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  1. Yesterday I started up a new file on Assassin's Creed III, fully intending to play through the game and try to actually finish it, something I didn't do last time I played. When I played before, I got a little bit into the game after it switches control to Connor, and ended up stopping for no particular reason and never going back. While it's probably safe to say I'm not missing out on a particularly engaging story, I am making a harder push to finish games I start and go back and replay games I started and never finished, and I was hoping ACIII would be the next game in line in my (admittedly failing if Tales of Vesperia is any indication) quest to conquer some of my backlog. But I've come across a bit of a problem after playing the ship mission and reaching America. It's not really a problem with the game itself or any issues with the Wii U version since I was playing on PS3 last time or anything like that. It's more of an issue with compulsion. The compulsion to kill every Redcoat I see like I'm possessed by the vengeful spirit of a Revolutionary soldier. Say "wot" again. I DARE YOU. You may recall some months ago (shameless plug imminent) I spent 3 hours on the first level of Scribblenauts Unlimited because I was just so enthralled with the limitless creation. Well, ACIII doesn't have that. It has something, but I don't know what. I don't know if the combat is just that fun or I'm just that easily distracted. Maybe I'm more into Colonial history than I realized, or maybe it's that vengeful spirit thing. All I know is that I haven't even completed the first mission available after stepping off the boat in Boston. I'm really not even sure where it is anymore. I mean, yeah, there's that big exclamation point marker on my mini-map, but I don't really have time to look for that when I'm looking for the red dots that signify enemies. Sometimes they're on the ground, sometimes they're on the roof, sometimes they're marching in groups, sometimes they're just standing around chatting it up with one or two other soldiers. With so many different variations on their military tactics, a sharp-minded assassin always has to explore the best avenue for avoiding detection and slipping past the enemy to complete his objective. Or he can march directly into their camp and kill every single one of them instead. Well, almost every single one of them. Every time I turn on the game, I immediately charge towards the nearest Redcoat and attack him, and I just keep going from there. From the rooftops to the dock, anyone wearing red is a prime target for my fist or sword or whatever happens to be in my character's hand at the time. In fact, the combat is becoming my sole reason for even turning on the game. It's not so strange for me to ignore the missions and go off to find ways to create random hilarity in open-world games, but ACIII doesn't really have a lot of room for hilarity outside of glitches. It just has a lot of room for killing, and that's all I seem to be doing. There are even times where I'll toy with my opponent before finally finishing him off, like by disarming him, letting him pick up his gun, then disarming him again, or by tossing him around the area and seeing what all he runs into. Other times I'll just rush headlong into a group of marching soldiers and tackle one of them only to finish them all off within a few seconds. My point is, the combat in the game is really easy, and yet it's somehow keeping me entertained more than anything else in the game possibly could. Granted, the game has the word "assassin" in the title, but I think I'm supposed to be killing other people too. People other than this guy. I should probably see what that "creed" part means too. And yet, for reasons I can't explain, I've killed more Redcoats than I could ever count if I had all the time in the world, and I keep going and going, killing and killing and making piles of bodies that terrify passersby until they inevitably pop out of existence to be replaced with identical soldiers for me to kill. There's a part of me that wants to get back to the game and start that first mission, but even if I was to head in the direction of the mission marker I'd just start killing every Redcoat along the way until I spotted a group off the path and ran off, never to find my way back again. Maybe once AC4 comes out I'll have a reason to finish the game, but until then I'll just keep playing with no aim or reason, making the bad guys' coats redder until I finally get tired of it, some other game comes along and takes my attention, or until the vengeful spirit is satisfied, whichever happens first.
  2. Plenty of assassins gamers have gotten their hands on Assassin's Creed III by now, and it seems they won't have to wait too long to get some new episodes to fulfill their assassinating needs. Ubisoft has confirmed the official release dates of DLC episodes for the three-part tale Assassins Creed III: The Tyranny of King Washington. These episodes will take Ratonhnhaké:ton into an alternate dimension where the United States of America sees a new king crowned - George Washington. The Infamy is the first of these episodes, and will be available for download starting February 19 for the Xbox 360 and PC, while the PS3 version releases on the 20th. The following episodes, The Betrayal and The Redemption, will be available March 19 and April 23, respectively. All three episodes will be available through the Assassins Creed III Season Pass, which you can buy on Xbox Live for 2400 points and on PC and PS3 for $29.99. You can also buy these episodes for the Wii U via the Nintendo eShop. If you'd rather buy each episode separate, they will be 800 MS points or $9.99 a piece. For more info on Assassins Creed III: The Tyranny of King Washington, check out the official website. Have you played Assassin's Creed III yet? Are you excited for this upcoming DLC?
