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Found 8 results

  1. Marcus Estrada

    Diablo III Console Release Date Revealed

    Diablo III stormed onto PCs just one year ago and was met with a lot of anger. This was not necessarily due to the game's quality itself, but to the fact that almost nobody could access it - Blizzard's servers failed under the massive strain. Those days have long since passed and if you've tried the game lately it runs without issue, although internet connectivity is always a requirement. Blizzard previously announced their game would be heading to consoles in the future. In a blog posted today, they revealed the release date on PS3 and 360 as September 3rd. Pre-orders of either version net players an Infernal Helm download. Interestingly, the console copies come without access to the Auction House which means they do not require an always online internet connection. Will upcoming consoles also be getting Diablo III? Joystiq got the official word on such prospects. Unfortunately, they can't confirm or deny a possible Xbox One/PS4 port and instead simply said they don't have "any future platform announcements to share at this time."
  2. When Diablo III was announced PS4 and PS3 it came as a bit of a shock during Sony's PlayStation conference last month. Although there had been word of Blizzard doing something with consoles and game controllers, it was at that moment that all rumors were finally solidified. With the game out in the open, Blizzard took the PAX East to show off new video of the game, as well as detail features of the game. As we previously heard, the game is still set to allow for offline play. This is due to the fact that the Auction House (largely touted as the reason for constantly connected play even in single player) will not be present in the console version. However, a new tidbit of information revealed may lessen the excitement of Sony console owners. Senior Producer Julia Humphreys was quoted saying that Diablo III is "not necessarily a Sony exclusive." Of course, this is not an announcement to the contrary, just that Blizzard is not willing to say otherwise. The video of gameplay shown at PAX East is for the PS3 version, not PS4. Still, it gives us all a good look at where they're heading with interface to make it mesh with consoles. There is still no release date for Diablo III on PS3/PS4.
  3. Just yesterday the news came out about Diablo 3 on PS4 allowing for offline play during local multiplayer matches. This annoyed some PC users who had previously been told by Blizzard that it was not possible for any part of the game to not be constantly connected. Others still dislike this change as it doesn't go far enough to make single player mode offline too. Regardless, more has been said about Diablo 3 which is probably set to annoy even more players. Blizzard's official community managers responded to fans and shared tidbits of new info. First, there was discussion about the idea of cross platform play. As with most other games, this will not make it into the PS4 version. Players on PS4 will only be able to access others playing on PS4 and not PC, or vice versa. The next comment made was about the possibility of using USB keyboards or mice. However, since the game has been retooled for PlayStation controllers specifically, these will not function. At least, there is no plan to make it work at the moment. It is not expected that the functionality will ever arrive considering the work Blizzard did put into making Diablo 3 run at its best with a controller play scheme. Are any of these revelations deal breakers for the PS4 version of Diablo 3?
  4. Marcus Estrada

    Diablo 3 Will Include Offline Mode for PS4

    When Diablo 3 was finally nearing release, some fans were disappointed. It was not because of the game itself, but due to the choice Blizzard had made in regards to online. The game was set to use an always-on internet connection regardless of what mode players participated in. Single player required a connection to Blizzard just as online multiplayer did and that is how the game has remained since release. The notion of always-on connectivity was due primarily to keeping the real money auction house safe from hacking. Today it was revealed during an interview with GameTrailers that not every mode of Diablo 3 will require internet when played on PS4. This comes as a shock to PC players, although it is not as if their entire stance has been changed. This change comes only if you are playing via local multiplayer with friends. The feature, itself an exclusive, will hopefully see wide use for those who desire to recreate the feeling of a LAN party. When Diablo 3 launches for PS4 it will also come with all the latest game updates.
  5. Blizzcon, Blizzard Entertainment's (mostly) yearly convention is set to make a return this year. In 2012 there was no convention, making some wonder what other changes may come to it. So far, it seems like things will remain the same though in regards to this year's event. Blizzcon 2013 will strike Anaheim, California on November 8th and 9th. The convention itself takes place in the Anaheim Convention Center which routinely can barely handle the capacity of fans who go through the doors. As such, if you're at all interested, be sure to mark the ticket dates whenever they are announced. 2011 saw convention hopefuls tear through all available tickets within mere seconds. What will be going on at this year's event? There is said to be hands-on playtime with the latest version of Blizzard's games. Of course, there will also be finales for various eSport competitions such as StarCraft II. Don't worry if you're not super skilled though, as casual tournaments will be running as well. All who do hit the convention are set to receive exclusive merchandise to commemorate Blizzcon.
  6. Marcus Estrada

