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  1. Every month, NPD Group -- a market research company -- releases a list of the top 20 best-selling video games and, usually, it's pretty predictable. However, October's NPD top 20 list is a bit surprising on a few fronts. The #1 top-selling game was Middle Earth: Shadow of War, with Assassins' Creed: Origins, Super Mario Odyssey, and South Park: The Fractured But Whole rounding out the next three spots respectively. No surprise there. Then things get interesting. Destiny 2 came in at #9, below the likes of highly popular sports games like NBA 2K18 and FIFA 18. Forza Motorsport 7 (at #10) managed to beat out Gran Turismo Sport (which came in at #11); the latter of which is clearly losing its hold on the racing genre, at least in the US. But perhaps the biggest surprise on the list is that Bethesda's two major releases for the month, The Evil Within 2 and Wolfenstein II: The New Colossus, both ended up outside of the top 10 and barely within the top 75 percentile of the list. What does this mean for Bethesda? It's too early to say for now considering the games might have a better long tail than its launch numbers signify, but it is alarming to see Bethesda's recent games continuing to disappoint sales-wise. Whether this may impact their studios or their current methods of achieving profit -- perhaps a greater emphasis on microtransactions is in order -- remains to be seen. Also notable is Fire Emblem Warriors managing to snag a spot on the NPD list at #17. It was unlikely that it would place super high on the list due to the high amount of big AAA titles out in October, so its appearance is nice to see, even if it isn't the sales juggernaut some would have hoped. Source: NPD [via Jason Schreier] Are you surprised The Evil Within 2 and Wolfenstein II: The New Colossus didn't land in the top 10?
  2. New powers, new locations, and new ways to destroy any guard we find. Check it out on Twitch for Dishonored 2 https://www.twitch.tv/royzoga123
  3. Are we gonna go crazy on people!? Or maybe go all sneaky beaky like? Either way, tune in for Dishonored 2 on Twitch https://www.twitch.tv/royzoga123
  4. Bring on the Carnage! Time for my next game, Doom 2016 here on Twitch! Be sure to stop by for a epic night! https://www.twitch.tv/royzoga123
  5. Harrison Lee

