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Family Guy: Back to the Multiverse got a pretty bad rap from game critics, but they just did what they were paid to do - they reviewed it based on its merits as a game. However, that's not (entirely) what I'm here to do today. I've noticed that many reviewers of the game had varying knowledge of the show, but not many of them actually claimed to like the show - heck, I saw one review where the reviewer admitted to not even liking the show. So I decided it was high time a die-hard fan of the show reviewed the game. This is that review. *cue that "dun dun" sound from Law & Order* Developer: Heavy Iron Studios Publisher: Activision Platform(s): Xbox 360, Playstation 3, PC Release Date: November 20, 2012 ESRB: M This review is based on the Xbox 360 version of the game Family Guy: Back to the Multiverse is a third-person shooter based on the Family Guy television show, specifically, the episode "Road to the Multiverse." In that episode, Brian, the Griffin family dog, and Stewie, the baby of the family, travel into parallel universes that show Quahog, Rhode Island - the setting of the show - in various states such as a scientifically advanced utopia and a world run by dogs. Back to the Multiverse runs with that theme by setting each level in an alternate universe, many of which are based on other episodes and gags from Family Guy that have nothing to do with "Road to the Multiverse." So does the game get the Family Guy humor right, or does it fall flat on its ass-neck? The story of the game begins with Bertram, Stewie's evil half-brother who was killed in the episode "The Big Bang Theory," returning to swear vengeance on Stewie - it turns out that this Bertram is from an alternate universe, and is amassing an army from other universes to destroy the universe in which Stewie, Brian, and the other Griffins reside. Stewie and Brian leap into action, with Stewie grabbing guns from his secret bunker in his room and grabbing his multiverse remote to chase Bertram through the multiverse and stop him from exacting revenge. While the premise is interesting, the universes visited in the game aren't really all that inspired, compared to the universes featured in the Road to... episode. There's a world ruled by frat boys and sorority girls, then a world ruled by Amish, a world where everyone is evil, a world ruled by alien chickens, a world ruled by...well, you get the idea. While having one constant theme to the universe isn't a bad idea in itself, it's the choice of themes that drags the game down, because none of them are really that interesting. Stewie explains the basics of what's happening in each universe when he and Brian arrive, but you wouldn't really have to be all that sharp to figure out that a level teeming with pirates is a pirate universe. The one saving grace of each universe is all the call-outs and winks to episodes of the series - for instance, in a level where handicapped people have all the power, there's a Wheelies Cereal ad from "Ready, Willing, and Disabled" and the Big Pete's House of Munch restaurant from "No Meals on Wheels." You'll also find appearances from other characters in the show, who are usually dressed to suit the theme of the level. You might find Herbert patiently waiting for school to let out in the Amish world, or find Quagmire tied to a bed in the evil universe. These nods and cameos really help to let you know that you're in the Family Guy world, and often provide some humor that other parts of the game are lacking. Many characters from the show make appearances, regardless of whether they fit the level's theme. By lacking, I mean the dialogue - most of it isn't all that funny. I certainly chuckled a few times, but overall the jokes really fall flat. Thankfully, all dialogue is recorded by the voice actors from the show, so at least it's done right even when it's not done funny. The worst part about the dialogue is that very little of it was recorded specifically for the game. The cutscene dialogue is mostly new, but the words uttered by various characters (including Brian and Stewie) throughout the level are mostly lifted directly from the show. What's worse, much of the voice work is repeated throughout each level, where a few canned lines play each time a character picks up ammo or health, resulting in a lot of repetition that gets old fast. It's certainly funny to hear a line the first time and remember which episode it's from, but not so funny after you've heard it a hundred times over the course of the fairly brief, 10 level campaign. I'm not sure how long it took me to complete the game since it doesn't keep track of playtime, but I can safely say it wasn't more than 6-7 hours, and that was only because I scoured every part of every level looking for collectibles and shout-outs to the show. If you just blow through the game, it might take 4 hours at most. The game's music isn't too bad, and it sounds like music that was composed specifically for the show, even on the occasions where it wasn't. Where the game really shines is the graphics, because the game essentially looks like a 3D version of the show. The graphics are cartoonish and all the characters look like they should, which is a great touch that brings the game closer to the source material. It also helps that the game opens with the show's intro, though it would have been cooler if it was rendered in 3D and not a direct video. The game also runs at a smooth 60 FPS framerate, and it almost never bogs down regardless of on-screen action. The game certainly looks the part. So how does it play? Back to the Multiverse is a pretty standard third-person shooter, which is an odd fit for a Family Guy game, but it's at least more entertaining than the mish-mash of gameplay styles from the 2006 Family Guy game. You play as Brian or Stewie and can switch out between them, unless you're playing co-op, which is local only - no online here. Each character has a set of weapons that they gradually unlock over the course of the game, and their weapons are different enough from each other to make both characters useful in certain situations. There are also a handful of powerups to use, such as one that summons Ernie the Giant Chicken to attack your enemies, or dropping a Wacky Waving Inflatable Arm-Flailing Tube Man to distract enemies. Unlike most third-person shooters of this generation, this isn't a cover-based shooter, and there's no regenerating health - the enemies will sometimes take cover behind objects, but for the most part, they stand in the open to fire at you or run right up to you to hit you with melee attacks, which you can ward off with your own clumsy swinging of Stewie's golf club or Brian's whiskey bottle. That is, the enemies do these things when their programming actually works - oftentimes enemies would simply stand and stare at me, even when I was right in front of them, as if waiting to be put out of their misery from this fairly mediocre experience. The gunplay works, the melee doesn't work quite as well but still does its job, and the AI gets better later in the game for some reason, but taken as a whole, this game just doesn't have anything unique to offer. Really, it doesn't have much to offer at all - there are some neat unlockables, like costumes from various episodes of the show, as well as multiplayer characters, but it's not likely that you'll want to take the time to unlock everything the game has to offer anyway. Aside from the campaign, there's a multiplayer mode that I didn't get to try, because it's all local-only. There's the regulation deathmatch mode, a horde mode, something called Infiltration, and in a shout-out to an older episode, a mode called Catch the Greased-Up Deaf Guy. In multiplayer, you can play as various characters including and besides Stewie or Brian, many of which have to be unlocked from the in-game store with money collected during the campaign. The game also has a challenge mode, where you're dropped into one of the campaign maps and given some objective to complete, such as defeating a certain number of enemies or rescuing a number of NPCs. The challenges have 3 difficulty levels and can be played solo or co-op, but there's really not much reason to play them outside of a few unlocks and possibly boredom. All in all, Back to the Multiverse is a fairly solid game aside from some enemy AI issues, just one low on content and with nothing unique to set it apart from the myriad of other shooters out there. As a game, it works, but isn't going to wow anyone. As a Family Guy game, it's got plenty of references and nods to the show, and at least some of the humor is there, but in the end you're still playing a fairly bland shooter that just happens to feature characters and themes from a popular show. Die-hard fans may get a kick out of some parts of the game, but definitely shouldn't pay the asking price of admission - just give it a rental if you want to get in on the fan service, or if you've ever wondered what a particularly long episode of Family Guy with lots of violence and no cutaways would be like. Score: 6.0 out of 10 Closing comment: A middling score for a middling shooter. There's a little something here for fans, but only if you're willing to play through a standard shooter with spotty AI and aren't concerned about not being able to play multiplayer online. Maybe if you have friends who also like Family Guy to play co-op and multiplayer with you, you could try to get the game cheap, but otherwise, just stick to a rental.