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Found 67 results

  1. Jason Clement

    GOG Star Wars Bundles Up to 77% Off

    Some pretty good bundles going on over at GOG! Star Wars Blaster Bundle - $28.72 - X-Wing Special Edition - TIE-Fighter Special Edition - X-Wing vs TIE Fighter - X-Wing Alliance - Rogue Squadron 3D - Galactic Battlegrounds Saga - Rebellion - Rebel Assault 1 + 2 Star Wars Saber Bundle - $22.44 - Knights of the Old Republic - Knights of the Old Republic 2 - Republic Commando - Jedi Knight: Jedi Academy - Jedi Knight II: Jedi Outcast - Dark Forces - Jedi Knight: Dark Forces 2 - Empire at War: Gold Pack - Starfighter - Battlefront II LucasArts Classic Bundle - $16.90 - Pretty much all of the old LucasArts games (sorry, too lazy to type these out) Anyone gonna grab any of these? I'm definitely getting the Blaster bundle; been waiting a long time to replay some of those games.
  2. Jason Clement

    Classic Star Wars Games Releasing on GOG

    Though a number of more recent Star Wars titles have been available to purchase digitally over the years, a good amount of older titles in the franchise have gone without a re-release until now. GOG has announced that they are teaming up with Disney Interactive and Lucasfilm to release 12 classic Star Wars games on the service before the end of January; six of which have already released, and three of which are releasing today. The first six titles are: Star Wars: X-Wing vs TIE Fighter Star Wars: X-Wing Alliance Star Wars Galactic Battlegrounds Star Wars Battlefront II Star Wars: Dark Forces Star Wars: Knights of the Old Republic II - The Sith Lords And the three releasing today include: Star Wars: Rogue Squadron 3D Star Wars Rebellion Star Wars Empire At War: Gold Pack The last three games will be releasing on Jan. 27 and include: Star Wars: Republic Commando Star Wars Jedi Knight: Dark Forces II Star Wars Starfighter A number of these games (such as Star Wars Galactic Battlegrounds, Star Wars Rebellion, and Star Wars Rogue Squadron 3D) have not been widely available since they originally went out of print, so it's great to see them accessible once again. If you're interested in any of these games, be sure to head over to GOG.com to check them out (and the remaining three coming on Jan. 27). Source: Press Release Are you excited about any of these games coming to GOG?
  3. Marcus Estrada

    Review: Hatoful Boyfriend

    Developer: Mediatonic, Hato Moa Publisher: Devolver Digital Platform: PC (GOG, Humble Store, Steam) ESRB: N/A (Teen suggested) Release Date: September 4, 2014 Visual novels are an astonishing genre for experiencing the likes epic adventure, space operas, and beautiful romance. Then, in 2011, developer Hato Moa explored brand new territory - bird“s love. Hatoful Boyfriend made a small splash a few years back (read our original review here), but the game itself was a pain to run on modern OSes. As such, many simply flew the coop before actually experiencing what the game had to offer. Fast forward to now when Medatonic took it upon themselves to cobble the game up in a new engine and present it to a massive audience on Steam and GOG. Now everyone can experience the splendor of Hatoful Boyfriend. But… what exactly is Hatoful Boyfriend? Well, put simply it“s a visual novel focused on a highschooler named Hiyoko who has just been accepted to the esteemed St. PigeoNation Institute. This is great, especially considering the fact the school overlooked her species during the application process. As such, she is the only human amidst a school of birds. Players guide Hiyoko through her time at school to improve her stats but also possibly find love with one of her feathered classmates. As far as visual novels are concerned, it“s not the weirdest thing that has ever happened (see PacaPlus) but still stands as an incredibly unique title based off concept alone. A visual novel tends to live or die by its writing - so how does Hatoful Boyfriend stack up in this department? The writing is a bit higher than average thanks to a witty, silly script. It is certainly not up to par with other big name visual novels but you“ll still find things to chuckle about while playing. Some typos and text alignment issues crop up now and again but it“s not a huge deal. The biggest surprise to me was that the text is basically left untouched from its earlier release. Honestly, any changes would have messed with the pure wackiness that was originally present. It takes about an hour or two to beat the game once depending on your reading speed. However, you could spend far more time playing if you seek out all 14 endings. Some are simple iterations on previous endings with an added scene, but are still worth looking into. Players will have to be incredibly devoted to seeing them all though as the built in options for skipping text are barebones. Fast forward doesn“t stop once you reach “new” text and seems to stop randomly on its own. So mostly you“re stuck fighting to fast forward enough past all you“ve seen but to stop once something new happens. As for other options that might be expected of a standard visual novel, well, they“re not included at all. Simple features such as displaying the CG alone during a scene are not available. You can check out all viewed art from the menu though. There is also no dialogue log. Most problematic to me was a lack of auto advance text function at all. You also are unable to check your romantic status with the various birds on the fly, although a sound cue plays when you do well with one of them. To be fair, that bit was never included with the original game either. All these other features would be super useful and I“d like to think they were possible with the given engine. The weirdest, and perhaps most hipster-ish complaint, is that this is effectively the same game that launched a few years ago. Yes, it runs on most people“s computers now but little was actually changed. There is a new non-protagonist ending scene, improved GUI, and such, but it“s still a port. With that said, the fact that more people can now experience Hatoful Boyfriend in all its odd glory is worth it. Sure, it“s a simple game that relies a bit too heavily on a joke, but it“s a mostly inoffensive, and surprisingly endearing, experience. Pros: + Incredibly unique dating aspect + Goofy writing + Surprising amount of endings Cons: - Lack of features expected from visual novels - Annoying skip button - Grammar and spelling issues apparently left untouched Overall score: 7 (out of 10) Good Hatoful Boyfriend is one of the most unusual games out there that is finally receiving the attention it deserves, although it“s a shame some basic visual novel functionality was ignored.
  4. Marcus Estrada

    GOG Summer Sale Adds a Bunch of Classic Game Bundles

    The GOG Summer Sale is always pretty excellent, especially when you consider that many of the games are not available on Steam, or are offered in an unplayable form on Steam. Although the sale has already been going on for a little while today they added a host of bundles that are just plain incredible. Here's a taste of the bundles you can nab (all the following are under $10): Bullfrog Classics (Dungeon Keeper, Magic Carpet, Populus, Syndicate, Theme Park, etc) Leisure Suit Larry Compilation (nearly complete series) Roller Coaster Tycoon Series (complete series) Wing Commander Saga (complete series) Of course, there are many other heavily discounted bundles of games to grab. Each will only last for about a day. Check GOG's homepage if you want to see everything for yourself. Those who aren't in the mood to buy something can still nab Magrunner: Dark Pulse for free via GOG!
  5. Marcus Estrada

    GOG Continues Sales to Usher in New Year

    The GOG Holiday Sale was full of enticing retro game offers but unfortunately ended over the weekend. Just like the Steam sale, there were also possible deals that users could vote on. Of course, there could only be so many winners, which left many losing games un-discounted. GOG has decided to give all those losing games a chance in the spotlight. If you voted on some deals that didn't make it, they are now all on sale for the next 42 hours! This is GOG's Let's Party Promo which is tied with new year celebrations. Each game pack is themed and available at discounts from 70% to 80% off. Steam should take note of this and try it themselves...
  6. The hotly-anticipated Steam Winter Sale has not yet begun but if you can't wait (or your taste is distinctively more retro) then head over to GOG in the meantime. They've just launched their annual 2013 DRM-Free Winter Sale which will run until the end of the year. Basically all classic PC games are half off and indie titles have varying discounts. GOG's sale offers rotating daily deals as well as continuous discounts on the rest of the library. There are also "boxes" which appear to offer random games at great discounts if you can't figure out what to buy yourself. The sale runs from right now until the end of the year which leaves ample time to select purchases. If you'd rather get something for free then GOG even has you covered there. As part of the celebration, they're giving away Fallout, Fallout 2, and Fallout Tactics for free to all members. The only catch is this giveaway ends in 48 hours. If you're interested then go and download them now! Or, you might have to wait a little, as GOG's servers currently seem strained.
  7. Marcus Estrada

