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Found 27 results

  1. DarkCobra86

    4 free games on Desura

    http://www.desura.com/groups/desura/news/freedom-friday-nov-15? [unnamed], Amazing Paulsonothon, Stack Overload and Polarium
  2. Marcus Estrada

    Groupees Doujin Bundle 2 Brings Pigeon Dating to You

    Groupees really hit the mark when it launched the Build a Doujin Bundle a while back. Now, they've created a second doujin bundle which includes a handful of fun titles. In particular, they somehow managed to snag Hatoful Boyfriend which is a dating sim based around birds! Also included are multiple Nyu Media properties such as the eXceed series and their latest game: ARMED SEVEN. Here are all the games currently available: ARMED SEVEN (Windows, Desura) eXceed 2nd - Vampire REX - Review - (Windows: Desura, Steam) eXceed 3rd - Jade Penetrate Black Package (Windows: Desura, Steam) Hatoful Boyfriend - Review - (Windows/Mac) HellSinker (Windows) Higurashi When They Cry (Windows, Desura) KAMUI (Windows, Desura) As the bundle continues, more sales will allow extra games and soundtracks to be unlocked. As of right now, eXceed 2nd's soundtrack is already available. Up next is Princess' Edge - Dragonstone and there will be at least four more bonuses after it. As usual, you can choose to buy only a few or all of the bundle games.
  3. http://www.desura.com/games/pixel-dungeons Pixel Dungeons is a super fun Co-op Dungeon Crawler RPG made by Yohan Games. Invite 2-4 of your friends and play multiplayer! You can find over 15 weapons and 10 monsters! (in the beta). This game will have weekly updates! This game is currently on: Beta 1.1: Linux Feature will be added as soon as possible! This is free if anyone is interested, plus we can always have a pixel dungeon night if people want.
  4. Developer: a jolly corpse Publisher: a jolly corpse Platform: PC (Desura, Web) Release Date: June 14, 2013 ESRB: N/A (E suggested) A review code was provided by the publisher for this review. Sometimes, I want to play games where your main goal is to destroy everything in your path. Other times, it is to inhabit the shoes of some new, intriguing character and help them save the world. Then there are the times when all I want is to challenge my brain to creative, difficult, or even incomprehensible puzzles. Although puzzle games are often tough they make me feel incredibly smart afterwards. So when it came time to review Wyv and Keep: The Temple of the Lost Idol I was pretty pumped. Thankfully, the game doesn“t disappoint (much). It“s a cute tale of two characters, named Wyv and Keep, who have decided it“s a great idea to search through various tombs, forests, and otherwise very Indiana Jones-esque locations in order to secure more and more treasure for themselves. Of course, if you were promised heaps of treasure just by solving puzzles wouldn“t you do the same? Wyv and Keep is a 2D puzzle platformer with attractive pixel graphics and an equally lovely soundtrack that gets you in the mood for adventuring. Although this sounds like a lot of indie games out there these days, it manages to chart its own course via gameplay mechanics. You see, this game is one that can be played by either one or two players simultaneously. However, even if you play alone, you still must control the two characters because they are both integral to solving each puzzle. Playing with a friend locally is likely the best way to play, although if you“re the type who prefers to have everything perfect then you“re probably going to prefer going it alone. All the same, each puzzle is made to require both of the team members to push blocks, jump to specific areas, light fuses, and a host of other things. It“s basically impossible to have only one of the characters carrying out all actions simply because it wasn“t designed for this. With another person by your side, it“s likely you“ll quickly come up with solutions. Although there is online multiplayer included, I was unable to try it out. This is due to two reasons. For one, there are not a ton of people playing