came out in 1996 and only made it to home consoles with the release of Sonic Gems Collection on GameCube. Then there is Virtua Fighters which was the first of these games in arcades back in 1994. It has since continued on to be a fairly popular series. All of these games will be available on PSN on November 27th. Xbox 360 users will gain access to them a day later, on the 28th. The titles are set to cost $5 and 400 MS Points respectively. Did you ever play any of these games in arcades?
  14. Developer: SEGA Publisher: SEGA Platform: Vita Release Date: October 23, 2012 ESRB: E for Everyone Although it now feels like Super Monkey Ball has been around forever, it only came into the gaming world a little over a decade ago. In 2001, an arcade game titled Monkey Ball came out which was promptly ported to GameCube. After that, many gamers fell for the cute monkeys and many more games in the series have come out since then. Now Super Monkey Ball Banana Splitz has arrived on the Vita and you may be wondering if it's still worth playing. The answers will all depend on what you are or aren“t expecting this portable version to be about. Although it is now on the Vita, you“ll be pleased to know that all its features aren“t shoehorned into the game. All menus are navigated via touch screen, but beyond that you“re rarely forced to use functions if you don“t want to. If you feel that the game must have specific Vita controls then you can set it up to control with motion sensor. Actually, playing this way takes a bit of work, though, as you have to learn exactly how much tilt will speed up or slow down your monkey. It“s also just odd to not being able to look at the screen straight on due to tilting it. Thankfully, the controls are a choice which are always presented to players. Most will prefer simply using the left analog stick as it offers tighter control. For those not previously aware of Super Monkey Ball, good handling is necessary due to the way it plays. In it, you take control of a little monkey within a colored ball. They run around inside the ball and react to your controls. Basically, the player controls the level“s incline, which means that you are tilting the world to make the monkey go in whichever direction. Each level is filled with various paths, inclines, and things that are meant to hinder its progress from start to finish. Some levels have very easy goals while others are going to put a lot in your way to knock your monkey off platforms. Solo mode is where players will probably flock first, as it is the most familiar. By starting up a game in one of four difficulties (last must be unlocked), you can have a standard Super Monkey Ball experience. The goal in this mode is to make it from one end of a level to the other without dying too many times. Each difficulty presents its own levels, which is necessary for this kind of game. Unfortunately, new players will probably find the 10 levels of Beginner mode to not teach them enough. Regardless, once entering other difficulties there are many more levels to work through. Difficulty quickly ramps up too which means these stages are not quick to complete. Levels can also be played in multiplayer mode. This is handled via ad hoc as well as online, although you“ll be hard pressed to find any matches going via PSN. If no one is online and you have no friends with a Vita, then you can still manage to take use of multiplayer modes though. Sega thought ahead and included single-unit modes, which mean that 2-4 players can play a game together using only one system. There are three main modes for that which are each cute little minigames. However, party mode might be even better to check out. What is party mode? It includes the minigames from multiplayer, as well as additional ones. This might not seem interesting at first until you realize that one of the modes included is massive and a lot of fun to play. That“s not to say that simpler games like Monkey Bowling aren“t fun, but Love Maze is an excellent addition. In just this one mode, each player holds one end of the Vita and uses an analog stick. From a top down perspective, each player must maneuver their monkey through a maze; what makes this hard is that the two are connected via a small string, which stretches, but only so far. Each monkey must complete the level but also not have their connection break during it. This means that both players must work together to strategically solve mazes without ever getting too far apart. It“s a lot of fun and can be played in single player if you really feel like exercising your brain. Most of the minigames are not as enthralling, but this addition almost feels like an entirely new game. However, that“s not to say every addition in Super Monkey Ball Banana Splitz is great. There is one mode in the game which actually ends up being much worse than you might expect. Edit mode, which sounds awesome initially, ends up being very odd. Players may imagine that with this mode they can tailor their very own stages to play in. Instead, what it turns out to be is a mode where you take a photo with the Vita camera, shake your device, then let the game spew out a randomly generated level for you. There is no way to edit it beyond what photos you take. It“s an incredibly odd design choice. In another strange decision, you may only download user stages if you have them on your friends list or at least know their PSN name. Although there are some issues with the game, if all you want is a new Super Monkey Ball then this is a great choice. Disregarding flubs like the edit mode, there is a ton of content packed into the portable version. The main game spans around 100 levels and then still is nice enough to include many ways to play it with friends. Additions like the Love Maze mode are small games within themselves which only add to the value of the title. Both Super Monkey Ball fans and newbies will enjoy Super Monkey Ball Banana Splitz as a go to puzzling platformer for Vita. Pros: + Hundred or so levels of Super Monkey Ball bliss + Load of multiplayer modes for multiple Vitas or just one + Extra modes add variety and value Cons: - Edit mode doesn“t allow for editing in any actual capacity - Vita tilt control doesn“t help the game Overall Score: 8 (Out of 10) Great Fans of Super Monkey Ball will appreciate the latest portable offering as it is brimming with content.
