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  1. Oh Microsoft, what will become of you? Having decided to do brief research it has occurred to me that a handful of games and information have since been leaked. As such, it is important at the outset to understand the direction this list is under. I will instead utilize this space to focus on what we know about Microsoft's press conference and what I predict (e.g. games, ideas, attitude, etc). While this is a predictions list in some sense, I am expecting to strike out on some—although I am hoping for the best. Further, each prediction will be annexed with a exposition that is roughly, for the sake of brevity, one paragraph in length. And without further adieu, here are GP's predictions for Microsoft's press conference. Halo 5: Guardians It's no surprise to Halo fans that the latest title has been delayed—after all, regardless of who is working on them there tends to be a three year gap between each subsequent release. Despite its new 2015 release window, Microsoft needs Halo to be at the fore of every gamer's thought. As a result, its appearance is inevitable, but I believe we can expect to see—or at least hear about—an emphasis on the game's multiplayer. Gears of War: Lazarus By way of the leak back in May, Lazarus is one of the many titles rumored to be revealed at Microsoft's E3. Rumor or not, it certainly makes sense for both Microsoft and the Xbox One. The original Gears is the fifth best-selling Xbox 360 title. Its successor, Gears of War 2, was the seventh best selling video game of 2009. Gears of War 3 sold over three million copies within its first week—higher than the previous two games—and helped the franchise, according to Microsoft, earn over one billion dollars worldwide. Money, money, and more money. As the possibly controversial name implies, the game is rumored to reboot the series as a means of effectively restoring the Gears series on the Xbox One. Sunset Overdrive Admittedly, I forgot this game existed until I sat down and did some research for this article. It's an open world third-person shooter developed by the team at Insomniac Games. Per usual new IP tradition the game will feature agile combat that promotes wallrunning, zip-lines, and other parkour influenced shenanigans in a world that heeds verticality. If last year's E3 trailer is anything to go by, the game's aesthetic mirrors that of, dare I say, Serious Sam in both its presentation and violence. Forza Horizon 2 No one asked for it, or even expected it, but Horizon 2 is very much a thing. Two different teams will be developing and releasing the title on both the Xbox 360 and Xbox One respectively. The game will take place in Europe and is once again music-centric. Further, Horizon 2 will finally introduce the long awaited weather system into the Forza franchise . I look forward to rally racing in the rain, provided of course this is not also an option in Forza 6... because I would rather be doing it there... Fable Legends Considering how fun, but disappointing the last two entries have been, I am weary of growing excited over yet another Fable game and yet here I am swooning. Details on the game are relatively scarce, but it is a co-operative focused action-RPG. To be fair, what else does one need to know? Gamers can take control using the Kinect, but Lionhead is focusing on controller-based gameplay. With the Kinect one will be able to utilize voice commands when he or she takes control of a villain with the aim of conquering one of the game's hero through the use of ordering minions around. A beta is set to launch this year and I would not be surprised if a date is given at E3. Identification: The Three (3) C's of Marketing I often compare the state of Microsoft and the Xbox One to my High School years—lost, identity searching, and fumbling about between different clicks and personalities. As a result, I feel somewhat sympathetic toward them. Last year's E3 was a disaster for Microsoft and over the course of past year, like good little boys and girls, they have done their best—by means of reversing and re-reversing statements made during E3 2013—to clean up after themselves. As a result it would appear as if Microsoft has no idea what the Xbox One is. Subsequently, I have no idea what the Xbox One is. Does anyone? Is it an inclusive media machine or is it a gaming hub—is it both, can it be? If their regular, almost laughable, flipfloppery proves anything, it is that Microsoft knows that this year they must be clear, concise, and consistent. If not for the sake of appealing to gamers—their market—then I expect them to abide by these rules so that the worries of their stockholders are subdued. Crackdown 3 The original Crackdown was released in 2007 and by the end of the year sold one and a half (1.5) million copies worldwide—I mean how else was anyone going to get into the Halo 3 beta? Brilliant marketing aside, the game was incredibly enjoyable and received favorable reviews. Its sequel was released in 2010 and while sales are harder to disclose, it too was welcomed and enjoyed. It would seem appropriate for Microsoft to bring the game to the Xbox One for a variety of reasons. Open world games are becoming as prolific as the FPS—OK, so this is maybe an overstatement. At any rate, Crackdown was/is the ultimate open world game because it promoted the use of superpowers and co-operative play. While this prediction is perhaps more along the lines of wishful thinking, I believe now—and not later, for various reasons perhaps to be divulged at a later date—is the perfect time to announce a new Crackdown title. Indie Games (& Project Spark) It is no secret that Microsoft and Xbox in general have had issues in the past with indie game developers. However, all that has supposedly been pushed aside with the Xbox One. I expect to see more information about Project Spark—a program that essentially lets players become developers and create their own indie titles. I also would not be surprised if Microsoft showed off Below, Gunscape, and Wulverblade as part of an upcoming indie game montage to further cement the new ideologies of the company. Rare Microsoft has within their possession one of the most adamantly adored development teams. If recollection serves, this relationship is somewhat obscure and involves some odd, poorly explained, use of the Kinect. I am not sure whose idea this union was, but I suspect that to—like all things Microsoft E3 2013—be undone. It is such that I predict we see a new IP from Rare, or in the least some sort of HD remake of a classic. Who knows, maybe it will have some Kinect-based voice commands and optional motion controls. It would most certainly be amusing to, while playing a potentially new Conker game, shout profanity and perform obscenities in the direction of my television. At any rate, Microsoft has a unique team on their hands; a team that in the long run will convince non-Xbox gamers to buy the One. It only makes sense for them to put them forward and into the fray. What predictions do you have for Microsoft's conference? Let us know in the comments below!
  2. Jordan Haygood