this game. Secondly, many players have documented the fact that multiplayer just plain doesn“t work for them! A fix is on the way, but so far if you want to play with friends then local co-op is the way to go. So far, a jolly corpse have proven themselves they want to fix Wyv and Keep by already providing a handful of patches that went up very quickly after issues arose. Whether you choose to play alone or with a friend you“ll likely find that Wyv and Keep is one tough game. Sure, it might have adorable pixel graphics and animations, but it will leave you scratching your head on a multitude of occasions. Even though things feel as though they should be simple, smart level design helps puzzles need exact accuracy for completion. At times, I found myself searching for the proper solution only to have it finally flash in my mind after repeated failures. Moments like these are great fun and will likely happen a lot over the 60 main game levels. At the end of each level you are ranked on multiple criteria, one of which is speed of completion. In particular, speedrunners may find this a fun new challenge. With just the levels provided Wyv and Keep is still likely to keep you busy for hours. But that“s not all there is thanks to a level creator included with the game. You can do a whole lot with the tools, even going so far as to adding in your own custom sprites. Or, if you“re not the creative type, you can always simply browse and download the maps that others have created online. Although the community is not massive, there are regularly new levels being created thanks in part to the developer hosting level-making contests. Even if the gameplay features weren“t top rate, the visuals and soundtrack most definitely are. This is a game that has been in the works for years and it shows. The sprite characters are bright and lively, backdrops are interesting and detailed, and everything comes together to make it look fantastic. The music is also supremely well done. Luke Thomas, the composer, has put together one great selection of music that is a joy to listen to and to have getting stuck in your head. Wyv and Keep is such a fantastic product that it“s amazing it is not on Steam. In years past it is likely the game would have gotten onto the digital distributor no problem. If you purchase the game right now you will even get a Steam key later if it does get through Greenlight, meaning you might want to upvote the title. In the meantime, definitely get Wyv and Keep: The Temple of the Lost Idol if you dig puzzle platformers and are in the mood for co-op! Pros: + Tons of interesting puzzles + Extremely well done visuals + Soundtrack fits the world perfectly Cons: - Online multiplayer still causing issues for many - Various smaller bugs have plagued the game although most are now patched Overall Score: 9.0 (out of 10) Fantastic Wyv and Keep is just the kind of product that encompasses all that is great about puzzle platformers. If you have a co-op partner it becomes an even more entertaining experience.
  5. You know, one thing about the various game bundles that come out means that eventually there's one that everyone will like. Sure, some might seem somehow "too" indie or not enough, but at least they're always cropping up. In any case, Groupees has designated their latest bundle the Adventure/Role-Playing set. There are up to nine games included: Aztaka (Windows/Mac, Steam, Desura) Ben There, Dan That! (Windows, Steam, Desura) Laxius Force I (Windows) Reef Shot (Windows, Desura) Pickers (Windows/Mac, Steam) Rune Classic (Windows: Steam) They Breathe (Windows, Desura) Time Gentlemen, Please! (Windows, Steam, Desura) Vox (Windows, Desura) Laxius Force I also comes with a digital strategy guide. Also included as a bonus is the soundtrack to Rune which every purchaser receives. If you haven't picked up a Groupees bundle in a while then let's retread over how this works. You choose all the games you want and then buy them at a certain price. This is always a good thing when you're not interested in every single title.
  6. Marcus Estrada

