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Found 92 results

  1. Jordan Haygood

    True (8-Bit Remix) | Silent Hill 2 x NES

    Here is an 8-bit version of "True" from Silent Hill 2. Basically, this is what the song might sound like if Silent Hill 2 were released for the NES. Note: The images used are from the Silent Hill 2 demake known as Soundless Mountain II (right image) and a cover of PlayStation Magazine (part of left image). What video game song would you like me to make an 8-bit version of?
  2. I'm not sure what's going on at Konami these days. Bombergirl was just announced in the last day. Which, under normal circumstances, would be just fine and not at all unusual, but Bombergirl isn't just Bomberman with girl characters. Konami is basically copying Senran Kagura, the fighting game from Marvelous where girls' clothes get shredded and disappear the more damage you to do them. I guess the decision to use chibi characters makes it less gross, but it's a shame that Konami has to resort to the clothes-destroying gimmick in order for a female version of the game to exist. Also feels like a watering-down of the property to include something like that; why not just make an entirely new IP for something like that? At any rate, it's supposed to be an arcade game, so I dunno if it'll ever release outside of Japan. What do you guys make of Bombergirl?
  3. So, I'm sure we all expected Konami to keep milking the Metal Gear name even with Kojima out on his own, but...I'm not sure anyone was expecting this: According to Konami, it will be a "stealth/action co-op survival" game set just after the events of MGSV: Ground Zeroes, will take place in an alternate dimension, and will feature something akin to zombies. Yep. So anyway, how do you all feel about this new Metal Gear game? Does it look like something you'd enjoy playing, or are you already writing it off as a desperate cash grab for Konami to make money off the series name without delivering anything remotely resembling what you'd expect from Metal Gear? Or are you just going to wait and see how you feel when there's more information about the game? Obviously Metal Gear was never going to be quite the same without Kojima at the helm, but this...seems like a pretty radical shift. I mean, yeah, Metal Gear has had online multiplayer/co-op components before, but not an entire game that revolves around just that. I can't honestly say this sounds like something I'd enjoy playing, and only a small part of it is due to the fact that I'd be expecting an actual Metal Gear-style experience from something that...probably won't be very Metal Gear-ish at all. I'll still follow along with it and see where it goes, though.
  4. Here is an 8-bit version of Theme of Laura (otherwise known as the opening theme) from Silent Hill 2. Basically, it's what the song might sound like if Silent Hill 2 were released for the NES. Note: The images used are from the Silent Hill 2 demake known as Soundless Mountain II (right image) and a cover of PlayStation Magazine (part of left image). What video game song would you like me to make an 8-bit version of?
  5. With Metal Gear Solid V: The Phantom Pain just coming out, a lot of people are likely going back and enjoying the first four Metal Gear Solid games for the second or third or twenty-sixth time, taking in the sights and sounds and over-the-top boss fights that have long set the series apart from its peers. While I haven't actually done that, I still thought it would be fun to do my own little thing involving the previous games, so what better than a quick look back at the moments that really stood out in each game? Reminisce with me as I take you on a fun-filled journey back through time involving Snakes, walking nuclear weapons, and storylines so tangled with intrigue that you'd need a PhD. in Kojimantics to understand any of it! *** NOTE: THERE WILL BE CARELESS SPOILERS AHEAD. THIS IS YOUR ONLY WARNING! *** Metal Gear Solid - You Like Castlevania, Don't You? "Stand right where he can see you...and tell him about Konami's exciting new games!" C'mon, what did you expect? Even now, 17(!) years after the game released, the fight against Psycho Mantis is still one of the most unique and memorable boss fights in all of gaming. Every little trick and mind game, like having to swap controller ports, serves to keep you on your toes and challenge what you thought you knew about playing action games. Of course, the precursor to the fight is just as mind-blowing, when Mantis not only reveals that he knows you like Castlevania (or Super Mario Sunshine if you're playing the remake) but then moves your entire controller with a single thought. Okay, yeah, we all know how it was done...now. But back in 1998, we'd never seen anything like it, and I'd argue that we still haven't seen anything quite like it, at least outside of the Metal Gear series itself. Honorable Mentions - You're a Real PAL, Snake So you need three PAL keys to override Metal Gear REX's activation, but you only have one key. What do you do? Why, use it at room temperature, and then after exposing it to both extreme heat and extreme cold, of course! Now that you've figured out the puzzle behind the key, you insert it three times into the console that will deactivate REX. You did it! You saved the - what!? Metal Gear!? It's already active! Yes, finding out you've been duped into turning the ignition key to a walking, nuclear-equipped death machine is enough to put a damper on anyone's day, but just to add insult to injury, Liquid Snake also reveals how you were manipulated into helping him by posing as your old mentor, Master Miller. Now it's time to REALLY save the world the only way you can - by blowing Metal Gear REX to bits. Metal Gear Solid 2: Sons of Liberty - Infiltrating Core 1 of the Big Shell "Freeze...tag! We should play freeze tag!" First, if you thought I was going to say "the Tanker chapter because you play as Snake" then kindly go sit in the corner. No, I'm not defending Raiden or anything of the sort, but the twists and turns you'll experience while playing the Plant chapter hit no less hard just because you're not Snake. Anyway, of all the places Raiden goes and the things he does, one part I always look forward to is when he's tasked with infiltrating the core of the Big Shell to rendezvous with an agent named Ames. What's so great about that? You do it disguised as one of the enemy soldiers! While, on its own, that's not anything special, what is really great is how you can mess around with the enemies. Punch them in the face, shoot them in the eye, do cartwheels in front of them, then run around the corner and they'll be none the wiser when they come looking for their comrade gone rogue, because you look just like any other soldier. Granted, it's not actually part of the game's objective for you to do any of that, but the fact that you can if you want makes what would otherwise be a short, fairly uneventful section that much more entertaining. Honorable