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Found 12 results

  1. Oops, I lied. We're gonna help @TheMechanick learn some #Tekken7. Come hang out and help us learn. And game jazz! https://www.twitch.tv/royzoga123
  2. Street Fighter V Casuals with ClevieSoul, Diamond Ranked Rashid! Let's play Ed and get bopped for a bit on Twitch https://www.twitch.tv/royzoga123
  3. Street Fighter V Casuals with ClevieSoul, Diamond Ranked Rashid! Let's play Ed and get bopped for a bit on Twitch https://www.twitch.tv/royzoga123
  4. Time for Street Fighter V casuals with ClevieSoul, a Diamond Ranked Rashid! Let's get bodied on Twitch stream https://www.twitch.tv/royzoga123
  5. Let's learn Necalli on pad with ClevieSoul in Street Fighter V on PS4! Come check out the Twitch stream! https://www.twitch.tv/royzoga123
  6. I guess we can play Street Fighter V with ClevieSoul or something. Come see how bad I am on my Twitch stream! https://www.twitch.tv/royzoga123
  7. Royzoga

    Random Roy - EVO 2015 Summary

    Another year means another series of high level play and huge upsets. Damn, this year's EVO was really hype, boasting the biggest turn out they've ever had! Not to mention some of the most diverse top 8's I've seen in certain games in a long time in terms of player's nationality and character selection. Though, that stuff you can find out about later, let's get down to the nitty gritty with this year's summary of Evolution Championship Series. Ultra Street Fighter IV The series 7th year at EVO 1st. EG I Momochi, who played as Elena, Evil Ryu, and Ken, from Japan. 2nd. AVM I GamerBee, who played as Adon and Elena, from Taiwan. 3rd. Infiltration, who played as Abel, Akuma, Chun-Li, Decapre, Elena, Evil Ryu, Juri, and Ryu, from South Korea. Losers finals for me was the highlight of the entire tournament, spanning almost 40 minutes of pure chaos and top level play between two of my favorite players, Infiltration and GamerBee. And while I normally would only post a video of the Grand Finals, I'm just gonna go ahead an leave the entire top 8! https://www.youtube.com/watch?v=IZ__PbvsI4g Ultimate Marvel vs Capcom 3 The series 5th year at EVO 1st. BE I KaneBlueRiver, who played as Hulk/Sentinel/Haggar, from Chile. 2nd. RayRay, who played as Magneto/Doctor Doom/Sentinel, from the USA. 3rd. ApologyMan, who played as Firebrand/Doctor Doom/Super-Skrull, from the USA. Now, as some of you may already know, I'm not the biggest Mahvel fan out there. Though, I'd be lying if I said it wasn't a spectacle to see someone win EVO with a big body team, and using Hulk on point as well! In a game I've expected to always be dominated by top tiers, it was so refreshing to not see a single Vergil or even Zero in the top 3's teams. Super Smash Bros Melee The series 3rd year at EVO 1st. A I Armada, who played as Fox, and Peach, from Sweden. 2nd. TL I HungryBox, who played as Jigglypuff, from the USA. 3rd. EG I PPMD, who played as Falco, and Marth, from the USA. Speaking of top tiers, I feel like this is one of the few games that will never be able to break away from its current mold. While fun to watch, Melee is still one of the most cruel and unforgiving games to play on a higher level for simple mess ups. With Smash Wii U surpassing entry numbers, could this be the last year we see Melee as a main stage event? Mortal Kombat X The series 1st year at EVO 1st. cR I SonicFox, who played as Erron Black (Outlaw), and Kitana (Royal Storm), from the USA. 2nd. PND I A F0xy Grampa, who played as Kung Lao (Buzz Saw, and Tempest), from the UK. 3rd. cR I HoneyBee, who played as D'Vorah (Swarm Queen), from Canada. While I initially thought MKX might be the game to finally dethrone Street Fighter for hype and entrants, it just didn't live up to the rest of the year. Not to say that these matches weren't hype, but, c'mon. It's SonicFox, this guy is freaking amazing. First he won the ESL Pro League and now he's won EVO. Guilty Gear Xrd -SIGN- The series 1st year at EVO. 1st. Ogawa, who used Zato-1, from Japan. 