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Found 67 results

  1. Jordan Haygood

    Zelda Wind Waker HD 4

    From the album: The Legend of Zelda: The Wind Waker HD

    © Nintendo

  2. Jordan Haygood

    Zelda Wind Waker HD 3

    From the album: The Legend of Zelda: The Wind Waker HD

    © Nintendo

  3. Jordan Haygood

    Zelda Wind Waker HD 2

    From the album: The Legend of Zelda: The Wind Waker HD

    © Nintendo

  4. Jordan Haygood

    Zelda Wind Waker HD 1

    From the album: The Legend of Zelda: The Wind Waker HD

    © Nintendo

  5. During a special Wii U Direct that was broadcast today, Nintendo president Satoru Iwata bombarded us with official announcements for upcoming Wii U titles. Of these announcements were a few that didn't have any kind of footage as of yet, but are still exciting nonetheless. First up, Nintendo officially announced a new 3D Super Mario game for Wii U that they have in development. The Nintendo EAD Tokyo Software Development team that brought us Super Mario Galaxy 1 and 2 for Wii and Super Mario 3D Land for 3DS will be working on this new Super Mario experience as well. And while there was no footage to show of this new Mario during the Wii U Direct, nor were we given a release window of any kind, Iwata assured us that the game will be playable at this year's E3. On the topic of Mario, Nintendo also announced their plans for an official Mario Kart title in development for Wii U. Not much was revealed of this upcoming kart racer, but Iwata did say that, like the new Super Mario game, Mario Kart Wii U (not the official title) will be in playable form this Summer at E3. Iwata turned the floor over to Eiji Aonuma to give us some official details regarding the much-anticipated Wii U Legend of Zelda title. Much like the above announcements, this new Zelda game has zero footage at the moment, with no release date in sight, as the game is still in early development stages (they need time after Skyward Sword, so be patient!). Aonuma did provide some interesting insight of what to expect from Link's new adventure, however: "Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things like the expectation that the player is supposed to complete dungeons in a certain order, or that you're supposed to play by yourself. The things that we've come to take for granted recently. We want to set aside these 'conventions', get back to basics and create a newborn Zelda game so that the players today can best enjoy the real essence of the franchise. We had actually worked on this kind of challenge with Skyward Sword but we weren't able to put effort into changing the linear-path structure of the game. I hope to be able to talk to you in more detail about how it will change after I see it come together a bit more." Which of these games are you most looking forward to?
  6. During a press release earlier today, Nintendo announced a special Nintendo Direct broadcast, which they call "Wii U Direct - Nintendo Games." This broadcast will be held tomorrow, January 23rd, at 6AM PST / 9AM EST / 2PM GMT, and will be hosted by our lovely Nintendo president Satoru Iwata. The Big N wanted to emphasize just how "special" this broadcast really is, so they tweeted a teaser explaining that new software and services for the Wii U would be shown off. Satoru Iwata wasn't satisfied, however, by such simple hype-builders, so he added on the initial announcement with a tweet of his own, proposing that this particular Nintendo Direct will be different from what we might expect: Tweet translated by NeoGaf: "This time, the plan is a bit different from a regular Direct, in that I'll be talking about what kind of Wii U titles and services Nintendo is developing." If you've been keeping track of the company's recent Nintendo Directs, you'll recall that most of them have shown upcoming games largely from developers other than Nintendo, and many of the games have been announced already, only further revealed during the respective broadcasts with release dates and such. It can be deduced by Iwata's tweet that tomorrow's special Nintendo Direct broadcast will focus not on what other companies are up to, but what Nintendo themselves have been working on as of late. Will we be getting our super-hyped up Legend of Zelda and (3D) Mario announcements? Or perhaps a Super Smash Bros. 4 trailer? What about the company's other big guns, like Metroid, F-Zero, or Star Fox? Whatever they show off, we'll have to wait until tomorrow to see it. You can watch the broadcast live tomorrow at Nintendo UK's official website, among others. What would you like to see in this special Wii U Direct broadcast?
