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Found 10 results

  1. barrel

    Review: Anarchy Reigns

    Developer: Platinum Games Publisher: Sega Platform: PS3/Xbox 360 Release Date: 1/8/13 ESRB: M for Mature This review is based on the Xbox 360 version of the game. A retail copy was provided by the publisher for this review. Platinum Games has earned quite a reputation over the years with their higher pedigree approach to action games. Even if they proudly have games like Bayonetta and Vanquish under their belt, it seems like as a whole, most of their games have been more so critical darlings than commercial successes. The ambitious developer hopes to continue the tradition by crafting their most recent game, Anarchy Reigns - a crazy beat 'em up/brawler and HD spiritual successor to their first title, Madworld. Though the game has been out in Japan for roughly over half a year, and more than arguably fully-localized, it has finally received an official overseas release and at a discount $30 price to boot. Does this overdue release earn its keep or should it be left in the bargain bin? Probably the most practical introduction to the game, outside of the necessary tutorial, is the game's single-player, which features two sides of a short story mode. Representing the 'black' side is Jack Cayman, familiar face and lead protagonist of Madworld in quite literally new colors, and representing the 'white' side is new character Leonhardt "Leo" Victorion. Both campaigns can are played separately by player preference, until both narratives eventually overlap for a final conflict, otherwise known as the 'red' side in the game's color based jargon. Jack's story tells the tale of a hot-tempered mercenary with a chainsaw attached to his arm and a quest for vengeance. Leo's story, on the other hand, tells of a law-enforcement cybernetic agent, tracking a rogue member by the name of Maximilian. Admittedly, Platinum's games have never really been known for their high-quality storytelling, and it is especially apparent in Anarchy Reigns. Even if a lot of the cast seem to have a distinct flair, a good majority of them are pretty two-dimensional and some embody some very general stereotypes. It's a good thing that Anarchy Reign's overall tongue-in-check nature makes it apparent that it doesn't take itself too seriously, but that isn't to say that that tongue-in-check nature spares the game from feeling like, outside of the end, the single-player story was constructed in a somewhat basic attempt at bringing the off-the-wall cast in back-to-back, short-lived skirmishes. Despite that, The single player is a solid means to get comfortable with the game, and the most efficient way to unlock a good bulk of the characters to play online. Unfortunately, it is possible to feel a bit underwhelmed with it as a whole. I enjoyed Jack's side of the campaign more, with its nods to Madworld and his more entertaining personality, but Leo's, from a gameplay standpoint, was more mechanically fun. Regardless, the single-player was, as a whole, pretty bare-bones and came off as repetitive. There are only a handful of maps and missions available, and overall it is centered around earning a certain amount of points until you can progress further. I wouldn't say it is particularly bad so much as it is 'entertaining enough' due to game's overall zany attitude and fun combat system. Combat in Anarchy Reigns is solid, as you would expect from a Platinum Games title, and it certainly has their trademark over-the-top style and quirk. Battles allow players to mess around with both ground- and aerial-based crazy combos, as well as use deadly environmental objects/subweapons, or simply show off with plenty of character specific signature moves in the midst of combat. Like a lot brawlers and beat ”em ups, it can be easy to misunderstand this game for a ”button-masher“ and, in all honesty, it may very well be possible to get away with that in single-player mode. That said, for those willing to take the time to learn the basics of the game, or those willing to take the extra step to learn deadly techniques for higher-level play with the the virtual training room, Anarchy Reigns actually embodies the upper echelon of the craft. Where Anarchy Reigns probably shines the most is