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  1. With Fire Emblem Warriors now less than a month away from release, we're getting more and more info on it with each coming week (including new character announcements like Celica). Today Nintendo announced that the game will be getting DLC and the Season Pass treatment, similar to how Hyrule Warriors got it a few years back. Initially, there will be three DLC packs, with each containing characters and content from a different Fire Emblem game as follows: DLC Pack #1 will feature content based on Fire Emblem Fates, and is coming in December 2017 for $8.99. DLC Pack #2 will contain content based on Fire Emblem: Shadow Dragon, and is coming in January 2018 for $8.99. DLC Pack #3 is based on Fire Emblem Awakening, and will be arriving in March 2018 for $8.99. You can also buy the Season Pass, which nets you all three DLC packs for a lower price of $19.99. Anyone who buys it (for either the Switch or New Nintendo 3DS version) will receive a special bridal costume for Lucina. We also have finally gotten word about how amiibo functionality will work; not surprisingly, it's similar to how it worked in Hyrule Warriors, where compatible Fire Emblem amiibo (including the upcoming Chrom and Tiki amiibo) will grant players weapons and materials when tapped (five different amiibo can be tapped per day). Fire Emblem Warriors is slated to release on Nintendo Switch on October 20. Source: Press Release Are you looking forward to the DLC Fire Emblem Warriors is getting?
  2. UPDATE: Nintendo of America has announced that Fire Emblem Heroes will release on both iOS and Android on February 2. Today's Nintendo Direct focusing on new Fire Emblem games came and went, and if there's anything that fans should take away from it, it's that Nintendo is positioning the Fire Emblem series as a major pillar for the company from this point on. First off, a new game is coming to the 3DS in the form of Fire Emblem Echoes: Shadows of Valencia -- a remake of the second game in the series, Fire Emblem Gaiden, which originally released on the NES. Shadows of Valencia will feature fully updated visuals as well and full voiced characters along with a new gameplay twist -- exploration of dungeons with enemies. The story's two heroes -- Alm and Celica -- will also be available as amiibo for purchase alongside the game's release on May 19. Next up is Fire Emblem Warriors, which we previously heard about during last week's official reveal of the Nintendo Switch. Not much more was shown about the game, but we did get confirmation that the game is being developed by the Hyrule Warriors team and will release this Fall on both Nintendo Switch and New 3DS. And speaking of Switch, a brand new game is in development for the platform and is targeting a release for 2018. It will be the first full Fire Emblem game on a console since Fire Emblem: Radiant Dawn in 2007. No footage has been shown for the game yet. Finally, Fire Emblem Heroes was announced for smart devices and will feature recruitable heroes from past Fire Emblem games as players wage tactical warfare on the go. There will be a complete story mode, and the game is being offered as a free-to-play title with optional in-app purchases (unlike Super Mario Run's fixed $9.99 price). Fans can also go to this website to vote on Fire Emblem characters that they'd like to see in the game eventually (you'll get platinum points on MyNintendo for doing so as well). All in all, the future looks bright for Fire Emblem. With three titles releasing this year and at least one for the next, it's clear that Nintendo is betting big on the franchise for now. Source: Are you looking forward to any of the upcoming Fire Emblem titles? Let us know below!
  3. Developer: Intelligent Systems Publisher: Nintendo Platform: 3DS Release Date: February 19, 2015 ESRB: T for Teen The road to Fire Emblem Fates felt like a long and ambiguous path. Initially, it was fueled by unabashed excitement after the excellent turn-based strategy-RPG Fire Emblem: Awakening on 3DS, which garnered not only many new series fans but it also reinvigorated a long-running franchise that was on its last legs with its surprising financial success. Things then quickly took a confusing turn closer to Japan's debut release as people learned that the next title in the Fire Emblem series was no longer just one game, but rather two entirely separate retail releases: those being Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest. Not only that, but the two titles intend to justify their retail segregation by featuring entirely different campaigns with different mission design. Birthright is intended to be more approachable with its progression while Conquest is more akin to older titles in regards to difficulty/structure. No matter which version you choose, the first six chapters of either Conquest and Birthright are identical. Both games briskly give you a taste of the two nations of either Nohr and Hoshido, and which "family" of yours is associated with each, before the war between them quickly escalates. Admittedly, the story leans pretty heavily into making the Hoshido side (Fire Emblem Fates: Birthright) look like the would-be "good guys" while Nohr (Fire Emblem Fates: Conquest) is made out to be far more sketchy because of early narrative spoilers. Though Birthright is encouraged for a first playthrough I decided that both the gameplay and narrative setup seemed more to my liking in Conquest. The most intriguing aspect about the storytelling on Nohr's side is that it is not simply the "evil route" it may come off as with a first impression. Corrin, the lead character, very much has good intentions but simply uses another means to try and resolve the conflict. As solid of a premise as trying to fix the kingdom's corruption from within is, the storytelling unfortunately ends up being rather ham-fisted in Fire Emblem Fates: Conquest. There is a strong dissonance with the narrative it tries to tell as the cartoonishly one-dimensional empire leaders constantly try to send Corrin to his/her death each story chapter. To make it all the worse, both Corrin and the Nohr family act very dense throughout pretending their evil intents are anything else-- going as far as to trivialize entire massacres to prove "truth." The generally weak writing and many clearly unexplained story devices, likely avoided for Fire Emblem Fates: Revelation, does not help its case either. Thankfully, the main hook of Conquest is in its gameplay structure. Though both games inherently have the same system mechanics from general combat that refine's upon Fire Emblem: Awakening in many subtle ways to the new "My Castle" functionality, Nohr side loves to flip the script with its challenging and varied main mission design. Not only that, it also significantly limits player resources to prevent easy grinding for either