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Found 5 results

  1. Rumors have abounded for quite some time that Google has been gearing up to spearhead the games industry via a streaming service but today the tech giant made it official at the Game Developers Conference in San Francisco. Their new game service, Stadia, is being designed to run on everything from PCs to Android phones and Google Chromecast devices by means of streaming technology. Essentially, games played using Google Stadia will run on the company's own centralized servers, taking user input via the controller and sending back video and audio with no download or install (or patch/update) necessary. Google exec Phil Harrison demoed the process on-stage, showing a comparison between playing on Google's own Pixel 3 XL and what he referred to as the least powerful PC they could find; both worked equally as well. Google states that Stadia games will run as 1080p, 60 frames per second; also, 4K will be supported at launch, with plans for eventual 8K support. There's also a controller you'll be able to buy which connects over Wi-Fi instead of Bluetooth; among the usual face buttons, d-pad, and analog sticks, there will also be a capture button to save and share your screencaps/gameplay with others over social media. Also worth noting: Harrison and Head of Stadia Games and Entertainment Jade Raymond both confirmed that Google Stadia will have its own exclusive first-party games from their studio as well as in partnership with other developers. The only release window given so far for both Stadia and the controller is 2019. However, not everyone is as bullish on Google Stadia as the company is. The reaction on social media thus far is pretty split, with many showing their support for the news, and many also equally questioning its viability this early on. IGN's Max Scoville had some criticism for those who are writing off Stadia entirely before its release. But a few other Twitter users retorted back with a few realistic points of their own. While the idea of streaming games anywhere is highly appealing, it is a fact that broadband isn't readily available to everyone everywhere just yet, not only in the United States but in many countries around the world. The question is: can Google Stadia can take off regardless of that fact? We'll have to wait and see how things play out. Source: Ars Technica, Endgadget
  2. Gotta catch 'em all: http://www.theverge.com/2014/3/31/5566854/pokemon-google-maps-april-fools-2014
  3. What has differentiated modern consoles from the previous generations? Sure, there are better graphics and more creative uses of hardware, but that's not all. One of the biggest changes to the current gen was the introduction of system-wide Achievements/Trophies, online leaderboards, and more social interactivity. Google doesn't want the Play Store to be left behind and has today introduced many of these features for the mobile crowd. In fact, Google Play now has a games offshoot. Achievements, leaderboards, online play, and even cloud game saves are all a part of this transition. According to Google, these items are available to Android users but also for many iOS products. Things like leaderboards can be checked through the application itself or on Google+. Gamers can also situate themselves for a multiplayer game through use of G+ Circles. Of course, how many will actually do that is unknown, but the feature exists all the same. Despite the launch, it will take time for a majority of developers to make use of the new services.
  4. With Ouya dev kits out and about, Android game developers have had a chance to get their hands on the little kick-started console. What do they think about it? Well, the controller could be better, and these devs have a few suggestions for the creator to take into account before releasing the final product to the world. These creator's did take these devs' suggestions into account and have resulted in a cross-shaped D-pad replacing the original circular pad, as well as the analog sticks becoming rubberized on top, allowing for better grip. The sensitivity of the touch pad has also been improved and the triggers have been placed closer to the controller's body. Lastly, the security of the battery's compartment has been improved. Ouya is expected to hit the market in April, so you can see these improvements, as well as any others they make until then, for yourself. But Ouya isn't the only Android-powered console getting a controller redesign, as it looks like PlayJam's GameStick will also be doing so. The difference between the GameStick and Ouya, of course, is the fact that Ouya is a home console and the GameStick is merely a controller and a flash drive. Needless to say, a perfected controller for the GameStick is kind of important, since that's most of what it is. And unlike Ouya, this controller redesign is in picture form: PlayJam CEO Jasper Smith posted this image in a Kickstarter update, where he mentioned, "our aim was to create a controller that was not intimidating for a casual gamer and great to use for an experienced player." He went on to say that "not all of you liked our initial concept, but the feedback was very constructive, detailed, and really useful." The GameStick's controller redesign is a result of feedback from its Kickstarter backers. Some of its changes include the analog sticks being raised for more precise tilting, the controller's edges becoming curved at every corner, and pretty much cutting back on its NES-inspired design in favor of better grip. As for its HDMI dongle, the position of the storage slot has changed and now resides at the top of the controller. Furthermore, a charging docking attachment has been added to allow the GameStick to support new peripherals such as a keyboard. It's nice to see these developers taking user feedback into account with their consoles' controller layouts. This can only mean good things once we can finally hold these things in our hands. Which Android-powered console are you most excited about?
  5. Marshall Henderson

    Chrono Trigger Now on Android Devices

    We've seen Chrono Trigger on SNES, PlayStation, Nintendo DS, Virtual Console, PSN, and even iOS, but we idiots who bought Android devices are getting the royal shaft on this. Or at least, we were. Fortunately, today marks the day where the beloved SNES classic comes to the Google Play store and we emerge from the Jurassic period. Originally released on the SNES, Chrono Trigger is considered one of the greatest JRPGs of forever, and rightly so, with its strong characters, compelling story, and the work from Dragon Ball's Akira Toriyama filling out the artwork. While it's a well-beloved game, many might be resistant to the $9.99 price tag for a mobile device, but it is surely cheaper than most other releases of the game. Be wary, though, of the comments in the reviews. Many warn of poor optimization and finicky controls The extra DS content is available on the Google Play version of Chrono Trigger, so if you were ever interested in that, hey, it might be something to check out. Chrono Trigger is available now for $9.99 and 36M of your device's space on the Google Play store.
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