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Found 16 results

  1. May 4th is usually a day most know as Stars Wars Day (Get it? May the 4th be with you?), but this Sunday, Activision will make sure it's all about Call of Duty; the next game in the series, that is. Sledgehammer Games, who will be handling this installment, tweeted out the news earlier today, saying that "a new era of Call of Duty is coming on May 4th." A site with a countdown timer has also opened, along with an image that is heavily obscured (like it has bad signal reception) and will more than likely reveal the name and cover art for the new game when the timer reaches zero. Activision had mentioned recently that Sledgehammer would be approaching the game as a first "next-gen" development, though one has to wonder if the publisher is ready to move on from the PlayStation 3 and Xbox 360 just yet. In the meantime, keep your eyes peeled for an announcement of the game this Sunday. Source: Twitter (via IGN) Are you excited to hear more about the new Call of Duty?
  2. Activision announced in its 4th quarter 2013 financial call today that the company is moving development of Call of Duty games to a three-year cycle, officially bumping the number of core developers working on the series from two to three. Of course, it's easy for the "three-year cycle" statement to be misconstrued. What it means is that the actual development of each game will be three years long in order for the different teams to focus on development and downloadable content creation, according to Activision. However, the games will still be released on an annual basis; they'll just be cycled through three developers now. As such, it was announced that Sledgehammer Games would be the developer behind this year's yet-to-be-announced Call of Duty release. Infinity Ward (developer of last year's Call of Duty: Ghosts) and Treyarch (the team behind Call of Duty: Black Ops II) are assumed to be the other two teams still working on subsequent releases for next year and after that. Source: Kotaku Are you glad Activision is giving Call of Duty games more development time?
  3. So there has been a lot of talk about the Call of Duty franchise as of late. The next generation has begun, but it seems the shiny new consoles just aren't up to snuff with what people should be expecting from them. I'm of course talking about all of the news and rumors swirling about the next generation Call of Duty: Ghosts and its supposed lack of 1080p on the Xbox One, something the PlayStation 4 has been apparently capable of. Now, I'm nowhere near the person you should be relying on when it comes to your next generation purchases. And I'm certainly not the top authority on all things HD, but I'm still going to explain why I think all of this 720p nonsense is so important to the next gen. And don't worry, Sony and Activision are going to get their licks too. But we're going to start with the Xbox One. The Xbox's 720 Problem I myself can hardly tell the difference between 720p and 1080p resolutions thanks to the fact that my gaming television is so small and my eyesight is so poor. And there are probably a lot of people out there with the same opinion. I've even read articles with industry professionals stating that most people won't even be able to notice the difference. That may be, but that doesn't mean it isn't a problem. The Xbox One is coming out onto the market with a price tag $100 more than their main competitor. It doesn't matter how negligible the difference may be to some people, there is almost no excuse for it to not be able to match the PlayStation 4 in resolution. Just think of the media nightmare they would have had with this name. There is a reason I say 'almost no excuses,' but I'll get to that in a bit. Right now, we need to bring up something Microsoft said once news started coming out that Call of Duty would display at a lower resolution on the Xbox One. It was stated that the Xbox One could display games in 1080p and has done it before with different games releasing soon. That in itself is true. But they also said that in the end, developers choose which resolution their games will display at, and if Activision had to display their game at 720p, then it would be their choice. Not because of technical limitations. Here's why that doesn't make a single lick of sense to me. Call of Duty: Ghosts supposedly released on the PlayStation 4 with a 1080p resolution. If Activision was actively choosing which resolution to display their games at, then why would they choose to gimp their Xbox One version by purposely giving it the lower resolution when they are clearly capable of getting out a 1080p product on the competitor's machine? The Stuttering Frame Rates Now consider this a rumor for the time being, but the word on the street is that all next generation versions of Call of Duty: Ghosts suffer from noticeable frame rate drops during gameplay. It isn't just the Xbox One version that is suffering; the PlayStation 4 and PC versions are both supposedly getting hit by frame rate issues as well. If this is true, then it looks like it would be a problem on the developer's side of things. I know that might sound hypocritical after saying it seems to be more of a problem on the Xbox side of things due to their lack of 1080p, but I have a reason for that. I can't display frame rate drops in an image, so here's Ghostbusters. When it came to resolution issues, the Xbox One was the only one affected. With the supposed frame rate problem, it's hitting all three. The PC version having frame rate issues would be the most obvious sign that this is a developer issue simply because of how powerful PCs can be in this day and age. We all know that the PC will always be stronger than the next gen consoles due to it's ability to constantly release new and better parts (also more expensive). So when the game is having issues on what should be the strongest of the three, it becomes clear that it is a problem with the game itself. That is assuming these frame rate issues are real, and not something being spread around to fuel the fire of unnecessary Activision hate. Excuses! Excuses For Everybody! I said earlier that there was almost no excuse for a game to display in 720p on the next generation of consoles. It is time to explain what their one excuse is. Take a look at the image below. That's Uncharted 1, a PlayStation 3 launch title. Does it look anything like The Last Of Us, a game released at the end of the PS3's lifespan? Of course not. And it was the same way for the Xbox 360. Just look at Kameo compared to Gears of War 3. The difference will be night and day. Its almost like things improved as time went on! While we should expect the next generation of consoles to be able to display in 1080p without issue, we have to understand that this is only the beginning of what will likely be a decade of gaming ahead of us. There will be times when developers are just incapable of pushing the console to its limits, and that time is now. So while we can laugh at their problems right now, don't be surprised if you're being blown away by what they achieve after the first year. I mean, just look at what they have now! Those launch games look as good as games from the end of the last generation. Who knows what they'll look like in five years?! As always, thank you for reading.
  4. gaiages