    Review: Wolfenstein: The New Order

    Developer: Machine Games Publisher: Bethesda Platforms: Steam, PS3/4, Xbox 360/One Release Date: May 20, 2014 Rating: M (for Mature) If you like shooting mutant robo-Nazis in the face, stabbing armor-plated mecha-dogs, dismembering evil scientists and infantry, battling hulking tripod robots, and having random moments of introspection on the horrors of war, Wolfenstein: The New Order is for you. It's like Quentin Tarantino decided Iron Sky wasn't cool enough and wanted to make a prequel set in the 1960's, except Germany wins WWII, steals a bunch of hoodoo-voodoo occult tech, and uses all of it to dominate the world. For perhaps the final time, it's up to BJ Blazkowicz to defeat General Deathshead and the Nazi menace once and for all. If you want entertaining ultra-violence with a good story and likable characters, you've come to the right place. The New Order picks up right around the end of the underplayed 2009 sequel. Blazkowicz attempts to infiltrate the lair of the Nazi mastermind Deathshead in an attempt to end the war. The assault goes horribly wrong and Blazkowicz is forced to make a terrible decision that will affect which exploration ability he takes with him. When the beefy all-American next wakes up, it's 14 years later in a Polish asylum and the Nazis are everywhere. The world's gone FUBAR and the last of the Kreisau Circle resistance is all that stands between the Nazis and total annihilation. Despite Blazkowicz's time off, a few returning cast members are still kicking and provide humorous, if nuanced, dialogue. Reuniting with Caroline Becker is both hilarious and depressing as her wit, but not her ability to walk, remains intact. The other Kreisau Circle members are equally well-written and voiced, even if one guy named Max is a little unnecessary (one reviewer called him the Hodor of Wolfenstein). Together with Blazkowicz, these resistance fighters must traverse a 15-hour or so campaign of destruction across Germany and elsewhere in the Nazi empire in an attempt to break Deathshead's stranglehold on the world. It's a surprisingly well-done story and filled with all sorts of character conversations that truly color Blazkowicz's experience. The plot may not be the most original but the terrifyingly beautiful environments Machine Games has composed certainly are. Every building, from towering Nazi labs to small checkpoints in the country-side, is lovingly crafted with utilitarian concrete. It may sound odd to say concrete is beautiful but Machine's attention to detail is incredible. The environments feel like a bizarre, sterilized art-deco movement caught between Nazi authoritarianism and the classic '60s high-rise architecture some will remember. Even interior environments reflect the pseudo-futuristic feel of The New Order's world; alien, yet familiar. It's a post-war planet that's embraced utilitarianism and Germanic nationalism to a fault. At the end of the day, The New Order wouldn't be worth it if the game wasn't fun to play. Luckily, Machine has you covered in blood-spattered spades. Blazkowicz can dual-wield almost any weapon, silently take down enemies with knives and pistols, and upgrade his entire arsenal. Rather than follow the aggravating two-weapon carry limit of modern shooters, Wolfenstein stows all of your equipment in a weapon wheel. You can also find new parts for your guns scattered throughout the levels, including silencers and beam-weapon upgrades. The shooting mechanics are as meaty as the main character and feel incredibly potent. A single bullet can split a Nazi's noggin open a la Tarantino. If an enemy is only wounded, he might roll over and continue to shoot at you. Toss a Tesla grenade at his feet and he'll never have to worry about the medical bills. Enemies aren't brilliant but will utilize flanking and cover maneuvers to keep you guessing. If you alert a Nazi commander, he'll continuously call in reinforcements until you blow him sky high. Stealth and balls-out approaches are equally rewarded with satisfying, explosive combat. Also, it feels completely okay to get spotted so you can blow holes in bad guys with a flechette shotgun. Seriously. Looking for multiplayer? Look elsewhere. The New Order knows where the goods are and that's the campaign. While I'm sure a ridiculous deathmatch or some classic MP game modes would be fun, nothing would truly add to what's already an immensely entertaining experience. Machine Games knew all of the right buttons and knobs to push for a thrilling, adrenaline-pumping ride without the need for extra human players. On the presentation side of things, you'd be hard-pressed to be disappointed with the bombastic explosions, detailed environments, ludicrous gore, and pitch-perfect soundwork. The idTech 5 engine does have some issues with pop-in, particularly on higher settings, but the game still looks great, especially when everything is breaking apart. Voice overs are also well-done, especially from some of the returning cast. The music is smashing, including those classic pop songs remixed with German vocals. It all combines to create the perfect atmosphere for killin' Nazis. As you can probably tell, I adored Wolfenstein: The New Order. It's the perfect summer blockbuster shooter with the added bonuses of a competent story, strong presentation, and