Search the Community
Showing results for tags 'Fire Emblem Fates'.
Found 3 results
Hey everyone, thought I'd try a new idea out for 2017 - hopefully it'll stick around as a new feature. Monday Musings is a feature where every Monday, I'll shoot the breeze about what I've been playing and what my thoughts are on various news and events in the game industry. It's a bit more informal than a lot of the stuff that goes up here, so hopefully it'll be different and at least entertaining to read. That said, let's kick things off with our first topic... The Star Wars cast voiced original lines in a LEGO Star Wars: The Force Awakens? So I've been playing quite a bit of LEGO Star Wars: The Force Awakens recently (which is pretty darn good btw), and noticed, well, a disturbance in the force, you could say. That is to say - apparently, somehow, some way, TT Games managed to get the main cast in The Force Awakens movie to voice some extra lines for the game. I haven't played LEGO Jurassic World yet, so I'm not sure if that it also did this, but man, this is wildly unheard of for a Lego game. Why? It might be one thing for up-and-comers like Daisy Ridley and John Boyega to do this, but it's entirely surprising for someone like Harrison Ford (y'know, only one of the biggest stars of the last half century?) to do it. "Why would the cast record lines for a lowly video game when it would normally be beneath a lot of other actors (both in prestige and pay)?" TT Games generally has been using the movie voice track for their movie adaptations of games ever since LEGO Lord of the Rings, and they do in this one as well, but my first cue that extra lines were recorded by the main cast when I started hearing Han Solo say things like... "Darn, the door is locked. If only we could access the panel to get into it," or "Hey, maybe we should press this button over there." Which is SUPER jarring when you realize Harrison Ford is actually voicing these generic hints. To TT Games' credit, they did give Ford some actual witty Han Solo-isms to say, which you'll hear interspersed throughout some of the other banter when you're playing, which was a nice touch. So how did this all happen? Why would the cast record lines for a lowly video game when it would normally be beneath a lot of other actors (both in prestige and pay)? My guess is that when they signed on to star in The Force Awakens film, there was a clause in their contract that obligated them to also do voices for a tie-in game -- in this case, LEGO Star Wars: The Force Awakens. ...Or maybe they really did just do it just for the money. Who knows. -------------------------------- Backlog is good, backlog is life Now that 2016 is finally over and the bulk of GP's Game of the Year event is over (we still need to put up our overall top 10 for the site), I'm actually excited to dive back in and start playing some of my backlog games again. Around last November, I had a weird hankering to finish up Lego Marvel Superheroes (so much talk about Lego games, I know), which I previously left off in the Spring of 2015. Needless to say, I beat it and was enthralled with it enough to want to 100% it, but I had to put aside once I realized I should be focusing on finishing games for that year for GOTY consideration. I still have Katamari Damacy to get back to as well which was pretty fun (and challenging), so hopefully that'll mark the beginning of me making a big dent in my digital PS2 game collection on PS3. But going back and playing these games really reminded me that it's good to intersperse backlog titles with newer ones because they kind of help give you some focus and make you realize that it's not all about keeping up with the Joneses and what they're playing. No doubt there's definitely something to playing a new game when everyone else is playing it (see: Splatoon, FFXV, Overwatch), but playing backlog games helps me realize that it's good to go at your own pace as well. Otherwise, sometimes I kind of get lost in the shuffle of just playing recently released games and -- even though I'm having fun a lot of the time while doing it -- I realize that I'm sort of forcing myself to play through stuff that I may not really want to play at that time just to justify the expense or to experience what everyone else is talking about, even if it doesn't click with me in the same way. It also shows me that I don't need to have every single game right when it releases. Given this, I'll try now more than ever to only buy the games I'm most excited about at release, and also try not to buy too many altogether at once as well. On the upside, however, I did notice that I ended up beating many of the games I bought in the latter half of 2016, especially those that I was playing in anticipation of writing up my game of the year list. This is in stark contrast to 2015 when I bought a bunch of games that I still haven't played or beaten to this day -- stuff like Tembo the Badass Elephant, Ori and the Blind Forest, Axiom Verge, Undertale (still need to beat), and others. Hoping to continue that upward swing this year! Really digging Fire Emblem Fates: Birthright right now So, to put things in context beforehand: I actually had a really hard time putting together my game of the year list this year, so much so that I