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Found 4 results

  1. I want to think the best of people, I really do. But it isn't easy when the internet exists. I can travel to any gaming forum in the world and odds are high I'll find someone arguing over absolutely nothing. You can go into threads with legitimate questions and you'll end up reading a six page flame war about dinosaurs. While that is hilarious in it's own way, there are also communities on the internet that just allow you to see the worst in people. You'll find them chock full of liars, cheaters, griefers and everything else under the rainbow of hilarity that is the gaming community. Read on to see some of my personal favorites that prove just how awful we really are. The Xbox Ban Appeal Forums My goodness where do we start? The Xbox ban appeals forum has so many different gems of absolute idiocy that a whole new site was made just to showcase some of them. That's how bad it is over there. And when it comes to lying, the people on the Xbox forums are just the absolute worst. I'll be giving examples of better ones in a little bit, but for now enjoy the stupidity. First of all you have the people with modded consoles. Whether they're using it for piracy or not isn't really the issue when it comes to these people. They have decided to mod their avatar. You know what an avatar is, right? That little person you dress up to represent you on the Xbox Live service? You know, the one that everyone can see? My God I wish I could have seen that conversation play out. So they go onto the forums saying it isn't fair that they were banned! They clearly did nothing wrong so they shouldn't be punished. They don't even know how to mod so it couldn't have been them! As they're saying all of this, you can see their bright pink avatar sitting in the corner with their crazy light up eyes. And they wonder how you could prove they modded anything. And then you have the boosters. I honestly don't even know what boosters are. Apparently you give them your account info and some insane amount of money and they'll raise your level in Call of Duty. The only way they can really advertise what they do is by putting it in their profile, again something everyone can see. And just like clockwork they're on the appeals forum saying the Xbox team has no proof they did it despite it being right there in front of them. While we're on the subject of proof, people seem to not understand that the Xbox team can save this information or watch what you're doing online in a game. Imagine different parent's surprise when they find out their son was banned for flashing his junk on Uno. ------------------------- The DayZ Ban Appeal Forums The difference between the Xbox Ban Appeals and the DayZ Ban Appeals is like the difference between night and day. While in the Xbox appeals forum you'll find a huge list of people getting served by Xbox staff with evidence of their random stupidity, the DayZ forums are the exact opposite. You see, there is no evidence. Before we get into this, here's some background for you. The DayZ server owners are unlike server owners in any other game. They have to follow a very strict set of rules due to the fact that each character is persistent on every single server. Ban someone for no reason and you screw everything up for them in every other server. So admins can only ban in the most extreme situations such as racism and hacking. Anything else and they risk their server being blacklisted. So when someone gets banned the admins have to have a good reason for doing so. Unfortunately or fortunately depending on who you are, these admins don't seem to understand they need evidence to support their claims. Thirty pages of novel levels of deception. All in broken English. This leads to some hilarious amounts of finger pointing on the official DayZ forums. In one such instance a player said he was banned just for logging onto this persons server. That person came on and said he was lying, he banned him for hacking. Then about five other people all came in saying the guy was hacking. You would think it would be an open and shut case, but noooo. As it turns out, those people that all came in saying the banned player were actually friends of the admin who banned the player because he and his clan were trying to cheat to get the best gear. This was proven when one of the banned player's friends joined the server and recorded the admin banning him too. The server was blacklisted and the idiot admin was out $150 (around the amount it costs to host a server). The best thing about all this is the fact that it wasn't an isolated incident. This is how nearly every single ban appeal thread plays out. Everyone is constantly lying to try to get their way and there is no way to tell who is lying and who isn't. Its insanely fun to read though. ------------------------- Broken System Sellers Consider this one a personal pet peeve of mine, but I absolutely hate people who sell broken systems and handhelds. This is because almost all of them are liars trying to make a buck off of a broken electronic. While I'm