    Review: Knock-knock

    Developer: Ice-pick Lodge Publisher: Ice-pick Lodge Platform: PC (GOG, Steam) Release Date: October 4, 2013 ESRB: N/A (T suggested) A download code was provided by the publishers for this review Ice-pick Lodge is a bit of an oddball developer. Over the past years, they“ve created games that have gained an audience but also ostracized other players. Pathologic, The Void, and even Cargo: The Quest for Gravity were unique properties that confused, disturbed, and excited players. Now they“ve come out with Knock-knock, which fits right in with their oeuvre. Because of this, Knock-knock already seems to be quite the divisive game. In Knock-knock, players are presented with a spiky-haired guy wearing blue pajamas. Apparently, this Lodger fellow is having an awful time sleeping in his home, which is clearly evidenced by his massively bugged out eyes. He isn“t sure if he has been sleepwalking, or even when he is awake or dreaming anymore. Regardless of what is real or imagined, we must take him through his house and survive through to daylight. Gameplay almost always takes place at night and focuses on keeping the Lodger safe and sane in an increasingly large building. He must venture from room to room, checking to see that everything is in order. Players can visit each room, turn lights on or off, and hide but do very little else. Unfortunately, beyond knowing what is capable, Knock-knock obfuscates the rules at play. At times, the Lodger speaks about his ideas but they sometimes clash with what appears to be the real mechanics. This was obviously a purposeful decision on Ice-pick Lodge“s part. To get the most out of their game they expect players to go in completely unaware of what needs to be done. But, it could help some gamers to have a sense of direction when playing for the first time. From what I have gathered, this is how the game seems to work. You need to survive long enough for the on-screen clock to fill up completely. Surviving consists of avoiding Visitors (ghosts) who wander around in the dark. By avoiding or hiding from them you can live longer because running into one drains the clock. Have it drained beyond the minimum and the Lodger will die, requiring that stage to start over. Perhaps the most confusing aspect of the game is how to keep them from overwhelming you. The explanation is hinted to via the character talking to himself, but still might be hard to grasp. At times, the game will zoom in on a certain room. This is the room where a tear will open up, allowing new Visitors to enter. If you can get to the room in time and light it up then the tear will be closed. Of course, taking too long will allow some beasts to filter out and begin chase. If you are being chased, you can hide in a dark room. About half the time, this will keep you safe. Other times, they“ll still manage to find you. It took me a few hours to come to these conclusions about gameplay, but once I did, I was hooked on Knock-knock. Primarily this was thanks to the eerie atmosphere. Rooms are dark, and sometimes, turning on the light only reveals worse features of them. Visitors are also incredibly creepy as they wander out of black edges of the screen. Oftentimes, you won“t see them until they“re close, causing either fright or frustration. Then there are the sounds. Music isn“t a big part of the game because of absolutely horrific ambient audio. The house creaks but that“s far from all. Sometimes you“ll hear banging on a nearby door or become mortified by strange whispers. Artistically, Knock-knock stands out as being one of the creepiest games to utilize a generally non-creepy cartoony art style. Well, perhaps the whole world isn“t cartoon-like, it“s just the Lodger who is. Some may find this a minor quibble, but it was really off putting to see so much effort put into designing creepy backdrops and audio cues while leaving the lead character to look so… simplistic. He“s mostly a blob of blue pajamas with Rayman hands and a severely evil-looking face. Getting past the Lodger himself, the animation is similarly lovely. Seeing a Visitor meander toward you (even if you“re safe) is eerie. For as fun as the game is, it“s also pretty short. Depending on how good or bad you are at surviving, it might take anywhere from 4 to 10 hours to beat it. Even the final encounter is left unexplained, which may leave you with an undesired ending, though, necessitating the need for another playthrough. In any case, it doesn“t seem the adventure was too brief. It serves itself well with the time and manages to remain creepy fun throughout its run. If you“re looking for a game that has the perfect atmosphere for creeping yourself out with, then Knock-knock may fulfill that need. Just prepare yourself with the fact that you won“t get a clear explanation of how to play. Keeping that in mind, and opening yourself up to uncovering everything, makes the experience much more enjoyable. And once you have the basics in mind, it“s easy to become wrapped up in surviving one more night. Pros: + Fantastic ambient sounds enhance an already ominous experience + Interesting clues and mysteries to uncover + Weird and creepy Visitor designs make it so you really don“t want to encounter them Cons: - Mechanics are mostly left unsaid, which will frustrate some players - Lodger character takes away from the otherwise solidly sinister atmosphere Overall Score: 8.0 (out of 10) Great Knock-knock is a game that puts you on the same level as its protagonists. Both of you must learn what it takes to survive or he won“t make it through another nightmarish evening alone in the house.
  8. Marcus Estrada