in its online multiplayer. Players compete in various entertaining modes to showcase or better their skills. The more straightforward game types are tag-team, deathmatch (and the team variations), capture the flag, survival, and a few others, but I think Anarchy Reigns's more distinctive modes are Deathball and Battle Royale. Deathball combines the deadly combat with a hyperactive football-esque sport, and has teams try to score into opposing goalposts by any means necessary. Battle Royale, where similar in concept to deathmatch, is a much more frantic in nature free-for-all with many varying side-objectives, obstacles, and means to collect points and rise to the top. Technically, there is a few more modes that were relegated to pre-order downloadable content, but I was unable to try them as of this review. Even though a lot of the multiplayer is good fun in its own right, I am a bit disappointed the game doesn“t allow any offline component for it. I“m sure the game probably wouldn't lend itself well to a split-screen nature, but I don“t see why the smaller scale modes like Survival, Tag Team, or Deathmatch couldn't be played offline. Plus, with the ability to use player bots in online private matches or even in the single-player 'simulator' of the online modes, even the bigger modes don't seem too out of the question to me. It just seems like an odd omission to not include offline multiplayer, or at least some version of it. Visually, the game isn't likely to compete with the more renowned AAA big boys, despite using what almost seems like the entirety of a standard 360 disc in terms of space. There aren't a whole lot of maps, and neither the environments nor character models are likely to push the hardware for either platform too much. Having said that, the characters and their animations have a lot of distinct personality and the game doesn't really stutter too much on a technical level. Supposedly, the original Japanese release was riddled with quite a few technical issues, but I personally had no noticeable bugs in my experience with the game; I suppose a half year delay helps in that regard. Load times can possibly be a hindrance on 360 if you don't do a full install of the game, but are negligible otherwise. From hip-hop to rap to techno beats, the game's overall musical score seems to complement the game's 'cool' attitude well. I also noticed Anarchy Reigns sneaks in plenty of musical fanfare reminiscent of Platinum“s Madworld, with more than a couple distinctly familiar artists and tunes, which is neat. On the voice-acting side, even if the main game doesn“t have the best script, the English voice actors do a pretty solid delivery throughout from story events to the battles, and I never felt compelled to dabble with the vocal tracks of other languages. I may question the liberties they took with some characters though, and the stereotypes some represent, but I have no real complaints with voice acting or the overall audio. Anarchy Reigns makes for a very unique game, especially considering the default asking price of $30. Even if it could be perceived as a lack of confidence in the actual product, Anarchy Regins actually brings a much higher grade of quality to what is often associated to brawlers/beat ”em ups and more than earns its accessible retail asking price. The game does have some rough edges with a somewhat lacking single-player, a throwaway story, and non-existent offline multiplayer. Beyond that, though, it would be a disservice to not give the game a shot amidst the well-constructed combat system, online multiplayer, solid audio and voice work, and just plain fun over-the-top attitude. For those who enjoy Platinum Games' titles, they should feel right at home among the chaotic, lawless, but still very fun order that is Anarchy Reigns. Pros: + Fun combat system with many different playable characters + Entertaining online multiplayer + Solid voice acting and soundtrack + Lots of personality and style Cons: + No offline multiplayer + Somewhat lacking single player + Weak main story Overall Score: 7.5 (out of 10) Good A frantic and fun beat 'em up action game. Fans of Platinum Games should feel right at home, as Anarchy Reigns is more than worthy to note considering the fairly reasonable retail price tag.
  2. barrel