    Indie Gamer Chick Bundle Debuts via Indie Royale

    Some of you may be unfamiliar with Indie Gamer Chick, and if so, do yourself a favor and check her site out right now. She is one of the most dedicated indie game reviewers out there over the last few years. The focus of her site is XBLIG titles and it is rare to see there ever be a week without multiple reviews posted. With someone so devoted to playing so many indie games you have to expect that their favorite games are really the cream of the crop. That's why the Indie Royale team decided to run a bundle full of Indie Gamer Chick's handpicked favorites (well, the ones that are available on PC!). Here's the list of games: Antipole (Windows, Desura) Chester (Windows, Desura) Dead Pixels (Windows, Steam, Desura) LaserCat (Windows, Desura) Little Racers STREET (Windows, Desura) Orbitron: Revolution (Windows, Desura) Smooth Operators: Call Center Chaos (Windows, Desura) SpyLeaks (Windows, Desura) 1 mystery game Right now the current minimum price is a very fair $4.05. Of course, this will change (and mostly increase) with time so purchase early if this bundle speaks to you. Spending at least $8 adds in Gavin Harrison's Gunslugs album. There are six days left to buy Indie Gamer Chick's Indie Royale bundle.
  7. If you don't already know, Waiting for the Greenlight is a new series that focuses on games currently attempting to enter Steam by way of its Greenlight service. Similar to impressions, I give my overall thoughts on a game, and end with a simple rating (Green = Good to go, Yellow = Needs some work, Red = Too far gone to salvage). I hope you enjoy, and if you have any suggestions or games you want me to check out, don't hesitate to mention them! For the most part, platformers have traditionally tasked you with jumping up higher and higher, scaling seemingly never ending staircases toward whatever your ultimate goal may be. Of course there are exceptions to this rule, but it is very uncommon to see a game built in complete opposition to such a tried and true formula. Penned as a down-scrolling platformer, Stirfire Studio's Freedom Fall has you attempting to escape a boobytrap infested tower by descending its many floors whilst dodging saw blades, lasers, giant mechanical sharks, and other deadly creations. On your journey you learn more about who you are and why you've been imprisoned, by way of messages scrawled on the prison wall. Who's telling you these things? A demented little girl of course, and one with some serious parent problems no less. While attempting to cover some rather unpleasant subject matter in this way could have easily gone awry, they actually come across as rather darkly humorous thanks to the fantastic writing. The writer almost seems to channel the soul of Portal's equally demented GLaDOS, striking a near perfect balance between ridiculing you and giving some less than subtle hints about what's next to come. I wasn't expecting much from the narrative, but it only became more engaging the further I got and was surprisingly well planned for a genre not particularly known for telling memorable stories. Although falling down might sound a pretty simple proposition on paper, it isn't nearly so easy in practice. As previously mentioned you'll encounter hundreds of instruments of torture as you get further from your cell, and was it not for the ample checkpoints this would have been an excruciatingly difficult game. As it stands, it's still completely satisfying and never got too hard to put me into controller breaking frustration. Complementing this challenge are some stellar controls. They have a great weight to them that made it feel much more like I was controlling a person (albeit a very floaty one) than a mesh of pixels on the screen, and I was also happy to discover that it works with a controller right out of the box (though using a keyboard also worked surprisingly well). The upgrade system is one area that could use a little work, as right now it feels a somewhat tacked on. You collect bolts as you go and periodically come across workbenches that allow you to purchase different gliders to make traversal a bit easier. The problem is that I wound up collecting more than enough for all three well before the end, leaving me with little reason to seek out secret bolts or try the harder paths. Either more upgrades need to be added, or perhaps scrapping the bolt system as a whole and just giving you the gliders at specific points in the game would be a better option. The artstyle is very pleasing to look at, falling somewhere between american cartoons and japanese anime. The half frame animations are a tad jarring at first, but it didn't take long for me to become accustomed to the effect. The music was the biggest surprise though, with an awesome assortment of guitar riffs, exotic rhythms, and subdued experimentation that is incredibly catchy and matches the overall feel of the world. The only thing I'd like to see improved are the death animations, or lack thereof. The extremely basic "splat" image that pops up just seems odd amidst the otherwise great graphics, and is also a bit uneventful and anticlimactic feeling. I'm not asking for something disgustingly gory, but I would have prefered something that is a bit more in line with the rest of the game and that doesn't make my character seem like a suddenly popped balloon. Freedom Fall isn't particularly long taking only around 2-3 hours to get through, so many might scoff at the $7.99 cost of admission, but price not considered I can easily recommend it. It does something I feel is unique in the realm of platformers, and manages to tell a simple but well written story to boot. The art style really appealed to me, and the music was an equal driving force toward what I hoped was my freedom. It has a couple rough edges, but even in its current state I think it has more than earned a place on steam, and is just a lot of fun to play. The Light is: Green Well designed and polished, there is ample reason to check this game out. There might be a handful of things to knickpick, but by and large it is ready to go on Steam. Definitely worth a look and your support in getting released!
  8. Marcus Estrada