    Knock-knock Screenshot 3

    From the album: Review Images

  9. Marcus Estrada

    Knock-knock Screenshot 2

    From the album: Review Images

  10. Marcus Estrada

    Knock-knock Screenshot 1

    From the album: Review Images

  11. Marcus Estrada

    Review: Ittle Dew

    Developer: Ludosity Publisher: Ludosity Platform: Windows/Mac (Steam, GOG, Direct), Ouya Release Date: July 23, 2013 ESRB: N/A (E suggested) A download code was provided by the publisher for this review The Legend of Zelda started something big when the game first graced Nintendo Entertainment System/Famicom in the 80s. The template designed by this action-adventure game with a top down perspective was loved by players everywhere and, as we all know, the series persists to this day. Of course, things have changed since then. Since then we“ve seen a handful of games attempt to rekindle Zelda“s old flame, to varying degrees of success. Ittle Dew is the latest indie to try and utilize Zelda trappings in a more entertaining way. Without playing the game, it might be easy to write off Ittle Dew as nothing but a Zelda clone. After all, checking out the screenshots reveals much the same top down colorful dungeons to explore. And that's the point! Ittle Dew is very much riffing off the existing formula that many of us are well aware of. Instead of using pixelated graphics though we“ve got some really cute hand drawn-style art to accompany the world. Everything is bright and cartoony just as we may have imagined when playing the blockier The Legend of Zelda. It might seem unfair to compare an indie game to a classic but when they are purposefully attempting to connect to the game it seems fair. In any case, much of the gameplay is focused around pushing blocks, flipping switches, and a few other puzzle types to open up new doorways. Block pushing is the main feature though as you“ve usually got to get blocks onto pressure plates or other specific spots. These puzzles start off relatively simple and amp up in difficulty as players go along. Although you may consider yourself a puzzle powerhouse, you“ll still have to wait until buying at least two items from the shop before tackling them all. Dungeon rooms sometimes require one or more of these special weapons and you“re effectively locked out until they are purchased. The items include a fire sword, portal wand, and ice wand. And although the game says you can beat it with using only two, it seems much easier to do it with all three. Of course, to buy them players still need to find some amount of gold in the dungeons beforehand. On one hand, Ittle Dew is designed to be accommodating to all ages and skill levels. Hint-giver Tippsie is always available to ask for help. Unfortunately, Tippsie does not give hints in every puzzle room (unless you“re in a room that cannot currently be completed). On the plus side, hints are always available with solutions to boss battles. There is also a feature to quickly reset a puzzle room in case you“ve destroyed all your bombs or pushed blocks into the wrong alignment. The negative side of the game is simply that most puzzles reset when you leave the room. This does make sense but caused a lot of issues for me. Perhaps it was due to being raised with games that allow you free roaming back and forth, but it was quite annoying. One instant I would get fussed with a puzzle and try to backtrack, only to see the previous path was now blocked due to the puzzle resetting. The only way to proceed was to figure out those puzzles that were vexing me! It“s not the worst thing, but certainly a little annoyance that grew more annoying the longer I played. Unlike its inspiration, Ittle Dew is a very short experience overall. Beating the game requires around 2 to 4 hours of your time (even if there“s an achievement for finishing it in 15 minutes!). After this, you are free to go back and try and fully explore dungeons and collect all in-game trading cards. Just so you know, this means trading cards within the world of the game and not Steam Trading Cards - although it has those too! After touching on the gameplay and visual aesthetic, there“s still one topic to discuss, and that is the humor of the game. This is the main selling point (aside from art) that it offers to potential buyers. Good jokes are pretty hard to do in games but you“ll at least get a chuckle out of various moments. Tippsie in particular is amusing, as his name also seems to play off his habit to swig potions behind Ittle“s back. Overall, you won“t be laughing your head off but it“s still a cute little game. Ittle Dew is best described as a cute and briefer Zelda adventure. With a host of easy to difficult puzzles, boss battles, and various amusing enemies you“ll likely find something to like while playing. However, there“s not too much depth here beyond solving every puzzle to get to all the cards. Play Ittle Dew if you have any affinity for classic Zelda games and you“ll have a pleasant few hours. Pros: + Cute art and designs + Good deal of puzzles + Collectible cards to search for add length to game Cons: - There aren“t hints for every tough room! - Resetting puzzle rooms can keep you from “quitting” a current puzzle Overall Score: 7.0 (out of 10) Good Ittle Dew is a mostly fun little adventure that should bring a smile to the face of many gamers.
  12. Marcus Estrada