certainly not the best repairman, I just like to buy broken electronics (usually at a huge discount) and fix them up myself. But over the last year this has become increasingly difficult. Not because the technology has become more confusing, but because the people selling the broken systems don't seem to understand they can't get new system prices for their broken merchandise. Let's look at the Playstation Vita as a good example. $250 new, about $165 used, and for some reason, $155 broken. Eh, it'll probably buff out. $200 sounds like a fair asking price. This isn't broken like a bad battery either. This is broken as in "I smashed the screen." No matter which auction you click on ebay, if the screen is broken then every single one will have the exact same description. "The screen is cracked but its a $40 fix!" First of all, a Vita screen is at least $140. Secondly, if the digitizer is broken too then you'll have to drop another $50. So that bargain bin price of $150 has just become $340, nearly $100 more than a brand new console. I've talked with these sellers before. I've shown them the actual prices of replacement parts, I've explained to them how hard it is to actually fix and shown them links to working consoles selling for as much as their broken one. I usually get a reply along the lines of "If you don't like it then don't buy it." And they're still confused as to why their perfectly good nonworking system hasn't sold yet. ------------------------- Thankfully, these people don't represent the whole of gaming. At least I hope they don't. They're merely a part of the ever growing digital world. While I might not like them, I know I have to deal with them. But at least we can stand off to the side making fun of them. What communities do you just love to despise? Any interesting websites that show off the worst of the worst? Why not talk about them in the comments below? As always, thanks for reading.
  2. Unless there's some huge conspiracy going on at every major studio in the world that I don't know about, then I think its pretty safe to assume that all video games are designed by humans. Maybe one lizard man, I don't know. The point is that humans make mistakes or just tend to ignore the obvious flaws in certain aspects of their work. These decisions usually just end up as aggravating aspects in otherwise great games, but that doesn't mean I hate them any less for existing in the first place. We're living in a world where games are now capable of almost anything you can imagine, so why are we still seeing these same old things appear in so many games? Barriers That Aren't Actually Barriers At All I understand that our game worlds can't be endless. Technology has made some huge leaps and bounds, but we're nowhere near capable of infinite (or nearly infinite) game worlds to explore. But that doesn't excuse some of the barriers you'll find in random games. It could just be a lack of attention was paid during these hours of game design, but things can get ridiculous quick. No. It isn't. In Silent Hill: Homecoming, you play as Alex Sheperd, a special forces soldier who returns home to find most of his family is missing. This leads him on a journey through Silent Hill that will unravel his psyche and reveal the horrible truth behind his family's disappearance once and for all. Also Alex can't hop over waist high fences or blockades. Many times throughout the game Alex will be presented with impassable obstacles such as a pile of rocks, an over turned car, and many other three foot tall obstructions. Remember he's a freaking member of the special forces. He's trained for combat and extremely physical tasks. Despite this, he has to backtrack all over town just to find a path that doesn't have something lying in front of him. Even if the main character was an average person with no military experience, you would expect them to be able to hop a waist high fence while they're being chased by a bag of skin that spits acid. I understand Silent Hill needs to have barriers; just don't make them look like minor inconveniences instead of actual blocked paths. Looks like we're trapped. And as an added bonus of "Come on, what were you thinking!?" - here's a door in Fallout 3 with a super hard-to-break lock. Watch out! You'll never get through there. Getting A Game Over Because The Main Character Died I haven't played a whole lot of the newer RPGs on the market right now so I'm not entirely sure just how many games are still affected by this design decision, but just one is enough to make me stare angrily into space for a few seconds. When a team member dies in an RPG, you get a chance to bring them back and continue on fighting. When you die in an RPG game, it's over. You have to reload your save or start over from the beginning of the fight. This can be exceptionally annoying in an RPG because you're only likely to be beaten by the big boss fights. You know, the ones where the boss has six forms, a billion hit points and the ability to kill you instantly. They were all secretly waiting for Yu to die so they could go home I guess One game that I've been