actually wrote up most of it the night before it was published. It wasn't that I had a hard time thinking of games that I wanted on the list -- no, it was actually the opposite. There were too many games that I wanted to play and experience before I wrote up my list, and I just didn't know when to cut things off. I had actually only just played Abzu two days before, and Firewatch only the night before it went live. Yeah... Needless to say, I didn't truly get to let the whole experience of Firewatch set in on me after the credits rolled, and I found myself going with my gut reaction to keep Fire Emblem Awakening since I spent way more time with it. The next day, I found myself thinking about Firewatch all day long and wondering if I made the right choice. But after spending the weekend and yesterday really digging into Fire Emblem Fates: Birthright, it reconfirmed my faith in that game is well-placed. What really makes the experience for me is a rich blend of deep strategy combined with the relationships that build between different characters via support conversations (a mechanic where characters can build a relationship based on the amount of time they spend next to each other in battle). Eventually, male and female characters that reach a high enough level with each other will marry, producing a child that -- through really lazy writing -- has been raised to adolescence via an alternate realm (where time passes much faster) and will join you in your quest (after beating their paralogue chapter). If the reasoning behind that sounded dumb, it absolutely is, but the gameplay ramifications behind it are amazing because it essentially allows you to breed new units with the unique special abilities that parents have, similar in a sense to Pokemon breeding (sounds weird when I put it that way). Anyhow, I've been spending much of my time pairing up the characters to get their child characters, but also leveling up lower level characters on skirmish maps and doing the main story chapters in between as well. Some of the later chapters are challenging in a really refreshing way; like, you'll have to deeply think about where you're positioning your units before they strike whereas earlier maps you might have been mostly bulldozing through it without as much thought. You also have to make more use of pairing units together (and thus making use of stat bonuses), not only to take down tougher foes, but also to defend from them as well. Those two aspects of the game are what really makes it for me, and the main story is just the sprinkling on the top, really. I've heard complaints about the plot from others, and -- maybe it's just that I haven't gotten to the end where something happens but I think it's fine so far (I think I'm on Chapter 23?). In the meantime, if this is your first Fire Emblem experience, I'd probably recommend Awakening first, but you really can't go wrong with any version of Fire Emblem Fates. "You either die a hero, or live long enough to see yourself become the villain." I recently finished the Batman Telltale Series (yes, that was another game I didn't actually finish before I had to put up my GOTY list), and holy cow, that's a good game. They do some really unique things with the story, especially with Bruce Wayne's side of the story that keep things on the edge from beginning to end. Being Batman is great, but I'm thoroughly convinced that for a Batman story to be truly good, you need almost equal amounts of Bruce and Batman to really flesh things out. I'll save my full thoughts for a review, but I will say that you should definitely play, especially if you've been holding off of recent Telltale games. Hopefully Season 2 is a foregone conclusion at this point; we'll see! That wraps up this edition of Monday Musings! I don't know if they'll always be this long, but definitely let me know what you think below; I appreciate any and all feedback and will try to tailor future ones accordingly. Thanks for reading!
2016 was an eventful year for gaming. Well, truthfully, the same could really be said for any recent year, but this was the year that: The Last Guardian finally shipped! As did Mighty No. 9! And I FINALLY got my Kickstarter-backer physical copy of Broken Age. And none of the above made my list. (Although, I doubt many people will be offended by the omission of Mighty No. 9. Hoo boy, that was awkward.) But as we get ready for 2017, which also looks ready and waiting to be an eventful year in gaming, let“s take a look back at my ten favorite games of 2016! 