Search the Community
Showing results for tags 'F-Zero'.
Found 4 results
Jason Clement posted a article in NintendoF-Zero fans, brace yourself — a new report from Unseen 64's Tamaki reveals that Nintendo had at one point contacted developer Criterion Games to develop a new F-Zero game. The news comes via an anonymous source who spoke with Tamaki, but was then verified by ex-Criterion head, Alex Ward. Criterion is best known for their pedigree in creating great racing games such as Burnout Paradise and Need for Speed: Most Wanted, so it's a shame that nothing came of this development in the end. Apparently, they were already busy developing the latter mentioned title when discussion of this first began, so they had to decline. Also, it's notable that Criterion is an Electronic Arts-owned developer, so that might have had another thing to do with it. Fans may remember that EA pulled support from Wii U pretty quick when it turned out that their games weren't selling, and the last game they ended up releasing on the console was — in fact — Need for Speed: Most Wanted. Given that EA has not published a Wii U title since 2013, it's unlikely Criterion will ever develop a new F-Zero game. Nevertheless, the fact that such a prospect was in the talks is fascinating to hear, and shows that Nintendo may be aggressively targeting other third party partnerships more than we had thought. You can check out Tamaki's video where he reveals the new info below. Source: Nintendo Life Would you have wanted to see a new F-Zero game from Criterion?
Jason Clement posted a article in NintendoThis week's eShop update brings two more GBA Virtual Console games to the fore - Golden Sun ($7.99) and F-Zero: Maximum Velocity ($6.99). Golden Sun was one of the most lauded original RPGs to hit the GBA, focusing on four youths who are adepts (people who are able to use psynergy; the game's version of magic) who stumble upon a plot that could ultimately lead to the world's destruction. F-Zero: Maximum Velocity was one of the GBA's launch games but was a pretty decent title nonetheless. It combined the polygonal vehicle models of the N64's F-Zero X with the Mode-7 technology of the original F-Zero for SNES, though the tracks here are all-new. Also, Super Mario Bros. 3 makes its long-awaited debut on both Wii U and 3DS eShop as well! Other additions to the eShop including the following: Wii U eShop LEGO The Hobbit (available 4/22) Flowerworks HD: Follie's Adventure My First Songs 3DS eShop Bit Boy!! ARCADE Smash Cat Heroes Sales Classic Games Overload - 50% off until 9am PT on May 1 Price Reductions (starting April 21) Assassin's Creed IV: Black Flag - $39.99 (down from $59.99) ZombiU - $29.99 (down from $59.99) Will you be buying anything on the eShop this week?
F-Zero GX was the GameCube's first and only F-Zero game when it launched in 2003. It continued the F-Zero legacy which began on SNES and has seen a few renditions since then. Alongside some home console and handheld variations, there was also the release of F-Zero AX in arcades. This version of the game was interesting primarily due to the hardware within the machine, which basically emulated the workings of a GameCube. Modders have been peeking around in the code of many games, including F-Zero GX. Because of their curiosity we now know that F-Zero AX is actually found in its entirety within the other game's code. Even accessing the content is possible by simply using Action Replay codes. F-Zero AX is basically GX but adds time-based races as would be expected of an arcade release. There are also a handful of exclusive racetracks as well. Unfortunately, this discovery doesn't grant all users access to the awesome sit down arcade experience that AX delivered. Here is a video of the hidden game in action which was found by modder Rolf: