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Last week we learned that Team Pixel was not able to follow through with their plan to release new Homeworld games (despite having their Kickstarter completely backed) since they were unable to acquire the IP through the recent auction of THQ's remaining properties. So who did end up as the highest bidder for the Homeworld IP? None other than Gearbox, the developer behind Borderlands 2 and Aliens: Colonial Marines (the latter of which became a huge debacle due to allegations of being mostly outsourced and an incomplete mess). Gearbox announced their plans to acquire the IP in a post on their site today, saying that Brian Martel, Gearbox Software's Chief Creative Officer, "has great love and respect for Relic's brilliant, fun and innovative game and personally spearheaded the acquisition." The developer's first and foremost interest is to "preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today's leading digital platforms," according to Martel. In any case, no concrete plans for further games in the series have been announced yet but Gearbox is inviting you to let them know on their forums what you think should be done with the series. Source: Gearbox What do you think of Gearbox acquiring the Homeworld IP?
We've all seen a great many Kickstarters succeed and fail over the past year or two. Sometimes they get loads of money over their initial cost, and other times they fail spectacularly. Sometimes though there are projects that are funded but then run into serious issues along the way. Homeworld 3 is, unluckily, one such project. Back in March, the Homeworld Touch and Homeworld 3 Kickstarter was successfully funded over its $50,000 goal. The reason their goal was so high was due to the fact that TeamPixel did not own the Homeworld IP! They strove to be funded enough so they could win the IP in the THQ auction. The developers were able to enter into the bidding, but simply couldn't raise bids higher than their maximum, which other interested bidders did. As such, they lost the auction and cannot sell their two Homeworld games. Thankfully, the money is all being returned to funders (as was stated while the Kickstarter was live). Really though, they should have been aware they weren't likely to win an IP so easily.