10. Touhou: Scarlet Curiosity The Touhou series of bullet hell shooters has long had a fanbase of creators that have spawned numerous fanworks over the years. The games and their characters have inspired fanart and doujinshi comics, music, and even entirely separate games. Scarlet Curiosity is one such title; an action RPG focused on the vampire Remilia and her devoted maid Sayaka, the game is simple, but well-made and incredibly fun. Filled with charming character aided by a great English localization, it was easily the biggest surprise of the year for me. 9. Style Savvy: Fashion Forward The third Style Savvy game took a while to make it to North America, but the wait was worth it. Backed by an unapologetically fantastical premise involving a tiny magical door, Fashion Forward puts, well, fashion forward as it charges the player with running a fashion boutique while also making time to help out at the hair stylist and beauty salon. With a long list of entertaining and eccentric clients in a fashion-obsessed city, dressing, styling, and grooming them all is addicting, and the light-hearted banter just adds to the charm. It was easy for me to get pulled in, playing the video game equivalent of dress-up for hours at a time. 8. Fire Emblem Fates As a long-time fan of the Fire Emblem series, putting Fates on my list wasn“t a difficult decision. But what was difficult was deciding where to actually rank it. Fates was a divisive game for a variety of reasons, whether it be the release of three separate versions (with one being restricted to DLC) that all tell the same story from different angles, and with different focuses on challenge, at that. And for every innovation that felt like a positive direction (changes to the weapon triangle, the removal of weapon durability), other parts didn“t receive the attention that they should have deserved. (The narrative justification for the second-generation characters being able to fight alongside their parents is the most nakedly lazy writing the series has ever endured.) Fire Emblem took steps forward and back with Fates, but at its core, it“s still Fire Emblem. While the game has a number of issues, it still manages to retain enough to be a challenging, entertaining entry. Hopefully an eventual Fire Emblem title on the Nintendo Switch is in the works. 7. PokkÃ©n Tournament One of the unlikeliest of fighting games to see a release in recent memory, this Bandai Namco-developed PokÃ©mon fighting game with its mix of Tekken and Mobile Suit Gundam Extreme Vs.-inspired mechanics turned out to be really darn good! While the size of the roster in the Wii U version is limited, particularly compared to the arcade version that has seen continuous updates, the variety of PokÃ©mon on the roster is well-picked. And the fighting mechanics, which emphasize a continuous shift between open arena battling and more traditional fighting on a 2D plane is fun in both single-player and online. This is the sort of wild PokÃ©mon spin-off that I would love to see more of! 6. Nobunaga“s Ambition: Sphere of Influence – Ascension Official GP Review Koei Tecmo has gotten back into a real groove with western releases of the company“s historical strategy titles, and Ascension really nailed it for me. Since its release just this past October, I“ve played through multiple campaigns, some more successful than others, and still have a desire to go back and try to conquer Japan again. It“s the sort of difficult strategy game where I constantly feel the pull of â€œjust one more turn.â€ Ascension feels like a game I could easily play for years. 5. Attack on Titan Official GP Review Koei Tecmo“s Omega Force studio have become experts at the one-against-a-thousand action combat of the Musou franchise in all its forms. To see them take many aspects of that formula and apply them to a game with an entirely different focus, and do so successfully, is remarkable. Attack on Titan“s smooth, rhythmic flow of swinging through the air and cutting down Titans is a delight as it retells the story of the anime“s first season from start to finish. Hopefully we won“t have to wait for a sequel for as long as we“ve had to wait for the anime“s second season, which is due to start airing next year. 4. Samurai Warriors 4: Empires Official GP Review The third and final Koei Tecmo game on the list, Samurai Warriors 4: Empires continues the Empires spin-off tradition of taking the core hack-and-slash Musou action and giving it the backbone of a strategy game. This year“s Empires title is an excellent refinement of that formula, offering challenges not usually seen in standard Musou titles. Playing defense with an underpowered officer and managing to hold off a much larger and more powerful invasion force is always satisfying. Of all of the Musou series, Samurai Warriors has long been my favorite, and Samurai Warriors 4: Empires helps keep it on top. 3. Hatsune Miku: Project Diva X Official GP Review At first glance, Project Diva X might seem disappointing. The game has a relatively small track list, and the more cinematic music videos of past games aren“t present, as all of them are set as concert stage performances. But Project Diva X“s new story mode, which adds a thin but entertaining premise to the proceedings, is surprisingly endearing. The song selection is also top-notch, with some personal favorites of mine making the cut. And the game“s original medleys, which blend songs from past games together into themed performances like Cute, Cool, and Quirky, are some of the best and most elaborate in the game. And it“s a Hatsune Miku game. I just can“t say no to Miku! 2. Final Fantasy XV Oh, what a long and winding road it“s been this past decade. There“s a part of me that says that Final Fantasy XV has no reason to be as good as it is. Pulled out of stagnant development from its years under Tetsuya Nomura as Final Fantasy Versus XIII, Hajime Tabata and his team rebuilt Nomura“s concept into a complete game worthy of being a mainline Final Fantasy title. Though it“s rough around the edges, Noctis“s road trip tale of brotherhood and a desire to find his betrothed after his kingdom has fallen under imperial rule shines through where it counts, wearing its inspirations from past Final Fantasy games on its sleeve while standing well on its own. And the game“s ending is not only rewarding, but one of the very best that the series has delivered yet, nailing the game“s themes one after another. 