  3. Ubisoft announced that the first round of downloadable content for Assassin's Creed III is now available for season pass holders. Not a season pass holder? The Hidden Secrets Pack will become available as an individual purchase next week. The Hidden Secrets Pack includes three missions, which are titled The Lost Mayan Ruins, The Ghost of War and A Dangerous Secret. This first pack also contains two single-player costumes, which shall become available through Connor's homestead. Players interested in the multiplayer aspect of Assassin's Creed III will also be thrilled as they gain access to two new characters: the Redcoat and the Sharpshooter. Assassin's Creed III owners may initially be thrilled by the speed at which Ubisoft released this pack, but the content may elicit a sense of déjà vu. You are not experiencing a glitch in the Animus, no need to readjust. The Hidden Secrets pack is simply the combination of various pre-order 'exclusives' given away through Amazon, Target, Best Buy and Gamestop. The Sharpshooter may appear to be the odd-man out, but the character was also previously available through a separate NOS Energy Drink promotion.
  4. There are a lot of different Assassin's Creed 3 Special Editions floating around the country right now. So many choices can be a bit overwhelming for the average consumer, but I'm telling you right now that if you want to own the rarest Assassin's Creed collection then you need to shop at Best Buy. On midnight. And only if your store is lucky enough to even get the limited edition coins being given out at random midnight releases around America. On top of all of this, each store that lucks out will only be receiving 20 coins in total. There's not much known about the coin just yet other than how rare it is, a single picture posted by Best Buy and the fact that it isn't the medallion from the Join or Die edition. While it may seem like the odds are stacking against you more and more, there is one thing to help you get at chance of owning one of these coins on release night. The Best Buy website was kind enough to offer a store locator to aid you in finding your nearest participating store. You can find that locator below. Assassins Creed Coin Finder
  5. Ubisoft previously hinted that its next adventure in the Assassin's Creed universe could include the ever-popular season pass treatment. This week's Playstation Network's update officially confirmed that a season pass will, in fact, be made available for Assassin's Creed III. The Season Pass will cost approximately $30 (2400 Microsoft Points), but can also be purchased digitally in a “Gold Edition” game bundle through the Playstation Network for $89.99. This pass is designed to save the presumably forward-thinking fans approximately 25% off the combined price for the five pieces of downloadable content to be included. The season pass will include both single player and multiplayer packs, but until today the description of the content had remained a mystery. Ubisoft officially announced via press release that the single player downloadable content for Assassin's Creed III will be titled “The Tyranny Of King Washington” and shall introduce the player to a realm where George Washington seizes power and establishes himself as the first American Monarch. Connor's campaign to dethrone the unexpected face of evil will run its course through three content packs, presumably leaving the remaining packs open for the multiplayer mode. Ubisoft also confirmed that this Season Pass offerings should be available within six months of Assassin's Creed III's release and released on all consoles. Season Pass holders can also expect to receive all DLC approximately one week before becoming available to those who intend to purchase independently. Assassin's Creed III is on the horizon, but does it sound enticing enough to purchase content that may not be seen until six months after the game's release?
  6. Even though Nintendo still has yet to confirm a release date for the Wii U, more info is starting to creep out about how the box art will look. We've known for a few weeks now that the box art colors will be a sort of sky blue with a small yellow streak, but now we've got a look at some of the new box art for upcoming Ubisoft games thanks to Amazon. ZombiU's box art doesn't appear to be final just yet (as the simple black background with the title indicates it may be a placeholder image) but the others are pretty official from the looks of it. At any rate, here's a look at what to expect in the way of upcoming box art.
