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Found 7 results

  1. We've got some big headlines today, most notably related to the Final Fantasy XV news that last night brought, and also a number of other announcements as well. Check out the headlines below! Everything you need to know about the Uncovered: Final Fantasy XV event, including the game's release date Last night's UNCOVERED: Final Fantasy XV event was quite a doozy. Not only did Square Enix reveal the game's official release date, they also revealed that they're going all-out to promote the game with a cross-media projects. First off, let's not beat around the bush - the game is officially releasing on September 30th on PS4 and Xbox One. Oh, and there's a new trailer for the game as well which showcases the song "Stand By Me" as performed by Forence and the Machine. Moving on, there will be three different versions you can buy- Day 1 Edition - $59.99 - Comes with Final Fantasy series Masamune DLC weapon - Xbox Store pre-order exclusive: Two Xbox One avatars, including Noctis Special Outfit and Carbuncle pet - PlayStation Store pre-order exclusive: Dynamic PS4 theme for PS4 owners Deluxe Edition - $89.99 - All Day One content plus... - An exclusive steelbook containing Final Fantasy XV and Kingsglaive movie - Platinum Leviathan Regalia design - Royal Raiment costume DLC Ultimate Collector's Edition - $269.99 (available only on Square Enix's online store) - All Deluxe Edition content plus... - An exclusive steelbook containing the official Final Fantasy XV Blu-ray soundtrack (featuring music from Final Fantasy XV, Kingsglaive, and Brotherhood) - Hardcover artbook - Limited Edition Variant Noctis Play Arts -Kai- action figure - In-game item packs Additionally it was also revealed that Final Fantasy XV would be getting two multimedia projects. The first is a CG prequel movie called Kingsglaive: Final Fantasy XV, and it will set the stage for the game's beginning. Actors Sean Bean, Lena Headey, and Aaron Paul are set to star as the main cast. The movie will be released digitally before the game's launch. The second project is an anime series called Brotherhood Final Fantasy XV, and it will consist of five standalone episodes that explore the friendships between Noctis and his three companions. All episodes will be free and will be viewable on Youtube before the game's launch. The first episode is up for watch . Also, a new demo called Platinum Demo: Final Fantasy XV has been released which players play through a fragmented dreamscape as young Noctis and his companion, Carbuncle. The demo is available right now on both Xbox One and PS4. Finally, Square Enix is releasing a pinball game on mobile devices called Justice Five which features RPG elements and the game's most iconic monsters. It will be coming soon to the Google Play and App Stores, and will also be playable in Final Fantasy XV. Source: Press Release Nintendo's Miitomo launches today on Google Play and iOS App Store It's finally here: Nintendo's first stab at a mobile game. Miitomo is described as a free-to-play social experience with friends. After creating your own personal Mii and customizing it to your liking, you can then add friends who have the app in-person or by linking existing Twitter and Facebook accounts. Ultimately, the app creates conversations and discussion among friends by answering questions that are presented to you. By doing different things on the app, you can also gain coins to use on Nintendo's new reward system, My Nintendo. If that sounds interesting, you can download it for free right now! Source: Press Release Axiom Verge officially coming to Vita in April PlayStation fans have been waiting for about a year for Axiom Verge to come to the Vita, and now it looks like that time is finally upon us. Creator Tom Happ took to the PlayStation Blog to explain what was behind the delay as well as a release date: April 19th! Additionally the game will be cross-buy, meaning that if you already have it on PS4, you'll get it at no charge on Vita (and vice-versa). And last but not least, the game will be 10% off on both platforms for a week when the Vita version launches. If you haven't seen it already, be sure to check out Jonathan's review of the game; it's one of the few games we've given a perfect score to and it also placed 8th on GP's Top 10 Games of 2015. Source: PlayStation Blog Nintendo to shut down DSiware Shop next year It was bound to happen sooner or later. Presumably, all DSiware titles will still be purchasable through the 3DS eShop, so it seems the dissolution of the DSiware Shop will affect very few (only those that own and use a DSi). Users will still have until September 30, 2016 to add new points to the shop to buy things, but the service will shut down altogether on March 31, 2017. Source: Nintendo Life This week in new Nintendo eShop releases (3/31/16) Not a whole lot of big releases this week although there is one new Wii game: Mario Super Sluggers! And of course, Chronicles of Teddy: Harmony of Exidus also makes its debut on Wii U. Check out Jonathan's review of it if you haven't already. Here's a look at all the new releases on the Wii U and 3DS eShop today. Wii U Lovely Planet Pokken Tournament - Demo Version Mario Super Sluggers (Wii) 6-Hand Video Poker Chronicles of Teddy: Harmony of Exidus Now I Know My ABCs Pixlcross 3DS Justice Chronicles DLC Fire Emblem Fates - New DLC Map - Vanguard Dawn What are your thoughts on the new details about Final Fantasy XV? And will you play Miitomo?
  2. Jason Clement

