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  1. So, everyone and their grandmother knows the story of Duke Nukem Forever by now. The game spent 12 years locked in development hell, where it became a legend whispered in hushed tones and broken promises. Delay after delay after delay, it was thought that The King would never take his throne, but then Gearbox stepped in to usher him to his seat of honor...which turned out to be more of an ugly metal folding chair than a seat fit for a king. Hell, they probably spent a year alone on that intricately animated jump. But I'm not here to talk about DNF. I mean, other than that first paragraph. I'm here to talk about the games that are starting to look like they'll take the same road as Duke and enter a protracted development cycle full of turmoil, missed release dates, and topped off with a nice "when it's done" when asked about the game's release. These are the candidates to become the next Duke Nukem Forever. FINAL FANTASY VERSUS XIII Announced: 2006 Status: As of October, it's "still in development." FFVXIII as it shall henceforth be known because I am not typing that out every time, has good reason to get RPG fans excited - it's basically the gritty reboot of the FF series. It's dark, angsty, and moody, and it doesn't care what you think. The setting is also worlds different from what we've come to expect of the series, being set in a futuristic environment, but, like, Earth futuristic. Then there's the gameplay, which looks like a more fast-paced, action-packed version of the Kingdom Hearts battle system. All this combined might be the kick in the pants the FF series needs to draw in a new crowd and get back some of those who were less than impressed with plain ol' FFXIII. But Squenix has been relatively quiet about the game, only mentioning it in little blurbs because they're annoyed that everyone's asking about it. Still, the fact that they've confirmed it's still in development as recently as last year is better than when they were saying nothing and everyone assumed it had been cancelled. It's also been rumored that this game has been turned into FF 15, which, knowing Square, would just add a few more years onto the development cycle while they redo the logo or something. We be rollin'. Slowly. Likelihood of being released: It's not looking good due to the sporadic updates. They say they're working on it, but not how hard, or how often, or how far along they already are, or anything, you know, indicative of the game ever coming out. Don't hold your breath. THE LAST GUARDIAN Announced: 2007 or so Status: Fumito Ueda says he's still working on it...that's something, I guess. Hoo boy, where to start with this one. Team Ico's next game has a lot of people feverishly anticipating its arrival, and for good reason - Team Ico has made a couple of fantastic games, and gamers are ready for more. Not only that, but The Last Guardian hearkens back to Ico with its theme of bonding and friendship, only instead of it being between a little beast boy and a...whatever Yorda is, it's the friendship of a little boy (not beastly this time) and a gigantic...furry thing. The furry thing in question has a lot of appeal with those big sad eyes that tug at your heartstrings, so gamers are ready to find out just how darn lovable he really is. Sadly, all we're getting is little teases here and there that the game is still coming out, with no concrete evidence that it even exists in any form at this point. Sit, Trico! Good...fluffy...birdy...thingy. Likelihood of being released: Well, Sony would be foolish to let this one slip away, but it's still going to take a while. You might have to buy a PS4 for this one. Or, who knows, maybe, along with The Last of Us, it'll be part of Sony's "The Last" games to send off the PS3 after the PS4's release. Or something. BEYOND GOOD & EVIL 2 Announced: 2008 Status: Coming to next-gen systems. Probably. There's really very little to say about BG&E2, because there really hasn't been much said about it. It was announced to much fanfare back in 2008, and fans of the original game have been wringing their hands in anticipation of getting to finally play the follow-up to such a stellar adventure. Since then though, the game hasn't been heard from very much. There's been a few mentions of it here and there, but nothing really concrete until last year when it was announced that the game was actively being developed for next-gen consoles. Unfortunately, unless they never started on a current-gen version of the game, that probably means they have to redo a whole bunch of stuff to get everything ready for it's big debut on the fancy new PS4, 720, and Wii U hardware (well, ok, maybe not so much on that last one.) Regardless of whether or not that's the case, the development of this game has been so quiet that it wouldn't be that surprising if it just went dark again for a few years. They seem content to wait it out, at least. Likelihood of being released: There's a good chance this will come out, sometime. It's just hard to say when, but fans of the series seem willing to wait. Either that or they've already forgotten about it. HALF-LIFE 3/HL2: EPISODE 3 Announced: Never Status: ??? This one is a bit tricky. Whether you want to call it Half-Life 3 or Half Life 2: Episode 3, the one thing everyone can call it is non-existent. Valve has never officially