Mentions - Fission Mailed Oh, sweet! Raiden's got that high frequency blade and he's ready to carve through some enemies! Why, here's some bad guys now! Time to get slicing and dicing and--what!? How did I die?? Wait, am I dead? I'm not? WHAT'S EVEN HAPPENING I CAN'T SEE!! Aside from the Colonel's crazy Codecs, one of the side effects of installing the GW virus into Arsenal Gear's AI causes the entire game to start wigging out and throwing up fake death screens, while you're up in the corner just trying to kill the bad guys you can barely even make out anymore. It's a crazy section in the craziest act of the game, but hey, you get to use a sword and pretend you're a ninja, so it's still pretty awesome. Or you can just use your guns and shoot the enemies, I guess, but why would you waste a good sword? Metal Gear Solid 3: Snake Eater - Sorrowful Recollections Arriving Naked to someone's pool party is generally considered indecent. I could have easily just filled this entire article with boss fights from the games, because each one is unique and amazing in its own right, but the "battle" against The Sorrow is in an entirely different league. First of all, though you can see him and he can actually hurt you, you can't attack The Sorrow at all. Secondly, as you wade through the waist-deep water, you'll see ghostly apparitions of soldiers coming at you with what seems like a vengeance. That's because they are! The soldiers and other characters you see during this haunting journey are actually all of the enemies you've killed up to that point in the game. So if you've been a pacifist, you might find it to just be a leisurely stroll through an unpleasant looking river, but if you had an itchy trigger finger, watch out. The other thing that's unique about this fight is that the only way to win is to lose, or, more specifically, die. You can't actually DIE, though, because that just gets you a game over. If only there was some way you could fake it... Honorable Mentions - I Like MGS2! Before starting Snake Eater, the game asks you which of the first two Metal Gear Solid games is your favorite. If you choose Metal Gear Solid 2, you'll get a bit of a surprise upon seeing Naked Snake for the first time - he'll look less like the grizzled soldier you've seen in the previews and quite a bit more like the baby-faced, nasally voiced, perpetual whine machine Raiden from the previous game, sporting a firm, clean-shaven face and shoulder-length blonde hair. You find out shortly after the opening cutscenes that it's just a mask, and you'll actually need it later in the game, but starting out with it on is quite a bit more jarring - not to mention hilarious - than if you'd known about it and put it on yourself. Metal Gear Solid 4: Guns of the Patriots - Shadows of the Past "Snake, I've disabled the use of weapons on this floor, even though there's no one here." To say Metal Gear Solid 4 has a lot of (nigh incomprehensible) callbacks and allusions to previous Metal Gear games would be an understatement, but the one that stands out most is the one that manifests itself in the form of a playable level. I'm talking, of course, about the return trip to Shadow Moses Island. Retreading the dilapidated ruins of the original game while Snake recalls many of the game's stand-out moments is a much better way to revisit series history than long-winded monologues. The real icing on the cake though is the two boss battles that play out here - the first being more a more or less straight up recreation of the Sniper Wolf fight from the first game, and the second being a no-holds-barred brawl between Metal Gears REX and RAY, with you in REX's pilot seat. This was the first and only (in the console games, at least) time players were allowed to climb inside one of the titular Metal Gears and take it for a spin, and it was an absolute joy stomping about and shredding RAY to pieces with heavy artillery. Honorable Mentions - What's Your Secret? Call me shallow, but the section where Snake dons a mask that makes him look like his younger self stands out because we were finally (sort of) playing as the Snake we all know and love, and not what appears to be his grandfather. That's not the only good thing about this level, mind you - there's also the fact that the first part of the act is pure stealth, and the consequences of failure can be dire. Snake must tail a member of the Paradise Lost Army through the dimly lit streets of an unnamed European town, avoiding being seen not just by the resistance member he's following, but PMC units patrolling the streets as well. It's a tense section where going guns-blazing upon getting spotted isn't really an option, so you have to stretch your stealth legs and learn to become effectively invisible. Just like Snake would do it. BONUS: Metal Gear Solid V: Ground Zeroes - Déjà Vu Wait, I only have an Options button... Oh, hey, Metal Gear Solid V did sneak in! Kind of! While Ground Zeroes was a nice teaser of what's to come, the main mission didn't really offer much to keep you busy since, other than finding the XOF patches, there wasn't much reason to replay it. Thankfully, there were side missions that gave you more chances to play around with the new gameplay elements before The Phantom Pain arrived. One of these missions stands out more than others, that being the Déjà Vu side op, unlocked after you've tirelessly searched (or looked up online) and found all of the aforementioned XOF patches. In this op, your goal is to recreate scenes from the original Metal Gear Solid by following visual clues, while your radio contact throws out several memorable lines calling back to Snake's first 3D adventure. The mission can be pretty short if you know what you're looking for, but it's still an entertaining and often funny way to recall the series' history in a new setting. Honorable Mentions - Reflexive Ground Zeroes introduced a new feature to the Metal Gear games in the form of Reflex Mode, where, upon being discovered by an enemy, time slows down for a brief period and gives you a chance to put down the enemy (or enemies!) that spotted you before they can warn others. The first time it kicks in is a rush, especially if the enemy is a good distance away or was somewhere off screen, because you only have a few precious seconds to locate and silence them. Even after the 50th (if you're not very good, like me) time the mode kicks in, it still provides an intense adrenaline kick as you shoot down enemies and disappear back into the shadows without a trace. So there's a fun little retrospective of just some of the amazing things the Metal Gear Solid series has offered players in the past. Now that you're in a proper nostalgic mood and sporting your rose-tinted glasses, what are some of your favorite moments from the series? Are you excited to play The Phantom Pain? Already playing it? Whatever you've got to say about Kojima's wonderful stealth-action series, say it loud and proud down in the comments!
  6. Jason Clement