    Call of Duty: Ghosts Announced

    Halo wasn't the only shooter getting some attention at the Xbox Reveal conference: The Call of Duty series got some love, as well. Call of Duty: Ghosts was revealed today for next-gen consoles, and the Xbox One will get exclusive first release on DLC for the new game in this series. In this new installment, you'll be fighting against an oppressive dominating force, taking a different tone than other games in the Call of Duty series have. Also, you won't be alone; you'll have a canine companion on your team, and Activision says it'll be a companion "you'll care about". You can check out some footage from the conference here: http://youtu.be/sWClBA3ObQM What do you think of this new Call of Duty game?
  5. Jordan Haygood

    Realistic Art Direction

    From the album: Kaptain's Gallery

    © Quantic Dream, Crytek Frankfurt, Activision, Polyphony Digital, Sony, Rockstar, Nintendo

  6. Jordan Haygood

    New Call of Duty Coming Within the Year

    It sure hasn't been long since we got a Call of Duty game, and already Activision is ready to release another. During a post-earnings financial call, Activision CEO Eric Hirshberg revealed that they have plans to release a new entry before the year is up. Of course, Activision doesn't expect this new game to perform quite as well as their most recent entry, Call of Duty: Black Ops II, which broke sales records. "The Call of Duty franchise continues to set the bar for innovation and we expect the new Call of Duty game in development for 2013 to raise that bar even higher," said Hirshberg. "There is increased volatility this year due to the ongoing console transition, which makes predicting the future more challenging than during normal years in the cycle. For Call of Duty, consistent with our past practices, we are planning for the mainline release in Q4 to be down versus 2012." Who will be developing this unnamed Call of Duty title? That hasn't been announced yet, but it will probably be one of the five developers involved with the franchise: Infinity Ward, Treyarch, Raven Software, Sledgehammer Games, and Neversoft Entertainment. Are you ready for a new Call of Duty game?
  7. Most gamers probably already know that you can be both a gamer AND a responsible adult with a healthy relationship and plenty of friends, but we also know that a lot of other people think differently. They think most gamers are just isolated, lonely nerds who shut themselves off from other people in favor of their virtual lives. Well, that's complete and utter crap, according to a recent study. Two professors over at Penn State found interest in this antisocial view on gamers and decided to perform a study, handing out questionnaires to about 150 gamers lined up for the midnight release of Call of Duty: Black Ops II, figuring they fit the gamer stereotype well enough. Results of this study showed that these gamers, who were mostly male college students, tend to spend over $200 on video games per year. They also tend to play these games for about 20.5 hours a week. If you showed just these results to those who believe in the socially awkward nerd stereotype, they'd think they were right. However, the results also showed that regardless of their level of dedication toward games, they had just as much dedication toward their social lives. "Not all video game players are destined for lives filled with failing relationships and dwindling friendships," states Penn State's press release. Basically, the results showed that spending a lot of your time on video games in no way makes people antisocial or "forever alone." Especially since the majority of games gamers play these days are, in fact, designed to play with others. Keep in mind, however, that there are still plenty of gamers out there who spend over 100 hours a week on games, pretty much not having a chance to get outside much. Still, as more games and game platforms are becoming more community-driven, these gamers have plenty of opportunity to socialize. As for keeping a healthy relationship, that's a different matter... What are your thoughts on this study? Do you think it will change minds?
  8. Harrison Lee