brilliantly realized world. Aside from some minor pop-in issues and one or two unnecessarily added characters/scenes, The New Order shines because it's so stupidly entertaining. The game maintains an upbeat rhythm and almost never drops below a billion heartbeats per minute. If you're looking for a good time, look no further than Wolfenstein: The New Order. Pros: + The plot is actually well-written + Awesome campaign + Great gunplay and strong mechanics + Strong presentation values Cons: - A few minor glitches - No multiplayer will be an issue for some Overall Score: 9 (out of 10) Fantastic Wolfenstein: The New Order is a brilliant shooter that makes all the right moves. Fun, explosive, and well-written, it's a joyous game that wants you to blow up the whole Nazi-infested planet. Disclosure: This game was reviewed using downloadable Steam code provided by the publisher.
  6. Bethesda has announced when they will pull the curtain on the next DOOM title. According to a Bethesda Blog post, "fans in attendance at QuakeCon 2014 will have the opportunity to get a sneak peek at what“s been going on with the new game from id Software." Additionally, they pointed out that this will be exclusive for those at the conference. Bethesda justified the exclusive reveal saying, " We didn't want another QuakeCon to go by without doing something special for the amazing QC community and id supporters that have been with us for more than 20 years." QuakeCon will be held in Dallas, Texas July 17-20. DOOM has had a somewhat rocky development cycle thus far. First announced in 2008 then scrapped and restarted in 2011, the up and down title has had fans wondering if they would ever get the chance to see it. Well, it looks like that time has finally come. Keep it locked on Game Podunk for more on this and other gaming news. Source: Bethesda Blog
  7. IGN is reporting that Kotaku got their hands on info that confirms the existence of Fallout 4. Their information is through casting calls and suggests the game is set in the "Commonwealth" which refers to New England or Massachusetts. I am super pumped for this but I hope I am playing this game before 2015. http://www.ign.com/articles/2013/12/11/fallout-4-exists-and-its-set-in-massachusetts Are you pumped too? If so which Fallout game would you want it to resemble more Fallout 3 or New Vegas? (I like New Vegas ALOT more than 3)
  8. Bethesda has announced that The Elder Scrolls Online will be launching on Windows and Mac on April 4, 2014, with a June release for Xbox One and PS4. The title has been said to be in development for some six years or so now, which would put the start of its development just a year after The Elder Scrolls IV: Oblivion released in 2006. It's also the first MMO to be developed within the series, which is surprising given the games' many similarities to the genre despite being a single-player experiences. Unfortunately, no pricing was announced for the game itself, though Bethesda has mentioned before that they will be using a traditional subscription model for it, with the cost being $15 a month. Are you excited for The Elder Scrolls Online?
  9. The "Father of Survival Horror" Shinji Mikami will be showing off his latest original work The Evil Within at the Tokyo Game Show slated for this week. For those of us without a round-trip ticket to Japan, Bethesda has released a gameplay trailer giving a glimpse of the terror to come. Centering on the Detective Sebastion and his partner as they rush to the scene of a bloody mass murder, he sent to a nightmare realm where the demons of reality mesh with the demons of his psyche. It all carries a spirit of the Silent Hill series which can be nothing but a good thing. The Evil Within is in development for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC and is slated for release in 2014.
  10. When popular games come out with a fair bit of DLC it always seems that later on a special compilation disc will be out. This has been the case for many 360 and PS3 titles before and The Elder Scrolls V: Skyrim is following in these footsteps. Bethesda made the announcement that Skyrim: Legendary Edition includes Skyrim and its multiple expansions (Dawnguard, Hearthfire, and Dragonborn). A new Legendary difficulty has also been added to challenge skilled players. Skyrim: Legendary Edition comes out on June 4th for the typical new game price of $60 for PC, PS3, and 360. On 360, the game is "better with Kinect", which includes voice command features where the device is able to trigger shouts.
  11. While there apparently won't be anymore new Skyrim DLC to sink your teeth into, you shouldn't fret! Because there's still those three other DLC packs for you to extend your game's life with. What's that? They're too costly for you to consider purchasing them? Well not anymore. Gamestop is running a sale where all of Skyrim's PC DLC is 50% off. Dragonborn and Dawnguard are both only $9.99 each while the Hearthfire add-on pack is a measly $2.50! Of course the downside is that you have to download Gamestop's less than stellar download app, but since The Elder Scrolls V: Skyrim is a Steamworks game, you should be able to enter your serial code into Steam to redeem your content on a platform you actually use without issue. You can view the entire sale page at the link below. Skyrim Sale
  12. Marcus Estrada

