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Found 5 results

  1. Far Cry 4 has received plenty of attention since it was announced last week but it has not all been positive. The game's cover art has been construed as racist by some industry critics. The cover depicts (what seemed to be) a white man in a flashy pink suit sitting upon a stone statue throne. His right hand rests upon the head of a darker-skinned milita man on his knees holding a grenade in his hands. Critics claim that since the picture shows a white man displaying power over a darker-skinned man, it is racist. Alex Hutchinson, the creative director on Far Cry 4, responded on Twitter saying, " Just so it's clear for those jumping to conclusions: He's not white and that's not the player." So there you have it. It's not racist because the man in the picture isn't actually Caucasian. Right? Or is it racist to generalize individuals in a photograph based solely on their race? I guess that is up to gamers to decide for themselves. Keep it at Game Podunk for more news on Far Cry 4 and other upcoming games. Source: Gamespot
  2. You would think that with so much attention put on sexism in games and gaming culture over the past few months and year would count for something, but instead, it seems that business as usual remains unchanged. Last night at GDC, the International Game Developers Association (IGDA) had a party. Sounds good, except for the fact that the group that sponsored the event, YetiZen, brought a group of severely under-dressed women to dance for the visitors. There were probably people in attendance who did enjoy watching the women, but considering this event still took place during Game Developer's Conference - a noted business/industry event - it feels entirely out of place. It seems even weirder when you consider that the IGDA has a subset focused on women in games as well as promotes themselves as "advocating on behalf of [our] members to ensure quality of life" and "perpetuation of [our] craft". Earlier in the day, they had even hosted advocacy talks which included panelists such as Jane McGonigal and Anita Sarkeesian. As you might expect, word traveled fast about the uncomfortable atmosphere at the IGDA event. The co-chair of the IGDA Women in Games Special Interest Group, Brenda Romero, has since stepped down from her position. Along with her went former IGDA board member Darius Kazemi, although he was also nearing the end of his term. Until now, Romero had been a strong and vocal advocate for the IGDA WIG group but she could not allow herself to be complicit with this controversy. Others are rescinding support for the IGDA in light of these events as well. IGDA Executive Kate Edwards has said this in response: "We recognize that some of the performers' costumes at the party were inappropriate, and also some of the activities they peformed were not what we expected or approved. We regret that the IGDA was involved in this situation. We do not condone activities that objectify or demean women or any other group of people. One of the core values of the IGDA is encouraging inclusion and diversity. Obviously we need to be more vigilant in our efforts. We intend to be so in the future."
  3. A few weeks ago, the gaming community saw the reveal of Dead Island: Riptide's UK special edition. As you're all probably aware, things didn't go over too smoothly after people saw what came in this special edition - namely, the dismembered, large-busomed statue. The joke going around the internet was that it's pretty much a bust of a bust. But that's wrong. A bust is made up of the head and shoulders of a character. This thing doesn't have a head and it goes all the way down to the torso. I mean, if you're going to do statue humor then do it right! I also think critics were incorrect to say that this statue was a bad idea in every way. It's certainly in bad taste, yes, but there was likely a calculated ulterior motive behind the special edition. So what was it? Well, read on to find out. Trick Them With Emotion All you really need to do to understand why this special edition was a good business move is to look at the advertising history of the Dead Island games. First we'll start with the obvious - the initial slow motion with the kid. The media and internet alike absolutely ate the trailer up. It made the game look like it would be a serious and emotional journey through an undead apocalypse. If that was the only media you saw released for Dead Island, you would probably be pretty shell shocked when you started the game up for the first time just to see this video play. Warning, this video is not exactly safe for work. So how do you go from that first trailer to that? Its simple. The announcement trailer was just made to drum up interest. Dead Island wasn't exactly "on the map" early on into its development. By this point, the zombie genre of games had started to wind down and people had had their fill. But that initial trailer made Dead Island look serious. It looked like a welcome change, and it got people talking. Of course, then people started seeing gameplay and that all kind of went down the drain. But the game still had to get advertised to people! How were they going to do that now that we saw the game was pretty much Left 4 Dead with some light RPG elements? The answer is sex. Sex sells and it causes controversy. Controversy gets you advertising. Its a win-win. This leads us to the promotional images. Weird Them Out With Sex Appeal Once it became apparent that Dead Island wouldn't be the emotional rollercoaster ride implied by the game's trailer, it was time to move on to bigger and better things. Namely, posing the rotting carcasses of the game's island inhabitants in different promotional shots. You had girls with missing arms playing volleyball and women with eviscerated stomachs lounging next to the pool. "This is pretty hot," said that one guy who isn't welcome here anymore. It was weird and people didn't