money or experience, unlike Birthright. For the most part it is all on the player to take risks to earn mission rewards and also maintain a balanced party mid-battle so that they may succeed in further trials. As implied before, Conquest has a lot of variety in its in story objectives and will force you to play outside of your comfort zone to claim victory. One early campaign mission that certainly showcases this initially starts off with an tower defense mindset as you prevent an onslaught of foes from advancing. You can use turrets to soften enemies up or create choke points at bridges they will attempt to cross. As the mission progresses, however, the boss of the level uses their "dragon vein" skill (which the lead and other characters can also use depending on the stage) to completely evaporate the water under the bridges. This causes both enemies and allies to move across the terrain unimpeded and makes the battle far more scary of an encounter as you are vastly outnumbered but also need to hold a defensive line for a certain amount of turns. Even if it can be quite mean on the standard difficulty (with "classic" character permadeath, at least) -- especially compared to Birthright -- the varied design, generally fair challenge, and creative mission scenarios honestly makes Conquest's campaign quite enjoyable. Frankly, the maps and scripted objectives in the game have the most fun battles that I have ever encountered in any Fire Emblem and even made my subsequent playthrough of Birthright feel that much less engaging in comparison. A long staple of the series, which are the "supports" events between two characters who pair up close together in combat, to eventually make friends or would-be lovers, also makes a return. Like Awakening, it capitalizes much on what made it popular from marriage to children between those individuals. Admittedly, though the main Conquest cast and other recruitable characters are quite lacking in the main narrative, they are noticeably more charismatic in these support scenes even if none of them are particularly deep individuals by themselves. Of course, you will have to suspend you disbelief towards their hammy romances, and especially the awful narrative justification for children units even being playable in Fire Emblem: Fates at all, for the sake of a fun gameplay mechanic. Well, some borderline creepy "waifu/husbando" pandering here and there aside. Also engaging, though not exactly exclusive to Conquest, is the new feature to the Fire Emblem series called "My Castle." The tempting comparison for myself would be to say it is sort of like the main hub on Disgaea 5 but less in-depth and has a bigger social emphasis. As you level up and progress the main story you have several options to develop your castle from upgrading various shops to adding facilities like a mess hall, prison, or an accessory shop with points as you play through. In addition to this you can also visit other people's castles online or via streetpass. There is a strong incentive to visit other people's castles regularly as you can get free materials, fight or negotiate with other players, use their castle facilities, and plenty more. Fire Emblem Fates creates a smart, addictive routine with "My Castle" through its constantly rewarding loop to keep players coming back for more. It is so strange that Fire Emblem Fates: Conquest lives on as an amalgamation of being greatly satisfying as an strategy-RPG and very unfulfilling with its script in the same breath. It may very well feature one of the most poorly told stories Fire Emblem history, with generally shallow characters to propel it, that makes for a real shame for its cool premise. And yet, it is a fantastic strategy-RPG with Conquest being the most tactical and rewarding of the two main versions of Fire Emblem Fates, especially for those who have a taste for the added challenge it presents with its creatively varied, addictive campaign. For as much as I'd advocate it as being one of the absolute best strategy-RPG experiences on the 3DS, it can just as easily leave a bitter taste in one's mouth with its jarringly poor storytelling that I can only hope is remedied in Fire Emblem Fates: Revelation. Pros: + Excellent variety in main story battles thanks to clever "Dragon Vein" mechanics and many unique battle objectives + Satisfying challenge that forces player efficiency and prevents using repeat level grinding as a crutch + "My Castle" makes building up your fortress, and visiting others, fairly addictive with its constantly rewarding progression Cons: -Very shallow main narrative script that is much less engaging than its core premise - A bit too much pandering with returning ideas that were introduced in Fire Emblem: Awakening to even certain entirely recycled character designs Overall Score: 8 (out of 10) Great It may have been pitched as the far less approachable title, both thematically and with its occasionally ruthless challenge, but in its best moments Fire Emblem Fates: Conquest stands proudly as not only one of the absolute best strategy-RPGs on 3DS but also amongst other Fire Emblem titles in gameplay alone -- which is by far its greatest asset even in the face of its very poor storytelling. Disclosure: This game was reviewed using a physical 3DS copy purchased by the reviewer.
  4. I don't know if anyone else is subscribed to Nintendo's Japanese YouTube channel, but my subscription feed showed up with a new video from them showing off some new footage for Fire Emblem: If. Check it out: And here I thought I couldn't get any more excited for the game. Silly me. And was that some kind of town-building mechanic?! I'm curious about that part.
  5. When they announced the Symphony of the Goddesses concert series for the 25th Anniversary of The Legend of Zelda at E3, I was ecstatic. I attended a show not long after the release of Skyward Sword, and I am still waiting for The Second Quest chapter to come near me again. I have similar emotions regarding Pokémon: Symphonic Evolutions. I haven“t done an Individual Values piece on the music of Pokémon, but...suffice to say, the music of that series means a great deal to me and those I'm close to. But the website that appeared tonight? Fire Emblem 25th Anniversary Concert Event? I“m practically fighting myself not to empty out my savings account and book tickets to Tokyo tonight. Few details are known, but for now: it“s taking place on July 24th and 25th, 2015 in the Tokyo Dome City Hall. There also appears to be a countdown timer indicating that something will happen in approximately twenty-five days. Perhaps we'll have more of an idea as to what this event entails when the countdown is over? We“ll offer more information as it comes. Are any Fire Emblem fanatics in the same boat as me right now? What“s your dream Fire Emblem concert set-list? Be sure to let us know below.
  6. Jordan Haygood

