Jump to content

Search the Community

Showing results for tags 'Insomniac Games'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways


  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews


  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!
  • The Game Start Blog
  • How Animal Crossing game players deal with friends and family who have quit

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start








Website URL









Found 5 results

  1. Jonathan Higgins

    E3 2016 Hands-on: Song of the Deep

    2015 brought some of the best Metroid-likes ever created to enthusiasts like me. Axiom Verge still reigns as the new king of the genre, for me. Ori and the Blind Forest was pretty top-tier as well. Since this is a genre I'm extremely proficient with, I'm always looking for new contenders. Heart Forth Alicia is a recent game I“ve played that showed a lot of promise, and... so too, does Song of the Deep, from Insomniac Games. I could spend a while discussing why I think the term “Metroidvania” and even my often-used “Metroid-like” are a couple of bad labels -- because the first thing that comes to mind about Song of the Deep is how it“s not a game where causing destruction will solve problems. Before I even get into the story and art-style, I“m going to just say right from the onset that this game is not very “Metroid-like” at all, despite the obvious label attached. The submarine that“s piloted during the game is a fragile thing, not some ultra-destructive force. I have no doubt that, throughout the game, combat will become a slightly larger focus as the submarine gets more parts. But I still feel that exploration and story are more philosophically important than killing everything you see, like other parts of the “Metroid-like” canon. Song of the Deep tells the story of a little girl, Merryn, and her father. They live meager lives, but they“re happy. Merryn“s father would often tell her stories about creatures that lived in the sea through verses of song. One day, her father doesn“t return. And then she has a dream that a terrible fate had befallen him, and she heard him calling her name for help. That“s when she built a fragile submarine from pieces of scrap -- to help her find her father. And the rest... is in the mechanics. I think you“ll be doing more skillful navigating than intense bits of combat. I don“t think fighting“s the point (at least not initially), this time. Merryn's journey already breaks one conventional rule of the “Metroid-like”... there“s no jumping. I think this is the first game in the genre I“ve heard of where 100% of it will probably be spent underwater, where gravity and jumping height are never a concern. Within minutes of gaining control of the submarine, I saw the bits and pieces of where the developers got their inspirations from. You can expect currents, pesky enemies to electrify you, multiple checkpoints to make any journey more bearable, and multiple difficulty levels to make the journey more (or less) possible. There was a much greater emphasis placed on grabbing and moving various objects to solve puzzles and gain items than there was on combat. Enemies were there, and they were tricky at times, but they weren“t numerous. And it“s not like you could shoot them up at first, anyway. Much of the first leg of the game that I played during the demo involves the use of a claw you get at a certain point. The claw can grab objects, destroy walls that are heavy enough, and defeat enemies with enough persistence. Puzzle-solving was intuitive, not too cumbersome and back-tracky. It“s all going to feel right at home to someone who“s played many a game like this one. The thing that sets Insomniac Games“ latest effort apart is its presentation and soundtrack. This is definitely going to be a tale full of child-like wonder, under the sea. I“ll embed the debut trailer below so you can see for yourself. But suffice to say: I“ve played many a Metroid-like in my time here on the site. Song of the Deep breaks enough conventional rules even with its basic concept, for me to say “consider giving this one the time of day”. You won“t have to wait much longer to do so, if you“re interested. The game will be released on PlayStation 4, Xbox One and PC on July 12th. If you want a physical version, you can grab one via GameStop -- the retailer who“s actually publishing the game. Otherwise, the game will be available digitally as well. We“ll offer more information and further thoughts as that July 12th date gets nearer.
  2. After their stellar showing at E3 last year, there was no reason to believe today that Sony could have met or exceeded the excitement that The Last Guardian, Final Fantasy VII Remake, and Shenmue 3 generated. What else could make as strong of an impact? No one knew, but in the end, Sony pulled off a show to remember. In fact, with the exception of those three surprises last year, Sony's E3 2016 press conference could be considered their best-executed press conference ever. The beginning was a little strange and ominous with an orchestra that brought to life a rather dark and sinister theme (and what was up with the lady making the coughing noises?), but it was an effective way of starting the show with a bit of foreshadowing. Then, the theater went dark. Cut to the first bit of game footage shown, which begins with a young boy playing with hand-carved figures and using his imagination as children do. However, the boy's clothing seems to suggest a more primitive civilization, perhaps something ancient. His playing is cut short by the harsh call of a man from a nearby wooden shack, presumably his father. The man calls out from the dark within the shack, directing the boy to take his mother's knife and hunt... for he is hungry. While saying this, the man steps into the light, revealing a familiar, hardened, pale warrior who bears a red stripe across his face and his chest, and a fully grown beard as well. and echo throughout the auditorium as it becomes apparent that the game everyone is watching is none other than the newest entry of God of War. Despite not having any attachment to the series (I've never played a GoW title in my life), I have to admit that this was one of the best and most effective introductions, not only to a new game, but to any video game conference overall. The slow buildup and reveal of Kratos was extremely well executed, and for the first time, the audience actually saw a quality in the character that was virtually non-existent in the last few GoW games: humanity. It is never explicitly said in the gameplay shown that Kratos is the father of the boy, although it is heavily implied; even if he isn't, it wouldn't matter. Having a child, or even just being the boy's guardian reveals a different side