  7. Sometimes you try and end up failing. Its nothing to be ashamed of though, its just a part of life. But there are other times where you don't put any effort into what you're doing at all or just draw a bad hand in history. So bad that you just wish you could expunge the memories of those events from the minds of everyone on Earth. Thankfully however, this is still impossible. And it seems Nintendo suffers the most from it's past. At least more than any other company. While it might not seem like it, Nintendo has had quite a number of problems with it's most popular series. Here are just four such examples. The Zelda Story That Exists Outside Of Time When you look at the official Hyrulian History Book, do you notice anything missing? No? Well then what about the Zelda CD-i games? Do those not count as canon Zelda stories!? Well, probably not considering they were made with nearly zero input from Nintendo. The only thing Nintendo actually had to do with the game's was suggesting how the characters looked. Nothing past that was their problem. Why might that be? Well, you're probably aware of the story of Sony and Nintendo working together to make a game console that took discs instead of cartridges. History tells us that things simply didn't work out between the two. But Sony wasn't the only company that failed to make Nintendo's first CD based console. So wait, Nintendo helped design these?! Enter the company Phillips, who were also trying to collaborate with Nintendo on a game changing console. Of course they failed too, but not before getting the rights to make a series of Zelda games on the Phillips CD-i, just to see how it worked out. Here is where the problems came in. The CD-i was not a dedicated game console. It could play games, but it certainly wasn't it's main function. On top of this difficulty in programming, Phillips decided having access to one of Nintendo's main franchises wasn't that big of a deal and only set aside $600,000 and a single year to make two of their three games. The rest is history. Awful awful history. Nintendo refuses to acknowledge the game's timeline and considers them completely separate stories from the rest of the Zelda timeline which is understandable, but imagine how hilarious it would have been if they got their own section in the Hyrule Historia. It would have been hysterical. Nintendo Owns The Rights To Mario Brothers Porn Oh geez, I'm going to have to bombard my search history from orbit once I'm done researching this, but it must be known. Nintendo owns the rights to a Mario Brothers pornography series. Those movies are the Super Hornio Brothers. This just about sums it all up. And Nintendo owns them. Not because Nintendo made them of course, but because they plan to hate them out of existence. And the only way to do that is to own the rights to them. Nintendo bought the rights to the movies and halted all production on both of them. It is said that Miyamoto also actively searches for copies to destroy in his spare time [okay, that's probably not true]. While the movie is virtually impossible to find, there are still a few backalley websites that will randomly stream them to anyone who wants to have the honor of seeing an official Nintendo porno. I could go more into the details like how Ron Jeremy is dressed as Mario but he plays Luigi, but I really just want this section to end. You have the name so leave me alone! Nintendo Dodges A Mike Tyson Shaped Bullet Mike Tyson's Punch-Out was a great game. Sure it was pretty super racist, but at least the characters were memorable and the game play was fun. Apparently Nintendo understood this, so when they released Punch-Out!! on the Nintendo Wii it wasn't that much of a surprise to see all of those stereotypical boxers make a triumphant return. All except for Mike Tyson of course. There's a legitimate reason for that though. The contract Nintendo signed with Mike Tyson was only to last three years. Sure they could have just paid him more money to keep his name attached to the game, but you have to remember something. How could they have possibly known things would go bad? Mike Tyson was arrested on the charges of rape right when his contract expired with Nintendo in 1991. Instead of negotiating a new contract with an accused rapist, Nintendo decided to replace his character with a new boxer named Mr. Dream (and then once again with Mr.Sandman) Imagine where the Punch-Out series would be today if Nintendo had signed a new contract with Mike Tyson before things started going bad for the boxer in the eye of the media. I'll tell you where it would be. Buried out in the desert somewhere with E.T. Where Is Captain N? Seriously, where is he? There have been three Smash Brothers games released and he hasn't appeared in a single one (even as a trophy or a sticker). This is despite the fact that the Captain N series was responsible for bringing Nintendo's properties together in one place seven years before Smash Brothers even released. So why hasn't he appeared yet? He practically has all of his moves already set up. All of his weapons for the TV show would make sense and he has a reason for being there, to find the equally vanished Princess Lana. And there's no telling how many doors this could open story-wise in the next game. He's probably up on the Moon with Mega Man Imagine if Nintendo was able to get Captain N, Simon Belmont and Mega Man all together in the game. And trust me, that isn't that much of a stretch. Konami has already gotten one of their characters in the game and we already know Capcom is more than happy with crossovers. Having the whole group back together would add so much to the game's story it just hurts. SO WHY HASN'T NINTENDO ACKNOWLEDGED THIS!? Why have they never even hinted at Captain N being in any of the games!? He's perfect for the series and Nintendo knows it. The only problem would be all of the red tape surrounding the last season of the series, but Nintendo really needs to try, and I'm sure most of you would agree. As always, thanks for reading.