    Fire Emblem: Awakening

    From the album: Kaptain's Gallery

    © Nintendo

  7. If you like RPGs, chances are you already have Fire Emblem: Awakening and you're getting Shin Megami Tensei IV as soon as it releases on July 16th. There's some good news for you then! If you register both Fire Emblem: Awakening and Shin Megami Tensei IV on Club Nintendo by August 31st, then you'll qualify for $30 in Nintendo eShop credit. If you've already registered Fire Emblem: Awakening, then all you'll need to do is register Shin Megami Tensei IV. Be sure to link your Club Nintendo account with your 3DS if you're planning on buying either game digitally through the eShop. What will you use your free $30 credit for?
  8. Fire Emblem: Awakening for the Nintendo 3DS will be hitting American store shelves in just a few days, and a new trailer has just been released that shows what to expect from the game in terms of its leveling system, including how characters advance their skills and change classes. This "character progression" trailer won't teach advanced players too many new things, but it certainly is helpful for newcomers. If you ARE an advanced player, though, it's still interesting to watch, and continues to show just how good the game looks: As you can see from this trailer, characters gain experience in battle and level up, improving their stats in the process. Characters will also improve their skills with certain weapons, making them more useful in battle. And once a character reaches level 10, they are able to use a Master Seal to advance from their base class to a better one. There is also an item known as the Second Seal, which will allow players to change a character's base class. Something else this trailer shows is the fact that characters all play their own specific role in battles. For example, some characters are purely fighters and have to rely on items to heal themselves with, while other characters, such as a cleric, can only perform healing moves, making them unable to attack enemies. Characters also have different weaknesses, which enemies are certainly aware of and will not hesitate to take advantage of. People dying to get their hands on this game need not wait long, as Fire Emblem: Awakening will be hitting shores on February 4th. If you're a Fire Emblem fan, how excited are you for this game? And if you haven't played any of these games before, will this one be your entry point?
  9. A whole lot went down during today's Nintendo Direct. The next iterations of popular games such as Mario Kart and Zelda were announced, but that wasn't all. Other interesting announcements peppered the show such as a Wind Waker HD version and, out of nowhere, a game called Shin Megami Tensei X Fire Emblem for Wii U. Unfortunately, the name is nearly all we know about it so far. It is part of Nintendo's new strategy of working with other developers to help produce more game projects at once. What is shown in the teaser trailer is art for various characters of both respective series. Shin Megami Tensei X Fire Emblem definitely is a mashup of some sort which is relying on fans to be excited by seeing characters they know. Will it be a strategy RPG? Will it be a turn-based JRPG? What about a fighting game? All actual details about this game, aside from its existence, will be shared at a later date.
  10. Now you can play the upcoming Fire Emblem Awakening in style! The highly attractive, blue Fire Emblem-themed 3DS that was previously Japanese-only will now be available in North America when the SRPG releases. Fire Emblem Awakening comes pre-installed on this 3DS. The 3DS bundle being available for NA was first noticed in a Game Informer ad yesterday. Nintendo only just officially confirmed it today on their Twitter, however. On a rather interesting note, this Fire Emblem Awakening 3DS appears to be an original 3DS model and not an XL. Wonder why they decided to do that? Fire Emblem Awakening releases in NA on February 4th. Will you be purchasing this 3DS bundle? Or just a standalone copy of Fire Emblem Awakening?
  11. Blazeknyt

    Fire Emblem Awakening DLC

    So the new Fire Emblem, Fire Emblem: Awakening, is already slated for DLC. In this case, it's the return of the prince that started it all: MARTH! It seems the other two showcased are supposedly DLC as well. I wonder if those are release dates for DLC at the bottom. http://www.gametrailers.com/video/japanese-nintendo-fire-emblem/729502