to him and makes him a more interesting character than he ever was when he was only driven by anger, revenge, and bloodlust in the first four games. Sony Santa Monica appears to be taking longstanding criticism of the character to heart this time around -- namely, that he doesn't have any depth beyond revenge. Beyond that, it's apparent that Santa Monica Studio is taking God of War in a brand new direction overall, and one that has a much heavier narrative, not just with the overall plot, but likely with the characters and their personal growth as well. Where will it lead? We'll have to wait to find out, but it's a fascinating turn of events given how different it is compared to the previous games. After the trailer rolled, and a brief introduction from Shawn Layden, we were treated to a slew of other game trailers, one after another. The Last Guardian finally got a release date. A brand new IP called Days Gone (and yet once more set in a post-apocalyptic era) was announced. Horizon: Zero Dawn was once again given another gameplay demo that showed off how impressive and complex the in-game world is. The trailer for Detroit: Become Human showed more of the game's premise and a strong reliance on the player choosing how the narrative unfolds. Resident Evil VII (Resident EVII) was revealed and looked nothing like the increasingly action-focused previous installments in the series, but showed a return to the horror elements that the series was founded on. A series of VR game segments were shown, but didn't weigh the show down. Crash Bandicoot was announced to be getting a PS4 remaster. Hideo Kojima was brought out on stage and revealed the trailer for his upcoming game with Sony, Death Stranding, and also revealed that Norman Reedus would be starring in it as well. And last but not least, Insomniac was revealed to be making a new Spider-Man game that looked fantastic. You might not necessarily find all of these games to be interesting, but there's no mistaking that they're big games that people in general are interested in and are excited for, and all of their reveals were paced extremely well throughout the conference. Did you notice anything else different about this year's conference versus previous years? Sony cut out the self-promotion, marketing talk, kept the talking from executives to a minimum, and they virtually kept all third-party developers off the stage as well. Instead, they let the games do most of the talking, and it was the smartest thing they've done in years. Sony's conference wasn't just good because they happened to show a few new cool games. It was good because they respected the audience's time by making the best of the conference and showing them what everyone wanted to see: release dates from past announced games, brand new IP, exciting new games from existing IP, and even a bit of extra production values to top it off (an accompanying orchestra, Kojima's appearance etc.). Basically, they gave us reasons to continue being excited for the PlayStation 4's future, and if the reception from fans, critics, and journalists alike on social media and various gaming websites is any indication, Sony has succeeded far and above what everyone thought was possible.
  3. Today, NX rumors continue with whispers of a Super Smash Bros. title being prepped for its launch, Tron Run/r is releasing on other platforms, Insomniacs newest game is announced, and more! Read on below! Rumor: Bandai Namco is bringing Super Smash Brothers to NX at Launch The rumor well for NX is starting to run pretty deep so far, but according to Dr. Serkan Toto (a Tokyo-based game industry consultant), Bandai Namco is working on Super Smash Bros. for a release at NX's launch. The rumor comes by way of Toto's industry sources, which he claims are pretty strong. Given that Masahiro Sakurai's team is still mostly finishing up with the final DLC characters for Super Smash Bros. for Wii U and 3DS, it seems likely that Namco Bandai is working on a port of that game for NX rather than a brand new entry, especially if NX releases later this year as rumors are saying it will. If it is a port, it's expected that it might also bundle all of the DLC that has come out for it, making it the definitive edition of the game. For now, we'll have to wait and see what happens. Source: @serkantoto (via Twitter) TRON Run/r is coming to PS4 and Xbox One in February You might remember that TRON RUN/r was initially announced for PC at The Game Awards in December, but now it appears that the game is going multi-platform as well. It was recently announced to be coming to PlayStation 4 and Xbox One and will release on Feb. 16 for $20 across all three platforms. In the game, you'll create your own customizable avatar and run through more than 30 different levels. A "Stream" mode will also challenge players to run through remixes of existing levels, and a leaderboard will also be available so players can compete with scores. Source: GameSpot Insomniac's next game is Song of the Deep What exactly has Insomniac Games been up to since Sunset Overdrive released (besides the upcoming Ratchet and Clank remake, which is coming in April)? We finally got the answer this week as CEO Ted Price revealed their next game, Song of the Deep. As you might have guessed, it's about the ocean but it also features a story that hinges on heartbreak and love. It features the journey of a girl named Merryn, who will explore a large underwater world via free swimming and by submarine. Insomniac CCO Brian Hastings described it as a Metroidvania-like game in which you'll constantly be getting new abilities and figuring out how to upgrade them in order to bypass obstacles. Arguably the most interesting thing about this game, however, is its publisher. The game is coming exclusively to retail through none other than GameStop (yes, the video game retail chain), and it would seem they are the publisher for the digital PS4 version as well. Is this a brief foreshadow of GameStop's long-term future? In any case, you can look forward to playing the game this Summer. Source: PlayStation Blog Harvest Moon-inspired Stardew Valley dated for late February release If you have fond memories of playing Harvest Moon games, you may want to check out Stardew Valley, which was recently announced for release on February 26 on PC. The trailer shows that the game is heavily-inspired by the popular farming sim series, with elements ranging from farming, mining, taking care of livestock, and even socializing with others in town being central to the gameplay. Source: Stardewvalley.net (via Destructoid) What are your thoughts on the Smash NX rumors? Are you interested in TRON Run/r? And what do you think of Insomniac's Song of the Deep? Let us know below!
  4. Marcus Estrada

