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Jason Clement posted a article in Industry NewsIn recent days, Ubisoft has revealed that all versions of the upcoming Assassin's Creed Unity will be locked at a standard 30 frames-per-second (fps); a controversial decision to many fans given that the Xbox One, PlayStation 4, and high-end PC's should be very capable of running the game at 60 fps if a game is optimized for it. What's sure to add more fire to the flame is Ubisoft's newest reasoning on the matter—it simply looks better to them that way. In an interview with TechRadar, Nicolas GuÃ©rin, world level design director on Unity stated: "At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird." GuÃ©rin also suggested that the industry is collectively dropping the 60 fps standard since it's hard to achieve and is "not that great" in terms of rendering quality of the picture and image. Unity's creative director, Alex Amancio, similarly stated that 30 fps "feels more cinematic" and that it feels better for everyone at that rate, also adding that it allows them to push the limits of everything more that way. However, he does note that 60 fps is ideal for shooters; just not for action-adventure titles. Source: TechRadar What do you think? Does Ubisoft have a point in their reasoning, or do you disagree with the way it's being handled?