    Ittle Dew Screenshot 3

    From the album: Review Images

  13. Marcus Estrada

    Ittle Dew Screenshot 2

    From the album: Review Images

  14. Marcus Estrada

    Ittle Dew Screenshot 1

    From the album: Review Images

  15. Marcus Estrada

    Humans Must Answer Screenshot 3

    From the album: Review Images

  16. Marcus Estrada

    Humans Must Answer Screenshot 2

    From the album: Review Images

  17. Marcus Estrada

    Humans Must Answer Screenshot 1

    From the album: Review Images

  18. Marcus Estrada

    Rise of the Triad Remake Out Now on Steam/GOG

    Ludicrous gibs! Rise of The Triad has finally launched! This remake of the 1994 game makes the shooter prettier and more accessible than ever before. Whether you play in single or multiplayer it appears that you'll definitely be having a fun time with the remake. There are 20 levels in single player as well as a host of multiplayer maps. Steam users can work their way through 100 different Steam achievements as well which seems a rather ridiculous amount but maybe that's fitting for Rise of the Triad. Another Steam-specific feature is the ability to share user created maps with others via Steam Workshop. Of course, if you'd rather get the game without DRM then you can hop over to GOG instead. For the same price you get the game, 5 track soundtrack sampler, some wallpapers, and concept art. Grabbing Rise of the Triad today from GOG or Steam will cost you $14.99.
  19. Marcus Estrada

    PC Shmup Humans Must Answer Now Available

    Side scrolling shooter fans seem to be getting a great deal of catering to lately. With games coming out from the genre left and right it seems harder to distinguish yourself. Humans Must Answer is one game that doesn't have such an identity issue. In Sumom Games' title, you aren't tasked with the role of saving Earth from alien invaders. As the story goes, Earth has eaten a tremendous amount of chickens over the years with no consideration for their lives. Now, the chickens are fighting back. Why do chickens have spaceships with high-grade weaponry? Who cares! As you might expect, Humans Must Answer is meant to be a more humorous affair than most shooters. Of course, it also appears to have solid gameplay and visuals to accompany this strange plot. The game launched on GOG today where it comes with an artbook, 4 music tracks, and wallpapers for $6.66. Humans Must Answer is also currently on Greenlight so give it a vote if you'd rather have a copy on Steam.
  20. Marcus Estrada