    Preview: Path of Exile

    Back in 2000, Blizzard Entertainment launched Diablo II. The sequel to their successful Diablo brought back old fans, added in new ones, and turned out to be a truly incredible gaming experience for all those who loved it. Unfortunately, it seemed that they were unable to reignite those feelings with Diablo 3. Although Blizzard may have been unable to craft another highly satisfying experience, players may get something close with Path of Exile. Grinding Gear Games began working on their game back in 2007, when there was an obvious drought in action RPGs (ARPGs). They worked on it in silence for three years before announcing it publicly in 2010. Finally, after three more years, the game entered public beta (just this past January). With all that time put into Path of Exile, it should be expected to be a fairly comprehensive package. As it turns out, the game feels very much like a complete experience. Well, as long as you aren“t interested in adventuring offline. There is no single player offline mode, however; this is because it was never planned. Of course, you can still go through the game solo, but it is primarily intended as an online multiplayer experience. Viewed that way, it“s mostly successful. Parties work well and scale enemy difficulty and density accordingly. What really makes Grinding Gear Games“ title interesting is their gambit of releasing a “full” product at no cost. Yes, it is a free-to-play game in that already very crowded marketplace. There is no locking up certain skills, areas, or levels to paying customers, though. Instead, everything required to play the game is available to players who have never spent a penny. What sorts of goods are purchasable? You can only pay for aesthetic items which, aside from looking pretty, have no effects. It is an incredibly bold move to allow a game to be completely free to download and play, especially when the experience is so good. Although it did not bring back those incredible times with Diablo II, it felt closer than other games have gotten in a long while. There is something to be said for a game which can get down an ARPG just right. Then there is the fact that it manages to change up the formula in neat little ways. Crafting the perfect build for your character is an overwhelming experience at the start. Take a look at any of the huge passive skill trees and it“s easy to see that Path of Exile is pretty free form as far as how you want to spec your character. The intent is to have the most pertinent upgrades for characters closer, but if you really want then it is possible to go out in weird directions with any class. Unfortunately, trying to respec is a bit of work as there are only a few points given for that. Afterwards, you“ll have to buy more if you really messed up building the character. Similarly, a gem system is in place which grants characters access to a wide variety of active skills.. Gems are collected off dead enemies, treasure chests, or bought and come in three colors. The colors correspond to the type of skill they are, and these correspond to the sockets found in armor and weapons. Once socketed, the character is granted access to a skill which will level up as long as the gem remains in place. Unlike Torchlight, there is no cost to socket and unsocket gems, which gives room for further exploration of builds. Skills primarily use mana and you can only have nine skills active at a time. However, one of those is a default attack, so it may be better to say that there are eight skills you assign available. Each keybinding can be reassigned easily which allows some granularity of control. Skills range from fireballs to ice blockades to the summoning of various beasts. The hardest thing about trying out all the available skills is that you will probably run out of available sockets after a while. Then the game becomes stressful as you try to manage better armor but still retain all the socket types you need. Of course, gems aren“t the only way you“re going to be attacking. Then there are a massive amount of weapons of all sorts. Bows, swords, daggers, hammers and more will routinely pop out of dead enemies. Although classes have their own affinities, you can still get away with trying a variety of weapons without worrying too much. Really, it depends more on how the character is spec-ed than their class. Many weapons offer bonuses such as healing upon hitting an enemy and are fun to collect. As with many other ARPGs, you can have two weapons set up and switch between them easily. There is so much depth to the game that it really doesn“t feel like something from the F2P market. I“ve only scratched the surface of what is offered and it is already starting to get complex. For example, I have yet to even discuss the orb or bartering system, both of which are innovative. Basically, Path of Exile is a very big, complex product which is already making tons of players appreciate its existence. That“s not to say the game is in a perfect state right now during open beta. While playing through the game for the first time, I managed to run into multiple glitches regarding quest completion. They all occurred while in a party where one member would have a quest marked complete