    Ratchet & Clank: Into the Nexus Announced

    Ratchet & Clank is one of those series that has developed a great fan following over the years. Since the first game launched on PS2, we've seen multiple titles continue onto PS3. It looks like there's at least one more Ratchet & Clank game coming to PS3 as well. Insomiac Games made a post to the PS Blog which has revealed Ratchet & Clank: Into the Nexus as the "epilogue to the Future games". The game is a PS3 exclusive and will be available in time for the 2013 holiday season. In the case of Into the Nexus, it is also a download only title. It will cost $30 on PSN and also happens to have the largest file size of any other Ratchet & Clank PS3 games. This is either good or bad, depending on who you ask. That's all we know right now so feel free to check out the announcement trailer:
  5. It is hard to believe that Ratchet & Clank is closing in on nearly an entire decade of Lombaxian misadventures. Insomniac Games, the studio behind the dynamic duo, is preparing for the release of another chapter in their ongoing saga next month with Ratchet & Clank: Full Frontal Assault. Full Frontal Assault is a concentrated adventure, most comparable to Quest For Booty, however it will contain both new mechanics and the same familiar feel that made the franchise famous. The game follows the Q-Force as they traverse six new levels, supporting up to four players online in co-operative and and competitive multiplayer modes. One of the biggest draws for Ratchet & Clank: Full Frontal Assault is undoubtedly the recently announced $19.99 price tag and support of Sony's burgeoning Cross-Buy promotion. Playstation 3 owners can get their Lombax fix via retail outlets and digital distribution, but Vita owners will be limited to either a digital purchase or transfer from the Playstation 3 console. Full Frontal Assault will be available on November 27. Insomniac's 10th anniversary celebration may not entirely be at a close despite already releasing the Ratchet & Clank Collection last August. The Senior Community Manager for Insomniac Games noted on the official Playstation Blog that Deadlocked HD may actually be made available by the end of the year to conclude their celebration. Playstation 3 or Playstation Vita - On which system will you find yourself primarily playing Full Frontal Assault?