    Spelunky Hits PC on August 8th

    When Spelunky was announced for PC launch we made sure to bring the news to you. Unfortunately, a release date had been missing from the news at the time. Today the official Spelunky blog revealed that date as August 8th. Many have already enjoyed the revised version of Spelunky on XBLA but there are tons of other gamers out there without a 360. As such, this second round of releases is sure to bring a whole lot of new fans to the title. The August 8th launch is for PC and will hit both Steam and GOG. Of course, that's not where it stops. Spelunky is coming to PS3 and Vita too! We don't know the exact date for that yet but it is poised for a summer launch. If you don't already own Spelunky then what platform are you interested in picking it up for?
  21. Marcus Estrada

    Review: Eador: Masters of the Broken World

    Developer: Snowbird Games Publisher: Snowbird Games Platform: PC (Steam, GOG) Release Date: April 19, 2013 ESRB: N/A (T suggested) A download code was provided by the publisher for this review When seeking out strategy titles, the Eador name is one not likely recognized by many. All the same, Eador: Genesis was viewed as quite the modern classic when it launched in 2009. With a devoted following and great tactical control, Snowbird Games decided to remake it. That“s where Eador: Masters of the Broken World comes in. New life has been breathed into the title via updated graphics and control but is it still relevant? Yes, Eador still provides a great experience, although not a perfect one. At the start of the game you“ll immediately see the differences between it and other Western real-time strategy titles. The game begins after you have selected your starting Hero and engage in a few conversations with your teacher. This intro sets up the idea that there are a few key different gameplay styles to engage in, which focus on being either more aggressive or more intelligent. Although the game does not inundate users with tutorials at the start, new elements are slowly rolled out for a good deal of hours. Despite this choice, it is probably the only way in which it feels like the game holds your hand. In fact, players may be overwhelmed with the degree of choice opened up to them. After getting some back story and feel for the mechanics, players are set free to begin their fuzzily-defined journey. Basically, you have to collect various shards from different realms. Of course this means that others in the universe also want to keep control of their shards so you“re not going to get them easily. The only way to get your shards and march toward victory is to fight, fight, and fight some more. Battles take place from a top down perspective and take place in typical RTS fashion. Troops are commanded to move across hexagonal floor tiles and can fight with long or close range melee attacks as well as magical skills. Players have full control over their army and the types of troops to be used. Archers, healers, and others are all vying to give their lives for the cause. If you can keep your troops alive long enough, they are able to level up alongside Heroes. Once either levels up, players select what stat they“d like boosted. Of course, if any member of the posse dies then all of the time put into increasing their skills will have been for naught. Don“t get too attached as enemies dying in battle are a fairly common occurrence. Still, they have no story aspects applied to them so it doesn“t feel like much of a loss. Battles are the highlight of the game, although they are far from the only aspect. Alongside destroying armies and monsters underfoot, players are also tasked with creating a capital city, exploring nations, and generally keeping the populous pleased. When defeating enemies, you claim it for your own. From there, it“s your job to make sure the controlled populous is happy, or at least not completely disheartened over the state of affairs. This is a bit confusing at first, but not nearly as much as the capital itself. The capital serves as a home base for Heroes and their people. Stores for weapon repair, new troops, and items are available here. It also happens to be the location that development of various new buildings is started. Although the game has a small tutorial about it, figuring out how to create new buildings is very odd. Many buildings have other buildings as prerequisites but it“s hard to comprehend why. Then there are also other resources necessary to build that are not adequately discussed. As such, it“s a bit hard to discern what you need to build and when to keep your capital“s people happy, but to also keep a steady income going. Thankfully you do not need to keep constant watch over a capital as it will mostly govern itself in your stead. With the player free to explore, they can discover new items in claimed regions as well as new wars to wage. Strangely, battles can come in many degrees of difficulty at any time. In just the first few hours, players can stumble upon a nest of vampires which are incredibly tough. Eador lets players know if a battle is going to be difficult but it still might catch players the first few times. Returning to battles, there are unfortunately some problems to report. For some odd reason, battles move at a very slow pace. Characters walk from hexagon to hexagon like they“re wading through molasses. Similarly, attack animations seem to take needless amounts of time. Interestingly, hit points are taken from enemies before the animation occurs, which often leads to confusion as to whether a character will survive the enemy“s move or not. Those completely confident that they will win a fight can initiate an automatic battle, at least. Many players have experienced a wealth of glitches and problems with Eador“s optimization on their computer. I did not experience these problems, although did notice that the program seemed to be using excessive resources during play. This may be a one-off issue, but is worth noting all the same. The developers have been updating the game and will probably continue to do so to patch existing issues in the near future. For all the issues outlined, Eador still seems like a dream game for players who want a supremely deep RTS experience. There is so much to be done, so many systems to learn, and various Hero classes to experiment with. Battles are great fun, as is expanding your empire, and they are fairly addicting activities once you get accustomed to them. It“s hard to believe that Eador: Masters of the Broken World actually came through Steam Greenlight because it is such a massive experience. For that, it definitely deserves some attention. Pros: + Many hours of content + Wealth of powers, level ups, and weapons to use + Neat mix of RTS, exploration, and city building Cons: - Great deal of reported bugs - Confusing systems to discern - Strangely slow battles Overall Score: 7.0 (out of 10) Good Eador: Masters of the Broken World is almost good enough to be a RTS fan“s favorite if its various bugs and issues can be ironed out first.
  22. Marcus Estrada