2nd. ODG I Nage, who used Faust, from Japan. 3rd. Woshige, who used Millia, from Japan. Guilty Gear Xrd is a fun, pretty game to watch with incredibly hype and tense moments. Looking past a few...minor mistakes from the top 8, I'd say it went pretty successfully for the game's first year. Though, moving forward, it's kinda hard to imagine what will be around for next EVO. It seems like every year Arc System Works and Aksys put out a new fighter that takes over the main stage! Let's hope Guilty Gear is here to stay for a bit. Killer Instinct The series 2nd year at EVO 1st. Rico Suave, who played as Fulgore, Glacius, Omen, Spinal, and Thunder, from the USA. 2nd. Gutter Magic, who played as Thunder, from the USA. 3rd. SleepNS, who played as Kan-Ra, from the USA. Now, another year has passed and my knowledge of Killer Instinct has remained exactly the same, but that's okay. This years grand finals, and even top 8 in general was incredibly entertaining to watch, especially with the fantastic commentary that made me feel like I knew exactly what was happening at each and every moment. Tekken 7 The series 1st year at EVO 1st. ORZ I Nobi, who played as Dragunov, from Japan. 2nd. BE I Ao, who played as Alisa, from Japan. 3rd. NJF I Saint, who played as Shaheen, from South Korea. I'm the biggest Tekken expert around, I do love me some Tekken 3 though... However, when a game hasn't even had a retail release yet and you can pull together a massive tournament like this, I can't help but clap and watch in surprise to the level of play these competitors show. God this game is pretty... Super Smash Bros Wii U The series 1st year at EVO 1st. ZeRo, who played as Diddy Kong, and Shiek, from Chile. 2nd. LLL I Mr. R, who played as Shiek, from the Netherlands. 3rd. Nairo, who played as Zero Suit Samus, from the USA. I must say, looking over the top 8, I was quite surprised to see that only half of it contained players from the USA. Glad to see some other countries taking a liking to this game on a competitive level. Though, I'm a little sad to see Shiek and Diddy Kong in grand finals. Melee was already a tiers dominated game that it's kinda disappointing to see it's farther sequel follow in suit. Though, outside of grand finals, there was a good amount of variety. Persona 4 Arena Ultimax The series 1st year at EVO 1st. KSB I Superboy, who played as Ken Amada w/ Koromaru, from Japan. 2nd. NB I Tahichi, who played as Margaret, and Yukari Takeba, from Japan. 3rd. Hagiwara, who played as Teddie, from Japan. Before EVO even started this year, I was pretty surprised that Ultimax even took a spot on main stage, and not to be rude, I still am. I figured the game scene was pretty lax and dead ever since Guilty Gear had come out, but watching the grand finals match of a Ken player destroying a Margaret-- Ooh! Man that was hype. Well there we have it, another year of fighting games and another one to come. Street Fighter V is just on the horizon, a new BlazBlue already fresh with footage, Tekken 7's new retail release, and now a rumored new DLC pack for Mortal Kombat X! Phew, I wonder where we'll be next year, but it'll definitely be bigger than this year. In case anyone is curious as just to how many people signed up for each tournament, well you can see that here! Ultra Street Fighter IV – 2227 Super Smash Bros. for Wii U – 1926 Super Smash Bros. Melee – 1869 Mortal Kombat X – 1162 Guilty Gear Xrd -SIGN- – 968 Ultimate Marvel vs. Capcom 3 – 816 Tekken 7 – 458 Persona 4 Arena Ultimax – 437 Killer Instinct – 397 Now, the last thing I'd like to do would be show a video from Maximilian, one of the FGC's most active supporter and contributor. Every year for EVO, he puts together a top 5 moments video, and here is this year's! https://www.youtube.com/watch?v=Ow87gGl5jOg Alrighty, that's all! Hope everyone enjoyed EVO this year. Can't wait to see it again~
  8. Royzoga

