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Found 4 results

  1. Last year the Nintendo 3DS saw the release of Resident Evil: Revelaitons Revelations, one of the most graphically impressive games the handheld has ever seen. Fast forward to today and you'll see that Revelations is now releasing on almost every major console. While that's all fine and dandy, I have one simple question. Why is a rerelease of a year old handheld game going to cost more than when the game originally released? I understand there will be more features added in and some of the visuals will be receiving a facelift for its debut on consoles, but that doesn't change the fact that it is still a year old handheld game. So whats the deal? Other HD Releases Go ahead and jump onto any online retail site and look at the prices for every single HD collection ever released. You'll notice a lack of any of those games breaking the $40 price point. That's including those recently released PS3 game collections. You'll also notice that those HD collections all include more than one game. Does this look like a $50 purchase? In fact, there's only one other HD rerelease I can find that broke the $40 price point... and it was Capcom's Monster Hunter Portable The 3rd HD with a price of just under $50 when converted from Yen. In fact, I think Monster Hunter is the reason we're getting a $50 Resident Evil Revelations. Why might that be? Because Capcom is testing the waters. While Monster Hunter might not be that big of a franchise in the states, it absolutely kills in Japanese sales. I believe Capcom will use Resident Evil as a stepping off point for Monster Hunter. If they can get high sales numbers on Resident Evil despite its $50 price point then they might feel more comfortable in placing the less popular Monster Hunter HD at the same price point. Slippery slope, people. It Could Just Be A Ploy... Again. Think back to last year. It was announced that Resident Evil: Revelations would be the 3DS's first ever $50 game due to the fact it required a larger capacity game card than what most 3DS games were using at the time. I understand game cards can cost more to produce than SD cards since they're different kinds of technology, but I'm not buying that it needed a $10 increase. Look at the savings! But Capcom stuck to their guns on the game's price. They felt $50 was the price the game deserved, and for the longest time you could lock in your preorder at $50 on various websites. But then, as if they had a change of heart, Capcom graciously decided to drop the price by ten dollars just a few short weeks before the game's release. How gracious of them to make the game cost standard MSRP for a 3DS game. Now we're a few months away from the same game releasing again and just look at the news. Its going to be $10 more than any other retail HD collection, just like it's 3DS counterpart. And Capcom is sticking to their guns on the inflated price point once again. We'll see just how long it sticks as we get closer to release. Why Not Just Go All Out At $60? If Revelations HD is going to be a full fledged console game, why not give it a full fledged console game price? $60 appears to be the norm these days, so why didn't Capcom go with that price point? Two reasons. Firstly, they aren't that crazy. It might seem like it, but even they have to know people would revolt at a $60 year old handheld port releasing on consoles. Nice face there, Leon. Secondly, they can make more than $60 on each copy sold once the inevitable DLC starts releasing. If Capcom really decided to push the price of Revelations all the way to $60 then they would run the risk of turning away a lot of potential costumers. Obviously that isn't something they want. While people will be more hesitant spending the extra ten dollars if they had to add the additional $50 onto the price, they might not consider it if the $10 increase comes later in DLC. And trust me, there will be DLC. Its a Capcom game, so it kind of comes with the territory. Don't be surprised if people find DLC on the disc when the game first releases. There's no guarantee, but when a company has to start putting out press releases ahead of game's release to explain why the game has locked content on the disc, then you know there's going to be DLC at some point. All of this is just me guessing. I could be completely wrong with my beliefs, but looking back on Capcom's record, I really wouldn't be surprised if one or even all of these scenarios play out over the next few months. What do you think about Revelation's pricing? Are you going to point out that you live in New Zealand where prices are crazy by law? Why not post in the comments below? As always, thank you for reading.
  2. Okami, originally crafted by the now-defunct Clover Studios, will be receiving Playstation Move, trophy and high definition support courtesy of Hexadrive and Capcom this fall. The developer, HexaDrive, tasked with bringing the stunningly beautiful game to the Playstation 3 currently touts titles like Rez HD and The Third Birthday on their résumé. Capcom officially confirmed the release date for Okami HD alongside at the Tokyo Game Show. Okami HD is currently scheduled for a North American release on October 30th. This digital release will be available exclusively on the Playstation Network and accompanied by a $19.99 price tag. Will you be wielding the celestial brush to assist Amaterasu restore the land this October?
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