announced either game, but that hasn't stopped people from scouring the internet, Steam, and real life for any and all clues that point to the release of this most elusive of video games. Sure, there's this thing: Now with realistic crowbar action! But it's not a Half-Life 3 screenshot. It's not a Half-Life 3 anything, necessarily. It's just some fantastic concept art. Honestly, it's hard to find any concrete information on what, exactly, that is at this point (it was posted a few years ago), but if you ask the average PC gamer, it's a bona-fide Half-Life 3 screenshot and that's enough for them. And why wouldn't it be? The Half-Life games are some of the best story-driven FPS games ever made, and fans are itching for more. But, like a bad friend, Valve has no intentions of scratching that itch. So it looks like you'll be waiting a long while yet for a game that, according to that picture, looks better than anything Crytek has ever done. Better start upgrading your PC in the meantime. Likelihood of being released: Oh, it'll be released, eventually. It pretty much has to at this point, it's just a matter of when. It could be this year, or it could be 2025. Who knows? Only Valve does, and they're not telling. HONORABLE MENTIONS Agent - Announced (conceptually) in 2007, officially (with name) in 2009. Has been pretty much nothing said about the game since. Prey 2 - Announced in 2011, which isn't that bad, but the development seems to be stalled. It's being polished to Bethesda's standards. Wait, why are you laughing? So, sure, 6 years in development may not seem like much compared to DNF's 12, but they're halfway there - and if the developers continue to show the same amount of disinterest in releasing these games, they could go all the way, if not further. This is to say nothing of other HL3-esque games that haven't been confirmed but people think they're happening anyway - like Kingdom Hearts 3 or Shenmue 3 - which may not ever see the light of day, or even exist, but that hasn't stopped people from saying they're being made...ever so slowly. But let's just go ahead and agree on one thing - if any of these games end up taking 12 years to come out, they're probably not worth playing.
  2. April Fools! Oh wait… I haven“t actually said anything yet. Well it“s too late now, so let“s just cut to the chase… *ahem* It“s that time of year again, where jerks everywhere lie to your face and pranks get pulled left, right, and center to make everyone feel like…well, fools. And remember that we got that one year? Yeah, hopes get crushed too, so be on guard. Speaking of which, there are times when video games see loads of hype, only to be met with utter disappointment. Then there are games that simply seem like terrible ideas and games that were actually decent ideas but developed by a team of fools. But out of the pile of pure crap, there are plenty of failures that just make you laugh, whether due to them being funny in some way or causing you to lose your sanity (or both). So let“s take a moment and see what I think are the top 10 most hilarious video game failures at the moment. And if you don“t agree with this list, then just consider it an April Fools“ joke and shut it. #10: Duke Nukem is All Out of Gum... And Quality - Duke Nukem Forever (PC, PlayStation 3, Xbox 360, Mac) - We waited 15 years for something truly special. Fail to the king, baby. I was 6 years old when Duke Nukem Forever was first announced. I turned 21 the year the game was actually released. This makes Duke“s latest adventure a prime example of a game that goes through development hell and back. Unfortunately, this kind of hell wasn“t able to make Duke Nukem Forever a good game by any means. It still manages to give me a pretty good laugh, though. Not because it“s a humorous game, but because I can“t help but laugh at how bad a game that took 15 years to make turned out. #9: Shaq Gets Lost in a Fighting Game - Shaq-Fu (Genesis, SNES) - Someone somewhere thought this was a game that needed to be made. Once upon a time, someone thought basketball all-star Shaquille O“Neal needed to star in a fighting game of his own. Yep, that happened. This was back in the SNES/Genesis era, when the world was graced with Shaq-Fu, and boy did it turn out well. Not only was the game placed on countless “worst games of all time†lists, but… Well, just look at it. It was such a bad idea poorly executed that it“s nearly impossible not to laugh. In fact, there“s even a website (Shaqfu.com) dedicated to making the game nonexistent. Guess the fighting style of Shaqido isn“t all that great after all… No, that“s actually Shaq“s own fighting style in the game, I Shaq you not. #8: Night Trap is One Lousy Trap - Night Trap (Sega CD, 3DO) - It's survival horror. In this case, the goal is to survive playing the game. Admittedly, I“ve never actually played the supposed survival horror title Night Trap, but from the footage I“ve seen of it, it seems more hilarious than horrifying. Utilizing nothing but full-motion video scenes (and some gameplay too, I guess), this game just looks plain silly to me. It“s also apparently pretty terrible (aside from the acting), seeing how it appears in a few “worst games of all time†lists. Not only that, but Night Trap was also extremely controversial, resulting in a US Senate hearing and the game being withdrawn from the market. In fact, this game is