Jump to content

Search the Community

Showing results for tags 'Blue Isle Studios'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways


  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews


  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!
  • The Game Start Blog

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start








Website URL









Found 7 results

  1. Harrison Lee

    Review: Valley

    Developer: Blue Isle Studios Publisher: Blue Isle Studios Platform: PC, PS4, Xbox One Release Date: August 24, 2016 ESRB: T for Teen This review is based on the PC version of the game I went into Valley relatively blind. I“d seen a trailer or two, but didn“t dig around too much. With a fairly boilerplate name, Valley is one of the most inconspicuous adventure titles of the year. That“s a shame, because it“s easily one of the best experiences I“ve had in quite some time. If you have any interest in supernatural sci-fi, world-building lore, evocative soundtracks, and Sonic the Hedgehog, stop reading and grab Valley right now. Still not convinced? Then read on about one of 2016“s early sleeper hits. Many have described Valley“s opening sequence as a walking simulator. That“s an apt description, but doesn“t hold true for very long. The protagonist (either male or female, depending on your preference) is searching the Rocky Mountains for a mystical artifact called the Lifeseed. The Lifeseed is said to contain untold power, one that could alter the fabric of reality if used. The protagonist, however, isn“t the first to have sought the artifact out. During World War II, the U.S. military attempted to harness the Lifeseed“s power, relying on L.E.A.F. suit-equipped “Pathfinders” to lead the charge. Before the player can get to the Lifeseed, he or she has to follow suit and strap on an abandoned L.E.A.F. suit. I mentioned Sonic the Hedgehog for a reason. The L.E.A.F. suit is the closest thing to replicating the immense feeling of speed that the Sonic series is known for. Using the mechanical exosuit, players can run down hills, make death-defying leaps, and shoot beams of life-restoring energy at dying creatures. Everything in Valley is tied to the suit, including the central narrative. Much of the plot occurs well before the player has arrived. Audio logs embedded in the suit pace the story along, drip-feeding story beats as the player moves throughout the titular valley. The narrative is fairly compelling, and I found myself decently enthralled by the conflict between several characters. Though all the people on the island are long-since deceased, the well-acted voice-overs make it feel as though their actions were recent. The L.E.A.F. suit also has a few extra features, including a grappling hook and magnetic boots. Some of these abilities won“t come into play until late in the game, which is something of a minor disappointment. The end-game platforming stages, including a few thrilling tunnel runs, are a genuine joy to bound around in. Numerous secrets are also littered throughout the environment, so it pays to take the less-trodden path if you want a few convenience upgrades for the suit. Journal entries provide additional backstory, coloring the lore of the forgotten valley. Death is one of Valley“s central themes, and the L.E.A.F. suit grants some truly unique characteristics. The first is a pseudo-immortality, whereby the suit transfers the user to alternate reality where they didn“t die should he or she meet an untimely end. While the suit allows for quick reality swaps, it comes at the cost of some form of life in the valley. Luckily, the player can replenish the valley“s health by shooting energy at dead trees and animals. If the suit“s energy is running low, just grab a few floating blue orbs or suck the life out of some other creatures. The messaging, clearly, is not so subtle. The second ability the L.E.A.F. suit provides is the ability to fight off monstrous spirits. These beasts will try to sap you of your energy, and battles become a small test of balancing energy consumed from shooting and energy lost from being hit. There“s even a boss battle later in the game, but the combat is never more than a distraction. It only serves to add variety to the relatively short experience. The platforming and story are clearly the central stars here. Valley is visually stunning, with gorgeous particle effects and level aesthetics rewarding your investment. The soundtrack is equally strong, standing alongside some of the best music composed in any genre. I“ve heard reports of some object-clipping and players getting stuck on level geometry, but I only encountered this once or twice. The only complaint I have is that checkpoints aren“t frequent enough. Valley can be completed in just a few hours, but having to restart entire areas over is a tad tedious if you need to temporarily quit the game. Unlike some titles, Valley has a very distinct beginning, middle, and conclusion. While the ending is somewhat dark, the narrative reaches a fitting finale that ties several loose ends. The plot isn“t overly complicated, but it“s nice to see the game pay attention to its own explanations of theoretical physics and the lore of the world. If, by chance, you pick Valley up, I would recommend passing on gathering all of the medallions. The in-game narrative tells you they“ll open up a secret temple, but the rewards are a bit underwhelming. There“s probably a metaphor for greed in there. Valley is an under-the-radar title that should be anything but. It“s a riveting action-adventure game, bolstered by a strong plot and rich soundtrack. If you have a few hours and a need for speed, surrender yourself to the Lifeseed and see what Valley has to offer. It“s existentialist and spiritual meanderings don“t always land, but it“s a fun ride all the same. Pros + The L.E.A.F. suit makes Sonic blush + Gorgeous visuals and an amazing soundtrack + Great plot and some neat lore Cons - Some lore is a bit underdeveloped - Inventory management feels unnecessary at times Overall Score: 8 (out of 10) Great Valley is an under-the-radar title that should be anything but. It“s a riveting action-adventure game, bolstered by a strong plot and rich soundtrack. If you have a few hours and a need for speed, surrender yourself to the Lifeseed and see what Valley has to offer. Disclosure: This game was reviewed using downloadable code provided by the publisher
  2. Marcus Estrada