    Review: Call of Duty: Black Ops II

    Developer: Treyarch Publisher: Activision Platform: Xbox 360, PS3, PC, Wii U Release Date: November 13, 2012 ESRB: M This review is based on the Xbox 360 version of the game. A retail copy was provided by Activision for review. Few franchises seem to inspire as much antagonistic hate as the Call of Duty series. Surprisingly, the last Call of Duty I truly enjoyed was Treyarch's Black Ops. Regarded as the inferior CoD developer in Activision's suite of talent, Treyarch stepped into the limelight with a great narrative, strong multiplayer, and addictive Zombies mode with Black Ops. The game was chock full of surprises for series veterans and newcomers alike. Two years later, Treyarch has now released the sequel to one of gaming's highest-selling titles. Does Call of Duty: Black Ops II live up to it's great lineage, or is it just another modern military FPS? If you're only playing Black Ops II for the multiplayer, you're doing yourself a great disservice because the singleplayer campaign is easily the strongest in the entire franchise.Taking place nearly six decades after Black Ops, the sequel casts players as David Mason, son of Black Ops protagonist Alex Mason. David reunites with Alex's comrade-in-arms from the first game, Frank Woods, to take down the enigmatic and violence-prone Raul Menendez. Alex and Frank both have a long history with Raul, detailed through several Cold War-era flashbacks. Though these sequences aren't as entertaining as the 2025 missions with David, they still have polished combat and the high narrative quality you'd expect from Treyarch. The campaign, which clocks in at around 7-8 hours, mixes the old with the new. While Woods' missions in the past feel familiar, the new 2025 sequences are fresh, exciting, and teeming with cool future technology. The near-future levels feature intense battles with quadrotor drones, cloaked mercenaries, quadrupedal mechs brimming with firepower, and tough moral decisions that will impact how the game ends. While I still haven't figured out what choices influence the ending I got, I still feel like I made my mark on the story. For a Call of Duty title to do that is nothing short of amazing and speaks volumes about the work Treyarch has done to create a brand new experience. Even though Black Ops II sports great changes to the campaign, I wasn't as pleased with the new Strike Force missions. These mini-levels allow players to command several AI allies to complete objectives, like VIP escort or target assassination. If gamers prefer action, they can take direct control of any unit on the battlefield. It all sounds great from a conceptual stand-point. Sadly, the ally AI is simply awful. Infantry were easily mowed down by hostile forces for no good reason. It's as if they were completely oblivious to the mercenaries shooting at them from 10 feet away. It was often easier for me to deal with the bad guys myself via direct control, but I struggled with overwhelming numbers of enemies, particularly on the very first mission. While Strike Force missions are completely optional, they are required to see one of the "good" endings. Skipping out on them isn't always the best option. The campaign was easily the highlight of my Black Ops II experience. The numerous changes made to the Call of Duty singleplayer blueprint are, for the most part, welcome and invigorating for a stagnating series. But Treyarch didn't just change up the campaign; it completely overhauled the Zombies mode, adding a standalone open-world campaign. Dubbed Tranzit, this mode tasks players with riding a bus through a cycle of several locations. At each location are blueprints and items to build new devices for fending off the zombie hordes and accomplishing objectives. As the survivors move on, the waves get tougher. If someone is left behind, they must try and catch up with the group by moving through the horrific fog. Getting through alive is nigh impossible and encourages everyone to keep moving, no matter the cost. Tranzit is fun with other players but lacks the addictive element of the vanilla survival mode. It's a fun distraction but doesn't add a whole lot to the core experience. That said, the cool easter eggs and focus on exploration add a lot of content for die-hard fans. There's not a whole lot to complain about, aside from the occasional difficulty spikes. When you factor in all of the existing content, Treyarch didn't need to add anything. Tranzit