    Random Roy - EVO 2014 Summary

    I didn't think it would be possible to follow last years hype, last years upsets, and last years incredible matches. Well, I was wrong. I bring you again, the summary of Evolution Championship Series. Now if you're unfamiliar with what EVO is, basically the Olympics of fighting games. There's a medley of fighting games to be played ranging from Street Fighter to Super Smash Bros Melee. However, the roster is ever changing. Almost each year, the main 8 games played change up, allowing newer and fresher games to be showcased. And this year was definitely a crazy ride. Without much more intro, let's dive right in. Ultra Street Fighter IV The series 6th year at EVO 1st. MD │ Louffy, who played as Rose, from France. 2nd. Bonchan, who played Sagat, from Japan. 3rd. RZR │ Fuudo (Winner of EVO 2011,) who played Fei Long, from Japan. In quite possibly one of the biggest upsets of an entire generation, a huge portion of the favorites to win the tournament were eliminated before even the Semi-finals. It just goes to show you that even the changes they made for Ultra can really impact the level of competition. Ultimate Marvel vs Capcom 3 The series 4th year at EVO 1st. EG │ Justin Wong, who played using the team Wolverine/Storm/Akuma, from the USA. 2nd. GG │ NYChrisG, who played using the teams Morrigan/Doctor Doom/Vergil, Magneto/Morrigan/Doctor Doom, from the USA. 3rd. RG │ Fillipino Champ, who played using the teams Magneto/Dormammu/Doctor Doom, Magneto/Doctor Doom/Phoenix, Morrigan/Magneto/Doctor Doom, from the USA. Finally, it happened again. Justin Wong returned as the Marvel champion. It's been too long since we've heard the crowds of viewers cheering his name and he definitely deserved this. Super Smash Bros Melee The series 2nd year at EVO 1st. C9 │ Mang0 (Won EVO 2013), who played as Falco, Fox, from the USA. 2nd. CRS │ Hungrybox, who played as Jigglypuff, from the USA. 3rd. P4K.EMP │ Armada who played as Peach, Young Link, from Sweden. Quite possibly one of the coolest things to see this year, not only because of the competition, but because of Nintendo's support. Before the finals began, it was nice to see Reggie on screen thank the players and such. At least after last years almost nightmare, it's nice to see the turn around. Smash is not done. Killer Instinct The series 1st year at EVO 1st. KN.RM │ CDjr who played as Sadira, Jago, from the USA. 2nd. RG │ Rico Suave who played as Thunder, Fulgore, Glacius, Jago, Sabrewulf, from the USA. 3rd. EG │ Justin Wong who played as Sabrewulf, from the USA. Straight up, I'm not a KI fan in the least bit. But watching the grand finals was pretty intense. Higher level play of most games can still almost always give you that tight feeling in your chest of, 'oh, that was freaking cool.' Blazblue Chrono Phantasma The series 1st year at EVO. 1st. Garireo, who played as Litchi Faye-Ling, from Japan. 2nd. Dogura, who played as Azrael, from Japan. 3rd. BE.TSB │ Dora_Bang, whoa played as Bang, from Japan. Quite possibly the most hype matches I've ever seen for this game. The commentators were fantastic, the players were outstanding and my heart was racing every single second. King of Fighters XIII The series 3rd year at EVO 1st. Qanba │ Xiao Hai, who played as EX Iori/Mr Karate/Kim, from China. 