    Wyv and Keep Screenshot 4

    From the album: Review Images

  9. Marcus Estrada

    Wyv and Keep Screenshot 3

    From the album: Review Images

  10. Marcus Estrada

    Wyv and Keep Screenshot 2

    From the album: Review Images

  11. Marcus Estrada

    Wyv and Keep Screenshot 1

    From the album: Review Images

  12. If you don't already know, Waiting for the Greenlight is a new series that focuses on games currently attempting to enter Steam by way of its Greenlight service. Similar to impressions, I give my overall thoughts on a game, and end with a simple rating (Green = Good to go, Yellow = Needs some work, Red = Too far gone to salvage). I hope you enjoy, and if you have any suggestions or games you want me to check out, don't hesitate to mention them! If you happened to watch the trailer for indie puzzle game Overlight and are now sitting back scratching your head what exactly this game is all about, you are not alone. Going in I really had no clue what the actual gameplay was like, but thankfully things turned out to be much easier to understand than I expected. Your goal is simple: two lasers shoot across the screen from opposite sides, and it's up to you to cause them to cross paths (don't worry Egon, everything will be fine). To do this you need to form paths by guiding to laser through Tetris inspired blocks, which act similarly to mirrors forcing the laser to change paths. When the two collide, the blocks disappear and you earn points. Rinse and repeat and you've got the gist of how to play (and you're still a little confused the in game tutorial does a much better job explaining everything). As of its current build you only have two modes to choose from: arcade and time attack. Arcade as you might expect, asks you to gain points to advance through a series of levels. The problem here is twofold: first, all of the levels feel rather similar to each other. I didn't notice much of any difference in either difficulty or overall block design in the six that I played (there are ten total). Second, I had very little motivation to keep playing due to the fact that there doesn't appear to be any way to lose. You might get stuck for a bit on a stage because you can't earn points quite as fast as you lose them for clearing blocks, but otherwise you can go on more or less indefinitely. For me, I like my puzzle games quick and simple to jump in and out of, and Overlight doesn't allow me to do that. It took almost half an hour just to complete the first six levels, and by that point I was rather sick of the playing. Having an option to save and quit is greatly needed, as I don't expect many will have the patience to actually play for such long periods of time. Luckily, Time Attack fairs much better. It's a no frills 5-minute dash to get as many points as you can, and much more inline with what I was hoping for. Still, the absence of a countdown timer or even a warning sound is a bit annoying and it also makes the ending of the round feel abrupt, taking away from that last minute adrenalin rush puzzle games so easily induce. Simple things such as this are ultimately the only real problems I have with the game. Additional modes are currently in the works as well, so it's good to see the developer is devoted to updating and improving the game. It's also worth noting that what I played is an alpha build, so likely many of the rough edges will be sanded down by the time the full release comes around. One area that needs very little work though is the presentation. The graphics are extremely bright and colorful, and it wouldn't be unfair to label it an epileptic nightmare. They look gorgeous, and animations are extremely smooth, and everything looks surprisingly polished for a Unity game. Complementing the graphics is an upbeat electronica soundtrack which perfectly matches the look and feel of the game. Sound effects are used surprisingly well to enhance the gameplay, getting louder and more intense the bigger the combo you get and adding a lot to the overall experience. All together it looks and sounds good enough to easily stand alongside its contemporaries in the genre, and is a huge plus to counter the negatives previously mentioned. In the end Overlight definitely has potential. The basic mechanics are solid, the presentation is fantastic, and there is ample room for it to grow, but right now it still needs some work. Neither of the two modes offer much reason to go back, and it didn't take long for the lack of a possibility for failure to cause me to burn out. I'm very eager to see what happens in future updates, and really hope the developer can manage to fix these issues, but taken for what it currently is I'm not sure it's worth your time. The Light is: Yellow The basic foundation is solid, but either a lack of polish, bugs, and/or compelling gameplay hold it back from being truly great. Needs a little more time in the oven before getting on Steam.
  13. Marcus Estrada