is icing on the cake and really pushes the limit for what Call of Duty titles offer at the $60 pricetag. Surprisingly, the area where Treyarch showed the least innovation is the bread and butter of Activision's franchise: the multiplayer. The core gameplay conceits, perks, weapon modifications, and classic game modes are all present and accounted for. A few new objective-based types have been added to the mix, but by and large Black Ops II is the same online experience you've come to expect. In a brilliant move, Treyarch did change the Loadout and Killstreak options. Rather than forcing players to use predefined classes, players can now use up to ten points on various unlocked perks, weapon parts, and gadgets. You get to decide what your soldier carries or doesn't carry. It offers incredible flexibility and lets gamers dictate their own playstyles. In place of the Killstreak system is the new Scorestreak system. If you typically play a support role, you can still get streak rewards just as a player on a rampage. It rewards players who have a tactical playstyle while still granting new toys for others who just want to shoot things. It's a worthwhile change to a formula that was beginning to grow stale. From a technical standpoint, Black Ops II is largely rock-solid. Despite connection problems on the multiplayer front, the game is well-built all around. The visuals, while not on par with the Frostbite engine, do a great job of rendering epic scenes of battle and chaos. The audio is also superb, featuring Hollywood-caliber voice overs and great sound effects. Trent Reznor's musical score is solid, though it likely won't win any awards. I hope Activision does consider a new engine for fancier visuals and effects. While I understand the commitment to 60 FPS, I'd appreciate smoother textures and more detailed effects and environments. If you're still reading this, I assume you have some interest in Black Ops II. If you hate Call of Duty, I can't do anything for you. For those jumping in for the first time, Black Ops II is a great place to start. If you're a returning veteran, there's plenty of new content to dig into. With a strong campaign, Zombies offering, and full multiplayer suite, it's hard not to recommend Black Ops II to anyone with a pulse. Pros: + Great singleplayer campaign + Oodles of content + High production values + Great multiplayer and Zombies offerings Cons: - Visuals can be dated - Campaign narrative isn't always coherent Overall Score: 8.5 (out of 10) Great Call of Duty: Black Ops II is as full-featured an FPS as it gets. Treyarch made a number of changes to the formula, resulting in a resounding success. It's ambitious and worth your time and money.
  9. Imagine that you just got home from waiting hours in line at the midnight launch for Call of Duty: Black Ops II. You're ready for some fiery FPS action, except there's one little problem. The game's second disc, which is necessary for completing installation, is actually for Mass Effect 2. Wait, what? This not only happened to YouTube user zeroiez (as seen in his video below), but Call of Duty fans on Steam, 4chan, Reddit, and those on the Black Ops 2 forums have reported having the same issue with the PC version of the game as well. A simple (and rather lengthy) fix is to install the entire game digitally with the included Steam key. But that's beside the point. It's mind-boggling how something like this happens, especially considering how Call of Duty is published by Activision and Mass Effect by EA. No comment has been made by Activision so far.
  10. Call of Duty: Black Ops 2 is currently setting its sights on posting the obscene sales numbers that the franchise has enjoyed in recent history. A large number of people will break open their freshly minted copies of the blockbuster military shooter tonight, but Activision and Treyarch are already looking to scavenge ”exclusive“ limited edition content for their next Black Ops 2 venture. Earlier this year Activision announced that Black Ops 2 will offer gamers the opportunity to purchase a ”season pass“ in lieu of the recently abandoned Premium (paid) Call of Duty Elite service that was established for Modern Warfare 3. The season pass will cost approximately $49.99 and entitles the buyer to four discounted map packs. Activision announced via press release that those who purchase the season pass will also receive future access to the 'Nuketown Zombies' map. Nuketown Zombies is currently included as a digital incentive for buyers of the rather pricey Limited Editions of Black Ops 2, but the map will start rolling out to season pass holders as early as December.