    Advancement In Online Multiplayer

    From the album: Kaptain's Gallery

    © Bungie

  3. Jason Clement

    Halo 02

  4. Jason Clement

    Halo 01

  5. gaiages

    Halo Continues... as a TV Series

    Were you expecting information on Xbox's biggest franchises during their conference? Well, you weren't disappointed, though it might be quite what you expect. With an appearance by Steven Spielburg came the announcement of a live-action Halo television series being produced. There was little else revealed about the new series in itself, but that alone is bound to get Halo fans interested. What do you think of this franchise's transformation to a television series?
  6. Jordan Haygood

    Master Chief x Cortana

    From the album: Kaptain's Gallery

    © Bungie, 343 Industries

  7. Jordan Haygood

    Bungie Says Destiny Will Be Revealed Soon

    Over the years, Bungie has been known for bringing us the Halo series, which is perhaps the biggest exclusive franchise to ever hit the Xbox and Xbox 360. Some time ago, however, the company said goodbye and handed their son off to 343 Industries, who provided the critically-acclaimed Halo 4. What will Bungie be doing now, though? Well, you may remember hints and leaks regarding a game called Destiny somewhere (like maybe Halo 3: ODST), and now it seems the project will be getting a big reveal fairly soon. In the latest video from Bungie Community Theatre, host DeeJ reads a letter from a big fan of Halo named James. After reading the letter, DeeJ thanks the fan for his enthusiasm, but tells him that "we don't make Halo games anymore." He then goes on by giving a small but pretty big announcement, saying "Within a matter of weeks, we'll unveil what we've been creating for you. In the meantime, keep your eyes trained on www.bungie.net, so you don't miss a thing." It'll be nice to see what Bungie has for us, especially since we've been teased for so long without seeing or hearing much about it (though knowing that Paul McCartney is doing the music makes waiting easier). Here is the latest episode of Bungie Community Theatre, if you would like to watch the announcement for yourself: Are you excited for the official reveal of Bungie's Destiny?
  8. When you finish a game's story, that usually means that there is nothing new to learn about the characters and world. Personally, I find that kind of sad because I've spent the better part of twenty hours or more getting to learn about the game world and its inhabitants, and when the story is beaten, then there's usually nothing else for me to learn (unless there's extensive post-game content or more story-related DLC coming). Thankfully, that isn't always the case when it comes to video game lore. You might not be aware of this, but people still make books. According to some rumors I've read, a book is made out of paper with bits of ink on it. That ink is arranged into different patterns that form words. It sounds crazy, but some of these books have actually been used to expand the story of some of your favorite games. I've listed some of these books below so you too can know the wonders of "reading." The Final Fantasy XIII Novella It can be pretty scary getting into a new hobby, so we're going to start things off nice and easy just to get you started. If you played both of the Final Fantasy XIII games released so far, you might have noticed something quite alarming. Practically every single character from the first game had seemingly vanished without a trace. I have game manuals longer than this thing This annoyed me simply because there was little-to-no explanation when it came to the characters' whereabouts. Some of them weren't even mentioned until the very end of the game. This is where the nice and easy novella comes into play. At a measly thirty six pages, this nice starter story should only take you a few days to read from front to back. While it doesn't go deep into details pertaining to exactly what happens to the first game's characters, it at least gives you some sort of idea as to where the game's characters ended up before the events of Final Fantasy XIII-2 took place. Unfortunately, it doesn't answer all of the questions raised in the game, but what do you expect from a thirty six page book? Prepare For Halo 4 (By Reading!) Surprisingly enough, Halo 4 is right around the corner. A new game in the series usually means some new lore to work through, but when it comes to the Halo series, the novel is king. Going throughout the series, the games are just chock full of callbacks to the books released over the years. Spoilers! Things don't go as planned. In fact, the entire plot of Halo: Reach came from the book Fall of Reach, which released over a decade ago. Books were still pretty underground back then so I won't hold it against you if you've never heard of it. But the fact is, the books are insanely important to the Halo series. I would go so far as to say you should actually read the books before you play the games just so you can get the most out of both mediums. The characters you meet as you play will no longer be strangers and you might even figure out how they die before it happens in the game. And who can resist becoming a time traveling/seer into the future? The