    Linden Labs Purchases Desura

    Does the name Linden Labs ring a bell for you? If not, they're best known for their development of the incredibly social, creative, and unusual online game by the name of Second Life. They've done more than just create that but it definitely remains their biggest success. Today they have acquired Desura. Desura is one of the bigger names in regards to digital distribution of indie titles alongside Steam and GamersGate. It seems a bit of an odd marriage, but Linden Labs must have some plans for the service. Here is what CEO Rod Humble had to say about it: "Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world." So far Desura is definitely doing well with said aims, but who knows how things will turn out in the long run now that Linden Labs is in control. For now, Desura looks the same and offers the same content it did before the acquisition.
  14. Marcus Estrada

    Rogue Legacy Available on PC Today

    Do you plan to play any games this weekend? Are you possibly lacking any good potential candidates to play? If so, then take a look at Rogue Legacy which just launched today. It's a game independently developed by Cellar Door Games that has been getting a lot of attention lately, and for good reason. It's basically a roguelike where you explore across a vast, randomly generated castle/dungeon/medieval whatnot as a character. Once that character dies though you take control of one of their descendants. Each has their own traits, both positive and negative, which can change the gameplay experience. One thing that Rogue Legacy seems to be expertly versed in is humor. For example, there is one trait which causes the character to see in black in white. If you choose them then as long as they're alive you'll be treated to playing the game in black and white. There are a great number of these game-altering traits, many of which are unexpectedly hilarious. Rogue Legacy has launched today on Steam for $15 (thanks to Greenlight) and will later arrive on Desura, GamersGate, and GOG.
  15. Marcus Estrada

    Review: Reus

    Developer: Abbey Games Publisher: Abbey Games Platform: PC (Desura, GamersGate, GreenManGaming, GOG, Steam, Web)Release Date: May 16, 2013 ESRB: N/A (E suggested) A download code was provided by the publisher for this review What is the greatest appeal of a god game? It“s quite simple - to exercise incredible power on the world. We can“t make everything go our way in reality but god games offer us an avenue to make a wealth of decisions that will affect a virtual population. Reus shows itself off as the latest god game, but it seems to be a bit different from what we“ve come to expect. The question is, is that a good or bad thing? It all depends on the kind of gameplay style you have. The genre most befitting to Reus seems to be puzzle. You see, when you begin the game you are greeted with four powerful gods to control, but they aren“t really in control. Each god controls a specific biome (swamp, ocean, forest, desert) and these are used to generate the environment for your new world. Once you“ve set up a habitable space on the planet, a nomad will arrive and start up a village. This is the point that you“ll realize how little control you have despite being a hulking god. Each and every new civilization will have a great deal of needs and your role is god is to be entirely subservient to them. Sure, you can switch between who you help, or choose the way in which the goal is achieved - but you are still working toward their aims. In fact, even getting more features to unlock requires completing various in-game achievements which revolve around doing good by a society. How do players serve their people? Each god has access to their own abilities, such as changing land, planting fruits, plants, animals, and more. However, they are not corralled into these few choices. When gods interact with each other“s items, or place specific goods next to others, synergies form. This is when everything jumps into puzzle hyperdrive. Because everything the citizens want requires resources, you must simply give them enough of each. But doing so requires understanding how to place goods efficiently, as well as how to set off the best synergies. It“s all fairly complex stuff even after playing for hours so it would make even less sense to explain in further detail here. Suffice it to say that there is an official wiki available for Reus and you will need it if you intend to become skilled. If not, it“s possible to squeak by for a while, but not to accomplish much down the road. Puzzle/strategy play overwhelms the god aspects entirely and that will be appreciated by the kind of player who loves unraveling complex systems. Someone who wants to simply wreak havoc can do so, but won“t find much excitement in the game for long. Being a god in Reus is all about serving the people, after all, not about goofing off. With studied determination, those invested in the game will be able to appreciate how much time Abbey games must have invested in its creation. It was not necessary for the game to have so many varied aspects or synergies, but everything works together wonderfully just as long as the player understands. Reus also happens to be an entirely gorgeous title. The gods are giant and colorful and when they pound at the earth you can feel their power. One especially lovely aspect about the game is how the look changes as you zoom in and out. From far away, the world seems quiet aside from gods perched on its surface. Once zooming in though, everything springs to life as people mill about their cities and animals bound across fields. If anything, the bright visuals seem at odds with the serious complexity going on underneath. Reus is the kind of game that will either turn you away or get you incredibly involved in its processes. Players need to know that before buying because it could turn out to be either a bad or excellent purchase. For those that will be into it, the game is a well-crafted experience that will take hours to master. Along the way, you“ll be enchanted by the visuals and discoveries of your people thanks to your aid. Playing god is a lot of work, but it“s beautiful when it all comes together. Pros: + Great deal of content to unlock and discover + Tinkering is recommended and can yield positive results + Lovely visuals Cons: - Understanding the game“s complexity is outsourced to a wiki - Complexity will be off putting to those expecting something else from Reus Overall Score: 8.0 (out of 10) Great Reus is not the game for everyone but it does provide a complex god game in an attractive package.
  16. Marcus Estrada