    RAGE Tool Kit Hits Steam Today

    Are you a creative person who loves messing around with GMod, Skyrim Creation Kit, Source Filmmaker, Unreal Engine, or anything of that sort? If you enjoy modding as well as id Software's RAGE, then today's release of the Rage Tool Kit may be worth looking into. Bethesda's official blog broke the news of the Tool Kit finally being available. It has yet to go live in all regions, but when it does then anyone shall be able to grab it off Steam. This is not a stripped down version of anything but the same tools that id Software used to develop RAGE. A download grants users access to idStudio and all game assets for the title. Unfortunately, all this tech comes at a cost. No, the set is free, but it will take up 35GBs of hard drive space. Of course, RAGE itself is 25GBs and all of those assets are a part of the package. If you're not sure about what the RAGE Tool Kit has to offer then take a look at a PDF which details what to expect.
  13. According to the website of their parent company ZeniMax Media, Bethesda Game Studios appears to be looking for programmers for an unknown upcoming project for next-gen consoles. Bethesda is, of course, responsible for such classics as Fallout 3 and the Elder Scrolls series, so it's possible that this could be in one of those universes. This could even support hints of a possible Fallout 4 being in the works, for all we know. The job listing on ZeniMax Media's website calls for a "Future Generation Console Programmer," and they will be looking for "experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles." Anyone who wishes to apply must have no less than five years of game development experience, must have shipped several games, and must have "extensive experience" with PlayStation 3 and Xbox 360. Aside from that, having worked with DirectX 11 and spent some time with Bethesda's own games will really help your chances. With rumors of Sony's and Microsoft's next-gen consoles flying around in swarms, and with an upcoming PlayStation event expected to involve the announcement of the PS4, such a job listing can only make gamers more anxious for the arrival of these companies' new consoles to the next-gen party. What do you hope this unannounced game is? Fallout 4? Elder Scrolls VI? Or perhaps a new IP?
  14. Not long ago, we reported that Fallout 3's favorite radio DJ Three Dog hinted (via his voice actor Erik Todd Dellums in some tweets) at what could possibly be an upcoming Fallout 4. That may not be the secret project he was referring to, however, as it seems Bethesda Softworks might actually be planning a Fallout-branded television show. The company has yet to make such an announcement, but The Vault has recently discovered a new trademark application from Bethesda themselves, listed as an "ongoing television program set in a post-nuclear apocalyptic world." Further hinting at a possible Fallout TV series can be found in a rumor from August of last year, which suggested that the next Fallout game would be set in Boston, Massachusetts. This rumor forged from reports that Bethesda developers were seen "scoping out and researching" the city. This scoping and researching could indeed be for a new Fallout game, but could just as likely be for the eventual shooting of a TV series set in the Fallout universe. This remains to be seen, and we will have to wait and see where this news ends up next. Do you think Bethesda could actually be making a TV series? Would you like to see a Fallout TV series go on the air, or do you think the series is better left to games only?
  15. Jordan Haygood

    Three Dog Hints At a Fallout 4

    "People of the Capital Wasteland, it is I, Three Dog, your ruler! Hear me, and obey! Oh sorry, that's that other radio station." Anyone who has played the game Fallout 3 has probably listened to Galaxy News Radio quite a bit, and with it, its hilariously-cool DJ Three Dog. Earlier today, Three Dog's own voice actor Erik Todd Dellums (making this a completely legitimate source) gave pretty strong hints at an upcoming entry to the Fallout series, and one with Three Dog's return, no less. In a recent tweet, Dellums said "there may be more of the Dog coming! Fingers crossed!" Sure, this tweet isn't the most solid of hints, but his next one certainly added more weight to that statement. "I was given permission to release that tease," he tweeted. Since Three Dog only appeared in Bethesda Softworks' Fallout 3 and not in Obsidian Entertainment's Fallout: New Vegas, this "permission" Dellums got may very well be from Bethesda, who could actually be working on, or at least planning, a Fallout 4. We'll have to wait and see what Three Dog's hint becomes, but with signs pointing toward a Fallout 4, hopefully we hear about it in the near future. Do you think Bethesda might announce a Fallout 4 sometime soon? Are you excited at a possible Three Dog return?
  16. If you are playing The Elder Scrolls V: Skyrim on the Xbox 360 and PC, chances are you have already experienced some of Bethesda's newer content. Dawnguard and Hearthfire may be old news for most gamers, but the hunger is growing for those playing Skyrim on the Playstation 3. Unfortunately, Bethesda created a proverbial carrot-on-a-stick situation with this older downloadable content. Bethesda discussed in a recent blog post that Playstation 3 owners will now be waiting even longer on Skyrim's first two downloadable content packs. The company decided to place its current work on hold in order to focus all of its effort on bringing Dragonborn, Skyrim's first true expansion, to the Playstation 3 and PC in the early months of 2013. Why, you ask? The developers felt that this expansion is the better experience for the user and hopes to eliminate another untimely delay. No definitive date has been offered for Dragonborn, but Bethesda made it abundantly clear that Dawnguard and Hearthfire will not be worked on before Dragonborn's release. Patience may be a virtue, but how long are Playstation 3 owners willing to wait before throwing in the towel on Dawnguard and Hearthfire... or on Skyrim itself?
  17. Kezins

