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For all you mecha fans here is a awesome new 2D brawler with tons of action. It's currently on Kickstarter and has blown past it's goal so it will be coming out some time next year. I love my mecha's so it's always fun to see a new game or anime so I backed this today. So how does it look to you are you going to grab it when it comes out? Kickstarter page Click ME
Some time ago, I found this great story, which tells the tale of a father playing video games with his kids, and how each generation of gamers will have their own perceptions as to what is a good game to them. Each generation of gamers will have their own classics and standards that they use, and the games that defined said standards. The dictionary defines â€œclassicâ€ as: 1. of the first or highest quality, class, or rank, 2. serving as a standard, model, or guide, 3. of or adhering to an established set of artistic or scientific standards or methods I started gaming during the SNES and Genesis days, when side scrolling beat em ups was the big thing, and those have really had an impact on me. Not only that, but 2D games and art in general. Those games are the â€œclassicsâ€ for me. Gunstar Heroes, Streets of Rage, Shinobi III, Final Fantasy VI, Yoshi“s Island, and many more are the games that left a strong impact on me. Because of those games, I very much love the game Viewtiful Joe, and am glad that 2D has made its come back, such as Dragon“s Crown. While games have become more complex and much more expensive to develop, I have also found that there are times where I really like the simplicity of games like Streets of Rage, and Double Dragon. I don“t need the complexities of today's standards to have fun, or to be immersed in the game. The Past... ...and the Present "The gap between my gaming knowledge and that my of sons“ is vast. My oldest son recently asked me what a Dreamcast is. My kids don“t really know why Mike Tyson“s Punch Out!! is significant in gaming history.â€ Just like how VHS tapes are no longer around, some people nowadays don“t know what a Dreamcast is. Time and technology keeps moving forward. The new generation is out now. The Playstation 2 is 2 generations ago, and is considered old. Some PS2, Xbox and Gamecube titles are considered â€œclassicsâ€ now, even if they weren“t franchise starters. I consider RPGs like Final Fantasy VI and Lufia II to be classics, as they were my early exposures to RPGs. Final Fantasy VI showed a rag tag team with no â€œtrueâ€ main character, while Lufia II took a simple story, made it great, and combined it with a powerful, yet sad ending. When will Final Fantasy X be considered a classic, and to whom? Final Fantasy X already has an HD remake. For better or for worse (ok, mostly better), gaming is being taken seriously on various fronts: Narrative, cinematography, voice acting, elements that were only considered for certain types of games during the early life of gaming. Now almost every game has movie like cutscenes. The option to use 2D or 3D is available, thus providing more flexibility in choices. It“s astounding how much the gaming industry has grown in such a short time. Everyone is going to have his or her own opinion on what makes a game so great. It is all a matter of timing. Is Halo a classic, or Goldeneye on N64? I can“t really give you the answer to that, but both are certainly some fun games that set their own standards. So I guess the author of the piece was right. Everyone will have their own standards as to what is a classic to them, because there is just so much variety now. The newer generation of gamers also has history on their side to make an impact on them as well as the new generation of games. They (everyone does actually) have the option of playing the new games and going back to see how things started. Good games will always come back and stand out through the test of time. My first RPG, and an amazing one.
Sonic Before the Sequel is a fan made game that aims to fill the story gap between Sonic the Hedgehog and its sequel. It tells the story of how Sonic and Tails came to meet and how they ended up at Emerald Hill Zone together. In the beginning you play as Sonic who has just been warped to a distant land by his recently acquired Chaos Emeralds. This first level is called Hilltop Heights Zone and is heavily reminiscent of Sky Sanctuary Zone from Sonic & Knuckles. Right from the beginning it is clear that this game has been developed with a great love for the series. The gameplay is just as simple as in any other 2D Sonic game and the traits you associate with the originals, such as springs and ring boxes, are all present and correct. Collecting a life plays the same familiar tune but with a mesmerizing orchestral twist. Invincibility boxes also return and strangely seem to last a lot longer than in any other Sonic game. Graphically the game is just as beautiful as the original and the music for the first three Zones are excellent remixes of the theme for Green Hill Zone. Some impressive weather effects have also been thrown in, with a well animated shower of rain just a few minutes into the game. The most interesting level starring Sonic is Titanic Tower Zone. It has an upbeat disco soundtrack and features a night time cityscape. Throughout the level you find switches that turn off most of the lights, meaning you can only see Sonic and a few remaining lights on the platforms. During this time you have to navigate your way around the environment using only these small hints of light until you can find a switch to turn all the lights on again. Fortress Flow Zone is another noteworthy level for Sonic. Here Sonic is constantly stuck in a bubble and blown around all over the place by large fans. Mechanically it almost feels like Labyrinth Zone from the original Sonic the Hedgehog, but instead of being restricted by underwater currents you are pulled around by movement in the air. This is most noticeable during sections that see you trying to bypass spikes as you float inexorably in one direction. Some levels allow you to play as Tails who can fly and swim just the same as ever. Indeed, it“s only when you start to play as Tails, and utilise his flying ability, that you realise just how open ended the game is. There are many alternate routes to take and depending on where you go you will find completely different obstacles and Badniks. Some of the traps are really clever, with my favourite one being in Star Shores Zone. Here you will often come across little floating cotton balls with eyes, and if you touch one the screen will start to ripple and change colour as though Tails had just smoked something that he shouldn“t have. Lost Levels Zone, in which you play as Tails, is perhaps my favourite level, not least