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Found 4 results

  1. "The decisions to retire older EA games are never easy." Despite that sentiment, EA has decided they will be shutting down online servers for 50 games on June 30, 2014. This is due in large part to the shutdown of Gamespy multiplayer servers where EA games were hosted. All is not yet lost, however. EA gave hope saying, "We know some of these games are still fan favorites, including Battlefield 2, Battlefield 1942, Medal of Honor: Allied Assault and Command & Conquer games. We are still investigating community-supported options to preserve online functionality for these titles, such as multiplayer. Significant technical hurdles remain, and at this time we don“t have anything to announce." Hopefully these games can be saved for the sake of the gamers who still play them! Below is a full list of the titles affected: Battlefield 1942 for PC and Mac (including The Road to Rome and Secret Weapons of WW2 expansions) Battlefield 2 for PC (including Special Forces expansion) Battlefield 2: Modern Combat for PlayStation 2 Battlefield 2142 for PC and Mac (including Northern Strike expansion) Battlefield Vietnam for PC Bejeweled ® 2 for the Wii Bulletstorm for PlayStation 3 Command & Conquer 3: Tiberium Wars for PC and Mac (including Kane's Wrath expansion) Command & Conquer: Generals for PC and Mac (including Zero Hour expansion) Command & Conquer: Red Alert 3 for PC and Mac Crysis 2 for PC Crysis for PC Crysis Wars for PC Dracula - Undead Awakening for the Wii Dragon Sakura for Nintendo DS EA Sports 06 for PC F1 2002 for PC FIFA Soccer 08 (KOR) for the Wii FIFA Soccer 08 for Nintendo DS FIFA Soccer 09 for Nintendo DS FIFA Soccer 10 for Nintendo DS FIFA Street 3 for Nintendo DS Full Spectrum Warrior: Ten Hammers for PlayStation 2 Global Operations for PC GREEN DAY: ROCK BAND for the Wii James Bond: Nightfire for PC Madden NFL 08 for Nintendo DS Madden NFL 09 for Nintendo DS Master of Orion III for PC Medal of Honor: Allied Assault for PC and Mac (including Breakthrough and Spearhead expansions) MySims Party for Wii MySims Racing for Nintendo DS MySims SkyHeroes for the Wii and DS NASCAR Sim Racing for PC NASCAR Thunder 2003 for PC NASCAR Thunder 2004 for PC Need for Speed: Hot Pursuit 2 for PC Need for Speed: ProStreet for Nintendo DS Need for Speed: Undercover for Nintendo DS Neverwinter Nights 2 for PC and Mac Neverwinter Nights for PC, Mac and Linux (including Hordes of the Underdark and Shadows of Undrentide expansions) SimCity Creator for Wii Skate It for Nintendo DS Sneezies for the Wii Spore Creatures for Nintendo DS Spore Hero Arena for Nintendo DS Star Wars: Battlefront for PC and PlayStation 2 Star Wars: Battlefront II for PC and PlayStation 2 THE BEATLES: ROCK BAND for the Wii Tiger Woods PGA Tour 08 for Nintendo DS Source: EA Blog
  2. Video games have always been a hard medium to truly define. When a game is creatively constructed with artistic values, whether due to a lack of opportunity for realism or simply a desire to be the game developer version of Leonardo Da Vinci, video games can come off as a legitimate form of art. But then there are those modern games that are built to be realistic, proving to be more like interactive movies or real-life simulations than anything else. But is that a good thing or a bad thing? Should game developers aspire to make their games more realistic or should they be focusing their art direction to something more unique to the medium? Creative Art Direction There was a time when games really couldn“t pull off such the realistic flair you see today, turning to more unique means of art direction to compensate the limitations they had. This, of course, gave gamers an experience neither real life nor any other medium could provide. Whether you were a hero fighting for the fate of the world in an RPG, a young traveler on an important quest in an adventure game, or a…erm…plumber saving a princess from a giant turtle-dragon in a platformer, these games always had a unique look to them that still hold up to this day. But over the years, with such rapid advancements in technology, more and more games take a more realistic approach to art direction. In my many years as a gamer, however, born into a SNES lifestyle thanks to my older brother, I“ve come to really appreciate games that take a more creative approach. This could be a manner of things, such as the beautiful art-in-motion styles of games like The Legend of Zelda: Skyward Sword and Journey, the crafty styles of games like Paper Mario: Sticker Star and Kirby“s Epic Yarn, or games like Lone Survivor and Cave Story that use retro styles to remind us all of what makes the classics so timeless. Whatever the case, these creative art styles really make me feel that games deserve to be labeled as “art†alongside “entertainment.†Realistic Art Direction That“s not to say that I don“t like games with a more realistic appeal to them, though. I mean, some people prefer abstract paintings to realistic sculptures, but that doesn“t stop either from being works of art, does it? Of course not. With video games, a lot of the time, the more realistic of the bunch tend to feel more like interactive movies or real-life simulations than what the more unique-looking games provide in the visual spectrum. But hey, some people prefer movies and real life to paintings and the like, and I“d be lying if I said I don“t enjoy watching movies or going out and about in that thing they call the “real world.†It“s also sorta like choosing between watching an anime series and watching a live-action TV show. On the one hand, you“ve got a show you can better relate to, although I sure hope you aren“t a serial killer or anti-heroic meth cook. On the other hand, you“ve got a sort of art-in-motion show, watching drawings (beautiful if pulled off well, like Studio Ghibli) moving around within a certain story, and with a lot of room for the abstract. And I find both styles highly entertaining in their own right. In gaming, however, you“re in control, and sometimes I feel like realistic games try too hard to be interactive live-action movies or TV shows that the more artistic side of gaming is sometimes shunned (Roger Ebert, anyone?). I guess it must be the artist in me, but when it comes down to it, my bread and butter (mmm…) in video game art direction has to be the more creative type. By that, of course, I mean that I tend to prefer games that seek out a unique art direction that other games don“t normally have. I still enjoy playing more realistic games that provide a more cinematic and/or “real world†experience, but I admire game developers that really take their art form seriously and try to do something different in their medium, and I would like to see that more often. Developers like Nintendo and thatgamecompany love doing that, and that“s one reason I tend to like their games a lot. With that said, both directions have their places in the world of gaming, and I wouldn“t give up either one.
  3. Jordan Haygood

    Video Game Art Direction

    From the album: Kaptain's Gallery

    © thatgamecompany, Crytek

  4. Jordan Haygood

    Realistic Art Direction

    From the album: Kaptain's Gallery

    © Quantic Dream, Crytek Frankfurt, Activision, Polyphony Digital, Sony, Rockstar, Nintendo

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