    Fallout 3 GOTY $9.99 on Amazon

    http://www.amazon.com/Fallout-3-Game-Edition-sony-playstation3/dp/B002BXKJ6O/ref=reg_hu-rd_add_1_dp Pretty good price if you ask me. I'll warn you that you can beat the game with few freezes, but if you do the DLC after beating the game, you'll run into a lot of issues. Still a great price at $10 if you never played it.
  18. Marshall Henderson

    Dragonborn Add-On is Real, Allows Dragon Riding

    Skyrim is mad dope, but you look like a joke when you use your stupid legs to traverse that junk. Don't worry, though, Bethesda's got you right. With the upcoming Dragonborn Add-On, you can fly in style, letting the wind dust your shoulders off. Rumors bubbled all up and down the internet last month with fables of a new DLC for ​The Elder Scrolls V: Skyrim, but nothing was confirmed... until now. Bethesda released a trailer, which you can see below, discussing the upcoming Add-On. If one were to surmise based on the trailer, it's about a Dragon Priest who ate dragons, and the Dovahkiin dealing with the shenanigans. Most importantly, however, the trailer shows the Dovahkiin mounted upon a dragon, tearing through the sky. There's also some murderin' and loads of grosso monsters and such, but without context, you'll just have to judge for yourself what that means. Bethesda announced that December 4th will be its release date on Xbox 360 (without any other mentioned, especially not PlayStation), for the price of 1600 Microsoft Points, or $20.00. Perhaps that is a bit steep for DLC, but let me ask you this: How much would you pay to own the skies? I don't know, but I'd say that probably comes with a good bit of other content, though, or else that'd be a rip. Anyway, check out the trailer yourself!
  19. Brittany Vincent

