Search the Community
Showing results for tags 'Dragon Quest X'.
Found 3 results
Jonathan Higgins posted a article in Industry NewsEarlier this morning, Square-Enix held a Dragon Quest-focused event announcing a ton of new Dragon Quest content, as well as elaborating on a few previously announced titles. The star of the show was definitely Dragon Quest XI: In Search of Departed Time--a game confirmed for PlayStation 4, Nintendo 3DS...and possibly the Nintendo NX, alongside Dragon Quest X. Before elaborating on Dragon Quest XI, it“s important to note that Square-Enix has said Dragon Quest X and XI are â€œbeing consideredâ€ for the NX. Still, this marks the first set of games publicly mentioned as (possibly) coming to the platform, so a bunch of eyes are on these games. Without further ado: Dragon Quest XI“s producer is Saito Yosuke. Known Dragon Quest composer Koichi Sugiyama is returning for this game, and spoke during the event about how series creator Yuji Horii asked him to capture the same spirit as the very first Dragon Quest game in his work. Between this game and Dragon Quest Builders, it seems the 30th Anniversary of Dragon Quest will show how far the series has come by developing games with visible ties to the first ever Dragon Quest. Onto what makes each version of the game unique. The screens you see above are from the PlayStation 4 version of the game, which is being made using Unreal Engine 4. The environments are something Square-Enix are putting a lot of time into. Monsters will appear in the world before battles start, similar to Dragon Quest IX. Players have been given full range of motion for the first time in the series, allowing them to potentially explore high or hard to reach areas, too. They showed off the game“s protagonist, a look at an Inn (featuring pots to break and drawers to rummage through), and much more. Orca are helping Square-Enix with the PlayStation 4 version of the game. Take a look at the Nintendo 3DS version! This one“s being developed with the help of Toylogic, a team known for their involvement with Super Smash Bros. Brawl and Kid Icarus: Uprising in the past. It“s still got the same team of people at Square-Enix behind it, and it“ll have the same story as its console counterpart. But as you can see--instead of a large focus on graphics, this game takes a bit of a different approach when it comes to visuals. The top screen features a modern Dragon Quest aesthetic, while the bottom has players indulging what the game would look like if it were made 20 years ago for the Super Famicom/NES. I“m such a huge fan of this visual style! The question is--which versions of the game will be localized? Will we miss out on the Nintendo 3DS version? Are we going to get the PlayStation 4 version for sure, since Dragon Quest Heroes is mere months away from a western release? Will X and XI be localized for the very first time on the Nintendo NX when it releases...sometime? There are many questions we don“t yet know the answers to, but I“ll offer more information as it comes. Dragon Quest XI is aiming for a 2016 release in Japan, to coincide with the 30th Anniversary. If you're interested in watching the entire presentation (in Japanese), I've embedded it below. https://www.youtube.com/watch?v=5Kgmb_k3q5U Are you excited for Dragon Quest XI? Be sure to let us know!
Jordan Haygood posted a article in NintendoFalse alarm, folks! Earlier we told you that Nintendo President Satoru Iwata was sorry about the snail-like load times the Wii U's OS seems to be having at the moment. We also reported that a fix was already being worked on by the Big N, but with no time-frame being given. Well, scratch that last part, because it now appears to have been a misunderstanding. As soon as the the news was out that a fix for the slow load times of the Wii U was in the works, Engadget was contacted by Nintendo's own PR, who clarified that this was unfortunately not the case. Iwata didn't actually say that an OS update for the Wii U was coming to fix this problem, but that an update for Dragon Quest X was in development. Bummer. But in light of this misunderstanding, the Big N will likely still fix this issue soon enough. It's hard to imagine that Nintendo would leave this OS problem unresolved for too long. Here's hoping...
Marshall Henderson posted a article in NintendoEspecially low numbers are plaguing Dragon Quest X on its first week out in Japan, as wariness plagues it. In fact, the numbers are so low that it is the worst debut for the series in modern times. History would show that Dragon Quest brings in that skrilla. Two days of the DS's Dragon Quest IX meant 2.3 million units sold, and every game in the main series always counted its sales in the millions, and usually in the several millions. It'd be easy to lose hope in Dragon Quest X, however. With a debut of 367,000 copies in its first week, where as far back as Dragon Quest VI, the numbers floated around a million or more in the first week. The latest ones have all been around two million sales in week one, so hey, that's pretty rough. It's hard to say whether this is an issue of it being an MMO, which is a genre that often struggles to gain traction, or if people are just waiting to see it on Wii U, or more likely both. What is the case is that there are passionate people for Dragon Quest X. Wii sales have gone up to about four times what they were last week, so apparently some folks really want to play. Either way, a slow start doesn't necessarily mean a death knell for the game itself, so we will see where it goes from here. Except... Maybe not WE, because who knows when or if it'll ever come Stateside?