  7. Jason Clement

    Assassin's Creed III Box Art

    From the album: Wii U Box Art

    The official box art for the Wii U version of Assassin's Creed III
  8. Assassin's Creed III Liberation adds new features, utilizing the touch screens on the PlayStation Vita. The front and back touchscreens will be used in Assassin's Creed III: Liberation, as surely no one was particularly that surprised by. Specifically, it's used for touch-to-kill and movement. Now, movement should be familiar to the world of handheld gaming, using the touch-screen to move about being a staple on a number of DS and 3DS games. It's the killing that is interesting. No details are shared particularly, but it looks as though, when logos appear above enemies, the screen can be touched to move the player to kill those enemies. Assassin's Creed III Liberation is aiming for an October 30th launch for the PlayStation Vita, which fits it nicely with the console release of the main game.
  9. The other day I walked into my local GameStop. Yes, I have their Power-Up Rewards membership and no, I still don“t think they“re a fine company by any means, but sometimes, you have to work with what“s in front of you. Anyways, this isn“t a commentary about GameStop“s services. I approached the gentleman at the front counter, and with a bit of hesitance in my voice, I declared to him, “I would like to cancel a pre-order.” Now, cancelling a pre-order is a fairly awkward experience. It“s essentially saying to the world, “You know, I thought I liked this and I put my hard-earned cash on it just to prove you people wrong, but turns out that I was wrong anyways.” You put your confidence in this product, assuming that it“s going to be good, and then you change your mind, losing a bit of your confidence along with it. The man at the desk complied, and asked which game it was. I told him it was Assassin“s Creed 3. That“s when a very short but sharp silence hit the store. The man helping me gave me a confused look, and he asked me why I would cancel a pre-order on such an anticipated game (if it hadn“t been apparent yet, he was a big fan of the series). Again, another awkward part of the cancelation of a pre-order is the part when the employee asks why. I know they have an obligation to interact with the customer, but I really didn“t feel like giving an explanation as to why, so I just spit some random excuses, quickening my time in the store. So, he cancelled the pre-order, got my money back, oh, and I might become “blacklisted” by my GameStop for cancelling a pre-order. Fantastic. My point here is that Assassin“s Creed 3, at this point, isn“t worth the investment for me. I“ve been a fan of the series for about three years, and I“ve played through all of the console iterations of the series. I plowed through the repetition of Altair“s journey, I spent three games and $180 on Italian playboy-turned-assassin Ezio Auditore, and I“ve mocked Desmond with witty Nathan Drake jokes too many times for me to count. I can say with confidence that I“m a fan of Assassin“s Creed. I enjoy the storyline, even though some people complain about it. Yes, Ubisoft“s promises that all of the answers will be answered in the next game are as fake as the Animus“ projections, and some of the religious references turn people off and quite frankly creep me out sometimes, but I still think that the game“s plot is the biggest motivation for me playing it. I also enjoy the combat system (which was finally refined when Brotherhood came out), and while you don“t really feel like a sneaky assassin a lot of the time, it still does a good job of dropping you into that sense. At this point, all of the elements in Assassin“s Creed feel very familiar. That“s where the problem begins. *Sigh* There was a time when two kills at once in an Assassin's Creed game were the most amazing thing in the world After Assassin“s Creed 2, the following games only added to the core experience. Basically, whatever you“ve seen from the previous title is recycled with a few new little tweaks and toys. I know that Brotherhood and Revelations weren“t meant to be taken as full-fledged sequels, but that doesn“t mean that Ubisoft couldn“t put the same effort and amount of new content that was seen in the jump between Assassin“s Creed and Assassin“s Creed 2. Brotherhood added the guild system and new weapons and more vehicle segments, and Revelations added new weapons, bomb making and Desmond puzzles. Both titles also introduced multiplayer to the series. Sadly, Brotherhood only acted as an enhanced Assassin“s Creed 2, and Revelations acted as a refined Brotherhood. I appreciate all of the new features and fixes, but honestly, they could“ve been achieved through patching or as downloadable content. Now we“re at the “third” installment of Assassin“s Creed. See, after the production of Assassin“s Creed 2, the team at Ubisoft split into two camps. One group went on to create Brotherhood and Revelations, and the other team went straight to work on Assassin“s Creed 3, which means that Assassin“s Creed 3 has been roughly a three to four year project. With all that time and with no direct design connections to Brotherhood or Revelations, then how can Assassin“s Creed 3 fall in the same copy-and-paste trap? It“s easy, really. There are some things I will applaud for Assassin“s Creed 3. The game takes place during the American Revolution, a