  8. Like most, I play games to have fun, at least for the most part. At the same time, I also don't really care about achievements and trophies. Of course, I know they're a good thing to have simply because they do add more replay value to a game, but that doesn't mean I'm going to actively go out and try to get them. But when it comes to special in-game challenges... I have to beat them. I have to get as close to perfect as I possibly can. I HAVE TO FINISH THEM! It's just that sometimes these challenges are so time consuming and difficult that the reward never really seems worth it. Here are just five of those challenges. One Noble Is Getting Their Teeth Kicked In When you play a Final Fantasy game that isn't Theatrhythm, there's probably a single thought running through your head at any given time. That thought is probably "Man, this game could really use some Dance Dance Revolution type gameplay." Well, your thoughts were somehow heard and implemented into Final Fantasy IX. Prepare to regret everything. The gameplay is really just a Simon Says sword fight. Blank yells out what button you press and you press it. Doesn't sound hard at all, right? Well it isn't. It's the judging that happens at the end of your fight. If you missed a single button press or even pressed the right button (just a little slower than you should have) then you could end up impressing 99 of the 100 nobles watching you. What kind of play has the actors yelling out every scene before it happens? You could have a perfect show and still manage to only impress 99 nobles. And this is the kicker, if you fail to impress all 100 nobles, then you don't get a Moonstone after your performance. This means you won't be able to learn Shell in the early levels of the game and it makes a future boss fight a hundred times more difficult than it should be. So your only choice is to go back and try again. Over and over again until you finally impress every single person in the audience. This could take one try or a thousand. You just don't know. But you have to get that Moonstone if you want to avoid a headache in the very near future. The Zelda Race That You Can't Win First, lets talk about rubber band AI. It's essentially a tool that lazy developers use to make people like me angry for no reason. For those of you unaware, here's what rubber band AI is. When you get too far ahead in a racing game, your computer opponents will shoot forward at hyper speed and ignore all obstacles. This is effectively known as cheating. But at least with this form of cheating you can still win whatever game you're currently screaming at. This same thing cannot be said for a race in The Legend of Zelda: The Ocarina of Time. A race against the running man that you can literally never win. I wonder how many hours were wasted by people trying to beat him. I'm okay with impossible challenges. That isn't the problem I have with this race. The problem arises from the fact that the running man will always beat you by exactly one second. Close enough to a draw that you might make the mistake of thinking you can actually win. And it certainly doesn't help that he tells you to try again. No matter how fast you are, you will never ever win. Even if you use a Gameshark or other such cheating device to stop the clock at one second he will still beat you by one second less. You get no reward and there is no point to race him. Electro Shock Therapy In Final Fantasy X We're back to Final Fantasy with yet another "minigame" of sorts. And boy is this one as fun as it is time consuming! *Note: Sarcasm doesn't translate well through the written word* This sidequest requires you to dodge 200 randomly occurring lightning bolts. In a row. Without saving. It's almost like you're really watching paint dry! You're probably already reeling back in terror at the thought of doing something so mind numbingly boring. Why even do this sidequest, you ask? Because it is the only way to acquire Lulu's Venus Sigil. Now, dodging the lightning bolts isn't exactly difficult and can be done in only half an hour if you use a glitch. But if you mess up even once or take a break or accidentally stroke out and forget you can't save, then its over. And also if you count the strikes wrong. Say you dodged 199 in a row and went to claim your prize. Instead you would get the reward below the top prize and have to do it all over again. Some Things Just Aren't Worth It Dead or Alive 5 has quite a number of challenges that just are absolutely not worth it in any way shape or form. No matter what unlockables you might get, you just can't make me even begin to want to try to get them when you consider the requirements involved. Oh, you don't know? Well you're about to. First of all, there are the game's many different titles. You unlock them from beating the game, losing too many times, unlocking a certain number of costumes, yadda yadda so on and so forth. There are also titles gained from using a character online 1,000 times. Every character in the game has one of those as well. I stopped having fun thirteen thousand fights ago. So to get the achievement of all titles unlocked, you must play online in 25,000 different matches. I don't really care about titles