    Review: Slender: The Arrival

    Developer: Parsec Productions Publisher: Blue Isle Studios Platform: PC (Web) Release Date: March 27, 2013 ESRB: N/A (M suggested) A download code was provided by the publisher for this review Slender: The Eight Pages started a phenomenon in the horror gaming world. Although there have long since been examples of horror games that leave you weaponless, this has been mostly abandoned by modern developers. Amnesia: The Dark Descent managed to stoke those fires again, although it was with Slender that a new boom began in indie-based horror game development. Much of these games are based off the modern urban legend of Slender Man. Mark Hadley developed Slender and released it while probably never expecting the massive fandom that would soon surround it. Since then, he decided to give the game another shot and make it a more fleshed out, better-looking experience. As such, Slender: The Arrival was born and has recently been unleashed to Slender-hungry fans everywhere. Is this game a worthy response to the original or has it lost its ability to scare? For the most part, Slender: The Arrival is as scary as its predecessor. Changes mostly seem to have been made to expand the audience to more than horror or indie game diehards. This is done primarily by a tremendous upgrade to the graphics. If there was one criticism to be said of the original, it was that the visuals definitely did not inspire fear. Sure, they didn“t hinder it, but the board-like Slender Man and otherwise weak visuals were off-putting to many. In this game, graphics are on par with modern releases. If you had any issue immersing yourself in Slender due to graphics, than this game should have you covered. The biggest change that is realized upon playing the game is the story. Sure, there were notes to collect in the original, but that was the majority of storytelling involved. In The Arrival, you get a bunch more information, although it never feels like the game is overloading you with unimportant content. This is a tough balancing act that Parsec Productions got right. There are still eight main pages to collect, but there are also other bits of information strewn on letters (or walls) that further fill out bits of the mythology. You begin the game with little knowledge of what“s going on. As protagonist Lauren, you are forced out of a car due to a tree toppling over directly in front of the road. Where was she heading? She was on her way to her old friend Kate“s house. Walking the rest of the way there, the tree leaves rustle in the wind as the sun slowly sets. Although nothing appears wrong yet, the atmosphere is immediately a bit off. Night falls as you enter her house, finding it in disarray, and realize that something is definitely wrong since Kate is nowhere to be found. Searching through her house feels ominous, and this feeling never really leaves the player, even when exploring beyond the “safety” of her home. There are a few distinct areas to explore and each is a fearful experience, although all are not perfect. For example, one area pits you against an enemy which appears skewed toward much more boilerplate horror. That“s not to say that Slender Man is an incredibly innovative horror antagonist, but it manages to be much creepier than this other being presented later. To say too much about Slender Man“s use in the game would be destroying some of the game“s scariness. What I can say though is that the effects surrounding this entity are quite cool and good at generating more fear in the player. There is not too much use of “boo” scares, which makes it even more appealing. As with a Silent Hill game, you are most often tipped off to nearby danger thanks to technical malfunction. In the case of The Arrival, your video camera screen shows distortion. Speaking of which, the entire game is played through the lens of a video camera. This may excite fans of Marble Hornets as that web series is framed as a documentary. In a way, the game feels like an extension of it, and only adds to the mythos surrounding Slender Man. It also adds some personalization to the game, as if you really are behind the camera and trying to uncover secrets with Lauren. One important facet of horror media is audio. The Arrival absolutely excels in this department. From the onset, there are sounds such as footfalls crunching in leaves slightly off time with your own, which makes you worry something else is in the woods. Then there is general audio in the background which attempts to unnerve as it quietly plays in the background. For most of the game, it wouldn“t be considered music, although it is definitely tracks and not purely natural game audio. Only later does something closer to music come in to heighten the atmosphere. It should be obvious by now that this game is quite good at being a scary experience. There“s also no doubt that it is a massive improvement over Parsec“s first game as well. Still, one point that may bother some players is the length of the game. There is only about an hour of play included to see the experience from start to finish. Sure, some notes may be missed on the first playthrough, but you can see most things in a short period of time. If you absolutely need replay value in games then this is one to pass on. Otherwise, the hour play time is justified as the story is able to convey itself well in the short time frame. The end does come suddenly, but it seems hard to see what could have been changed. Slender: The Arrival is a horror game that both newbies to Slender-based horror games can enjoy as well as those who loved the first. The developers show that they have a strong sense of what makes games scary and this translates to a game with a very foreboding atmosphere. It may or may not scare you, but there“s a neat little story and mystery to unravel while playing. Give it a shot if you“ve longed for more “true” horror games in the sea of unscary drivel coming from big name developers. Pros: + Smart sound design + Interesting story that sparks curiosity + Genuinely creepy encounters Cons: - Introduction of bothersome enemy - Relatively short experience Overall Score: 7 (out of 10) Good Slender: The Arrival manages to trump its origins to offer a modern horror story in the form of a video game.
  3. Marcus Estrada

