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  1. Saying that I love the Metal Gear Solid series would be putting it lightly. The truth is that I absolutely adore it. I've played every game in the series multiple times, I've hunted for secrets along with every other fan and I've even written a few speculation pieces on the games themselves. Keeping up with the news coming out about the latest game in the series and the thought processes of the developers behind the scenes that make these games happen has led me to one conclusion. Metal Gear Solid V: The Phantom Pain might actually be the last MGS game that Kojima makes. I know he's said that he was done with the series at least a hundred times over the last decade or so, but this time he might actually be done. Now, why might I think this? Well, let me explain... The Gameplay Has Become More Accessible While I haven't personally played the game yet, it's obvious from the many gameplay videos floating around the internet that things have changed in a very big way. Gone are the corridors and grid-like level design. The possibility to run and gun your way to a mission objective is greater than ever, and for one of the first times ever, the game will be releasing on four different consoles at the same time. The most exposure an MGS title has ever had. They might not be as well known as LEGO, but they're still pretty good But what does all this have to do with Kojima stepping down from the stealth action genre? It is a bit of a leap, but just take a look at the gameplay videos. Do they really look like something you would see in a normal MGS game? No, not at all! If anything, they look more like something you would see in a game like Red Dead Redemption. Now, this isn't a bad thing in the slightest. What it means is the new direction of the series is going to look more like something other developers will be capable of doing if they were given the reigns of this beast of a series. Instead of having to worry about mimicking the MGS style, they'll be able put their own twist on it with the freedom given to them with the open-world system. Don't think Konami would ever pass the MGS series onto another company? They kind of already have. Metal Gear Solid Remakes Recently (in the last few weeks) Kojima revealed that he and Konami might be looking for someone to remake the original Metal Gear Solid using their fancy new Fox Engine. That in itself is pretty cool news. Getting to really go back to Shadow Moses with this fancy new tech would just be the bee's knees. But the fact that they're looking for a different company to make it raises some alarm bells in my mind. Yup. Another one. Again, not bad alarm bells. It's more of a "Hey, wait a second," type of alarm system. The fact that they're possibly passing on the most iconic game in their series to another company along with their most powerful game-making tools tells me that they're testing another company to see how they do. The reason they're doing this with the first game in the series and not say, Metal Gear Solid 6, is because they want to see if another company can successfully make it feel like the original MGS game. If they can make the fans even somewhat happy, then imagine what they could do if given the okay to make the next main title game. They Already Replaced Everybody Else If you're into gaming in any way shape or form, then you probably know that David Hayter has been replaced by Keifer Sutherland as the voice of Big Boss. Even if you haven't played the series, you probably heard about the news somewhere. It still eats me up inside knowing that Hayter is gone, but there might be more of a reason for it than what we've heard from Kojima. All of the voice actors we've lost... I can still feel them Now, I've got two different theories going along with this one here. The first one goes like this: When you think of Snake, you think of David Hayter as the voice. Or Kurt Russell if you're weird. The point is, up until the Phantom Pain reveal, David Hayter pretty much was Snake. Now that that tie has been severed, Konami has been given the chance to create a new Snake, and along with him, a new game. If there is no place for Hayter, then perhaps the place for Kojima will be opening up soon as well. The more changes they make, the easier it'll be to switch Kojima out with someone new if they wanted to. It would be a difficult thing to get over, but if things work with the Metal Gear Solid remake, that just might be what happens. Kojima Goes To Hollywood Here is my second theory on why Kojima would leave the game series. While I can't speak for the man himself, it seems Kojima has always wanted to just make movies. Of course, he ended up making games for most of his life, but now he has a real chance to make the jump thanks to the switch from David to Keifer. Not only does Keifer voice Snake, but they even changed the way Snake looks to better match Keifer's mocap. He'll go down in history as a monster It isn't too big of a leap to see Keifer Sutherland getting the part of Big Boss in the eventual movie announcement seeing as the character is now modeled off of him. While Kojima probably wouldn't be able to direct the movie, you just know that he would be a big part of the creation process. And thanks to his new found work relationship with Keifer, he should find it rather easy to get Keifer to work with him. While all of these theories and possibilities do require a bit of a leap to seem believable, just remember that I've actually gotten a few of these right before. Could we really be seeing a new director for the game series? Is there a possibility that Kojima could be grooming Keifer for an impending movie role? Why not say what you think in the comments below? As always, thank you for reading.
