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Jason Clement posted a article in Industry NewsToday's headlines involve some big news on the Nintendo front for Wii U owners and prospective buyers as well as news about some studio closures and downsizing going on. And of course, Tuesday means new releases on the PlayStation Store. Read on about it all below- Report indicates Nintendo will cease Wii U production in 2016 According to a Japanese report from Nikkei, Nintendo plans to end production of the Wii U by the end of 2016. The report notes that the company has already stopped making certain Wii U accessories. If true, then the claims of the Wii U successor, NX, coming out at the end of 2016 have gotten a lot more credible. However, the report also indicates that an NX release in 2016 isn't a sure thing just yet. At any rate, Nintendo likely still has plenty of Wii U stock in circulation, and the current sell-through rate (along with past holiday sales) may indicate that they can sail through this year (and perhaps part of 2017) with whatever stock they generate before stopping production. Source: IGN Sony shuttering Evolution Studios Sad news for fans of Evolution Studios, the developer behind the Motorstorm franchise and DriveClub, as Sony has announced that they have closed down the studio after a recent evaluation of their Worldwide Studios. The news comes after the disastrous launch of DriveClub and the subsequent issues with its online play and such, which ultimately saw 55 members of the staff cut last year alone. Source: GamesIndustry.biz 5th Cell undergoing massive layoffs but not closed at this time In other redundancy news, it's been reported that 5th Cell has had to lay off 45 people after their latest Scribblenauts game had been cancelled by Warner Bros. Interactive Entertainment. It was originally thought that the studio had been closed altogether after animator Tim Borrelli tweeted that he had been laid off and "RIP 5th Cell." However, 5th Cell CEO Jeremiah Slaczka has set the record straight, saying that the company is not shutting down but is 100% committed to helping those affected by layoffs to find new jobs. 5th Cell is currently working on Anchors in the Drift, a free-to-play RPG that is being crowdfunded on investing platform Fig. Source: GamesIndustry.biz Toki Tori developer Two Tribes is retiring from game development after their next game releases This one was pretty surprising to me. Out of seemingly nowhere, Two Tribes made the announcement that they would be retiring after their upcoming game Rive finally releases. No, they didn't run out of money. Nor is there behind-the-scene drama that's causing things to go amuck. They simply decided that it's time to hang up their coats as far as developing new games go. Co-founder Collin van Grinkel mentions that it partially has to do with them feeling like "dinosaurs" (they originally started in 2000) in an age where the indie development scene is more crowded than ever. There's no word on what van Grinkel and the remainder of Two Tribes will be doing afterward just yet, but he does mention that the studio will still support their current releases and publishers; whether or not that includes ports of their existing games to new platforms remains to be seen. Their final game, RIVE, is set to release soon, and Van Grinkel calls it the best game they've ever done. If fans and the media agree with the sentiment, it'll be good to see a developer go out on top for once. Source: Press Release PlayStation Store New Releases 3/22/16 This week brings yet another surprising amount of games to the PlayStation Store, with 12 games for PS4 and two for Vita (including one surprising entry). Check out the full list below! PS4 101 Ways to Die - $14.99 Bully (PS2 Classic) - $14.99 Catlateral Damage - $9.99 Day of the Tentacle Remastered - $14.99 Dragon Fantasy: The Black Tome of Ice - $9.99 Manhunt (PS2 Classic) - $14.99 Okage: Shadow King (PS2 Classic) - $9.99 Republique - $24.99 SebastiÃ©n Loeb Rally EVO - $59.99 Smite - Free-to-Play Trackmania Turbo - $39.99 Warheads - $4.99 PS Vita Day of the Tentacle Remastered - $14.99 X-Com: Enemy Unknown Plus - $19.99 For games on sale, see the the full list at the source link below. Source: PlayStation Blog What are your thoughts on Nintendo possibly pulling the plug on Wii U this year? And Evolution Studios' closure and 5th Cell's downsizing?