    Axiom Verge

    From the album: Editor's Gallery

  3. Jonathan Higgins

    Game of the Year 2015: Jonathan's Picks

    It seems this year is nearly over. Thinking about all the games I“ve played fills me with determination. To be completely honest, I“ve spent more time playing old games than new ones this year. One of my fondest memories of 2015 will no doubt be playing through every Kirby game I own to honor Mr. Iwata. I glitched out Link“s Awakening, got one of my childhood-favorite games from a friend, and more. Still, this list is about the present! Like last year, though, you won't find any Pokémon games on this list. I have a million more Individual Values to give those games some love. Without further ado, here are the ten greatest games I've played that were released this year, and a few reasons why I adore them so. 10. Gunman Clive 2 I never thought panda physics would be a concept to worry about in an action game. But Gunman Clive 2 has a handful of obtuse surprises! I liken Bertil Hörberg“s games to the ones I mastered during childhood -- short and sweet; ones you“ll replay over and over again. Gunman Clive 2 in particular is about the length of any given Game Boy platformer, but remarkably varied and surreal. It improves upon precedents set in the first game, with enough crazy moments to properly set it apart. You really can“t beat the price, for what you“re getting. I feel like that“s the case with at least one other game on my list this year, too. Maybe sticking with games of the past has me attached to simplicity. Gunman Clive 2 is proof you don“t have to make your platformers overly complex adventures that last forever and overstay their welcome. 9. Tembo the Badass Elephant Official GP Review When Game Freak & SEGA announced they were partnering for a new project in March, I so wanted it to be another Pulseman. What we got instead was a zany action game whose graphical stylings and appeal are torn right from the pages of comic books. It“d been awhile since I last played the game after reviewing it towards the end of July, but picking it up again brought me back to the many challenges and laughs it provided: I showed my friends the game after reviewing it. The sarcastic one in the group kept making quips about my platforming skills as I struggled through some of the trickier objectives in the game“s penultimate world. She likened the experience to Donkey Kong Country -- a game whose difficulty could frustrate the heck out of the person playing, but be hilarious for backseat gamers to watch and comment on. That kind of fun is what“s going to make Tembo have some lasting appeal, to me. 8. Bloo Kid 2 Official GP Review I was playing both Chibi-Robo! Zip Lash and Tri Force Heroes at the time winterworks dropped the free update for this game, and I totally dropped both of those to go running back to the fun I remembered having in May. As it turns out, I“m among the first to 100% complete the game by gathering all 360 stars and collecting every last little thing in both the original and added levels. Bloo Kid 2 is absolutely stratified in the 16-bit era. It feels like playing it will transport you back to the past and offer a handful of challenges many of those developers weren“t creative enough to think of at the time. A majority of players will only remember the mine-cart levels and the game“s lack of originality. But me? I“m going to remember that this game outdoes plenty of big name Nintendo releases of this holiday season despite its flaws. It says something when you can get a perfectly competent experience for less than 10% of the asking price for many 3DS retail games out there. 7. BOXBOY Official GP Review I was browsing my 3DS library looking for something to play to pass the time recently, and I noticed something unique about BOXBOY. Most of the 3DS title cards on our systems, even the ones for the most elaborate games available, just feature some variation of a spinning logo. BOXBOY dismisses this in favor of displaying a cool little animation that demonstrates a basic game mechanic over just a few seconds. Everything about BOXBOY hearkens back to the very beginning of HAL Laboratory -- dismissing complex visuals in favor of a minimalist approach that focuses almost entirely upon gameplay, but that has enough charm to make its characters memorable and its players want more. I hope this great game becomes one of the next great franchises for Nintendo. 6. Ori and the Blind Forest Turns out the next great Studio Ghibli movie is a video game. Ori and the Blind Forest isn“t just a beautiful Metroid-like with masterfully-crafted mechanics: it“s got a story with as much emotion as games six times its size and sixty times its budget. Most music sets the mood for a level or environment in a game; this one“s helps better tell its story. The crescendo of a powerful melody will typically hit right at the same time Ori accomplishes a breathtaking platforming feat. The visuals and soundtrack combined help this forest to feel like one of the most vibrant worlds I played in this year; it“s truly alive. If this game hadn“t been released on Steam, it would have sold me an Xbox One. And to be honest, the “definitive edition” kind of has me thinking along those lines again. 