because it contains small turtle Badniks that squeal ”Hadoken“ as they fire blue flames at you. This level also features a wonderful soundtrack and contains a wide variety of scenery between it“s three Acts. The first Act is based on Mystic Cave Zone from Sonic the Hedgehog 2, the second Act is set in a jungle and the third Act seems to switch sporadically between icy and volcanic rock. The game also has some excellent boss battles. Sonic always fights Robotnik, whereas Tails fights a robotic minion instead. Sonic“s best boss battle has to be his final tussle with Robotnik which has two phases and takes much inspiration from his struggles towards the end of Sonic & Knuckles. The highlight for Tails takes place in a small loop where you have to avoid projectiles, kind of like the battle with Robotnik at the end of Casino Nights Zone from Sonic the Hedgehog 2. At the end of every third Act you are given access to a Special Stage. During these stages the screen chases you while you try to collect as many rings as possible in order to gain extra lives. The only complaints I have about the game are that the movement can be a little sluggish at times and there are some obvious glitches. These issues are far from major however, and never really impact on the game“s overall playability. There are an astonishing twelve Zones in total, most of which contain three Acts; this amounts to at least five hours of gameplay. If you are a fan of Sonic the Hedgehog you should definitely give this a try. Download it here: http://sites.google.com/site/sonicbts/
Developer: PDW: Hokapen Publisher: Rice Digital Platform: PC ( Download) Release Date: Available Now ESRB: N/A (T recommended) The hardcore fighting game community can be a daunting place. Go into a dedicated forum, and you can see arguments over character balances, mechanics, and combos that you have probably never seen before. Hardcore fighting game fans put a lot of weight into various parts of a game that we may not even think about, and it's their love and dedication to this meta-game that keeps them occupied. While not all fighting games strive to fill that meta-game niche, Yatagarasu is one that was supposed to satisfy perfectly. Developed by former Street Fighter: 3rd Strike and The King of Fighters creators, it sounds like any hardcore fighting gamer's dream come true... but it seemed unlikely that the game would ever leave Japan, leaving Western gamers out in the cold for what could be the ultimate fighting fix. However, two years after the game's initial release, Yatagarasu was picked up and partially translated, and made assessable to English speaking gamers. Now, the question can be answered worldwide: Is Yatagarasu the fighting game hardcore fans have really been waiting for? First, there's something I need to get out of the way: Yatagarasu is only partially translated. This means more than just part of the game is in Japanese; it also means that you need to fix your computer up so that the game will be able to run. The manual says to download AppLocale and has a link, but the link's dead... so if you're having trouble getting the game to work, you can check out this blog post. Now that I've gone over this fighting game's troubles with running on English computers, I can move on to the actual game itself. Yatagarasu offers you eight fighters to choose from as you traipse through Arcade Mode or online Network play. Rice Digital translated the menus for the game, so while it's easy to get the game started... but if you're looking forward to any possible story bits or explanations as to who these characters are and why they're fighting, you're going to be disappointed. None of the story's text was translated in the game, so English speakers are still left in the dark about the game's story. Then again, Yatagarasu is not a fighting game to place much weight into its story. While many modern fighters like BlazBlue have been giving players long and in-depth stories to play through, Yatagarasu takes the old-school approach, meaning the the story is really just there to vaguely link the battles together. This is a boon to gamers that think that fighting game stories are getting to complicated and inflated for their genre. Another difference that this 2D fighter offers from most of the popular competition is in its stance on technical gameplay. Many modern 2D fighters focus on flashy super moves and typically easy to spam combos; while these powerful techniques look great and the combos help newcomers, they can also destroy strategies and skew character balance. Yatagarasu does away with all of this. Instead of pulling off same-y combos and activating devastating special moves, it's all about learning what your move set does, and how to combat your opponent's counters and hits. Things like knowing your reach and the space between you and the enemy, which moves hit high and which low, and what combos cancel and break through a guard suddenly become more important than before, and also essential to victory. However, these types of things are lost on a newcomer to the fighting genre... and even on some veterans. Because of this, Yatagarasu isn't for the faint of heart, or for the impatient. If you aren't interested in the technical side of fighting games, this isn't for you; there are many alternatives to try out instead. Before wrapping up, though, let's quickly talk about the game's roster. Eight characters is a very small cast in a fighting game, but this can easily be attributed to the developers' indie status and their focus on a balanced, technical game. As such, it doesn't really feel like any of the characters are over- or under-powered; while Arcade Mode can be brutally difficult, losing doesn't feel as if it results from a character itself being cheap (though the A.I. can be a different story). The rosters' sprites look pretty great too, featuring some detailed and well-drawn sprites. So, the answer? Yes, Yatagarasu is pretty much the hardcore fighter fan's dream come true. Stripping the genre back down to its roots, this 2D fighter is a meta-game dream, and something any truly hardcore fan should pick up. But those that aren't should stay away. The limited roster and technical moveset won't entertain for long, and gameplay both online and off will be quick to show you that Yatagarasu won't hold your hand, nor is it child's play. Pros: + Deep, technical fighting relies more on skill than special moves Cons: - Partial translation makes it hard for most computers to run - Not friendly for fighting game newcomers Overall Score: 7.5 out of 10 Good Yatagarasu is a great answer to hardcore fighting fans that yearn for the older days of the fighting genre. Newcomers, however, will be quickly scared off by its demand for precision and hard-earned skill.