2nd MCZ │ Tokido, who played as EX Iori/Mr Karate/Chin, from Japan. 3rd. LDA │ ET, who played as Clark/Mr. Karate/EX Iori, EX Iori/Mr. Karate/Kim, from Taiwan. It's sad to see the hype for King of Fighters XIII dying off so early. It feels like it could still have a lot of life left in it, but with the past EVO champion, Reynald, unable to participate as well, some are skeptical to the future. Even the commentators felt weaker compared to last year. KoF XIV might be in the near future, but these players show case a series of beautifully executed combos and game knowledge. Injustice: Gods Among Us The series 2nd year at EVO 1st. RG │ SonicFox, who played as Batgirl, from the USA. 2nd. AK │ Pig of the Hut, who played as Zod, from the USA. 3rd. IC │ Mit 88, who played as Deathstroke, Aquaman, from the USA. Having the second fewest signups this year tells a great deal for the future of the game. I'm fairly certain that most people are getting excited for Mortal Kombat X at this point, but still. It's fun to see Batgirl deliver some butt whooping. Tekken Tag Tournament 2 The series 2nd year at EVO 1st. Twitch │ JDCR, who played as Heihachi/Armour King, from South Korea. 2nd. Twitch.MCP │ Gen, who played as Bob/Leo, from Japan. 3rd. BE │ Ao, who played as Alisa/Miguel, from Japan. Sadly, Tekken seems to be dying off a tad at EVO this year, seeing the fewest entries compared to the other games. However, in contrast to this, series director Katsushiro Harada displayed a new teaser trailer for Tekken 7. The Devil is returning, we just have to be patient. In the mean time, we can enjoy and get hype over one of the best Tekken games since the original Tekken Tag. That concludes this years Evolution Championship Series main events. While this does not cover every single tournament that was played at EVO 2014, it does cover the top 8 most signed up for. Something else worth note, I felt that EVO seemed a lot more main stream this year. It makes me happy and sad at the same time. On the upside, sites like IGN and Kotaku posted coverage on it the entire weekend. it made following the events I missed a lot more convenient, not to mention archives of the grand finals matches. It was a tad sad however, to see so much advertising for things like Mountain Dew. I can understand them being a sponsor, but this is the sort of thing gamers made fun of Microsoft and Activision for with the whole Doritos and Mountain Dew giveaways. I just hope it doesn't evolve into something out of control for the future. Regardless, it was definitely one of the most hype years yet and I can't wait for next year. With games like Persona 4 Ultimax, Mortal Kombat X, Tekken 7, and possibly a new patch for Ultra Street Fighter 4 to be out in time for EVO, there's gonna be a ton of new stuff to watch. Hope you guys enjoyed my quick coverage of the event! If you enjoyed a particular video or game, leave a comment below. Same goes for disliking. Let's spread the love of the Fighting Game Community~♥
  9. gaiages

