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Found 7 results

  1. Have you ever spent a few years away from home, only to come back and see everything was exactly the way you left it? If you have, then you know about that warm fuzzy feeling you get in the pit of your stomach, and the waves of nostalgia that wash over you are some of the best/strangest feelings you can hope to feel. The good thing is, you don't have to leave home for years on end to get that feeling. In fact, you don't even have to leave your house at all! The only requirements are that you stop playing some of your favorite games for a few months. And if you're like me, that's more than an easy task to fulfill. Alright, now that a few months have passed, let's talk about some of the comfiest places in gaming. The Legend Of Zelda: Wind Waker: Outset Island To be completely honest, you could get the feeling of nostalgia and comfort from any one of the many 3D Zelda games currently on the market. You could even feel comfortable in Clocktown (in Majora's Mask), despite the fact that a creepy giant faced moon was hurtling itself towards the town from the very start of the game. But none of these towns compare to Outset Island, the starting area in The Legend Of Zelda: Wind Waker. The colors! I can see all of them! While quite a few people had trouble getting into the game due to it's cartoon-y cell-shaded art style, I feel that it cemented itself in people's memory thanks to just how comfortable everything looked. That first hour or two of the game made everything seem so nice and peaceful that the moment things actually turned bad, it felt like the rug got pulled out from beneath you. But that didn't ruin the relative safety of the island. And now that it's been remade for the Wii-U in glorious HD, we can all go back to Outset Island once again and feel all comfy and safe, at least until a giant bird totally ruins Link's birthday and forces him to go on a quest that ends with a sword in somebody's head. The Elder Scrolls III: Morrowind: Balmora When you first stepped off of that ship and into the waiting arms of Fargoth in the city of Seyda Neen, you probably followed the exact same path that I did. First and foremost, steal that platter worth six hundred gold. Secondly, rob Fargoth blind. And then finally travel to the next closest city, Balmora. This is where the game really got exciting for me. I'm going to rob this place completely blind Seyda Neen was a backwater town so small that I could see the exit of the city while standing in the entrance. But Balmora was huge, and it was alive. People walking to and from their places of work. Buildings lined the streets, filled with so many things for me to steal. Back alleys lead to houses containing murder mysteries and others with huge rat problems. This was where Morrowind truly started, and I had no idea what to do. Anyone who played the game can probably describe Balmora to you in deep detail. You have the large river cutting through the town, the line of stores with the back alley slums behind them and then the religious buildings near the top of the city limits. It's hard to understand why, but this city was just home for me and most other people during their travels. No matter what happened, Balmora was always waiting for you. Animal Crossing: Your Town I didn't buy a Gamecube until the Wii was released onto the market. I have no idea why that was, but it just turned out that way. The first three games I got with it were Wind Waker, the Zelda promotional disc and Animal Crossing. It cost me $25 total and was a pretty great deal. I originally got Animal Crossing because I thought it would be something fun for the kids to play, but I quickly learned otherwise. Yeah, looks like I'm buying another 3DS game What was supposed to be a game for the kids to play ended up being an obsession for me. I would sit up late at night, pounding my shovel into my neighbor's doors. They of course wouldn't answer the door since it was well past three in the morning, but that didn't mean I couldn't send them threatening letters. And I sent plenty of those. Despite how much of a serial killer I tried to be, I still ended up falling in love with the town and its many animal inhabitants. Something about playing a game where you live in a cartoon town just managed to get to me. I still occasionally load up my original Gamecube save to check up on my town from time to time. I even feel kind of sad when I see someone has moved away. Animal Crossing became my digital home away from home, and all it took was a few late nights of harassing my neighbors. Everywhere In Ni No Kuni When I bought Ni No Kuni, I knew exactly what i was getting into. I've been a fan of Miyazaki's work ever since I sat down and watched the movie Lupin the 3rd: Castle of Cagliostro. If you haven't seen it, then you need to right now. I don't care if you're at work. You need to watch it now. Once you've seen the movie you'll understand the main draw of Miyazaki's movies, and that is their extremely soft and welcoming appearance. And Ni No Kuni matched studio Ghibli's style perfectly. Everything about this game just makes you feel good No matter where I was standing or what I was doing, everything just felt simple and happy. I could have been fighting the Devil and I still would have thought, "Well this place is quaint." The game's style is just that rich. Even from the start of the game you're being bombarded with that sweet, sweet small town feel. It was so great that I didn't mind the game clocked in at around 