Horror Of H.P Lovecraft Call of Cthulhu: Dark Corners of the Earth was a game based on a few of H.P Lovecraft's stories. Namely, Shadow Over Innsmouth and The Shadow Out Of Time. Pretty shadowy, eh? The reason I bring up H.P Lovecraft is because of his reputation as the father of modern horror. If you want a reading experience the likes of a Silent Hill story, you could always just read the Silent Hill comics. But they're... well, let's just say they're kind of hard to read. Leather bound horror goodness! If you want a psychological horror story with a dash of old timey racism, then H.P Lovecraft is your guy. Not all of his stories really hit it out of the park, but his best ones are world renowned for how they shaped the horror genre. Luckily, you can buy the complete works of H.P Lovecraft for as little as $20 at places like Barnes & Noble; I suggest you do it. And finally while we're here at the end, might I suggest you read some of the works of Junji Ito? The guy can't write an ending to save his life but his short stories are the epitome of "Boss". Get to it! Books. The final frontier of media. You might be afraid going into this new medium, but it is totally worth it. They might not be as flashy as a TV show or video game, but if you want a game's full story then you need to actually sit down and read the story! As always, thank you for reading.
  9. Have you ever heard the phrase “don“t judge a book by its coverâ€? Of course you have. If you haven“t, then you“re lying, because…come on. It“s a phrase that basically means that you shouldn“t judge something by appearance alone (usually pertaining to people). So if you ask me, this phrase is very relatable to video games. Whether you think a game is going to suck because you don“t think it looks fun, has unimpressive graphics in your eyes, looks too kiddy for you, or even if you think the game looks like the best game ever, just remember that you shouldn“t judge a game by its cover (hey, that“s the title of the article!). If you judge too quickly, you could really be missing out on something truly amazing… “Well THIS Game“s Gonna Suck…†Certain games sure do get a lot of hate these days. Now, it's one thing when you play a game and legitimately do not like it whatsoever, but then there are those people who hate on a game before they ever even play it. And oftentimes, these people don't even wait long enough for reviewers to review it before giving their final judgment. As soon as they see the game in action for the very first time, they're all like "well THIS game's gonna suck..." They're too quick to judge the game and often miss out on quality games they never give a chance. “The Wii U“s Gonna Bomb!†Ever since gamers got a look at Nintendo“s new home console, a lot of them seem to have convinced themselves that it“ll bring about the destruction of Nintendo. Now, realistically, that probably won“t be the case, but these people think it will. Why? Well, because they haven“t tried it out for themselves, that“s why. Even when almost every person who has gotten their hands on the Wii U has had mostly good things to say about it, the haters just won“t listen. And when they see the games for the Wii U (like Nintendo Land, for instance), they tell everyone that the console has nothing good coming along. We“ll see what happens when the Wii U is released, but I predict these people might be wrong. “It Doesn't Have the Best Graphics, So It's a Bad Game.†When people say “graphics don“t make a game,†they aren“t just saying that. Honestly, a game could look like real life and still be the worst game ever. But not everyone seems to think that. A lot of people are under the impression that if a game doesn“t have amazing graphics, it isn“t worth playing. That“s one of the things that just about killed the Wii for people who think they“re “hardcore gamers.†Of course, that“s not to say that all games with crappy graphics are good, but it ain“t the opposite either. Look, all I“m sayin“ is that a game shouldn“t be judged solely on how hard it is to distinguish between what you see in-game and what you see when you step back into reality. Graphics don“t make a game, and that“s that. “This Game is Too Kiddy for Me…†Oh boy, this one… Seriously, when people confidently tell others that a certain game is too kiddy for them in order to keep up with their “hardcore gamer†attitude, I just have to cringe. If a game was too kiddy for you, it wouldn“t be rated E for Everyone, but rather something more like E12- for Everyone 12 and under. It“s all personal preference, of course, but we aren“t talking about the people who actually care about their own gamer opinions. Instead, we“re talking about the people who flat-out won“t give a game a chance because it“s not violent or profane enough to be inappropriate for children to play. Their logic: if a kid is allowed to play it, it“s a kid“s game. But you wanna know a sad secret? Many of these “mature†gamers aren“t even in their teens yet… “THIS IS THE BEST GAME EVAR!!1!†It“s time to take a different stance here and talk about something that always tends to be a huge determining factor in gamer purchases: hype. Rather than gamers looking at a game and yelling “next!