  11. Call of Duty is one of the gaming industry's biggest staples and a best seller on an annual basis. Activision, boasting one of the largest shares in the gaming market, made waves when they announced their Call of Duty “Elite” program. Call of Duty Elite debuted last year alongside Modern Warfare 3 and offered players activities like clan operations, detailed statistic updates, contests and free downloadable content for premium members. Premium memberships cost approximately $49.99 and was originally designed to be a recurring subscription-based service. Activision announced today that they are not abandoning Call of Duty Elite for the upcoming Call of Duty: Black Ops 2 release, but will be merging the free membership base with the premium base. The vast majority of Call of Duty Elite will remain intact including the ability to track all stats from previous versions of Call of Duty and existing clans. The service will also offer new options like Zombie Support and Elite TV for tablets. Unfortunately, Call of Duty Elite will not include access to downloadable content beyond Modern Warfare 3. Activision confirmed that Black Ops 2 will be receiving downloadable content separately and through the ever-popular “Season Pass.” The season pass will run approximately $49.99 and contain access to four packs, but the content will also be available individually map packs for $14.99. The content will neither be offered for free through Elite nor can existing premium members expect any sort of discounts. Have an existing membership code laying around? Be sure to use it before November 8 to at least unlock all current Modern Warfare 3 content.
  12. Have you ever heard the phrase “don“t judge a book by its coverâ€? Of course you have. If you haven“t, then you“re lying, because…come on. It“s a phrase that basically means that you shouldn“t judge something by appearance alone (usually pertaining to people). So if you ask me, this phrase is very relatable to video games. Whether you think a game is going to suck because you don“t think it looks fun, has unimpressive graphics in your eyes, looks too kiddy for you, or even if you think the game looks like the best game ever, just remember that you shouldn“t judge a game by its cover (hey, that“s the title of the article!). If you judge too quickly, you could really be missing out on something truly amazing… “Well THIS Game“s Gonna Suck…†Certain games sure do get a lot of hate these days. Now, it's one thing when you play a game and legitimately do not like it whatsoever, but then there are those people who hate on a game before they ever even play it. And oftentimes, these people don't even wait long enough for reviewers to review it before giving their final judgment. As soon as they see the game in action for the very first time, they're all like "well THIS game's gonna suck..." They're too quick to judge the game and often miss out on quality games they never give a chance. “The Wii U“s Gonna Bomb!†Ever since gamers got a look at Nintendo“s new home console, a lot of them seem to have convinced themselves that it“ll bring about the destruction of Nintendo. Now, realistically, that probably won“t be the case, but these people think it will. Why? Well, because they haven“t tried it out for themselves, that“s why. Even when almost every person who has gotten their hands on the Wii U has had mostly good things to say about it, the haters just won“t listen. And when they see the games for the Wii U (like Nintendo Land, for instance), they tell everyone that the console has nothing good coming along. We“ll see what happens when the Wii U is released, but I predict these people might be wrong. “It Doesn't Have the Best Graphics, So It's a Bad Game.†When people say “graphics don“t make a game,†they aren“t just saying that. Honestly, a game could look like real life and still be the worst game ever. But not everyone seems to think that. A lot of people are under the impression that if a game doesn“t have amazing graphics, it isn“t worth playing. That“s one of the things that just about killed the Wii for people who think they“re “hardcore gamers.