5. Tearaway Unfolded My love for the original Tearaway is well-documented at this point. I got hands-on with the new PlayStation 4 game at both E3 and PAX Prime this year. By the end of the Vita version, I had my lady snuggled beside me to see just a tiny piece of what the game had to offer on the small screen. As I made my way through Tearaway Unfolded, it was just as much her adventure as mine. She helped me create rainbow snowflakes (pictured above), a dinosaur flag, a Pikachu scarecrow, and more. Pictures of both of us -- not just her -- are on the books devoted to the study of the You, and the banner on Gibbet Hill. This game is worth experiencing on PlayStation 4 not just because of the brand new content tailored to it, but because seeing that world on a much bigger screen allows it to be shared with others easily. The world of Tearaway that you help create should be proudly shown! I“ll never forget the experiences I shared with other Messengers this year -- and that includes both my lady and showgoers at E3 & PAX Prime who played the demo. I've put one of their creations beside my own. 4. Devil Survivor 2: Record Breaker Official GP Review At just over 115 hours total, Devil Survivor 2: Record Breaker is my second most-played game of 2015, behind only Pokémon Omega Ruby. And that shouldn“t surprise anyone, considering how in love I am with the original. As mentioned in my review, the revised script and voice cast helped breathe new life into the game I love, and the new story just proves these characters don“t overstay their welcome. I still play this one regularly to this day, trying to accomplish every last one of the post-game challenges. This game“s design, particularly in the Triangulum story, is one of the best examples of starting a character out virtually powerless, then allowing him to effectively (and purposefully) break the game by the final boss fight. I think this game should be played by everyone, not just because it“s welcoming for everyone (with DLC that helps alleviate the grind and challenge of the original game), but just so more than just me can see what wonderful things a bizarre combination of Fire Emblem, Dragon Quest, and Pokémon is capable of. 3. Yoshi“s Woolly World Official GP Review I expected Good Feel“s efforts to be worth the wait, but I didn“t expect to have as much fun as I did playing Super Mario Galaxy -- or the original Yoshi“s Island, decades ago. The wonderful world of wool makes for one of the best Yoshi games to date. If you even mildly enjoyed Yoshi“s Story or the many games to come after the SNES original, you absolutely owe it to yourself to pick this one up. This is another experience my lady and I shared -- both of us have each completed our own file of the game. It was cool to see the things Mellow Mode allowed you to do as I watched her play, and I love that the game never punished her for keeping things at a difficulty level she could enjoy. We each have our own favorite Yoshis we unlocked, and she may have adopted one of my Yarn Yoshi amiibos as her own -- but our memories of Yoshi“s Woolly World are definitely shared between us. Long live Poochy! 2. Axiom Verge Official GP Review This game is better than Super Metroid. I know that“s going to make me a lot of enemies over time, but I“ll never stop saying it. I didn“t play any Metroid games back when they originally released -- I have no strong feelings of nostalgia for Samus or her world. I played both games back to back obsessively, drawing comparisons between their respective mechanics and boss fights. Tom Happ is the clear winner because he was so heavily inspired by Super Metroid. He knows exactly how to mess with your expectations and turn tried and true formulas on their collective giant robotic head, inside out, and then some. I gave it a perfect score. I stand by it. I“ve played plenty of Metroid-likes this year, but I“ll only call one revolutionary. I“ve handed out this game to several friends and told them to pay it forward and pass along good words, if they like it and agree with most of the praise I“ve given it. Considering I had no idea this game existed prior to it being handed to me, Axiom Verge is definitely the single biggest, most critically acclaimed surprise hit of my year... ...except for... 1. UNDERTALE Restraint is the ultimate character builder. If you“ve ever felt guilty striking down your enemies in an RPG, Undertale will teach you mercy. If you ignore its lessons and choose to kill or be killed, the game will show no mercy. You will be judged. You will be judged for your every action. I“ve tried for the longest time to convince my brain to find the words to give this game justice in my eyes -- to allow me to write some review or editorial that perfectly conveys my feelings. But it refused. You all have no idea how many times I“ve saved and reloaded documents filled with the right words and the wrong ones. This is the space where I“m going to make it count. I can“t describe what Undertale does without spoiling the plot and all the bad skeleton jokes. But I can tell you how meaningful its message was to me personally. When I was a kid and I sat down with a Final Fantasy game for the first time, I vividly remember asking my parents why I had to kill everything. They watched me get a Game Over when I tried to run and couldn“t escape. RPGs aren“t like Mario games where I can just avoid foes as I work towards the goal. There“s typically no avoiding combat when it comes to achieving victory. Running away will only hurt you. Showing restraint or finding a peaceful route didn“t just make winning more challenging; it made victory impossible. Undertale is the first and only RPG I“ve played where you can choose to finish the game without lifting your stick, frying pan, or dagger. You can choose to engage monsters by simply talking to them or picking actions tailored to their likes and dislikes. You can spare them by selecting Mercy and moving on. Some enemies are difficult to run from, but it can be done without dying. Every boss fight is passable without an actual fight. Everything has a peaceful option. And yet, even a Pacifist route has consequences. Undertale isn“t my game of the year because I think it's the ideal game for everyone, even if it is critically acclaimed. I'm not going to demand all of you play this game, and experience everything the world has to offer. I don“t think other developers should follow Toby Fox“s lead and create games like it. Honestly, I hope people experience the game blind -- just savor it like the perfect bowl of spaghetti. It“s my Game of the Year because it let me show mercy. It affected me like few games ever will... because I was comfortable being myself -- a Pacifist at heart.
  4. Jason Clement