playing recently that does this is Persona 4. Any of my teammates can die and be brought back, but if the main character goes down - its over. Despite having a healer in my team, there is just nothing that can be done and it annoys me to no end. I don't die often since I tend to over-level but that doesn't mean the design should just stick around. In other news, Final Fantasy finally got the memo with Final Fantasy XIII-2. I was rather far into the game without a single death so it was rather surprising when a boss knocked out Serah only for Noel to become the party leader. I used a spell to bring Serah back and I was right back into the fight as easy as that. I'm sure the old death mechanic will still be in Persona 4: Golden, but there's always Persona 5, right? Blocking Exploration For No Reason I can praise Final Fantasy and bash it in the same breath. While not exactly prevalent in Final Fantasy XIII-2 thanks to the time travel aspect (a huge mistake story wise; you never involve time travel unless you can get it to make sense, and Final Fantasy XIII-2 did not make sense of most anything.), the game that came before it was rife with missed chances. People bash Final Fantasy XIII for having a very rigid game world. You were practically walking down a straight path the whole game. Randomly your path would break into two or three different directions. This meant that one of these paths had an item to find that could make your journey easier. JUST LET ME GO BACK AND SEARCH THAT AREA, PLEASE! The problem was that the odds of finding the item was essentially a coin flip. If you chose the wrong path - BAM, you've moved on to the next area and you can't go back to see where the other path led. Usually you would end up finding the item because the special path was obvious, but later on in the game it boiled down to going left or right with no indications of where the item would be. Of course you should be rewarded for going out of your way to find secrets, but this wasn't how it was at all. You knew there was an extra path from the moment you looked at the map, you just weren't sure of which path would push the story forward or which path would give you an item. That's not exploration at all. Rockstar Games' Controls Are Crazy Red Dead Redemption was a pretty great game with some awesome DLC packs. I bought it and loved it. But my god, the controls at times were just too much. I don't mean just making your way around the map. I'm talking about all the big shootout sequences peppered throughout the game's massive story. Jokes on him. Red Dead Redemption isn't on the PC. More often than not, a shootout would become a chase. You would hop on your horse, catch up to them, take out their gang members and then ultimately kill them. Sure it was fun, but let me break down why I hated it so much at first. You pull out your gun with L2, your fire with R2, you steer with the left stick, you aim with the right stick, and you move by pressing X. That's at least one more button than it should be. You can do all these things together obviously, nobody would have beaten the game if we couldn't. But every single time someone jumped on a horse, I knew it would be a chore going after them. I'm sure it'll be better in GTA V seeing as you can use our car as a weapon, but in Red Dead Redemption you never had the option to ram a horse off the rode with your horse. Buildings Only Exist To Take Up Space Again, this goes back to that whole part about me saying games can't have endless open worlds just yet. You play games like Grand Theft Auto and Sleeping Dogs where you're in a huge living breathing city only to find that most of the buildings you see are permanently closed off to all of humanity. Really wish I could have gotten in that barn I can deal with this because of the whole "no way you can build an entire city with today's technology." But then there's the ARMA 2 mod, DayZ. You start off with nothing but a flash light and some bandages and the knowledge that you're probably going to die within the next few minutes. I like that sort of stuff. There's a real challenge to push through just to survive. What i don't like, however, is when I find a small town with a few houses and only one of the houses is actually real. The reason is all of the houses look similar. There is no indication that the door you're sneaking up to won't open when you reach it. So for five houses, you're putting yourself out into the open and in danger four times in a row for nothing. In a game where one mistake can kill you, it is incredibly annoying to get yourself killed because someone thought it would be wise to paint a door on the wall. Game developers are making progress. Fewer and fewer games are making use of these archaic design choices and making games better because of it. While there is still a long road ahead, things are looking better than ever for me, the nitpicker. Are there things in certain games that just annoy you to death? Why not talk about them in the comments below? Thanks for reading!
  3. Jared

    Day Z Ban Appeals

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