  2. Jason Clement


  3. Let me start off by saying that I'm going to feel really really bad if it turns out this Joakim Mogren person is real. Not real as in his name is Joakim and he runs a company called Moby **** studios, but real as in an actor portraying the character Joakim. Imagine how weird it must feel seeing people debating on whether or not you are a real living person. Now that we've got that out of the way, I'm here to present my findings after going frame by frame through the entire Joakim Mogren interview multiple times looking for any possible oddities that would prove he was real or not. My verdict is... I'm not sure. I want to believe he's CGI, and there's evidence to support this, but all of the evidence is easy to explain away. Read on to find out what I mean. The Introduction First things first. As far as we can tell from the video, Joakim Mogren is a head and possibly a shirt. At no point do we ever see any other part of him. We do see a set of hands holding an iPad, but you never actually see him holding it. He never raises his hands and the camera is zoomed in so close to his face that the only evidence of him even having a shirt is that fact that the area beneath his head is darker than the wall behind him. Geoff Keighley also has a much better lighting position than Joakim does. This could just be a way to obscure who Joakim really is, but it could also be a way to hide any imperfections in a CGI model. If he is CGI, it would easily explain how Kojima and company were able to make him look so gosh darned realistic. Not only are they just animating the head in a dark shadowless area, but they don't even have to animate the whole thing. The bandages work as a great cover to mask anything that might have made him look less realistic. Of course that won't work forever, because at some point those bandages have to come off. Absolute 76% proof that something might be wrong Now, onto the oddities of Joakim Mogren. At almost no point in the three minute interview do his eyes ever move. Sure they appear to be looking in different directions at different parts of the video, but they only ever actually changed position when he had his eyes closed. That is, except for one time. At about 44 seconds in, Joakim's eyes are only half closed when he moves them, and in that split second, something weird happens. As you can see in the above gif, a white dot appears in Joakim's right eye as it moves to the side. It vanishes and then reappears as his eye finishes moving, and then it completely disappears forever. Now, my first thought was that it was just light reflecting off his eye. But when you watch the video you'll see that the dot appears for less than a half second and then never comes back. No matter what position he's in or how he's moving his head the light never reflects it again. It happens so fast you can barely even see it unless you're looking for it. Again, it could just be a reflection off his eye, but its something to look at. The End What you're going to see next is a bit more well known on the internet, but I wanted to talk about it anyway. At the very end of the video it is revealed that the Phantom Pain will be running on the Fox Engine, much to the shock and feigned surprise of Joakim. When he lets out his gasp, a few different strange things occur. First of all, the shadow on his neck flickers once or twice as he leans back. The people that think Joakim is a real person believe this flicker is caused by the iPad that Joakim may or may not have been holding. The smoking gun of maybes. While that is possible, and makes a lot more sense than him being CGI, I must point out that it was a still image on the screen and therefor wouldn't cause a flash (unless he turned it off or something, but what are the odds of that?). Another point made by people who believe Joakim to be CGI is the fact that he does a weird half blink as you can see in the gif posted above. I've been doing the same facial expression for the last half hour and can confirm that it is possible to do, but it feels unnatural. It could really go either way. I'll have to do it for another half hour to be sure. And then finally, the apparent clipping on the right side of his neck. As he leans back, it appears his shirt gets pulled slightly to the side and a tiny bit of his shoulder becomes exposed. While that is what I think is happening, if you look closely at the gif, it looks like his shirt is sliding out from underneath the bandages on the front of his neck. Something deemed pretty much impossible to actually do. I'm going to go with the more logical answer here simply because if they worked so hard to make Joakim look real, how could they miss something as big as his neck poking through his bandages? When it comes down to it, I think he's a real person. Every piece of evidence that states otherwise can kind of be debunked from what we see happening in the video. I'm really hoping that I'll be eating my words when we learn the truth in the next week or so when The Phantom Pain gets fully revealed at the Games Developer Conference. Until then, let's keep debating on whether or not a person exists because what else do we have to do? As always, thank you for reading.
  4. The first time we saw Metal Gear Rising: Revengeance, known as Metal Gear Solid: Rising at the time, it was a very early-in-development project showcasing the PlayStation Move and how precise its watermelon-slicing controls really are. Putting you in the cyborg-ninja outfit of Raiden, who actually debuted without an outfit in Metal Gear Solid 2: Sons of Liberty, Revengeance began looking more and more promising as it journeyed further into development, even being handed off to Platinum Games partway through to work on it alongside Kojima Productions. The game is slated for release this month for the PlayStation 3 and Xbox 360. Wait, so no Wii U version? This is a question that has been pondered since the release of the Wii U, and it even led to rumors about the game making a Nintendo appearance. These rumors were shot down by Hideo Kojima himself sometime last year when he announced that a Wii U version of the game was not in the plans for the time being. Kojima's words aside, when you fast-forward to this point in time, you can see hope on the horizon for a Wii U port, if only just a glimmer. JP Kellums of Platinum Games replied to a fan on Twitter, who asked if we would see a port one day: In other words, if we would like to see Metal Gear Rising: Revengeance arrive on Nintendo's new home console, we will have to convince Konami that there's a high enough demand for it. It's not a guarantee, but with enough support and requests, a Wii U version of the game is definitely a possibility now. Of course, if you don't really care and just want to play the game, you can get your hands on it later in the month. Would you be interested in playing Metal Gear Solid: Revengeance on Wii U?
  5. The nighttime mission is a thing of the past -- or at least, only half of the thing of the present -- in Metal Gear Solid: Ground Zeroes. It just wouldn't be an open world if there weren't days and nights, so guess what? There are days and nights. Not that there were never any days in the Metal Gear series; both Snake Eater and Sons of Liberty were largely done by the light of day, as well as most of the spin-offs taking place largely under the sun's watch, but the in-game cycle is a novelty to the series. This isn't too weird, considering the fact that the whole open world thing is equally a novelty, so it seems like this is as good a place as any to input this. This isn't just for the aesthetic, either. Kojima went on record with Eurogamer to tell them that the change in time period brings about other changes, such as troop patterns and other such, as of yet unrevealed, things to improve replayability. Given how many times I've played through Snake Eater myself, an improvement in replayability is really saying something. The world isn't completely persistent, however. Traveling to new areas will cause loading screens, so don't expect to roam the countrysides without any interruption. Given the history with the series, this may be anything from a plain black screen to a scene card for the next area's name. No word on release dates or consoles, but Kojima assures us that it will be ready to ride on modern consoles, so probably PS3 and Xbox 360... Just don't expect it to look like the the PAX footage.