    Review: Kairo

    Developer: Richard Perrin Publisher: Lupus Studios Platform: PC (Steam, Desura, Just Adventure, Web), Android, iOS Release Date: April 24, 2013 ESRB: N/A (E suggested) A download code was provided by the publisher for this review When you ask why gamers ever started gaming you often find an answer about being in awe over a first game experience. Looking back on it, most of us had a time frame where gaming was something that left us in awe. Speaking from my own experience, games such as Star Fox and Super Mario 64 triggered something within me that made me need to seek out more and more titles. As an adult now, I rarely feel these moments of awe any longer when playing a bevy of new games. Does that mean we can“t ever regain a sense of excitement toward the unknown in gaming? No, and I say this because Kairo brought back the sense of gaming I had as a child. Kairo can be boiled down most succinctly by defining it as an exploration game utilizing puzzles. This type of adventure game has a long history with fans and includes such monolithic names as Myst. What differentiates Kairo from the rest of the genre, then? The simplicity of play, visual design, and how it conveys story are all rather unusual. Together, they create a powerful experience that was a joy to explore. The game starts you off very simply. Without any heavy explanation or noted goal, players must simply begin walking through the world. Through checking out the strange sights you are able to recognize that there are puzzles to be completed. Rooms that initially seem completely random in design reveal their puzzle elements when you view them critically. Other rooms may seem meaningless at first until you consider them in a new way. This method of puzzle design is unobtrusive and intelligent. For the most part, puzzles are not hard. It may take a bit of time to recognize something about them, but from there it“s usually just a matter of tweaking your play to solve one. Some puzzles are completely simplistic, but the game has no need of gatekeeping its secrets. Why have dozens of incredibly convoluted puzzles? It serves no purpose aside from artificially lengthening games and making players angry. All the same, some puzzles are neat enough that you“ll feel great upon solving them. A lot of the pleasure from solving puzzles comes from the world. It all seems like some otherworldly, long-abandoned society. There are strange symbols, caskets, obelisks, and otherworldly lights shining which beckon you near. Without NPCs, you are alone to explore the weird landscape and formulate your own ideas. Players find themselves wanting to see each new room. Visual design in Kairo is top notch. It seems like something that a student of architecture would get an extra thrill from, as well. Areas all have distinct visual design and colors. Everything meshes together as a comprehensive whole, but you can never be quite sure what an area will look like when you enter into one. Some areas are bright and godly, while others seem connected with the sky. Others still seem quite threatening. These concepts are inferred by the player without ever having to read a dialogue box or sign. Leaving players to experience and understand on their own is a fantastic idea for the game. If there would be one easy way to destroy the careful workings of Kairo it would be to pair it boisterous soundtrack, so thankfully that was not the case. Music is yet another high point of the game. The soundtrack, composed by Wounds, provides even more life to the atmosphere. It pairs perfectly with the desolate, yet inviting landscape by sounding mystical and mysterious. The ancient and unusual sounds draw players in further by enriching their surroundings. All of these pieces come together and create a game that I felt I could truly be immersed in. There were secrets that I recognized and steadily worked at uncovering them. Solving any puzzle felt like moving closer to some unknown goal. Even though I had no concept of what lie at the end, it was something to strive toward as