    Review: Dishonored

    Developer: Arkane Studios Publisher: Bethesda Softworks Platform: PC, PS3, 360 Release Date: October 9, 2012 ESRB: M This review is based on the PC version of the game In a world of recycled dystopian futures and alien invasions, Dishonored dares to try something a little different. Early reports were overwhelmingly positive, which usually signifies that either the game in question is mimicking all the right top-quality products, or it's coasting along on a wave of hype generated by a hardworking PR company. That's the cynical gamer's thought process anyway, and one that seems to be correct most of the time. Dishonored is genuinely good, thankfully, but not because it's groundbreaking. It's good because it expertly cobbles together aspects of successful releases and weaves them into a comfortable blanket that resembles the fantastic stealth stylings of Thief more than any Assassin's Creed or BioShock nod. But you wouldn't know it's that good based on the plot threads woven around the banal beginning. It's a textbook case of framing the protagonist that livens up down the road, but disappoints early on with its sameness and niggling familiarity. Step into the boots of the Lord Protector, Corvo, who falls victim to a nasty crime while meeting with the Empress, the charge he's meant to keep safe. A rather peculiar group appears, both murdering the Empress and abducting Princess Emily, who would be next in line for the throne. In typical melodramatic fashion, when the guards finally arrive on the scene (with Corvo knocked out, of course) the slain Empress and Corvo at the scene has "guilty" written all over it. You're now Public Enemy #1, and taken into custody so that the new regime has a fall guy for their plans to come together. It's laughably overdone, but it serves its purpose as a backdrop for all the sneaking around you'll be employing for the better part of the game -- or slaughtering everyone Hitman-style until the target makes themselves known. Whatever works. After the powers that be toss Corvo into prison you're forced to make your great escape to meet up with a band of rebels who plan on thwarting the current regime's plans with your help. They're primed and ready to aid you in your quest to rescue Princess Emily and clear your name. From there, you're tasked with becoming the new assassin-for-hire amongst your "saviors," accepting jobs that will aid the resistance in gaining a foothold in rising to power. Missions range from assassinating cruel guards, infiltrating sewers, or seeking out targets who may or may not deserve a swift death -- there are plenty of areas you'll find where a death may feel wrongful or somehow go against what you might find "acceptable limits" -- for example, early on in the game during your first assassination attempt you happen upon a young woman who just knows a particular soldier is going to be poisoned by your target. Neither of the characters are savory by any means, but you have the choice to spare this young man and claim your target. Or you can take the lives of both and see what happens from there. There's something to be said about a game that allows you to make decisions such as these, and it's fulfilling to take these lives into your own hands whether by assignment or not. These decisions are easy to make on the fly, but carry a satisfying weight -- something you probably felt back when you harvested Little Sisters in Bioshock or tried hard to determine who you should side with in Heavy Rain. In true stealth fashion, you've got plenty of tools at your disposal with which you may dispatch those who would get in your way -- tools ranging from normal, everyday weapons such as swords or crossbows to the more plasmid-like system that allows, through the discovery of runes and other artifacts, superpowers and various other abilities that may be added to your arsenal. For instance, the supernatural Blink ability allows you to fast travel from point A to point B (a very short distance) by vanishing and reappearing -- extremely useful for surprising the guards of Dunwall who would have your head for conspiring with the dwindling population of Loyalists in dire need of your assistance. None of them seem all that trustworthy, but that's beside the point. You've also got the Heart that whispers cryptic messages and aids you in locating objectives or runes that unlock both active and passive abilities. Many are indispensable tools for conquering your enemies, especially Dark Vision, which grants you the invaluable advantage of seeing the guards' line of sight through walls and other impedances. Possession is especially useful as you can imagine, allowing you to possess any person or animal for a fixed period of time, and the gruesome Devouring Swarm, where a ravenous wave of rats materialize to consume your enemy, is a wicked sight to behold. These abilities and the others unveiled across the course of the game are easily some of the most fun you'll have as Corvo, and serve to enhance what could easily have been another derivative arsenal. These tools are a blast to employ, and add a sense of mysticism to the strangeness that already permeates Dunwall. It's up to you to control Corvo's growth and skill proficiencies, so your abilities and enhancements are interchangeable. Corvo is, essentially, a moldable assassin who may be tailored to fit your play style. The game, in turn, can be played to suit your needs as well. You can opt to trail your targets in the shadows, craftily plotting their demise, or go in guns blazing to ensure each and every target is eliminated. There are multiple paths you may take to see your assignments through, so in a way you choose your own difficulty: coast through and annihilate everyone or go on a murderous killing spree. It's up to you how you want to approach your newfound role, but be aware the world of Dishonored