well-known as being partially responsible for the establishment of the ESRB ratings system. The more you know… #7: Sonic the Hedgehog's Mid-Life Crisis - Sonic the Hedgehog (2006) (PlayStation 3, Xbox 360) - "WHAT IS THIS?! WHAT IS MY LIFE?!" In 2006, something extraordinary happened. Intending to reboot the franchise for some reason, Sonic Team created Sonic the Hedgehog“s first HD adventure for his 15th anniversary. The thing is, this game, simply titled Sonic the Hedgehog (though most people just call it Sonic 2006 or Sonic '06), was facing some problems during development and ended up being rushed for Christmas 2006. What we got was an amazing game…at least if you want a good laugh. The game is so bad that seeing all its faults makes you both laugh out loud and lose a little bit of your sanity. And boy, just cracks me the hell up… #6: Charlie's Angels? More Like Charlie's Demons - Charlie's Angels (PlayStation 2, GameCube) - I guess every convict gets their own wrench. Speaking of the Game Grumps, the first time I ever saw the Charlie“s Angels game for GameCube and PS2 was . I was surprised by just how bad the game is, but it“s the kind of bad that makes you require a bladder transplant afterward (you know, because of how much laughing you do as a result). I think GameTrailers summed it up pretty nicely when they ranked this game #1 on their list of the Top 10 Worst Movie Games of All Time: "The game is degrading, not to women, not even to video games, but to humanity itself." #5: Big Rigs Crash and Burn - Big Rigs: Over the Road Racing (PC) - Yeah, just drive up that cliff; that doesn't break any traffic laws. Or game-developing laws. While we“re on the topic of shows, I saw a rather interesting game on X-Play (R.I.P.) once called Big Rigs: Over the Road Racing. That game… Oh boy, that game… it“s hard to even call it a game. It“s hard to even consider that thing a demo. Big Rigs is a completely buggy, completely incomplete game with horrific… well, horrific everything, really. The whole game just seems like a joke, with even the victory screen having a severe lack of spell check and telling the player “YOU“RE WINNER !†Maybe I am winner, maybe not. Point is, this game“s flaws make it so friggin“ hilarious it“s crazy. #4: Aquaman Sinks to the Depths of Awful - Aquaman: Battle for Atlantis (GameCube, Xbox) - Nice mullet. Wait… What the hell happened to Aquaman“s hand?! While Aquaman was never exactly seen as the coolest of superheroes, he deserved better than the GameCube/Xbox game Aquaman: Battle for Atlantis. Boasting pretty appalling graphics and some of the worst controls known to man-fish, this is one terrible, horrible, no good, very bad game. But hey, that doesn“t mean you can“t squeeze some enjoyment out of it. You just have to accept how bad it is, point your finger, and laugh to its face. In fact, , so if you want to laugh your lungs out without having to actually play the thing, I suggest checking it out. #3: Superman Has One Too Many 'Kryptonites' - Superman (N64) - Remember: DON“T drink and fly. Another superhero that deserved better is our good pal Superman. Hitting the lowest point of his life on the Nintendo 64, the Man of Steel had the misfortune of starring in 1999“s Superman, also known as Superman 64. This game is fairly well-known among the gaming community, namely for being bad enough to be dubbed “The Worst Game of All Time†by many a game critic (IGN, GameSpot, GameTrailers, etc.). And it certainly didn“t help that the developers weren“t even allowed to have the player fight real people, forcing them to go the virtual world route. Well actually, it did help make the game even more hilarious, and while the game is certainly frustrating as hell to play, seeing how bad it is gives you an odd sense of enjoyment. #2: E.T. the Extra-Terrible - E.T. the Extra-Terrestrial (Atari 2600) - Just like in the movie. You know that video game industry crash that happened in 1983? Well that, my friends, was thanks in part to our little buddy E.T. When the Steven Spielberg film E.T. the Extra-Terrestrial (you know the one, or else you“re lying) was released, Atari coded a video game adaptation for it in just five weeks in order to release it in time for the holidays. Obviously, five weeks wasn“t enough to make anything decent. But Atari thought that maybe people would buy them anyway out of brand loyalty. Not only did that strategy result in one of the biggest entertainment disasters ever, but Atari met its downfall as well. As for the games, many of them are said to now reside in a New Mexican landfill. Talk about a bad game... #1: Nintendo Meets the CD-i - Link: The Faces of Evil / Zelda: The Wand of Gamelon / Zelda's Adventure / Hotel Mario (CD-i) - Red potion is some strong stuff. Yeah, yeah, a game getting bulldozed into a landfill is funny and all, but that“s nothing compared to the hilarity that ensued once Nintendo let Phillips use its IPs for their CD-i system. If you“ve been around that thing called “The Internet,†you may have seen those famous scenes, or at least certain sound bites like “Dinner†and “Mah boy.†Of all the gaming failures throughout history, I can“t think of any more hilarious than these games. Seriously, while they may look bad to Nintendo, I find them all to be comedy gold. Now if you“ll excuse me, I“m off to bomb some dodongos…
  3. Jordan Haygood

    Duke Nukem Forever