the world was just so enthralling to me. I hoped to solve every last thing and see every part of the landscape. By not outwardly imposing a narrative or rules on me, I felt free to explore at my leisure and take in the world. It is hard for a game to succeed at this because it requires a great deal of skill. There is also the requirement of players to not be in a hurry to “get to the point” of something. Kairo has skillful design to fulfill the first requirement. If you“re interested in playing the game then make sure you are able to take care of your end of the bargain. Don“t come into Kairo expecting a brief experience. Instead, take it as an opportunity to unwind and explore without the usual requirements of modern games. Pros: + Excellent visual design + Variety of puzzles and places to explore + Puzzles are not of the nonsensical adventure game variety Cons: - Not a game for those looking for explicit narrative - Will leave some wanting more content Overall Score: 9.0 (out of 10) Fantastic If you can immerse yourself into Kairo then it may just provide a truly enthralling experience which is separate from what most other games are trying to do.
  17. Bundle season is here again! Wait, did it ever leave? All the same, bundle group Groupees have let their latest bundle go live. Titled Be Mine 8, it features a little over eight games. They also seem to be a fairly eclectic set of goods. Here is what you get for a minimum of $1: Fairy Bloom Freesia (Windows, Steam, Desura) Paranautical Activity (Windows/Mac/Linux, Desura) Patrician IV - Steam Special Edition (Windows: Steam) Slam Bolt Scrappers (Windows: Steam) Purchases of $5 and over add these others: Blood Bowl: Legendary Edition (Windows: Steam) Constant C (Windows, Desura) Drakensang (Windows: Steam) Two mystery games Of note, the $1-$4.99 tier includes soundtracks for Fairy Bloom Freesia and Ether Vapor Remaster, which is interesting considering the latter game isn't included. Perhaps that is a hint of what one of the mystery games is? Two other bonuses are unlocked as more purchases are made, and the first is almost complete. It happens to be Rise of the Dynasty DLC for Patrician IV. Be Mine 8 has about 13 days left on the clock. Check back in about a week to see what the two bonus titles are! Here's a video showcasing the included games:
  18. There's this interesting shooter/pinball mashup available on Desura for free right now, so I thought I'd let you all know! Hyperspace Pinball is free from now until April 22nd so you've got a while to pick it up if interested. Here's a trailer:
  19. Yesterday Groupees went live with another bundle of theirs. Oftentimes they're good at pushing out a bunch of games with no connecting theme, but this time they seem to have made a very compelling pack this time around. The Retro bundle is not actually filled with retro games, but modern titles that have a retro look and feel to them. A dollar gives you five games: Dead Pixels (Windows, Steam) Forceline (Windows/Mac/Linux, Desura) Love+ (Windows, Desura) Smooth Operators: Call Center Chaos (Windows, Desura) Sylia - Act 1 (Windows) At three bucks there are three other games to collect: 8-Bit Commando (Windows/Mac, Desura) Anodyne (Windows/Mac/Linux, Steam) Bleed (Windows, Desura) Also included with the first tier is Anodyne's soundtrack. Once 6,000 sales have been met (5,300 have sold at the time of this writing) a final game will be added, which is titled Tiny Plumbers. You may have never heard of some of these games, and as such, it must be worth noting that a handful of them are quite good. Anodyne, Bleed, and Love+ are some personal favorites. There are four days left to get in on the Retro bundle. Take a look at the included games in motion if you're unsure:
  20. Marcus Estrada

    DLC Quest Screenshot 3

    From the album: Review Images

  21. Marcus Estrada

    DLC Quest Screenshot 2

    From the album: Review Images

  22. Marcus Estrada

    DLC Quest Screenshot 1

    From the album: Review Images

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