70 hours; I actually didn't want it to end. You watch Castle of Cagliostro and play this game now. You'll regret neither choice. Catherine: The Stray Sheep Bar I pre-ordered the game Catherine before it came out. Do you know why I would preorder a $60 Japanese puzzle game over all of the other big titles releasing around that same time? Because I knew it would be good, that's why. You just don't turn down a good puzzle game, and you certainly don't turn down a sci-fi horror love story either. Because of all these factors I simply couldn't turn down, Catherine was as good as bought. And you know what? I loved the game! They gave me a trophy as a monument to the time I wasted here But not just for its mind bending puzzles and absolutely crazy story. I mean, they were certainly the main reasons I enjoyed the game so much. But I'd be a foolish fool if I were to ignore the Stray Sheep Bar, an area in the game where you're free to talk with random patrons, order food and drinks, play games and even listen to the jukebox without any worry of something bad happening to you. For the most part anyways. Later on in the game you'll start dealing with some pretty freaky things no matter where you're located, but during the first week or so of the game, there was no better place than the Stray Sheep. I once spent a solid hour playing the arcade game located at the back of the bar just because, and when I finished I went over to the jukebox and I jammed. What other puzzle game can boast of such a feat? Certainly none that I know of. These are just five of my favorite areas from some recently released games (and not so recently released). But now I wonder, what are some of your favorite areas of relaxation in the game world? Why not describe them to me in the comments below? As always, thank you for reading.
  2. Everyone has probably gotten bored of some of their favorite games at some point, right? I mean, you can only raise a family in the Sims for so long before you start to resent them. When this boredom of your favorite game washes over you, it can cause you to go to some dark places. Or really boring places. Boredom is a real crapshoot like that. The point is, everyone has gotten to this point at some point or another with their games. It is pointless to deny it. We've all been there before, and odds are we'll be there again soon enough. Just what am I talking about though? Well read on, and you'll find out. Ending All Life Everywhere Forever In The Elder Scrolls There is very nearly an endless amount of content packed into the Elder Scrolls games. While each one is great in it's own special way, nothing will beat out The Elder Scrolls: Morrowind as my favorite of all time. And the reason is simple. Because no matter where you look, there is probably going to be a secret hidden somewhere on your screen. From the very first time you gain control of your character to the moment you decide to stop playing the game you'll have something new to find. It is seriously an amazing game. But despite all this, you can still get bored sometimes. And when you have the literal strength of a God, things can get pretty crazy for all life on the continent. Crazy deadly, that is. They're all dead and they don't even know it. While it is true that you can go throughout the entire continent and permanently kill every single person you see, including quest characters important to the story, there just lacks a certain flare to that approach. The much more satisfying thing to do would be to strip down to your underwear and equip only a bow and arrow. Why is that? Because you're the Flash now. By the end of the game, your character's agility is through the roof. Of course you become slowed down by carrying large items like armor and weapons, so when you drop all of that in favor of just a bow and your undies, you become unstoppable. You'll be jumping over entire towns and zipping across the landscape like the Roadrunner in your quest to end all things, and it hilarious every time. Running Jurassic Park Is Tough The game Jurassic Park: Genesis might be a somewhat ancient release for last generation consoles and PC, but it is hands down some of the most fun you'll have while playing a city building game of any type. But that doesn't exactly mean you'll be building much of anything. In fact, you'll probably be destroying more than you're building. What could possibly go wrong? Now there are two ways you can go about this once the normal game becomes too boring. Firstly, you can go the nature preserve route. This is where you make a custom map that is more or less just one giant landmass with lakes scattered about. You fill it up with food sources and dinosaurs living together and watch as nature takes over. They'll hunt each other, breed, maybe even thrive. That is until you get in your helicopter and start hunting them for sport. The second thing you can do is just pull a straight up Jurassic Park on your visitors and staff by destroying the exit to the park while also knocking a few holes in the fences of your exhibits. To make things even more dramatic, you can make use of a cheat that will make a thunderstorm form over your park. Once chaos has been established, it is then time to get in your helicopter and hunt everything for sport. The Sims Are Proof That We're Monsters The Sims is a really weird game series. It is essentially a game where you take care of a little house full of people with the same needs and wants as you, only their lives are sped up to a dramatic degree. You can do all of the same things