    Review: Aquapazza

    Developer: Examu Publisher: Atlus Platform: PlayStation 3 Release Date: November 19, 2013 ESRB: T for Teen A download code was provided by the publisher for this review In the past few years, we've seen a surge of fighting games, 2D and otherwise. From indie prospects like Skullgirls and Yatagarasu, to big titles releasing soon like Guilty Gear Xrd -Sign- and BlazBlue: Chrono Phantasma, fighting fans have plenty to keep them busy for a while. But in this time of many fighting releases, which one should you play? Amongst the many entries vying for your attention is Aquapazza, an unusual crossover game featuring characters from a variety of Aquaplus's Japan-only visual novels, including To Heart, Tears to Tiara, and Utewarerumono. Can this title stand on its own mechanics to the average fighter fan, or does this game only exist for the fan service? Aquapazza is a 2D sprite-based fighter, much like the BlazBlue series. Characters are colorful and pop out of their surroundings, and stage backgrounds are very interesting and many are quite eccentric (like the anime convention stage). Also, despite having four characters on screen almost all the time, the only slowdown the game faces is, oddly enough, during the character selection screen, though that may be because of the high-quality hand-drawn animations in the menu. Oh, but what about that part regarding four characters on screen at once? Aquapazza's unique point comes in the form of partners. After you select a character, you select a partner character. These partners come with a few moves of their own, executed with the X button. These moves can range from a single heavy hit, to hexes that freeze your opponent, to even moves that have stage-wide effects. Since you can choose your own partner, it adds for a wide range of strategies you can use against the enemy. Like long-stringing combos that devastate slower enemies? Or perhaps you like using range and projectiles to your advantage? With the right character and partner combo, you can make a team suited to the strategies you want to use. But, you do have to be careful - using a partner's action makes them unavailable for some time (the exact time depending on the partner). And if you get hit while a partner is trying to use a move, the move will fail and you won't be able to summon them for a bit, as to make it so you can't completely rely on partners to smash the opposition. Other than that, though, Aquapazza is a fairly standard fighter, with input combos and flashy special moves to pull off. There are two modes for playing: Normal, which is basically the fighting game norm of quarter circles and button combos; and Simple, which more or less simplifies combos down to a direction and button press. Most fighting fans will want to stick with the Normal scheme, but the Simple one is nice for genre newbies. As you might expect from a mash-up fighting game, Aquapazza's story is little more than a justification to bring together fighters from vastly different universes. One day, Ma-Ryan was trying to concoct a love potion, but the resulting magical energy from the spell caused the creation of the forbidden potion "Aquapazza," which can be used to enslave people. Also, somehow a bunch of universes got melded together from the creation of the Aquapazza, which causes other problems. Again, it's more of a throwaway plot, but it's enough to justify running through eight matches of fighting schoolgirls and oni-bloodline innkeepers. The plot is the same for every character; those same characters are privy to certain match-ups before the final battle that reveal certain relationships or other information. The final boss, however, is really quite cheap; in addition to having a partner that recharges almost instantly and moves that are hard to defend against- upon defeat, the boss regain half of its health. Given that the rest of Story Mode slowly ups the challenge bit is fair and not quite overwhelming, this final stage is sure to frustrate gamers. Oddly enough, after finishing Story Mode with one character, you'll unlock their story in Another Story mode. This mode is, as the name implies, a second story for Aquapazza, where the plot details an ancient mirror that can grant the wish of anyone that finds it. Of course, it doesn't actually make much sense, considering all of the same characters are out and about, and at the end of Story Mode it was said that the universes split apart again, but it's really not important as it gives you a reason to play through eight more stages of fighting action. Honestly, it was hard for me to tell if the AI throughout Another Story was harder than Story Mode; since you can only play Another Story with characters you've completed Story Mode with, you generally have more experience with the characters that you can choose from than just picking any character from the get-go. Also, the boss of Another Story is, unexpectedly, more in line with a typical, fair final boss - a powered-up and quick moving character, but without any partner to help balance out the power difference. While there isn't a standard Arcade Mode, the two story modes make up for that. Also, the other standard fighting games modes are intact, including Training Mode, a Gallery to view ending CGs and other graphics, and local and online multiplayer modes (the latter I was unable to test before the writing of this review). The verdict on Aquapazza? While there's nothing inherently wrong with the game, it doesn't really manage to stand out, either. Few gamers are going to feel any sort of connection with the fighters, and there seem to be an overabundance of characters from the To Heart series, leading to a few too many females wearing the same school uniform. While the partner aspect is interesting, there's not much else for players to look forward to either, and once you find the partners you enjoy there's no reason to try new combinations. Unless you're really looking for another fighter to tide you over, and the recent releases aren't cutting it, then it might be better to skip Aquapazza. There's little to keep a gamer entertained for long, whether you're a fan of fighting games or otherwise. Pros: + Partner system adds a bit of spice to the overall system + Fighters are animated fluidly and backgrounds are lively Cons: - Lack of previous knowledge of the characters makes playing them pretty bland - Little to keep you entertained after the story modes are done Overall Score: 5.0 (out of 10) Average Aquapazza is a thoroughly average fighter that's hard to recommend to anyone other than starved fighting aficionados or Aquaplus fans.
  10. gaiages