†before they even see what the game is like for themselves, there are many times in which gamers see a game and immediately decide that they“ll buy it on day one no matter what. Good examples would be any game in the Call of Duty series, Halo series, or Final Fantasy series; no matter where the series has gone in recent years (I“m looking at YOU, Final Fantasy XIII-2!). Another good example of something being overhyped is the old Atari 2600 game E.T. the Extra-Terrestrial (*shiver*). That game was so hyped up because of the movie that it took the world until after they caused the game to outsell Space Invaders to realize that the game was the worst thing on the face of the Earth and had to be bulldozed into the desert to avoid Satan“s wrath from destroying the planet. “Violent Video Games Make Kids Violent.†Here“s a topic that parents and politicians love to try digging up legitimate evidence for, even though more evidence shows quite the opposite; these people see video games with any amount of blood in it as something that“s damaging their kid“s morals and turning them evil, thanks to a few nut-job gamers who decided on having some killing sprees. In their eyes, violent video games make kids violent, when all it really is are violent kids deciding to play violent video games due to their already violent nature (which could be due to other aspects of their life). But regardless, this train of thought (and the nut-jobs) has caused video game judging like no other. Whether it“s the judging of parents or politicians, or anyone else who believes these claims, there are plenty of people who will turn down a game, even if it“s an amazing piece of work, just because it has some violence in it. I guess they see these games as some sort of brain-washing to go out and kill. Now if you“ll excuse me, it“s time to go hunt me some zombies…
  10. From the beginning of development all the way to the day the game is ready to print, things are being changed around. Whether it is something small like the position of a plant, or something large like a complete character redesign. Things are just always being replaced for better and for worse. Usually you'll never get to see or hear about these changes since they never make it into the finished product, but some changes are just so huge they deserve to be front and center every once in a while. These are some of the biggest changes in recent history regarding some of the most popular games on the market, and you just won't believe some of the things going on behind closed doors. The Original Gordon Freeman Looked Like A Dwarf When anyone so much as mentions the Half-Life series, the first thing that pops into a person's head is the iconic look of Gordon Freeman. People have become so used to seeing Gordon Freeman's face that any other face sporting a goatee and glasses is automatically considered a Gordon Freeman lookalike, as evidenced by every single Breaking Bad ad ever released. Things would have been a lot different if all of Black Mesa's scientists looked like him. But back when the original Half-Life was still being sorted out, Gordon Freeman looked much much different. So much so that if Valve had decided to go with their original design for our scientist-turned-hero, I doubt we'd have ever gotten Half-Life 2 or any other expansions, let alone a potential Half-Life 3. And the reason is simple. Gordon Freeman was a freaking dwarf. I don't mean "dwarf" as in a little person either; I mean "dwarf" as in he looked more likely to storm an orc fort before ever being put in front of some serious science experiment. In fact, he looked so wildly different from the Gordon Freeman we know and love that his original nickname was "Ivan the space biker." Team Fortress 2 Was Once A Real War Game Continuing the trend of Valve's tendency to just change everything is the wildly popular title, Team Fortress 2. As I'm sure you're all aware, Team Fortress 2 makes use of an extremely cartoony game world reminiscent of any number of Pixar films that have been released in the last decade. While the game itself was extremely fun on its own, there's no denying it would be a totally different experience if the game had a more realistic appearance. So wait, are these engineers? ONE TO A TEAM, PEOPLE! And that image above ladies and gentlemen, is what Team Fortress 2 first looked like when it was in development a hundred years ago. You would be hard pressed to tell the differences between the original Team Fortress 2 and a game like Counter-Strike based off of that image above. Sure, it probably would have been just as great as the Team Fortress 2 we have now, but think about all of the things we would have missed out on. For one, the "Meet The..." videos would have never taken off. A blank soldier has no real personality to work with. You would have been left identifying characters based off of what weapon they carried instead of how they acted and what they looked like. It would have been kind of boring. And don't even get me started on how awful things would have been without Saxton Hale. Halo: The Ever Changing Game Remember Halo Wars? No? Well that's alright, because nobody remembers Halo Wars. But there was a point in time when the game was actually just known as Halo, and the fate of the entire franchise and