however, so let's move on to the rare costumes. There are three in total, and each one is more crazy than the last. But nothing beats out Lisa's rare costume. To unlock it you must beat survival mode about four or five times in a row to unlock the hardest difficulty. You must then beat 100 opponents in a row on said difficulty without being knocked out even a single time. Using the dumbest tactics possible I managed about 20. I'm never unlocking that costume and I hate anyone who even dares to try it. Actually Using the Wii Fit Have you ever gotten a piece of exercise equipment that you swore you would use only to stuff it in the closet and hope you don't make eye contact with it while you down that second case of ice cream dibs? That's what the Wii Fit is kind of like, only it isn't real exercise equipment and I didn't actually want it. But I have family members that did want it. And no amount of reasoning could get them to see reason. They wanted that hundred dollar chunk of plastic and I was going to have to get it for them. To be fair, the thing is kind of fun. Every gimmick is kind of fun though. Try it out? Quit being so obtuse. Despite whatever fun you might gain from a gimmick, it will always become boring at some point. Usually right after you realize that jumping on a piece of plastic for an hour just to have it say you're fat isn't exactly all that great. So now I have that really weird doormat sitting in a closet, mocking me about that time I wasted all that money on it. I can't trade it in because then it wins, but I can't be bothered to actually use it. And have you ever tried to get another person to enjoy something after it has called them fat? It doesn't work. What are some gaming challenges that exist just to enrage you personally? I know everyone has at least one thing that puts them over the edge and makes them want to figure out a way to kill their TV, so why not talk about it in the comments below? As always, thank you for reading.
  9. The Legend of Zelda fans know about the upcoming Hyrule Historia – an encyclopedia chock-full of history and art on the series, as well as the long-awaited official timeline. You can pre-order that now from retailers such as Amazon. ...Or spend a bit more for the recently announced collector's edition. This collector's edition of Hyrule Historia is dressed in a fancy faux-leather hardcover with the Gate of Time debossed on the front. It also boasts shiny gold gilded pages. This comes at quite the price, though – a suggested price of $70, in fact. It is very limited, however, at only 4,000 copies being made, so don't hesitate if you really do want the collector's edition! Will you be getting the collector's edition of Hyrule Historia? Or just the standard edition?
  10. Have you ever wanted about a hundred sealed Nintendo 64's for your collection, but just couldn't find anyone with that many consoles for sale? Well today is your day to shine! An Ebay user by the name of squishy013 has come forward with their late son's massive Nintendo collection, and they're looking to sell it... for $65,000. A bit too rich for most, but with a collection like this anyone willing to part the massive haul out is sure to make money in the long run. Some notable mentions from the post include ten Pikachu consoles, about a million new controllers, different systems and games that are VGA approved, multiple sealed copies of Turok, Goldeneye, Majora's Mask and a boatload of other things. I would have loved to have gotten one of those sealed consoles, but the seller is understandably trying to clear the stock out as quickly as possible. When there's a death in the family and the sudden acquisition of so much stuff you really don't have the time to part it out. So if you have a bunch of time and money then this auction is clearly for you. I've linked the page below. Nintendo 64 Collection
  11. Hyrule Historia is a massive encyclopedia chock-full of The Legend of Zelda information, history, and concept art, as well as containing the official series' timeline. It was released in Japan some time ago and it seems that we lucky Zelda fans in the U.S. will be getting our own release. According to a Diamond Book Distributors sales kit (that is seemingly unavailable now), book publisher, Dark Horse, plans to make the encyclopedia available in the U.S. on January 29, 2013. Here's the product description: "Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link“s adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!" Hyrule Historia is hardcover and 272 pages long. The best part is that it plans to sell for a modest $35. I can't wait to get my own copy! Will you be purchasing a copy of Hyrule Historia when it comes out?