    Review: Yatagarasu

    Developer: PDW: Hokapen Publisher: Rice Digital Platform: PC ( Download) Release Date: Available Now ESRB: N/A (T recommended) The hardcore fighting game community can be a daunting place. Go into a dedicated forum, and you can see arguments over character balances, mechanics, and combos that you have probably never seen before. Hardcore fighting game fans put a lot of weight into various parts of a game that we may not even think about, and it's their love and dedication to this meta-game that keeps them occupied. While not all fighting games strive to fill that meta-game niche, Yatagarasu is one that was supposed to satisfy perfectly. Developed by former Street Fighter: 3rd Strike and The King of Fighters creators, it sounds like any hardcore fighting gamer's dream come true... but it seemed unlikely that the game would ever leave Japan, leaving Western gamers out in the cold for what could be the ultimate fighting fix. However, two years after the game's initial release, Yatagarasu was picked up and partially translated, and made assessable to English speaking gamers. Now, the question can be answered worldwide: Is Yatagarasu the fighting game hardcore fans have really been waiting for? First, there's something I need to get out of the way: Yatagarasu is only partially translated. This means more than just part of the game is in Japanese; it also means that you need to fix your computer up so that the game will be able to run. The manual says to download AppLocale and has a link, but the link's dead... so if you're having trouble getting the game to work, you can check out this blog post. Now that I've gone over this fighting game's troubles with running on English computers, I can move on to the actual game itself. Yatagarasu offers you eight fighters to choose from as you traipse through Arcade Mode or online Network play. Rice Digital translated the menus for the game, so while it's easy to get the game started... but if you're looking forward to any possible story bits or explanations as to who these characters are and why they're fighting, you're going to be disappointed. None of the story's text was translated in the game, so English speakers are still left in the dark about the game's story. Then again, Yatagarasu is not a fighting game to place much weight into its story. While many modern fighters like BlazBlue have been giving players long and in-depth stories to play through, Yatagarasu takes the old-school approach, meaning the the story is really just there to vaguely link the battles together. This is a boon to gamers that think that fighting game stories are getting to complicated and inflated for their genre. Another difference that this 2D fighter offers from most of the popular competition is in its stance on technical gameplay. Many modern 2D fighters focus on flashy super moves and typically easy to spam combos; while these powerful techniques look great and the combos help newcomers, they can also destroy strategies and skew character balance. Yatagarasu does away with all of this. Instead of pulling off same-y combos and activating devastating special moves, it's all about learning what your move set does, and how to combat your opponent's counters and hits. Things like knowing your reach and the space between you and the enemy, which moves hit high and which low, and what combos cancel and break through a guard suddenly become more important than before, and also essential to victory. However, these types of things are lost on a newcomer to the fighting genre... and even on some veterans. Because of this, Yatagarasu isn't for the faint of heart, or for the impatient. If you aren't interested in the technical side of fighting games, this isn't for you; there are many alternatives to try out instead. Before wrapping up, though, let's quickly talk about the game's roster. Eight characters is a very small cast in a fighting game, but this can easily be attributed to the developers' indie status and their focus on a balanced, technical game. As such, it doesn't really feel like any of the characters are over- or under-powered; while Arcade Mode can be brutally difficult, losing doesn't feel as if it results from a character itself being cheap (though the A.I. can be a different story). The rosters' sprites look pretty great too, featuring some detailed and well-drawn sprites. So, the answer? Yes, Yatagarasu is pretty much the hardcore fighter fan's dream come true. Stripping the genre back down to its roots, this 2D fighter is a meta-game dream, and something any truly hardcore fan should pick up. But those that aren't should stay away. The limited roster and technical moveset won't entertain for long, and gameplay both online and off will be quick to show you that Yatagarasu won't hold your hand, nor is it child's play. Pros: + Deep, technical fighting relies more on skill than special moves Cons: - Partial translation makes it hard for most computers to run - Not friendly for fighting game newcomers Overall Score: 7.5 out of 10 Good Yatagarasu is a great answer to hardcore fighting fans that yearn for the older days of the fighting genre. Newcomers, however, will be quickly scared off by its demand for precision and hard-earned skill.
  11. Blazeknyt