    From the album: Kaptain's Gallery

    © Gearbox, 2K Games

  4. With so many video games released every year it would be foolish to expect all of them to be marvelous. In fact, a great deal of them are fairly mediocre while others are downright stinkers. Every so often, a game manages to be so bad that it causes an uproar. Gamers don“t just avoid these special games, they rant and rave about them for months and years down the road. Will Aliens: Colonial Marines join their dubious ranks? It hasn“t been long enough to tell, but in the meantime, let“s visit the hall of fame which no game ever hopes to be inducted into. Daikatana Games are regularly seeing longer and longer development cycles, some of which are more infamous than others. Daikatana was one such game that seemed to languish in development for a while. Many began to see developer John Romero as a pompous, spoiled guy rather than someone trying to create their dream game. It was an ugly situation leading to launch and even uglier once the product was out. Thanks to numerous delays, Daikatana hit the market looking graphically worse than other games of the same year, despite having hoped to be technically superior. Then there was the gameplay itself which suffered many glitches. Aspects touted as revolutionary, such as AI partners, ended up being more laughably broken than anything else. A patch came to make the game more playable, but by then the damage was already done. Devil May Cry 2 The original Devil May Cry was a rousing success in creating a truly exciting action game with a real sense of difficulty. With such a high starting point, fans eagerly waited to get their hands on Devil May Cry 2. Unfortunately, the sequel did not live up to lofty ideals set by fans and even failed to attain the same finesse of the first. Criticisms were lobbed chiefly at lowered difficulty, although that wasn“t all it got wrong. The character of Dante seemed changed in personality as well, which is still something fans have wrangled with (see DmC). Basically, it seemed that all the changes to the game were ones which brought it down a peg from the bar Devil May Cry had set. It“s true that games must be updated at some point to stay innovative but this seems more an example of how not to handle sequels. Duke Nukem Forever When modern gamers reflect on games that truly defined the worst of this generation, it is Duke Nukem Forever that tends to come to mind. Initially, this 3D Realms-developed title looked like it would be something monumental. As the years wore on, and as the game got tossed around, it seemed that the game would never make it out of development hell. After fifteen years, Duke Nukem Forever finally launched, but it would have been better if it never did. Gamers immediately found themselves disgusted by the game. Not only did it play like a relic from years ago, but it had the mindset of a goofy teenager. While the “humor” and narrative might have passed for good in the '90s, it did not fly in 2011. Waiting years for a game that just turned out to be bad made gamers rightly unhappy, and now it stands as a warning to any games with incredibly long development cycles. E.T. the Extra-Terrestrial The infamous Atari 2600 E.T. game never had the chance to be good. In anticipation of the Christmas season, programmer Howard Warsaw was given only five weeks to create a game based off the smash hit film. He did what he could, but there wasn“t nearly enough time to create something good with the license. What was sold to customers was a sore excuse for a game that“s biggest resemblance to the film is an E.T. shaped sprite. As it turned out, consumers were not ready to accept such tripe disguised as a game. Instead, people returned the game in droves, as well as the subpar port of arcade classic Pac-Man. Of course, that doesn't mean other bad games weren“t coming out for Atari, but these were the biggest names that flopped. It“s one thing to say a game sucks, but a whole other thing to be pinpointed as a reason why the entire video game industry crashed in 1983. Metal Gear Solid 2: Sons of Liberty There“s one untruth that still lingers about Metal Gear Solid 2. It isn“t that bad of a game. However, it received completely warranted hate when it launched due to how Hideo Kojima knowingly duped the gaming audience prior to its launch. It“s something only Kojima could conceive and seems impossible to pull off in this day and age. Basically, everyone involved in Metal Gear Solid 2 made sure to keep the game“s true protagonist a secret. Gameplay footage showed Snake just as everyone expected. Once the game was out, though, people began to play and realized that the large majority of it focused around playing as Raiden. Described as a “bishonen” by Kojima himself, Raiden being the star instead of Snake made fans rabid for being totally deceived. With all that said, there are dozens of other games that received strong negative reactions from gamers. Some games that are much loved now were the subject of much hate, such as The Legend of Zelda: The Wind Waker, Resident Evil 4, Superman: The New Adventures, and more. On the other hand, some games that went mostly unknown in the past have gained a large following over their awfulness, such as the Nintendo properties on CDi. There will always be bad games coming out but hopefully players will be able to spot them from a mile away.