even the Xbox itself rested on a few key design choices going on behind the scenes at Bungie. At one time, Halo was a real-time strategy game. And it was pretty basic. To be fair, this was back in 1996-1997 when they really started to put things together, so of course things aren't going to look great by today's standards. But even compared to the finished product, the RTS version of Halo just looked horrible. The developers must have realized this as well because, of course, it was changed. Pictured: Not the savior of the Xbox Changed into a third person game, that is. You now controlled a single spartan on his or her journey through what was essentially an empty map with a few buildings here and there to show off how far they had come with applying textures to things and making their models look a bit nicer. But there was still a problem with the camera. The camera really had no boundaries. In the demo footage shown you could just move the camera right through the walls and stare off into infinity. That was less than great, obviously, so they started working on a first person shooter. Shortly after, they began work on the Xbox version and the rest is history. Until of course, an ancient evil awakens. The Shadow Of The Colossus Multiplayer Mode Do you know what would have made Shadow of the Colossus an even better game? Two things. First of all, more colossi. As many as you could possibly fit on the disc. Secondly, some form of multiplayer mode to take down the really big colossi as a team. Sadly, both of these things were originally going to be included in the game, but ended up being cut. We'll start with the multiplayer concept first. A while before Shadow of the Colossus came to be, Team Ico was passing around a disc titled Nico ("Ni" being "two," and "Ico" being the first game; how adorable, its a play on words!) The gameplay shown in the video looked very similar to the finished product we have today, with the key difference being there were a whole bunch of people climbing the colossus all at once. My heart screams out for this. It is a call that will never be answered. Admit it. Despite the desolate landscape and the overwhelming feeling of loneliness present in Shadow of the Colossus, you would have loved some crazy form of multiplayer. I have no idea how it would have worked, but the Nico disk is proof enough that they were working on it. If you would like to get your hands on a Nico disk then I say good luck to you, sir. They're stupid expensive and there's no actual gameplay to be found. Just videos. Now on to the extra colossi. I'll keep this real short since there isn't much to explain. Another piece of Shadow of the Colossus memorabilia floating around is the game's coveted artbook. Just like the Nico disk before it, this thing can get extremely expensive. But within its pages you'll find image after image of scrapped colossi that just didn't work out. The reason these dozen or so colossi were cut is simple. They were either too difficult or they already had enough with sixteen. Still, just looking at them makes you wish for more. I Hate You, Spore Spore was everything I wanted in a game, only corrupt and wrong. The creature creator was good, sure. But past that there was nothing. There was no God game where you watch the planet evolve to see which race comes out on top; you simply stood around and waited until your creature decided to build a house. And after that, you just stood around and waited for your creature to destroy every one else's house. Then you got your spaceship and had to deal with things like random attacks all the time. It was the opposite of what I wanted, and it hurt. Not just because I hated the game, but because I knew there was a better version sitting on a computer somewhere. You could have been something special, Spore. But you just had to betray me. Back roughly one hundred years ago, Will Wright was showing off the creature creator for the first time. While it wasn't the most realistic looking monster creator ever, it looked even better than the finished product. The creatures had a more natural look to them compared to the final build of the game, and it was revealed you could edit whole planets down to the plants that you saw. Not only this, but you could cross breed animals and plants to see what new creations formed and just sit back and watch how the planet dealt with them. Of course, barely any of this made it to the final game for multiple reasons, none of them being good. It had to do with making the game more accessible to younger folk and making things easier. And that is why I hate Spore. ------------------------------ Before we end this whole shindig, yes I know "alphas" isn't the right word to put into the title. It should be more along the lines of "Five Video Games And What They Looked Like In Their Earliest Stages". But that title isn't nearly as clean and to the point. And the word alpha is pretty close to the same meaning either way so just deal with it. Other than that, thanks for reading!
  11. Jared

    Halo prototype

  12. Marcus Estrada

    Halo 4

    From the album: Marcus's Album

  13. Dominic Dimanche

    Cortana New Look

    From the album: Stock Footage

    A depiction of Cortana's new look in Halo 4.