    Slender: The Arrival Screenshot 3

    From the album: Review Images

  4. Marcus Estrada

    Slender: The Arrival Screenshot 2

    From the album: Review Images

  5. Marcus Estrada

    Slender: The Arrival Screenshot 1

    From the album: Review Images

  6. In an era where the survival horror genre has largely become more action-oriented than fear-inducing, it's good to see games like Slender: The Eight Pages come along to give us a much-needed scare. As a free game with such a limited budget, it's also one of the most horrifying experiences the genre has seen in recent years. It looks like it'll be greatly overshadowed pretty soon, though, as its sequel - Slender: The Arrival - has finally been given a teaser trailer. And holy crap does it look terrifying... http://youtu.be/tenpLSKU-9U As the trailer shows, Slender: The Arrival not only has a much greater production value than the original, thanks to the collaboration between Parsec Productions and Blue Isle Studios, but also seems to add new characters than we were previously aware of. Aside from the obvious Slender Man chase, there is also some type of malevolent, opposing character roaming around who can apparently be stunned by the player's flashlight. As we already know, this game will feature a story written by none other than the creators of the popular Slender Man web-series Marble Hornets. And if you've been keeping up with that series, you may have an idea of what sort of character this might be. Unlike Slender: The Eight Pages, the follow-up will not be free. So if you feel like wetting your pants and want a cure for that thing you do called sleeping, save up your money and keep an eye out for the Slender Man's next arrival sometime early this year. Are you ready for some more Slender Man?
  7. Just a few months ago, Slender: The Eight Pages popped out from the shadows and became a horror phenomenon. The short, experimental (and free!) indie game gives you one goal: to find all eight pages. The catch is that you must do so through dark, scary woods with the terrifying Slender Man stalking you down. It looks like creator, Mark "AgentParsec" Hadley is already remaking Slender... and turning it into a commercial release. This remake for PC is titled Slender: The Arrival and will feature enhanced visuals, more levels, and a further in-depth storyline. It will be conjointly developed by ParsecProductions and Blue Isle Studios, who eagerly states that "... [it] will engage players with the same terrifying gameplay, while adding a complete gaming experience that the fans have been asking for. We have been working closely with Mark over the past few weeks and we are really excited to deliver the best Slender game possible." There's no release date yet, but Blue Isle Studios gives us a vague time frame of "in the coming months." For now, have two screenshots of the upcoming game! What do you think about Slender: The Eight Pages getting a remake/updated version so soon after its initial release?