  15. Jason Clement

    Jet Set Radio Vita Release Delayed

    Jet Set Radio is already out on the PS3 Playstation Store and has been for a while now, but if you were holding out for the PS Vita version of the game, you're going to have to wait just a bit longer. The game was initially scheduled to release on the Vita today, but Sega announced that it had been delayed due to "necessary development optimizations." Unfortunate, but then again, it's good to see Sega (or any publisher) take notice when a game isn't quite ready yet and should be given some more time to work out the kinks. Better to have a late working version then a broken version on time, right? No final release date has been set yet but Sega assures that it will be announced soon.
  16. Things don't always go as planned. Everyone on Earth should know this after a few years. While things usually aren't too disastrous for us when a plan doesn't come together, the same thing can't be said about poor old game developers. There's a million different things to worry about when you go into producing a game, and just about any mistake can potentially ruin you. Whether its the deadline, overlooked bugs, or even something as simple as where your marketing team decided to hold the launch party for your game, you need to remember that anything can go wrong. While there are plenty of games that have gone through the process of bad releases, here are just four to remind you about how bad things can go. Lair Is Ruined By Ghosts And Review Guides Back when the Playstation 3 and Nintendo Wii first launched, motion control was still a pretty big deal. It was also still in its early experimental phase. This would prove to be disastrous for the Playstation exclusive, Lair. You might have heard about it at one point. It was the game that relied almost entirely on the still brand new six axis controller for movement. Pack it up everyone. Things don't get much worse than this. It was not well received. Not at all. When the reviews started pouring in, the developers behind Lair noticed something odd. Most of the reviews were pretty gosh darn low. To combat these low reviews, the marketing team behind the game sent out a guide to different reviewers explaining to them how to review their game. It was really unfortunate seeing as Lair looked like a good enough game, but it goes deeper than just bad reviews. Things got... PARANORMAL! That's right, the game was haunted from the very beginning. An interview with one of the lead directors of the game revealed that the development for the game was scarred by frequent injuries in the development team, power outages during key moments of development, and the game's presentations being too screwed up to be included at E3 when the PS3 was revealed. T'was motion control and ghosts that killed the beast. No More Heroes Has A Very Awkward Launch Suda51 and Grasshopper Manufacture aren't exactly known for being a mainstream development group so it wasn't too much of a shock when the launch party for the game didn't go exactly as most launch parties tend to go. Goichi Suda and the game's producer, Yasuhiro Wada, both showed up to sell the game to the waiting masses and hand out toilet paper with each purchase. So far so good. They're just super stoked about all this extra toilet paper they get to keep. Problem was nobody showed up. While it is possible that the launch event wasn't advertised as much as it should have been, its hard to argue against just how awkward everything played out. As you can see from the image above, they had plenty of special edition toilet paper to give out. Word is they didn't get a single buyer until twenty minutes after they set up shop, and that was a from a game journalist. Anarchy Reigns Is Out Now (But Not Really) This game isn't even out yet in the States and things aren't going as planned already. As you may or may not be aware, Anarchy Reigns is already out in Japan under the title Max Anarchy. While it isn't odd for a Japanese game to release in it's home country before it reaches foreign territory, Anarchy Reigns is a totally different beast. Anarchy will reign as soon as we finish filling out the required forms The reason being that it has been fully translated. All of the voices can be switched to English along with all of the menus and subtitles too. You can download the demo off of the Japanese store right now and play it without any problems whatsoever. Despite all of this, the game still won't be reaching American shelves until next year at the earliest. You could import the game right now and have it beaten months before the rest of the country if you're willing to drop nearly double what the game will cost at retail, but I'm pretty sure most people can just wait for it to release state side. Why the game is being held up for so long isn't exactly known, but it can't help to wait so long. Rockstar Makes A Dud With Bully: Scholarship Edition Its hard to comprehend, but Rockstar has made some mistakes with its big AAA titles. Of course they're few and far between, but they've never screwed up as badly as they did when they launched Bully: Scholarship Edition for the Xbox 360. While I never played it due to having the Playstation 2 version of the game, the launch was apparently marred with glitches and bugs. Couldn't get a picture of a patch being delayed, so here's the Bully logo Certain classes wouldn't work, audio went in and out, and the graphics wouldn't load correctly. Rockstar tried to get a patch out quickly to solve the game-breaking bugs, but due to Microsoft's certification policy, the patch was delayed for nearly two whole weeks leaving players helpless against the errors. Eventually the patch did release and people were finally able to play their game, but there are still murmurs of glitches and bugs plaguing people's games even to this day. While the Xbox 360 version wasn't the best Bully had to offer, the horrible glitches probably didn't help matters at all. A rare black mark on Rockstar's record. Obviously you can't win every time. But sometimes you can just lose so bad that people remember it for years to come. What are some other launch events that ended up way worse than they should have? Why not post about them in the comments below? As always, thanks for reading.