really take a liking to them. But they got passed all around the internet because of it. While it didn't have as large of an impact as the slow motion trailer, it still got the game some free advertising. Just some though. The images themselves were quickly forgotten. Just seeing a few still images wasn't going to get anybody's goat. This can be considered sticking your toe in the pool to see how the water felt. It wasn't big enough to spread like wild fire across the internet, but it was enough to illicit a response from different websites. So, of course, the next step in this advertising operation was to just go all out with a dead booby statue. Man, advertising is weird. Not a bust, not a bust, not a bust! That brings us to the present. It was revealed that Dead Island Riptide (a game I didn't even know existed up to this point) would be getting a special edition where the statue was a woman's well-endowed dismembered body. Pretty much every major gaming website posted a news story about it along with a few news channels as well. It was a bad idea, it was in poor taste, and the whole thing was just awful. That seemed to be the overall message following the statue's reveal. But here's the thing. That statue's image was plastered freaking everywhere. You couldn't throw a piece of the statue of David without hitting an image of the boob statue. The internet had played right into Deep Silver's hands and given them the advertising they wanted. Of course, I could be wrong about all of this, but just look at their past history with Dead Island. Practically every big news release on the game was tailor made to get a response out of the gaming community. In my opinion, it's kind of a cheap way to drum up interest, but it clearly worked. What do you think about all this? Why not post in the comments below? As always, thank you for reading.
  4. So by now I'm sure most of you have seen or at least heard about the new Tomb Raider game and the fact that a trailer showed someone attempting to rape Lara Croft. During the trailer, her hands get tied behind her back and one of her captors attempts to get to know her in a much less than okay way. He ends up getting shot in the face for it. After this scene was shown to the gaming world, a firestorm started. People were upset to see Lara Croft nearly getting raped. There were arguments on both sides of why it was alright to have that moment in the game as a story element and arguments as to why they shouldn't have included it. Personally, I don't care about either side's squabbles. It is a video game. At no point was anybody about to get raped or shot in the face, so why make such a big deal about it? The real problem I saw with the trailer was their choice of including the attempted rape scene in a game trailer showing off what the game was about. You can't possibly get your point across of why it was happening in less than two minutes, so it just ends up looking really bad. Chad wonders what it would be like to have an extra hole in his head After reading up some more on the subject, I started to wonder something though. Why were people freaking out so much about this one instance? It isn't like this was the first time rape reared it's ugly head in a video game before. In fact, games released in just the last few years on current gen systems had rape in them and nobody even batted an eye about it. Spoiler ahead for those of you that haven't played FEAR 2 Let's just put it out there. At the end of FEAR 2, you get raped by Alma and it comes out of nowhere. One second you're trying to turn on some machine, the next second you're tied down to a chair and there's a naked woman standing in front of you. A few quick cuts later and bam, she's pregnant with what can best be assumed is your child. Don't believe me? Go to Google and type in "FEAR 2 ending". The results you get are hilarious considering the subject matter. They're almost entirely made up of people asking what happened and just how confused they are about the ending. And it is pretty obvious why they're so confused. On top of the implied rape, there is literally no build up to the surprise ending. (Warning: Picture may be considered NSFW) Sure, the closer you reach to the ending of the level, the more times you'll see Alma standing naked in a void, but at no point do they give you any real hints to what is happening. Despite all of this, I didn't see this mentioned once in any blogs about how wrong rape is. Probably because it was a ghost doing the raping. Obviously rape isn't something that should be taken lightly, but the fact is this isn't something that is new to movies or games. And there's still the fact that nobody was actually raped in either of the above situations. Like I said earlier though, the main problem I have with the trailer is that they showed the attack at all. (Warning: Picture may be considered NSFW) There's no way they can possibly explain the attack or how it factors in to the game's overall narrative. Showing it in the trailer will at best prove the game will be going to some pretty dark places. But as you can tell from the reaction so far, that isn't enough of a reason to show it. I'm sure the people writing the story will be able to implement it into what is happening to Lara, but there's no way they could get their point across in two minutes of footage. That's why I believe people were so upset about it. They don't have any idea why its happening, what the situation is or who these people are. There will always be the people screaming rape no matter how it is explained in the story, but I think if people were to see it happen in the game instead of a trailer with no explanation, the backlash wouldn't have been nearly as bad as it was. --------------------- How do you feel about this whole subject? Agree, disagree, kind of agree? Well why not explain why you feel how you do in the comments below? As always, thank you for reading.
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