will alter according to the choices you make. If you blow through Dunwall like a deadly tornado, the ending outcome will be tailored to your actions, with the world around you closing off paths and making things overall much more austere than if you had chosen to walk the stealthier path. You are given the final word on how you will progress, but be prepared to live with the consequences. That's what made Dishonored stand out for me when it very easily could have vanished in a sea of sameness. It doesn't completely revolutionize player choice, but it does a decent job of establishing a world in which you may play as you see fit. Expanding on the already excellent gameplay foundation is the star-studded voice cast and lovingly-crafted environments. Dishonored boasts a cast with recognizable voices from the entertainment industry: Carrie Fisher, John Slattery, Susan Sarandon, and more -- and as such, there's less of an opportunity for "Nolan North syndrome" to arise, where you swear you've heard every single character's voice elsewhere several hundred times before. You'll recognize these actors, but hearing them lend their talents to new roles is especially exhilarating. The intricacies of Dunwall and character designs are top-notch as well, adopting a more stylized stance rather than opting to go the "realistic" route, which in the end gives the game a much more satisfying, neo-Steampunk feel than overtly realistic character designs ever could have. Dishonored takes liberties with its story, characters, weapons, and gameplay paths, and in the end comes out a champ. It wastes no time with unheard of mechanics or ideas but combines the best of all worlds to offer a polished (even if samey) narrative with striking art direction, a memorable score, and an engaging stealth narrative that stands tall even amongst the other strong IPs out there. Is this the beginning of a renaissance for new ideas and locations in gaming? If so, we're already hungry for more. Pros: + Excellent cast of voice actors + Exciting new IP with fully-realized world + Insanely fun tools and arsenal of supernatural abilities + Familiar, polished elements Cons: - Can be short if you decide to blow through killing anyone and everyone - Back story is dated and overdone Overall Score: 8 (out of 10) Great Dishonored is a fantastic new IP that deserves your time and attention.
  20. There should be no surprise when a wildly successful game receives a new edition within a year of the original release. Obligatory “Game of the Year” editions will often line retail shelves alongside the original edition in an effort to hit the retail market a second time and include most downloadable content. A listing found by Examiner on Germany's Amazon.de website suggests that Bethesda plans to release a new 'Premium Edition' for The Elder Scrolls V: Skyrim. This new 'Premium Edition' will include a few physical goodies like a map, t-shirt, novel and post cards. A bonus disc loaded with a guide and bonus digital content shall also accompany the game. Unfortunately, the listing does not reference any of downloadable content recently released like 'Hearthfire' or 'Dawnguard' as being included with the game. Amazon.de is currently the only retailer listing pre-prders for this version, but displays a December 7th release date in select European countries with a €59.99 (approximately $77) price tag on Playstation 3 and Xbox 360. PC players shall also receiving this bundle for €49.99. Although it is not uncommon for certain content and special editions to have regional limitations, the fact that Germany already received the original Collector's Edition may bode well for those in North America Are you willing to buy a new Premium Edition for Skyrim?
  21. Depending on who you are, you were either excited about Bethesda buying the STALKER franchise or absolutely devastated by the possible news. So what I'm about to say next will either be good news or bad news. It just depends on how you reacted to the original rumor. Bethesda has in fact not bought the rights to the STALKER franchise. Posted on the official STALKER facebook page was the message "Attention Stalkers: Bethesda have NOT bought the rights to the Stalker franchise!" While it could still happen in the future, it just isn't happening now. You can view the posting below or go to the official facebook page and see it for yourself . Official STALKER Facebook
  22. Marshall Henderson

    Beta for Skyrim Update 1.7 Is Now Underway

    A new update for Bethesda's The Elder Scrolls V: Skyrim has entered beta, and is now available on Steam. Given the fact that the Steam summer sales have just come to an end, so Skyrim is probably in a lot more Steam libraries now. Here is a list of the updates in Skyrim, including some of the 360-exclusive fixes: Update 1.7 (all platforms unless specified) BUG FIXES General memory and stability optimizations Fixed crash related to new water shaders Fixed rare crash related to dragon landings Fixed logic error with loading screens from add-ons (Xbox 360) Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards Improved recognition with Kinect voice commands (Xbox 360) Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360) Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360) Now, most of the updates PC users will have access to seem like nice ones, keeping Skyrim from crashing and such. However, this pales in comparison to the 360's updates. Yes, everyone, the French, German, Italian, and Spanish versions of Skyrim have Kinect-enabled shouts. Picture, if you will, Raoul Bova doing Dragon Shouts at the television. Yes. Aside from that, you can look forward to it running a little smoother, being better optimized. The 1.7 beta is available right this second on Steam, so feel free to update before you start your next Argonian vampire hunter archer run for the recently-released Dawnguard.