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Found 3 results

  1. Blazeknyt

    War and Death on Storytelling

    Time for a different kind of post. One not just about the gaming industry, but an element of the games themselves: storytelling. There“s always this element of the audience trying to feel like they can relate to the character that they are playing. The goal is for the audience to care about the main character during their quest. This is true for most mediums, but video games take it to the next level, allowing you to control characters, so the feeling of being said character is much more pronounced. I enjoy world building, and seeing how an entire universe fits together. Darksiders, a game that is rather heavy on lore, was a game that was right up my alley. However, there was always in Darksiders that struck me as odd. It left me wanting more. The interaction between War and Samael left me wondering what the larger universe of Darksiders was like. I wanted an encyclopedia, much like what Star Ocean: Till the End of Time, or Golden Sun: Dark Dawn provided. The game gave you enough information that you could understand just enough, but it never painted a complete picture, something the game was criticized about. To understand more, go here. Death“s quest in Darksiders II provided a different feeling. Much like the player, he was lost in realms that did not necessarily concern him, or that he had no business with, so the questions he can ask (you have to pick them in a menu) are practically the same questions that the player is asking. “Who is X?†“Why do you want Y?†These questions allowed Darksiders II to explore the greater world that the game takes place in. While it was still heavy on the lore and history, both were more adequately explained. Darksiders II was able to provide the feeling of being the main character, despite the fact that it is a 3rd person game. And that is when the realization hit me. Darksiders is War“s story. As long as War was provided with the information needed, he can complete his quest. There is technically no need for the player to really know the deeper history of the world. (In the scene in question, the Old Ones and the power to control time) Honestly, I was a bit displeased that I had to go to an outside source or complementary sources (the comics) in order to figure out more of the universe of Darksiders. A game like Darksiders would have benefitted from something like an encyclopedia, but it certainly wasn“t necessary. I got immersed in Darksiders. That desire to learn more about the world of the game made me explore outside sources, but it made me displeased at something that is relatively minor about a game I really enjoy. You may want more, but sometimes you just need to take a step back and enjoy something for what it provides.
  2. Over at Platinum Games, creator of such games as Bayonetta and the upcoming Wii U exclusive The Wonderful 101, it appears there are some staffers interested in purchasing the Darksiders license, as well as hiring some of the staff from Vigil Games - the creators of the franchise. This, of course, is due to the recent THQ auction, as THQ had owned Vigil Games prior to their bankruptcy. And without THQ, Vigil Games would be left out in the cold... Unfortunately, Vigil Games had received no bids at the THQ auction, which saw THQ's most popular assets sold off to companies such as EA, Activision, and Ubisoft. Because of this, Vigil employees had lost their jobs, and the Darksiders franchise was left in limbo. The lead combat designer of the Darksiders series Ben Cureton wrote a goodbye letter, which was posted on NeoGAF. Here is an excerpt from that farewell: "I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2… and you are the reason we will continue to make games." There may be some hope, however, as Platinum Games producer Atsushi Inaba expressed his interest in the franchise, stating on Twitter (as translated by Polygon), "Oh man in THQ's big sale it looks like nobody's bought Darksiders… I'd love to buy that (if it was cheap)." Coinciding with Inaba's tweet of interest, Vigil's lead designer Haydn Dalton tweeted that "there was a shimmer on a slither of hope, that at one point, there'd be a Darksiders III: 4 Player Co-Op; It rode off into the sunset today." However, this tweet was then responded to by Platinum's own writer and translator JP Kellams, who made an offer to employees of Vigil Games on behalf of his company, telling Dalton "If anyone is interested in working with/at Platinum let me know how to get ahold of you via DM." Seeing how Vigil Games has yet to find a buyer, doom seems to be on the horizon for its employees and the Darksiders franchise. But with Platinum Games showing interest in buying the series' license, as well as hiring the company's employees, there is still a chance that a Darksiders III may very well happen, and under Platinum's development no less. Sure, their producer stated that they would buy the license if it were cheap, but with the company offering jobs to Vigil's employees, and with Vigil's own CEO writing Brian Farrell "We will make every effort to find appropriate buyers" in an email to his staffers, the likelihood is certainly not that far out there. Would you like to see Platinum Games take up the Darksiders franchise? How do you feel about the series in general?
  3. For years, Joe Madureira (a.k.a. Joe Mad, for short) was synonymous with comic book art, but in recent years he's been recognized for his work with Vigil Games as a creative director on Darksiders and its sequel, which released just a few months back. Sadly though, it appears his time at Vigil has come to an end. Earlier tonight, Madureira tweeted about his departure from the company, stating the following: So long @Vigilgames @THQ thanks for all the memories! @Darksiders was definitely a career highlight. Keep on kicking ass I'm a fan for life! It is currently unknown whether Madureira plans to continue on in video game development or if he'll go back to doing work on comics or even something else entirely, but his work with Vigil will be missed. Are you surprised that Joe Mad is moving on from Vigil Games?
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