    Rogue Legacy Available on PC Today

    Do you plan to play any games this weekend? Are you possibly lacking any good potential candidates to play? If so, then take a look at Rogue Legacy which just launched today. It's a game independently developed by Cellar Door Games that has been getting a lot of attention lately, and for good reason. It's basically a roguelike where you explore across a vast, randomly generated castle/dungeon/medieval whatnot as a character. Once that character dies though you take control of one of their descendants. Each has their own traits, both positive and negative, which can change the gameplay experience. One thing that Rogue Legacy seems to be expertly versed in is humor. For example, there is one trait which causes the character to see in black in white. If you choose them then as long as they're alive you'll be treated to playing the game in black and white. There are a great number of these game-altering traits, many of which are unexpectedly hilarious. Rogue Legacy has launched today on Steam for $15 (thanks to Greenlight) and will later arrive on Desura, GamersGate, and GOG.
  23. Marcus Estrada

    Review: Reus

    Developer: Abbey Games Publisher: Abbey Games Platform: PC (Desura, GamersGate, GreenManGaming, GOG, Steam, Web)Release Date: May 16, 2013 ESRB: N/A (E suggested) A download code was provided by the publisher for this review What is the greatest appeal of a god game? It“s quite simple - to exercise incredible power on the world. We can“t make everything go our way in reality but god games offer us an avenue to make a wealth of decisions that will affect a virtual population. Reus shows itself off as the latest god game, but it seems to be a bit different from what we“ve come to expect. The question is, is that a good or bad thing? It all depends on the kind of gameplay style you have. The genre most befitting to Reus seems to be puzzle. You see, when you begin the game you are greeted with four powerful gods to control, but they aren“t really in control. Each god controls a specific biome (swamp, ocean, forest, desert) and these are used to generate the environment for your new world. Once you“ve set up a habitable space on the planet, a nomad will arrive and start up a village. This is the point that you“ll realize how little control you have despite being a hulking god. Each and every new civilization will have a great deal of needs and your role is god is to be entirely subservient to them. Sure, you can switch between who you help, or choose the way in which the goal is achieved - but you are still working toward their aims. In fact, even getting more features to unlock requires completing various in-game achievements which revolve around doing good by a society. How do players serve their people? Each god has access to their own abilities, such as changing land, planting fruits, plants, animals, and more. However, they are not corralled into these few choices. When gods interact with each other“s items, or place specific goods next to others, synergies form. This is when everything jumps into puzzle hyperdrive. Because everything the citizens want requires resources, you must simply give them enough of each. But doing so requires understanding how to place goods efficiently, as well as how to set off the best synergies. It“s all fairly complex stuff even after playing for hours so it would make even less sense to explain in further detail here. Suffice it to say that there is an official wiki available for Reus and you will need it if you intend to become skilled. If not, it“s possible to squeak by for a while, but not to accomplish much down the road. Puzzle/strategy play overwhelms the god aspects entirely and that will be appreciated by the kind of player who loves unraveling complex systems. Someone who wants to simply wreak havoc can do so, but won“t find much excitement in the game for long. Being a god in Reus is all about serving the people, after all, not