    Axiom Verge Heading to Steam In May

    Axiom Verge has been nothing short of this year's biggest breakout indie game, having released on the PlayStation 4 first back in March. And now, PC gamers will get to experience what all the fuss is about as the title is now confirmed for a May 14 release on Steam. For those not in the know about it yet, Axiom Verge is a sci-fi action-platformer in the same vein as Super Metroid with an emphasis on exploring a large, interconnected world. Our own Jonathan Higgins reviewed the game and gave it a "masterful" score, saying that it was "a new paradigm in the genre." A Vita version is still in the works as well, though its release will be announced at a later date. For now, check out the trailer below. Source: Press Release Are you interested in playing Axiom Verge on Steam?
  5. Jonathan Higgins

    Review: Axiom Verge

    Developer: Tom Happ Publisher: Tom Happ Platform: PlayStation 4 (PS Vita, PC coming at a later date) Release Date: March 31, 2015 ESRB: N/A (E10+ suggested) Official Website I“ve probably mentioned this before, but I was a SEGA Channel kid growing up. I loved my Sega Genesis, and as a result, got a service that allowed me to play fifty games a month. In exchange, though, my parents never bought me a Super Nintendo back then. There was an entire library of games I missed out on until purchasing a Wii in 2006 and immersing myself in its Virtual Console. Super Metroid was one of them. I don“t have the nostalgia that a great number of folks do for that game. And that“s why I can tell you, honestly: Super Metroid is the action-game all the others since have aspired to topple. Today, Metroid co-creator Yoshio Sakamoto“s game design philosophy is often emulated. And when a person or team is creative enough, they can spin ideas brought forth by older action games into something completely new and original. Enter Axiom Verge, created by Tom Happ, who developed, designed and composed everything in this game on his own over five years. A failed scientist named Trace dies in an accident, and awakens in an alien world. He has no idea how he got there, and...well…”reality” as a construct seems a little broken. As Trace, you explore this new world—and literally break it as well. There's certainly an equal balance of obliterating everything in your path and learning about the...forces at work that brought you there. You can tell something is amiss from the moment you face the game's first major boss. Almost everything you fight insists you“re a demon, after all. As you continue to play, the plot that started out pretty simple reveals a surprising amount of depth. Whether you“re finding hidden journals or just advancing the story, you“ll learn that Axiom Verge is a game that“s not afraid to school you a little on physics and other complexities during its many twists and turns. When describing the script of the game, "highly intelligent" comes to mind. It“s not going to drown you in scientific terms; don“t get me wrong. However, the fact that the game isn“t afraid to express complex ideas makes Trace a better character. Plus, the guy has a sharp sense of sarcasm. The story is but one of the elements that makes Axiom Verge a truly unforgettable experience. Every piece and part that makes up the game's overall presentation boasts a similar quality. The music isn“t unnecessarily complex; it“s very grounded in the 16-bit era and channels Kenji Yamamoto successfully, while coming into its own and making the game“s world that much better. The game“s sense of design feels fresh as well. I like that its visuals aren't concerned with convincing you Axiom Verge belongs on the Super Nintendo. No, this title feels right at home on PlayStation 4 (and eventually Vita and PC). Everything else that makes up the game“s design, from its sound effects (some alluding to days gone by, and some...well, kind of terrifying if I“m being honest) to its menus and maps...it“s perfection. It“s Super Metroid without actually being Super Metroid... and that“s the highest compliment I can give. The gameplay is what“s going to keep you at Axiom Verge for hours on end, though. I can“t realistically pin a completion time on this experience because there“s a Speedrun option on the title screen and I“ve spent at least sixteen hours exploring the map, getting stuck and unstuck, celebrating when I finally figured out how to reach various points, and more. That“s one element of the gameplay that I can