Leah posted a article in Industry NewsYes, even internet memes are trademarked. This is the case with Christopher Orlando Torres' Nyan Cat and Charles Schmidt's . And according to them, Warner Bros. and 5th Cell knowingly infringed those trademarks when inserting both felines into their Scribblenauts games. So, now Torres and Schmidt are suing. The complaint claims the following: "... for the past three years, WB, along with game developer 5th have knowingly and intentionally infringed plaintiffs' copyrights and trademarks by using 'Nyan Cat' and Fatso's image in WB's top selling 'Scribblenauts' games, including, most recently, 'Scribblenauts Unlimited,' which WB released in 2011. ... defendants have used 'Nyan Cat' and 'Keyboard Cat,' even identifying them by name, to promote and market their games, all without plaintiffs' permission and without any compensation to plaintiffs." On top of an award of treble damages and entitlement to reasonable attorneys' fees, Torres and Schmidt are also demanding an injunction against the sale of Scribblenauts products until all of this is settled. Do you think it's fair that Warner Bros. and 5th Cell are being sued over the inclusion of Nyan Cat and Keyboard Cat in their games without permission?
Developer: 5TH Cell Publisher: Warner Bros. Interactive Entertainment Platform: 3DS, PC, Wii U Release Date: Out Now ESRB: E10+ for Everyone 10 and Older This review is based on the PC version of the game I remember back when the original Scribblenauts was coming out. The buzz surrounding the game was insurmountable, with people hyped out of their minds to create whatever they could imagine. When the game came out, many felt it didn“t meet their expectations, despite how ambitious it was. Still, the franchise chugged on, popping out another handheld title, Super Scribblenauts, which was met with much the same reaction. Now the series looks to sink its teeth into more platforms with Scribblenauts Unlimited. It“s still not the â€œgame of the foreverâ€ that people thought the original would be, but Unlimited is a lot of fun for those ready to flex their lexicon. Entrusted with a notebook that can make materialize anything written in it and a magic globe that lets you travel anywhere, Maxwell and his sister Lily head out to the city at the behest of their parents. As you can imagine, giving such powerful items to children doesn“t work out for the best. Maxwell plays a prank on an old man who casts a curse on Lily to turn her to stone. To cure her, Maxwell must collect Starites, items that are created by doing good deeds for other. Armed with his notebook, Maxwell heads to the city and beyond to cure his sister. At its heart, Scribblenauts Unlimited is a puzzle game. You help random people around the map for Starite shards and play scenarios for full Starites, with each scenario consisting of a few puzzles. You“re given a situation, like a school boy wanting to eat something to make him grow up strong, and it“s your job to open Maxwell“s notebook and make a solution out of adjectives and nouns or to modify an existing item that fits the instructions. There are also item Starite shards that are awarded to you for making and interacting with certain items. For instance, those who want to induce paradoxes by strapping a piece of buttered toast to a cat and seeing just how it lands will be rewarded for their curiosity. As you collect Starites, you unlock more areas with different themes and puzzles. Much like other games that use this system, you can beat the game without getting every Starite, so you don“t have to feel too pressured if you“re absolutely stumped on a puzzle. While the concept and mechanics behind it are fun, your enjoyment of the game is going to largely depend on how you solve the puzzles. That“s not to say that those with a small vocabulary won“t get much mileage out of the game. It“s more of an issue of flexibility. You could amass a backpack of favorite items that will serve you throughout the game, but to me, the fun comes from challenging the system and trying to think of the most outlandish solutions possible. That said, you“re going to run into some words that aren“t in the game or just don“t work like you“d want them to. Luckily, Unlimited has an item creator that allows you to make any nouns you want. You can also edit your avatar in the same way, should Maxwell not suit you. The creators are surprisingly detailed and is easily something you could spend hours on. As I played Unlimted on PC, I can“t fully comment on the differences in the 3DS and Wii U versions, though I do know that they contain some Nintendo characters and items that aren“t in the PC version. Still, the PC version is not without its advantages. I“m not a fan of typing on a resistive touch screen, so being able to type on a physical keyboard is a huge plus to me. While the Nintendo versions may have some more words to work with, the PC version makes up for this with Steam Workshop support. Not only can you make your own nouns, you can browse user-created content as well, assuming you don“t mind sifting through some less than inspired creations and dozens of Slender Mans and Creepers. It also makes the item creation more fulfilling, as you can share your work for others to enjoy. Scribblenauts Unlimited has a great concept behind it, but it seems like the series will always be hit-or-miss depending on how creative you want to get with your solutions. If you“re just looking for a quick completion, Unlimited won“t offer much for you, despite the refinements that have been made to the concept and the depth of the item creator. If you go into the game wanting to have fun with it, though, you won“t be disappointed. Pros: + Charming story and aesthetic + Large dictionary of words + User-created content Cons: - As deep as you make it - Not enough Starite scenarios - Some words don“t work as you would expect Overall Score: 8 (out of 10) Great Long story short, Scribblenauts Unlimited is the best entry in the series and so long as you“re looking to be creative and have fun, you will.