    5 Reasons Why I Love Fighting Games

    The fighting game tournament EVO just finished recently, and with it, thoughts of fighting games sprung up. Fighting games are games you can almost always get into. In no particular order (except the last one), here are 5 reasons I love fighting games: The characters Most games have tons of characters, but with fighting games it“s even more pronounced, and that“s because many characters are playable. You can almost always find someone to play with, and the roster tends to grow with each new game. Seriously, Tekken started with 8 playable characters in the arcade, and now boasts over 40. Variety The growth of the video game industry made everything change. 2D fighters and 3D fighters offer different takes on the game. 2D fighters limit movement, but can really play with animations. Combos actually started as a glitch! 3D fighters offer a whole new range of movement, but tend to be slower in gameplay due to the more realistic movement portrayed. Soul Calibur“s movement has always felt smoother compared to Tekken“s. You have hand-to-hand fighting games, weapons based fighters, and even wrestling, boxing and MMA games could fit in here. All of them offer different takes on fighting: Street Fighter and King Of Fighters are the 2D kings. The Marvel vs. Capcom series is the most renowned crossover, while Tekken and Soul Calibur refined 3D fighting. The mechanics The mechanics, or the engine of the game itself is how fighters differentiate themselves. How do the combos work? What can cancel into what? Once I finally figured out how some basic combos work out, I tried this in other fighting games, and found that basic combos (at least in 2D fighters) follow the same basic formula. A heavy attack can be canceled into a special move without interruption. Street Fighter IV“s Focus attack has various uses, and Tekken has a very strong influence on juggling your opponent. My favorite two mechanics are the "C-C-C-COMBO BREAKER!" from Killer Instinct, and the parry system introduced in Street Fighter III, which fuels another reason below, There are incredibly advanced combos in practice modes listed out for you now. The exact combo may not be practical, but it teaches the mechanics that many competitive players use. Figuring out the game works is like figuring out an intricate puzzle, and mastering that puzzle takes lots of practice. However, once you get into that, you just may fall into the… Competitive spirit In a fighting game, you are trying to prove that you are better than someone else, particularly by beating the crap out of him or her. The competitive spirit helps fuel me to learn the mechanics and analyze opponents. Knowing that I will go up against others who play the game, I need to know what combos work, what moves are worth using, and when to use them. Competition has grown so much that local and international tournaments are held. It“s really cool to see that gaming has grown to become much more than a hobby. Along with tournaments, the internet has provided a way to garner information on different players and playing styles. The unfortunate side effect of competition leads to emotions. Determination can lead to stubbornness, constant losses can lead to anger, and constant winning can lead to having no fun. The Comeback The comeback is one of the single greatest feelings you can achieve. It doesn“t even have to be in a video game, you could make a comeback in a sports match, a board game, or a race. Just watch this video. So what are your favorite fighting games, and why?
  12. Marshall Henderson

    Persona 4 Arena's 360 Version Suffers from Lag

    Persona 4 Arena's Xbox 360 version seems to suffer from some lag, according to Persona's PR team. This is bad news bears for people hoping to punch their distant friends on 360. Persona's PR team does have some suggested short-term solutions, suggesting that players select "custom match," "same area," and "good connection" when going online in order to optimize their gameplay. Again, though, this is only the 360 version, so PlayStation 3 fighting game/Persona nerds, fear not, for you shall be mostly unaffected. Atlus supposedly is looking into a solution for this, so don't worry, everyone, a patch may make it home in time for Christmas. In the mean time, you can check out this recent trailer showcasing Elizabeth's sweet moves and how to do them. Persona 4 Arena releases on August 7th on the Xbox 360 and the PlayStation 3.