1. Tokyo Mirage Sessions â™¯FE Several years ago, Nintendo surprised everyone with the announcement of Shin Megami Tensei X Fire Emblem, an Atlus-developed crossover title that would match Fire Emblem“s medieval fantasy strategy role-playing series with Shin Megami Tensei“s demon-infested, apocalypse-happy, modern Tokyo-set JRPG franchise. But there was little meat to the announcement beyond a placeholder title and some old character art from past games. Many assumed that the game would be a standard crossover of franchise casts, possibly involving fights between Marth and the Demi-Fiend before everyone comes together to fight the true, common enemy. Because that“s how these crossover games tend to go. And so it was surprising, to say the least, when Nintendo unveiled Tokyo Mirage Sessions for the first time last year. Bright colors! J-Pop! A bizarre title with a sharp symbol in it! And no sign of the Demi-Fiend! I was on board with this unabashed goofiness from day one. Of course, not everyone was. Some were annoyed, or more bizarrely felt betrayed. Where was the Shin Megami Tensei? Where was the Fire Emblem? While traditional franchise crossover games are all well and good, Atlus and Nintendo chose to take Tokyo Mirage Sessions in the more novel direction of a thematic crossover. With the gameplay design and structure of a MegaTen RPG with Fire Emblem influences, and a modern-day Tokyo set against a world of Fire Emblem characters largely reimagined in the vein of MegaTen demons, well, here we are! The entertainment industry backdrop and the game“s bright, beautiful color palette give TMS an identity all its own, with plenty of nodding references and Easter eggs related to both franchises for good measure. The professionally produced musical performances as sung by the cast are some of the many highlights in a game that isn“t afraid to be goofy with characters that range from an enka-singing elementary schooler to a pitch-perfect parody of a western otaku. And yet, it never feels too silly for its own good, easing between lighter and darker moments with ease. As a fan of both franchises, I can certainly understand the disappointment some felt when Tokyo Mirage Sessions turned out to be a game that in no way matched what they had envisioned Shin Megami Tensei X Fire Emblem would be. But the heart of both franchises shines through in ways expected and not, with a top-notch presentation and a warm heart that in my mind turned out to be the Wii U“s last and greatest hurrah.
Jason Clement posted a article in NintendoToday Nintendo held a press event where they revealed quite a bit about the upcoming RPGs that are coming to 3DS this year. Fire Emblem Fates Special Edition 3DS Announced Not surprising at all, but definitely very cool -- Nintendo has announced an official limited edition New 3DS to celebrate the release of Fire Emblem Fates on February 19. The Special Edition Fire Emblem Fates New 3DS will feature black and white art based on the game and will retail for $199.99. Sadly, neither version of the game is included, however. Both versions of the game will retail for $39.99 separately. Additionally, the third story, Fire Emblem: Revelations will launch as DLC for $19.99 on March 10th for gamers who have bought Birthright or Conquest. Also, Nintendo announced that new map DLC will be released regularly starting with the first on February 19. Players will be able to buy them separately or all-at-once as a discounted Map Pack 1 bundle for $17.99. With prices like that, it seems like Nintendo is poised to make major bank on this title. Bravely Second: End Layer coming in April with its own Collector's Edition Yup, it's true - Bravely Second: End Layer has finally been dated for release on April 15. The game will also be receiving a collector's edition that includes the following: The game 10-song original soundtrack2 250-page deluxe art book Also, a demo version of the game called Bravely Second: End Layer – The Ballad of the Three Cavaliers will be available to download shortly before the game comes out and offers its own unique story as well as new jobs and areas to explore. More RPGs dated for release in 2016 Fire Emblem Fates and Bravely Second: End Layer definitely aren't the only games releasing this year for 3DS; here's a look at the release dates for some other Nintendo-bound RPGs that are on the horizon. As Jonathan would say - "DRAGON QUEST!!!" Final Fantasy Explorers - Jan. 26 Project X Zone 2 - Feb. 16 PokÃ©mon Red Version Feb. 27 PokÃ©mon Blue Version - Feb. 27 PokÃ©mon Yellow Version: Special Pikachu Edition - Feb. 27 Dragon Quest VII: Fragments of the Forgotten Past - Summer 2016 Dragon Quest VIII: Journey of the Cursed King - Q3/Q4 2016 Source: Nintendo Press Release Not a bad day for announcements, certainly. What are you looking forward to from these announcements? Let us know below!