Venom posted a blog entry in Venomous IncorporatedMost levels in games don't take that long to complete. They certainly don't take 3 hours to get through. But I bought Scribblenauts Unlimited last night, and so far I've played it for over 3 hours and I'm still on the first level. Not that I can't finish the level, mind, and, in fact, I have completed it. However, there's quite a few reasons why I'm still on the first level. This is one of them. For the uninitiated, the Scribblenauts series allows players to type in nearly any object and have that object spawn in the game world. Super Scribblenauts added adjectives, broadening the spectrum, and Scribblenauts Unlimited wants to live up to it's name by giving you nearly unlimited freedom. The majority of the time, you're only limited by your imagination. Sure, sometimes the game doesn't recognize what you want, like earlier - I wanted to spawn one of those power saws, but I didn't know what they were called. I typed power saw and the game didn't recognize it, so I typed electric saw, and out popped an electrified hand saw, which admittedly was much cooler. Other times, you end up with things like this: That's a spotted fawn according to the game. I was thinking Bambi, the game was thinking rare skin disorder. The other one is "white spotted fawn" which took the word "white" a smidge too far into monochrome territory. But you know what? I don't care. I'm having an absolute blast seeing what I can come up with, and it's that thirst for pushing the bounds of what the game is capable of that has kept me stuck in the first stage of the game. If you've ever played Garry's Mod, you have an idea of what to expect here - you spawn one thing, then another, then another until you have a mish-mash of things littered about the screen and nothing to do with them. That's when you decide to find ways to make them interactive, which, in Scribblenauts, means adding adjectives. Sure, you can spawn a potato, but why not spawn a sentient green dancing ninja potato instead? I can guarantee those would have taken over the timeslot of Teenage Mutant Ninja Turtles in a heartbeat. But why stop there? Why not have an electrified zombie horse or a giant decapitated reindeer? No, seriously, decapitated is an accepted adjective. If you were to watch me play a game, you'd soon see that I like to find fun in things that the developers never intended, like trying to climb objects in the game world (and often getting stuck) or luring NPCs into deadly traps. With Scribblenauts, building your own experience is certainly intended and expected, but I think they actually expected people to, you know, play the levels too, and that is something I just can't bring myself to do just yet. Not when I can take on a massive gun-toting tyrannosaurus in an impenetrable mech instead. Illustrated here for effect. Quite simply, Scribblenauts Unlimited is the most fun I've had with a game in a long time since it allows me to just sort of kick back and go wild. But maybe I should go see what the rest of the game has to offer. Maybe I should see what the game hopes I'll think up as a solution to it's puzzles. Maybe I should save Maxwell's sister from being turned to stone. That seems kinda important. ...Or maybe I should go check and make sure they get this brontosaurus out of the tree safely first. Yeah, after that, I'll get into the game. For sure this time. Definitely. Right after this. Oh yeah, he'll be fine. They've got a ladder. But just in case, I'd better summon a few helicopters and a purple flaming tornado.