  5. Hype is a massive force in the gaming industry and it always has been. The main reason that the 1989 film The Wizard saw big audiences was due to one thing. No, it wasn“t the deeply affecting narrative, but simply the fact that fans knew that footage of Super Mario Bros. 3 would get some screentime. In the current age, we hear news as it happens and are spoon fed tiny teasers, concept art, and pre-rendered videos. The industry“s continual hyping up of games is in full swing. However, the industry has recently suffered at its own hands right in front of gamers. Aliens: Colonial Marines is a game that was reviewed negatively by the majority of gaming press. Over the years it continued to see videos and gameplay footage from media events to keep fans aware of the upcoming game. Seven years in production later, the game launched to intense criticism and ire. This was not the game that was promised to fans time and time again. Instead, it was labeled a mediocre shooter that didn't deserve the name of Aliens. A few days after this all started to go down, Bungie officially announced their much anticipated game Destiny. Instead of swarming the media with alpha game footage, they did just as companies have been apt to do in the past. Showing concept art and talking up a big game, they did not actually give anyone a fair look at the actual game they were excitedly announcing. Normally, this would be business as usual, but with Aliens: Colonial Marines still a fresh wound, some have begun to question the industry“s actions. Why is it that we as fans may be thrown into fits of ecstasy over such unimportant bits of information? No matter the age, it only takes a certain franchise or company to get many to revert back to squealing schoolchildren in an instant. There is something magical about hype and its role in promoting upcoming titles. Game companies have become masters of media and manipulation. If they know they can get away with simply espousing key phrases then that“s exactly what they“ll do. Sometimes it works and sometimes it doesn“t. For example, one needs to only recall Sony“s 2006 press conference where Kaz Hirai announced a Ridge Racer game on PSP. He had wrongly assumed the fanbase for the game was so enthralled that they would clap madly at him simply saying the name. Instead, Hirai was stuck on stage making his iconic “Riiiiiiidge Racer!” comment to a silent audience. Most of the time though, things play out much differently. As was the case with Duke Nukem Forever or Aliens: Colonial Marines, games get built up thanks to the press (and other forms of media) only to be torn down by players once they get their hands on time. Some have suggested that media is deception, and in many ways, that is exactly what is being presented. Deceptive marketing is not only a part of the gaming world, but it is not all done with malicious intent. Think back to Dead Island, which was given a truly emotional pre-rendered trailer. That one video sent shockwaves through the community as gamers uttered a collective “I need it” before pre-ordering the game. Was Dead Island anything like that? Certainly the visuals were different but so too was the story. Although there was a narrative, it was hardly as heart-wrenching as what had been displayed in the trailer. Developer Deep Silver may have hoped to create such an emotional experience when they began, but that was far from what the end product was. Games routinely go through many changes over the course of creation. What they choose to show at trade shows and in interviews is only what they know will make them look best. Aliens is not the first game to have done this and it will not be the last. In the case of newly announced Destiny, they are probably not deeply into production as of yet. As such, you can“t expect them to hold firm to every comment said in their introductory videos. Those are simply the hopes and plans for what Destiny will become, but not proof positive of the game being all those things when it finally launches. However, we have been trained to believe that all the preview media is indicative of what a game will become. Certainly it makes sense to assume that things will at least be similar to what they are being shown and discussed as beforehand. Still, development of a game is a long, strenuous process and a lot gets left on the cutting room floor. As gamers, we must learn not to go gaga over previews, teasers, and whatever else the gaming world is tossing at us. Can we divorce ourselves from the infinite amount of previews and developer updates, though? It is practically ingrained in our DNA to listen when a favorite developer speaks. There is something exciting about feeling like you“re in on the shaping of a game. Anticipating a game is fun and a way to feel a part of the community at large. Still, it doesn“t do us a lick of good. The only way we will know if a game is truly fun to us is if we have it in our hands and are playing it to completion. That“s not to say that previews can“t be fun, just that we must be sure to keep the analytical part of our minds on. If designers and developers are just talking to a camera and saying all the cool things that a game will have that does nothing for players. Concepts are just concepts until proven as functioning (and fun) in gameplay. When watching trailers and other forms of media, think about their purpose. Are they stripping away the veil of privacy to give you a view into development? Or are they simply saying and showing cool things with the purpose of hyping up the audience? Are the things displayed and said facts and proven as existing in the game or are they ideas? As long as you can keep from devolving into a rabid consumer while checking out preview content, you will hopefully be able to avoid the stinging pain of games not living up to their potential in the future.