    Anarchy Reigns 043

    From the album: Anarchy Reigns

    © http://1.bp.blogspot.com

  3. barrel

    Anarchy Reigns 040

    From the album: Anarchy Reigns

    © http://1.bp.blogspot.com

  4. barrel

    Anarchy Reigns 039

    From the album: Anarchy Reigns

    © http://1.bp.blogspot.com

  5. barrel

    Anarchy Reigns 035

    From the album: Anarchy Reigns

    © http://1.bp.blogspot.com

  6. Marcus Estrada

    Anarchy Reigns has a New Release Date Set

    Have you been waiting for Anarchy Reigns? If so, then your patience is finally (hopefully) going to be rewarded. The game has been delayed multiple times, with the last big event being back in June, when it was already completed and ready for US launch. As unfair as that was, their estimation of a Q1 2013 release seems accurate now. Today Platinum Games tweeted a brand new date for the game. On January 8th, North American gamers will be able to get their hands on the game. A few may have imported the game, others forgotten about entirely, but there's the date! Perhaps previous delays were due to Sega cutting expenditures on many projects, or skipping out on the crowded holiday season. Either way, this announcement should mean that Platinum Games is sure of themselves and won't delay it even further. The stylish multiplayer-focused beat 'em up is set to launch on both 360 and PS3 and will cost $30. Let's hope this is the last date that gets announced! It's just a shame it couldn't have come out sooner despite having all the localization work done months ago now. Are you still in the mood to play Anarchy Reigns?
  7. Things don't always go as planned. Everyone on Earth should know this after a few years. While things usually aren't too disastrous for us when a plan doesn't come together, the same thing can't be said about poor old game developers. There's a million different things to worry about when you go into producing a game, and just about any mistake can potentially ruin you. Whether its the deadline, overlooked bugs, or even something as simple as where your marketing team decided to hold the launch party for your game, you need to remember that anything can go wrong. While there are plenty of games that have gone through the process of bad releases, here are just four to remind you about how bad things can go. Lair Is Ruined By Ghosts And Review Guides Back when the Playstation 3 and Nintendo Wii first launched, motion control was still a pretty big deal. It was also still in its early experimental phase. This would prove to be disastrous for the Playstation exclusive, Lair. You might have heard about it at one point. It was the game that relied almost entirely on the still brand new six axis controller for movement. Pack it up everyone. Things don't get much worse than this. It was not well received. Not at all. When the reviews started pouring in, the developers behind Lair noticed something odd. Most of the reviews were pretty gosh darn low. To combat these low reviews, the marketing team behind the game sent out a guide to different reviewers explaining to them how to review their game. It was really unfortunate seeing as Lair looked like a good enough game, but it goes deeper than just bad reviews. Things got... PARANORMAL! That's right, the game was haunted from the very beginning. An interview with one of the lead directors of the game revealed that the development for the game was scarred by frequent injuries in the development team, power outages during key moments of development, and the game's presentations being too screwed up to be included at E3 when the PS3 was revealed. T'was motion control and ghosts that killed the beast. No More Heroes Has A Very Awkward Launch Suda51 and Grasshopper Manufacture aren't exactly known for being a mainstream development group so it wasn't too much of a shock when the launch party for the game didn't go exactly as most launch parties tend to go. Goichi Suda and the game's producer, Yasuhiro Wada, both showed up to sell the game to the waiting masses and hand out toilet paper with each purchase. So far so good. They're just super stoked about all this extra toilet paper they get to keep. Problem was nobody showed up. While it is possible that the launch event wasn't advertised as much as it should have been, its hard to argue against just how awkward everything played out. As you can see from the image above, they had plenty of special edition toilet paper to give out. Word is they didn't get a single buyer until twenty minutes after they set up shop, and that was a from a game journalist. Anarchy Reigns Is Out Now (But Not Really) This game isn't even out yet in the States and things aren't going as planned already. As you may or may not be aware, Anarchy Reigns is already out in Japan under the title Max Anarchy. While it isn't odd for a Japanese game to release in it's home country before it reaches foreign territory, Anarchy Reigns is a totally different beast. Anarchy will reign as soon as we finish filling out the required forms The reason being that it has been fully translated. All of the voices can be switched to English along with all of the menus and subtitles too. You can download the demo off of the Japanese store right now and play it without any problems whatsoever. Despite all of this, the game still won't be reaching American shelves until next year at the earliest. You could import the game right now and have it beaten months before the rest of the country if you're willing to drop nearly double what the game will cost at retail, but I'm pretty sure most people can just wait for it to release state side. Why the game is being held up for so long isn't exactly known, but it can't help to wait so long. Rockstar Makes A Dud With Bully: Scholarship Edition Its hard to comprehend, but Rockstar has made some mistakes with its big AAA titles. Of course they're few and far between, but they've never screwed up as badly as they did when they launched Bully: Scholarship Edition for the Xbox 360. While I never played it due to having the Playstation 2 version of the game, the launch was apparently marred with glitches and bugs. Couldn't get a picture of a patch being delayed, so here's the Bully logo Certain classes wouldn't work, audio went in and out, and the graphics wouldn't load correctly. Rockstar tried to get a patch out quickly to solve the game-breaking bugs, but due to Microsoft's certification policy, the patch was delayed for nearly two whole weeks leaving players helpless against the errors. Eventually the patch did release and people were finally able to play their game, but there are still murmurs of glitches and bugs plaguing people's games even to this day. While the Xbox 360 version wasn't the best Bully had to offer, the horrible glitches probably didn't help matters at all. A rare black mark on Rockstar's record. Obviously you can't win every time. But sometimes you can just lose so bad that people remember it for years to come. What are some other launch events that ended up way worse than they should have? Why not post about them in the comments below? As always, thanks for reading.