  12. (Picture credit from Penny-Arcade.com: http://art.penny-arc...098_C3d43-L.jpg) I recently became an "adult" to the extent that it's a detriment. Let me clarify that before my wife kills me - my son and wife are the best things that have ever happened to me as a person. But as a gamer, they've been pretty tough. The baby may only sleep for an hour or so you had better hope that your mission is more of a sortie. But that's not something I can blame the industry for. But I can say that some games don't understand the idea of instant gratification, the idea that every time you're playing a game you're enjoying your time. If you're a game developer, ask yourself this: If the time between savepoints wasn't fun, why was it there? If you were watching the events unfold for the first time would they be interesting? If you had to describe what you did in an hour's span to someone else, could you make that sound interesting? The game that I've been referencing here, to be honest, is Zelda: Skyward Sword. I don't mean to rant against it, and I certainly don't hate it - it's just in dire need of an editor. Seriously, no game should follow a style guide, but this game garner some massive improvements by following those rules I put forth above. Let me tell you (with some spoilers) what I've done in the last five hours or so: * Fought the reincarnation of an evil god for the second time (Awesome! Well, not as awesome as the first time, but still...) * Finally got to hear some storyline information after hours of doing random quests for the sword... * Learned a new skill that did exactly what a previous skill did... * Fought a flying whale with eyes growing out of it (Alright, yeah!)... * ...that required precise controls and wasn't any fun... * Fought, uh, the reincarnation of an evil god again (it's only been an hour or so since the last time...) * Fought the swimming controls to talk to a dragon... * ...that turned an entire area into an underwater dungeon with annoying swimming controls... * ...that required precise controls and wasn't any fun... * ...to catch... musical notes... And so on, and so on. The game is split into three parts with three sections in each - three initial visits to the surface, three visits to those areas to get musical flames, and three more visits to get parts of a song... and the second and third acts feel entirely useless to the plot and to the structure. Every mission feels like it's tacked on after the first section, every bit of storyline effectiveness reduced by adding long pauses before you hear a peep from Zelda or any of the Skyloft denziens. The big problem here is not player agency - the player is always involved, and there are barely any cutscenes. The problem is not the inanity of the quests (like tadpole hunting), since those can certainly be done well (like in Mass Effect 2). The problem is that the game is structured like a game that doesn't care that someone has to play it. It wants to get its message across in its own particular way and thinks that games these days need to be long to be worth buying. But that isn't why people buy Zelda - they buy Zelda for dungeon designs (such as the first Dark World dungeon in LttP), the quirky sense of humor (the hookshot goes BOOO-OOOO-OOOOING), and its characters (Malon and Midna have so many fans you'd think that they were the titular characters in their respective games). Skyward Sword focuses on all of the wrong things. But its combat is nice! (And, no - a game that can be "chunked" out like this isn't going to lose its sense of immersion. Just look at Skyrim for a game that did it right - the universe is all there, and you can play as little or as much as you'd like.) Here's some more exampls of games that could've been better with an editor: - Metal Gear Solid 4 (intentionally?) favored quantity over quality with 1.5-hour-long cutscenes, a very literal example of Telling instead of Showing. When previous games in the series put the most interesting content behind codec calls this isn't super surprising but the final game in the Snake series didn't take any of the criticisms on previous games into consideration. I theorize that this game is really the End of Evangelion of the Metal Gear Solid series. - Tales of Vesperia, that lost sight of its message thanks to its reliance on the Spirits (summons) plot. Yuri was a "renegade" with a heart, but a total departure from this plot by the game's second half made it feel like a dangling thread. And, just to be positive, games that did length well: - Portal 2 had three "acts," but none could really be cut. Trimmed a bit, maybe, but almost every puzzle was interesting enough to be kept in - Skyrim and Saints Row are both "long" games, but with simple components for the most part. Walk around, find a thing, kill the thing, find a treasure. Every day can feel like an accomplishment. Zelda is the worst offender I can think of recently. But it's not a terrible game. It doesn't tarnish the Zelda legacy. But, hopefully, it's a game which signals the end of an era instead of a proving point. Because this isn't how games can go on, with gamers getting older. If the industry only focuses on the 12-to-20-year-old crowd then it's going to lose out on a share of the market that actually has money to spend, a market share willing to pay for quality. Arkham Asylum, Skyrim, Portal - they knew how to do it. Let's hope that other games try to copy their success. (Oh boy, I just realized that all of my positive examples are American and all of the negative ones are Japanese. That wasn't intentional. There are great Japanese games out there! Bayonetta for one. And, uh...)
  13. Adam McCarthy

    brawl

    From the album: Adam McCarthy's Album

    A Super Smash Bros. Brawl image showcasing the characters involved, which are all from first-party Nintendo series.
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