†Of course, that“s not to say that all games with crappy graphics are good, but it ain“t the opposite either. Look, all I“m sayin“ is that a game shouldn“t be judged solely on how hard it is to distinguish between what you see in-game and what you see when you step back into reality. Graphics don“t make a game, and that“s that. “This Game is Too Kiddy for Me…†Oh boy, this one… Seriously, when people confidently tell others that a certain game is too kiddy for them in order to keep up with their “hardcore gamer†attitude, I just have to cringe. If a game was too kiddy for you, it wouldn“t be rated E for Everyone, but rather something more like E12- for Everyone 12 and under. It“s all personal preference, of course, but we aren“t talking about the people who actually care about their own gamer opinions. Instead, we“re talking about the people who flat-out won“t give a game a chance because it“s not violent or profane enough to be inappropriate for children to play. Their logic: if a kid is allowed to play it, it“s a kid“s game. But you wanna know a sad secret? Many of these “mature†gamers aren“t even in their teens yet… “THIS IS THE BEST GAME EVAR!!1!†It“s time to take a different stance here and talk about something that always tends to be a huge determining factor in gamer purchases: hype. Rather than gamers looking at a game and yelling “next!†before they even see what the game is like for themselves, there are many times in which gamers see a game and immediately decide that they“ll buy it on day one no matter what. Good examples would be any game in the Call of Duty series, Halo series, or Final Fantasy series; no matter where the series has gone in recent years (I“m looking at YOU, Final Fantasy XIII-2!). Another good example of something being overhyped is the old Atari 2600 game E.T. the Extra-Terrestrial (*shiver*). That game was so hyped up because of the movie that it took the world until after they caused the game to outsell Space Invaders to realize that the game was the worst thing on the face of the Earth and had to be bulldozed into the desert to avoid Satan“s wrath from destroying the planet. “Violent Video Games Make Kids Violent.†Here“s a topic that parents and politicians love to try digging up legitimate evidence for, even though more evidence shows quite the opposite; these people see video games with any amount of blood in it as something that“s damaging their kid“s morals and turning them evil, thanks to a few nut-job gamers who decided on having some killing sprees. In their eyes, violent video games make kids violent, when all it really is are violent kids deciding to play violent video games due to their already violent nature (which could be due to other aspects of their life). But regardless, this train of thought (and the nut-jobs) has caused video game judging like no other. Whether it“s the judging of parents or politicians, or anyone else who believes these claims, there are plenty of people who will turn down a game, even if it“s an amazing piece of work, just because it has some violence in it. I guess they see these games as some sort of brain-washing to go out and kill. Now if you“ll excuse me, it“s time to go hunt me some zombies…
  13. The word on the street is that people feel like they just don't spend enough on Call of Duty games. Don't worry, with the Call of Duty: Black Ops 2 special editions, you'll be spending more than you ever could have hoped, and with extra stuff in it, too. The special edition comes to fans in three different flavors: "Hardened" edition, "Care Package" edition, and "Digital Deluxe Edition." The "Hardened" edition, for the low, low price of $79.99, offers a steelbook case, the game's soundtrack, two challenge coins for some digital stuff, and, of course, extra DLC. Pretty standard stuff for a special edition. The Digital Deluxe Edition comes with those Nukedown Zombie Bonus Maps and weapon camo DLC, plus Call of Duty: World at War and the soundtrack. It's Jack Wall jams and Trent Reznor of the Nine Inch Nails doing the theme, so hey, it ain't nothing. But hey, let's get back to "Care Package." Yeah, it has all the stuff in the "Hardened" edition, but also player card backgrounds, a "CLAW" Avatar Prop, and a Zombie Avatar Costume thing, so that's cool. "But it's $180!" you say. Oh yeah, let's not forget the freaking remote-controlled quadcopter and the non-remote controlled toolbox. If you're looking forward to this stuff, and let's be honest, for some reason, people always look forward to Call of Duty games, they'll be available for PC, Xbox 360, and PlayStation 3 on November 13, 2012.
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