springboard from right away: there is a keen sense of exploration. Save Points are very, very fairly placed, and you“re encouraged to go beyond where you should to get better weapons, power-ups and more. There are so many secrets, and unlike some action-games I“ve played as of late... the weapons that are well-hidden are actually worth going after! You won“t be spending the game just shooting stuff. Without spoiling anything, there are weapons that will make the small child in you shout with glee as you obliterate foes that once posed a challenge to you. Only if you work towards them, though. I haven“t even elaborated on how this game messes with actual conventions. You“ll notice parts of the game that seem glitched, then gain an item that lets you actually derezz those glitches. You can turn bubbles into platforms by glitching them out so you can ride on top of them as they float to the ceiling. You also gain the means to "glitch" Trace himself; he can teleport through walls! Further into the game, you're quite capable of phasing upwards to extend your jump, as well as downward. This combination of glitching/derezzing the world around you—as well as phasing through the world around you—is a concept that revolutionizes the typical Metroid-like fare. How many other games allow you to, quite literally, phase through the bottom of a map in places to access powerful upgrades? What about phasing through the wall to a part of the "map" that's not even recorded? Honestly? I know a game is something special when I'm actually finding myself holding back my words, so I spoil as little as possible for those interested in giving it a try. I wish I could go on forever about how well this game works, philosophically. Happ knew exactly what he wanted in his dream game, and then sought to achieve it. The enemies start out simple to fool you into thinking you“re playing the typical Metroid game, then you“ll go into the next room and have this ultra-terrifying white humanoid thing screech at you, then bolt towards you at full speed, jump at you when you try to avoid it, and more. Several of the enemy designs are natural evolutions of the typical flora and fauna of an action game. You go into a game like this with a set of expectations when it comes to foes and bosses alike. Axiom Verge messes with those expectations in ways that will leave you elated, not frustrated. Speaking of bosses—there are typically save points right before them, so you can spend some time learning their tricks. Also, there usually will be patterns that will allow you to triumph over them without scratching your head for too long. I may have played this game for far longer than most should, as I got used to things. I struggled sometimes, trying to figure out what to do next, only to have the solution right there the whole time. Even though I“ve spent sixteen hours conquering the main story when it can probably be done in a fraction of that time… I was having an absolute blast. There was always a smile on my face as the game continued to blow away my expectations, over and over again. It“s all so well-made that I was never mad at it, even when Trace (or the game itself) was being intentionally cross. Axiom Verge isn“t just a game where I slap a perfect score on it and call it a mark of mastery. I dare say it“s a new paradigm in the genre, and that teams of all shapes and sizes should follow Tom Happ“s example, like Sakamoto before him. Pros + A phenomenal presentation that isn't concerned with being stuck in the past, plus a story that messes with perceptions almost as much as the gameplay. + There's so much to do! Weapons are versatile, secrets are plentiful (and worth pursuing), and there are multiple ways to approach combat. + This is a game that's not afraid to be challenging, but it plays fair. Enemies and bosses alike are tough, but not frustrating or cheap. Cons - As with any Metroid-inspired game, you can definitely get stuck. Solutions aren't unnecessarily cruel, though. Overall Score: 10 (out of 10) Masterful Axiom Verge is the result of one man's quest to create the Metroid game he's dreamed of playing. There's no question in my mind; Tom's dream came true. Disclosure: This review is based on downloadable code provided by the publisher.
  6. Jason Clement

    axiom verge 05

    From the album: Editor's Gallery

  7. Jason Clement

    axiom verge 04

    From the album: Editor's Gallery

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