but the other member didn“t. The only fix is to simply have the player complete the quest again, which is an annoyance. There are other smaller issues, but quests not marking as complete sometimes is a big one. The other issue is one to be expected of games in the F2P realm. Server stability is far from perfect and that will probably continue to be the case for a while. Thankfully, the developers are very vocal about when there will be downtime. Still, there are periods (weekends mostly) when lag ranges from being a small to big issue. In a game that is purely online you can expect that this issue is a big bother when it flares up. Grinding Gear Games have quickly accommodated to survive the initial beta load but it remains to be seen if they will be able to handle more incoming players. When it comes right down to it, Path of Exile is a hugely entertaining ARPG held back only by a few things. Aside from a handful of glitches, it stands as a great project. Then again, how many triple A titles release with many more grating glitches than this small effort? As long as they can manage their servers and make the online experience smoother, it is a game which will looks poised to please players for a long time to come.
  7. Diablo 3 finally released after Diablo 2 and it's expansion released in 2000 and 2001 respectively. So it has been more than ten years the fans have been waiting for a sequel and it was finally released last week. The wait for me at least has been well worth it. But 11 years is a long time right? Since then there have been many hack'n'slash games. Titan Quest, to some degree Neverwinter Nights, Baldur's Gate Dark Alliance and the fairly recent Torchlight. Pretty much every game of this genre for the past 11 years have been compared to Diablo 2 and the result has always been pretty much the same. "The game is good, just not Diablo 2 good. It will be good to play this game until Diablo 3 is released." One of the games that created a lot of buzz was this game Torchlight. Here are the reasons. 1. The guys who worked on Diablo moved on to create this game. 2. The guys who did the music for Diablo also worked on this game. 3. The game was priced at 20 dollars at launch. The game was very well received by the fans even though it had no multiplayer whatsoever. At 20 bucks the game was a steal and it was even mod friendly so new content was always around the corner. In this blog I simply want to compare Act 1 of Diablo 3 and Act 1 of the Torchlight 2 beta. Obviously this may not be a fair comparison but I hope you guys will enjoy it. Graphics The two have a pretty distinctive style and they are both low end computer friendly. Torchlight 1 was famous for being somewhat playable on a netbook. Torchlight 2 is a little too cartoony for me. Some people complaint that Diablo 3 is just WoW from a top down perspective but I disagree. Diablo 3 can get pretty dark and gruesome. What really sells me on Diablo 3 are the production values. The story and the cut scenes are simply amazing. Skills and Customization Here comes the controversial stuff. Torchlight 2 is straight up Diablo or Torchlight 1. You pick your attributes and you pick your skills. If you want to use certain armor or weapons you need to make sure you put your attribution points properly. Diablo 3 takes out all of this. You automatically level up and you gain a new skill or different version each level. The customization for Diablo 3 comes from the fact that you can only have 6 active skills at a time and each active skills has 6 versions of it. The fun is the mixing and matching. This to me is a love or hate thing. I actually like it because I do not have the time or passion to make 14 versions of a wizard. Now I only need to level up 5 main characters to 60 and I can enjoy the content or hardcore from then on. Classes I think both games did a great job with the classes. I finished Act 1 of Diablo 3 using a monk and Torchlight 2 beta using an Engineer. Both were lots of fun. Diablo 3 has 5 classes and Torchlight 2 has 4. Each play fairly differently and will play a distinct role in multiplayer. Conclusion The simple answer is this. Go out and buy Diablo 3 because it is good. The servers are not settling down and you have probably read enough to know the differences. I enjoyed Act 1 of Diablo 3 a lot and can't wait to get back to continuing the story as well as starting up my hardcore characters. Don't expect this game to fill in your Diablo 2 hole. This is Diablo but this is a new Diablo worth checking out. Also go and buy Torchlight 2, you can get the game for 15 dollars if you have 3 friends that are willing to check it out. In my honest opinion I prefer Diablo 3. Even as I was playing the Torchlight 2 beta I was thinking I want to play more Diablo 3. The weakest point of Torchlight 2 is the story. I really did not get involved with the story at all. The gameplay of Diablo 3 seems much more focused and purposeful and I like that, but for 15 dollars Torchlight 2 will be a steal. This is not and Diablo 3 or Torchlight 2 deal. I say try and get both. You may never need to buy another game for the next 2 to 3 years ^^ And that is 75 dollars well spent ^^
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