  17. ToeJam & Earl first came to the Genesis in 1991. A sequel, Toejam & Earl in Panic on Funkotron, hit a few years later in 1993, then even a much later version on Xbox. Unfortunately there has been little news about the games since then. If you miss the old ToeJam & Earl then maybe Sega's recent announcement will please you. Both original Genesis games are being brought to PSN and XBLA as part of the Sega Vintage Collection series. Both games will be sold for $5/800 Points and come out a day apart depending on the system you use. PSN users will gain access to the games on November 6th, while XBLA will share the games on November 7th. As is expected, the games will both have Trophy and Achievement support. The biggest reason to pick them up though is because both titles now feature online co-op. However, the games will not be updated visually. As such, both ToeJam & Earl and Panic on Funkotron will be presented in 4:3 perspective, meaning widescreen TVs will have bars to the left and right of game screen. Still, considering that online co-op was added when it didn't have to be, both games are still set to excite fans. Did you ever play ToeJam & Earl?
  18. Today Sega has launched both Sonic Adventure 2 and Nights into Dreams on the PlayStation Network (they are coming to XBLA on the 5th). These games are both remastered in HD and also include the expected Trophies and Achievements and the two classic Sega games will set you back $10 each. For Sonic Adventure 2, if you want to experience Battle Mode that is included as a $3 piece of DLC. This might seem a cash grab at first although fans may be pleased to know it comes with the additional characters and maps from Sonic Adventure 2: Battle on GameCube. For those interested in Nights, it also comes with an extra. The game will come with the Christmas Nights content which was only released as a promotional item in the past. Are you a PC gamer disheartened by the lack of Nights or Sonic Adventure 2 on your system? PC versions of both games are coming but no date has been announced yet. The estimate is to get them out in a few months. At least we can expect this to happen since previous Sega Dreamcast games have made it onto the PC platform, such as Space Channel 5. Here's a trailer Sega released to promote both titles: Are you a fan of these Sega properties? Which Dreamcast or Saturn game would you like to see available again?
  19. Sega fans, make sure you keep your eyes on the Playstation Store and XBLA at the beginning of October, because Sega has announced the release dates for NiGHTS into dreams and Sonic Adventure 2. You'll be able to buy each game for $9.99 (or £6.49 / €7.99 in Europe) on PSN on October 2, and 800 MS points on XBLA on October 5. In addition, DLC for Sonic Adventure 2's Battle Mode will be available for $2.99/240 MS points and features more maps and characters from the Gamecube version. And not only that but NiGHTS will also come with the added expansion known as Christmas NiGHTS, which was previously largely unavailable outside of special promotions and the holiday themed Saturn bundle. Not too shabby at all. Are you looking forward to NiGHTS and Sonic Adventure 2?
  20. If you're looking forward to the mega 3DS collaboration between Namco Bandai, SEGA, and Capcom called Project X Zone, I have good news for you. According to one of Namco Bandai's representatives, they are aware of the game's following in North America, but they are waiting to see how the title performs in Japan first before considering whether or not to release it the West. Something else to consider is that it may be difficult for Namco Bandai to acquire the North American licensing rights for some of the characters in the game, so even if the game manages to sell well in Japan, it's likely that Namco may have to consider this just as closely. As for the game's Eastern release, we'll get to see how it performs when it hits Japan on October 10th.
  21. Out of nowhere, just like Phantom R, it appears that Rhythm Thief & the Emperor's Treasure will be ported to iOS sometime this winter. The announcement comes from Sega's Japanese website under the upcoming releases section. This iOS port of Rhythm Thief will apparently be free-to-play (which is a pretty much a steal, considering how good it is). However, according to the website for the game, there will be some unknown parts of the game that will require microtransactions. Also mentioned are new unknown modes and social features, no doubt to cater to the smartphone gaming crowd. While this iOS release of Rhythm Thief is Japanese-only so far, there's no doubt Sega will want to bring it to North American shores as well. We'll see! Would you play this free-to-play version of Rhythm Thief?
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