your sims are currently doing for real, but the only difference is you get to see the results of your sim's hard work almost instantly compared to the years it would take you in real life. Despite their horrendously short lifespan, our sims really do have it better than us. All of their hopes, dreams and fears are very plain and obvious to each other and there's absolutely no guess work involved with their day to day life. If they want someone to like them, all they need to do is tell them the same joke five times in a row. If they hate someone, then there are no repercussions to fighting them. Having it so nice can kind of lead to a resentment. Notice the lack of a ladder on that pool. And resentment plus boredom is a recipe for death. Death for the sims anyways. You'll enjoy their terror and confusion immensely. Does this make you a bad person? Yes, of course it does. but who cares? Those sims had it coming for even daring to strive for the goals you set before them! Now, just how do you seek needless revenge against things that don't really exist? Well the most popular way is to just throw them in a pool and take out the ladder, but that isn't nearly theatrical enough! They need to put on a show! Eight sims in one house. No doors, no windows, SAD CLOWN PAINTINGS EVERYWHERE, and of course different tools that will help them on their way to death. Will Ricardo be eaten by flies? Will Jill cry herself to death in the Mime room? Will that pizza delivery guy ever deliver that pizza?! Nobody really knows the answers to those questions, except for the last surviving contestant. And he's too depressed to talk to anyone about it. Whelp, I guess that means it is time to let him live his life and see where he goes with his horrific memories of watching all of his friends fight over the last doughnut, only for Drew Carey to swipe it right before he was eaten alive by cockroaches. Becoming An NPC In Grand Theft Auto Out of every story I've ever read about people becoming bored with their games, they've almost always had these same two things in common. Extreme violence and needless destruction. So when you see stories like the one I'm about to tell, you have to wonder to yourself. Who is more crazy? The one who lashes out at their surroundings, or the one who disappears into them? Things tend to go south rather quickly. In a game where the main point is to pretty much go crazy and cause as much mayhem as you want, things can get pretty complicated when you get bored with the game. You can't really go on a mayhem if the whole point of the game is your ability to go on a mayhem whenever you want... So what do you do? You lash out at cliches and become one with the game, of course. A somewhat crazy and fun thing to do in the Grand Theft Auto series is to see just how long you can go without incident as a normal npc in the game world. This means obeying the speed limit, stopping at red lights, no fighting or bumping into people and certainly no killing. Can you do it? And if so, for how long? When does it become mind numbing? How long can you last before you lash out?! There is only one way to find out. When you become bored with a game, even just for a day, your mind will make up the fun for you by making up new rules and objectives for you to follow. Whether you're killing everyone forever or just trying to get down the street without scratching the paint on your car, there is always fun to be had with your games. What are some crazy objectives you've set for yourself? Why not describe them in the comments below? As always, thank you for reading.
  3. According to the website of their parent company ZeniMax Media, Bethesda Game Studios appears to be looking for programmers for an unknown upcoming project for next-gen consoles. Bethesda is, of course, responsible for such classics as Fallout 3 and the Elder Scrolls series, so it's possible that this could be in one of those universes. This could even support hints of a possible Fallout 4 being in the works, for all we know. The job listing on ZeniMax Media's website calls for a "Future Generation Console Programmer," and they will be looking for "experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles." Anyone who wishes to apply must have no less than five years of game development experience, must have shipped several games, and must have "extensive experience" with PlayStation 3 and Xbox 360. Aside from that, having worked with DirectX 11 and spent some time with Bethesda's own games will really help your chances. With rumors of Sony's and Microsoft's next-gen consoles flying around in swarms, and with an upcoming PlayStation event expected to involve the announcement of the PS4, such a job listing can only make gamers more anxious for the arrival of these companies' new consoles to the next-gen party. What do you hope this unannounced game is? Fallout 4? Elder Scrolls VI? Or perhaps a new IP?
  4. Kezins

    Very Annoying Bug in Skyrim

    I started playing Skyrim on the 360, but started over with the PS3 version and I'm a little disappointed. The game doesn't freeze or anything, but the audio is all messed up. As soon as I start walking, the sound makes a loud crackling noise... it almost sounds like wood burning in a fire. At first, I thought my television was messed up, but it's definitely the sound in Skyrim. Does anyone know a fix for this? I found the fix for the PC version, but nothing on the PS3 game. I can deal with a lot of bugs, but this one is extremely annoying.
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