about goofing off. With studied determination, those invested in the game will be able to appreciate how much time Abbey games must have invested in its creation. It was not necessary for the game to have so many varied aspects or synergies, but everything works together wonderfully just as long as the player understands. Reus also happens to be an entirely gorgeous title. The gods are giant and colorful and when they pound at the earth you can feel their power. One especially lovely aspect about the game is how the look changes as you zoom in and out. From far away, the world seems quiet aside from gods perched on its surface. Once zooming in though, everything springs to life as people mill about their cities and animals bound across fields. If anything, the bright visuals seem at odds with the serious complexity going on underneath. Reus is the kind of game that will either turn you away or get you incredibly involved in its processes. Players need to know that before buying because it could turn out to be either a bad or excellent purchase. For those that will be into it, the game is a well-crafted experience that will take hours to master. Along the way, you“ll be enchanted by the visuals and discoveries of your people thanks to your aid. Playing god is a lot of work, but it“s beautiful when it all comes together. Pros: + Great deal of content to unlock and discover + Tinkering is recommended and can yield positive results + Lovely visuals Cons: - Understanding the game“s complexity is outsourced to a wiki - Complexity will be off putting to those expecting something else from Reus Overall Score: 8.0 (out of 10) Great Reus is not the game for everyone but it does provide a complex god game in an attractive package.
  24. Marcus Estrada

    GOG Summer Sale Kicks Off with Free Torchlight

    Most PC fans out there are patiently (or impatiently) awaiting the start of the Steam Summer Sale. Although there are still a few weeks for that, those dying to spend some money might want to look toward GOG in the meantime. They have just begun the 2013 #noDRM Summer Sale. The hashtag #noDRM saw its birth on Twitter during the whole Xbox One affair and may have even contributed to Sony's stance on leaving used game control and internet requirements out of the picture. Either way, GOG only sells DRM-free video games so they deserve some credit for for their efforts. Steam, the biggest competitor, certainly doesn't do the same. What does this sale offer? Most of the games GOG sells are at least fifty percent off. That means there are over 500 games available at a discounted price right now and they will be until July 5th. Considering most games on GOG cost $5 or $10 normally, you're likely to get some good deals from their library. To celebrate the latest sale, Torchlight has also been marked as freely available for the first 48 hours of the sale. Unlike a Steam download the same game, GOG's includes the official soundtrack as well. In order to download the game you do need a GOG account.
  25. Marcus Estrada

    Spelunky on the Road to PC Release

    Spelunky is a game where you control a small Indiana Jones-like explorer who adventures through randomly-generated caves. It initially came to Windows and Mac PCs but that is not where most people heard of it. Instead, most who have played Spelunky picked it up when an improved version launched on XBLA in 2012. Today the developer has announced the game is finally coming back to PC. The updated version of Spelunky, which includes multiplayer and more playable characters, will be ported from XBLA back to PCs this Summer. The original game, Spelunky Classic, will remain free after the updated version is made available. Fans can expect to see Spelunky launch on Steam, GOG, and even the Humble Bundle store soon afterwards. Of course, this isn't the only place the game is seeing a port. The PS3 and Vita are also getting Spelunky around the same time. Did you play either version of Spelunky?