familiar and exciting time during history, mostly because many North American gamers will likely recognize many of the places and people. The game looks great, and weather effects and free-running animations look very smooth. Combat looks vigorous and fast-paced, and Connor, our latest protagonist, has many neat moves at his disposal. These are all good things, but I can“t help but see more of the same. That“s how every series is; you start with a base concept, and with every game you try to build on it without completely alienating from the first experience. With Assassin“s Creed, however, I feel worn out at this point. From 2009, there has been a new game every year, this being the fourth consecutive year in a row. It“s why I lost interest with Call of Duty. I know - a drastic comparison, but the best I could come up with. I can“t help but feel like I“ve seen it all before, and even with a completely different development cycle, I don“t know if Assassin“s Creed 3 will go far enough to truly differentiate itself from the past two titles. After meeting the cool and silent Altair and then the charismatic leader Ezio, how will Connor stand out? Bringing up multiplayer, I never really could get into it. To me, it was original, but it was also a fancy game of hide-and-seek. When I think Assassin“s Creed and multiplayer, I think intense sword fights, free-running races, or even co-op stealth missions reminiscent of Splinter Cell: Conviction. Instead, Ubisoft thought outside of the box and did what they did, and it still serves as an ample experience but not one that could keep me hooked. And it seems that they continue to do the same with Assassin“s Creed 3. They“ve added some new modes, but it“s all they can do with the route that multiplayer has taken. Going back to single-player, I think that it will feel like a new experience, but like I said before, too familiar. I think that the fact that they decided to release a new game every year has worn some of us out, and even with the potential in Assassin“s Creed 3, it won“t wipe the slate clean. One thing to remember though - I said I cancelled my pre-order; I never said I wasn“t going to buy it. I just feel that my excitement for the series has dwindled, and hopefully Assassin“s Creed 3 will prove me extremely wrong. Until then, I“ll wait for the mark-down sale.
  10. The PlayStation Vita has been in desperate need of some games worth getting the system for. Ubisoft has answered those prayers during E3 by announcing Assassin's Creed III: Liberation -- a game that takes place in 18th century New Orleans and features a female African-French assassin. And despite all that, barely anybody has been hyped up about or discussing it! Maybe this new trailer Ubisoft has put out will get people talking. The game looks incredibly good and promising for the Vita. And with Aveline de Grandpréas the first playable female assassin in the series, it will be very refreshing. Assassin's Creed III: Liberation will release alongside Assassin's Creed III on October 30th of this year (Liberation will also be available in a crystal white Vita system bundle). The two games will also be able to link with each other. What are your thoughts on Liberation so far?
  11. Ubisoft has released yet another Assassin's Creed III trailer, this time with a little more live-action and a little less gameplay. This time, the key to the trailer is one of the spirit of revolution, and not necessarily the battles fought for it. The trailer shows a young man on the battlefield, a statesman in a conference, a man in a burning village, and other people who represent the population of the time. Each of the people states, "When I..." and some act of rebellion, either through concept or through practice. The theme seems to be that it isn't just a war between generals, but a rebellion that reaches every person, from soldiers to statesmen to a mother defending her children. Connor doesn't show up until the end, and only for a few seconds. The words "RISE" appear across the center screen. Three messages are implied or stated here: Assassin's Creed III does play strongly with the revolution as a theme, the common person has to take part, and the jams are thoroughly dramatic in the trailer. But you don't have to take my word for it! Assassin's Creed III, again, will see daylight on October 30th for the States and October 31st for Europe.
  12. So Assassins Creed III was announced this last week after a lot of rumor and speculation and even a leak a few days before the announcement. Ubisoft has repeatedly said that the game will tie up the story that has played out since the first game, and especially so this year since 2012 plays a big part in the overall story. For me, it's hard to believe that they would let the series end with this installment, especially since they've poured most of their developers and resources into the franchise more so than any other of Ubisoft's franchises for the time being (up to 500 people were working on AC: Brotherhood at one point), so I think they'll try to continue the series in some manner. That said, what do you think? Where will it leave the franchise afterward? Do you think they will continue to have spin-offs or go back into the past once again and start up a whole new storyline with all new characters? Or will they leave the franchise be and try to establish a new brand new IP in its place?