  6. Think about some of the most highly anticipated games from the last few years. The Last Guardian, Final Fantasy Versus XIII, Half Life 3, and Duke Nukem Forever. What obvious thing do they all have in common? If you said 'long development times' then congratulations, because you were finally right about something! The games listed above are each going on their sixth and seventh years in development. Not nearly as long as Duke Nukem Forever's development time of twelve years, but enough to where it is starting to get ridiculous, and sadly, this is only the beginning. When the next generation of consoles come out and games become even more detailed, more and more AAA titles could end up taking just as long. --------------------- Obviously this won't be a problem for the average game being released, but when it comes to AAA games, nothing will end up being 'average' about their developments. High caliber games are already extremely expensive to produce, but with the future looking more and more likely to contain ballooning production times, those numbers could begin to soar way past what is necessary. Pictured: Apparently not enough What happens when a game becomes too expensive? It fails, no matter what. Dead space 3 is shaping up to be one of next year's bigger releases, but EA seems to think the only way the game can survive is if it pulls in over five million sales. A number the series has never even come close to. What happens when every high budget game requires millions of sales to keep the company alive? I'll give you a hint - the company dies in almost every case. Look at Radical Entertainment, the company behind Prototype 2. The game had plenty of steam behind it when it released, and it did sell the most copies out of any game in April, but the company was still closed down due to a lack of sales. --------------------- And then there's Duke Nukem Forever. After twelve years of development, the game nearly killed 3D Realms due to the cost. But the hype for DNF was through the roof. Nearly every gamer knew about the legendary game, and everyone wanted to try it. When it finally did release, it was critically panned by everyone. Even people that didn't play it. How could that be? Is he cracking his knuckles or praying? The reason is simple. The game had been hyped up for so long, that there was absolutely no way it could have lived up to everyone's expectations. When something takes twelve years to make, people expect it to absolutely change the face of gaming. Of course, Duke Nukem Forever didn't do that, and it never could have. For that fact alone it was considered one of the worst games of the year. Sure it was bad, but the sting of twelve years made it so much worse. However, it doesn't always end badly. --------------------- You may not be aware of this, but Team Fortress 2 was in development for nearly a decade before it released. And when it finally did hit store shelves, it became one of Valve's most popular games. Even today the game is bringing in huge profits for the company despite becoming free to play forever. A fact that totally contradicts what I've been talking about this whole time. But! Team Fortress 2 was just an online shooter. There wasn't any worries about dealing with the stories or fleshing out the characters because there weren't any. They got the gameplay down right and made the game look great, that was all they needed. The Meet The videos on the other hand show just how crazy wait-times can make people. Another fun fact: Team Fortress 2 went through about a million graphical changes After all these years, Valve just recently released the highly anticipated 'Meet The Pyro' video (the last class video to be revealed). Every TF2 player was waiting for this video to release and they were expecting all of the Pyro's secrets to be revealed. Instead we got two minutes of the Pyro hopping around a field blowing bubbles. Not everyone was happy about that. They waited all this time for answers and they didn't get any. Arguments erupted over the video. People loved it, hated it, felt depressed, or were just happy it was out. It was just a video that caused all of this! Imagine what will happen if Half Life 3 doesn't answer all of the fan's questions! It'll be a day that will go down in infamy, that's for sure. ------------------------ What do you think about all of these inflated development times? Could it really become as destructive to the gaming industry as I seem to think? Why not share your thoughts and opinions below? As always, thanks for reading.