    Suikoden III Now Available On PSN

    Suikoden II finally released on PSN earlier this year, and it looks like it was received well enough for Konami to go ahead and fast-track Suikoden III for release, because... well, it's out today! No doubt this is promising news for fans of the venerable RPG series as this could signify that Suikoden IV and V may also be on the way. But as far as a series revival goes, don't get your hopes up just yet. Konami did indicate that they will now focus mostly on mobile gaming and other avenues going forward, so the likelihood of us seeing another new console title in the series is... probably not that great. Still, there's no way to know for sure, so we can keep hoping. In the meantime, you can snag Suikoden III for $9.99 on PSN, but you'll need a PlayStation 3 in order to play it. Source: PlayStation Blog Will you be buying Suikoden III off of PSN?
  7. Well, this is an interesting rumor. If it turns out to be true, I'm sure there are a ton of people who would probably buy an Xbox One just to play this, but we'll see. Honestly, I could see it happening since Microsoft loves to snatch up exclusives and pull trump cards on Sony when they can (tho Sony got them on Street Fighter V, so...). What do you guys make of this? Would this make you want to buy an Xbox One if it does happen?
  8. Jason Clement

    Suikoden II May Be Coming to PSN Soon

    At this point, Suikoden II might just be the biggest PlayStation game to not have been released on the PlayStation Store as a PSOne classic, and fans have taken note of this fact for years. The original Suikoden has actually been on the PS Store since 2008, so its sequel's absence has been the source of much speculation and mystery over the last few years. However, that all looks to change soon. An ESRB rating for Suikoden II on PlayStation 3 in North America was spotted by Silconera earlier today, and Sony Computer Entertainment America is listed as the publisher, leading many to believe that they're the ones that licensed and precipitated this release; not Konami, who owns the franchise and published the sequel when it originally launched. In any case, none of this has been officially confirmed, but ESRB ratings usually result in the game being released not too long after, so it looks like more Suikoden is in store for RPG fans. Source: Siliconera Are you excited at the prospect of Suikoden II potentially releasing on PSN soon?
  9. Earlier this week, longtime Konami developer and previous Castlevania showrunner Koji Igarashi revealed that he had left the company, and how he's revealed the main reason why in an interview with Polygon. "The more hardcore the game ... the less suitable it is for the casual market," Igarashi stated. "Unfortunately, I'm good at making core experiences, so it was two years of making a game that leaned too 'hardcore' for the social market. So it was canceled. Then I'd try again and be canceled. And again and be canceled." He also mentioned that he had heard fan's pleas to create another 2D Metroidvania-style game but that Konami wouldn't allow for it under the new direction given to him. Given such circumstances and that Igarashi's strength was in developing core experiences, it isn't hard to see why he eventually made the leap of faith to leave the publisher, but he does mention that it was a difficult decision. "I was afraid [to leave]," he mentioned. "I had the safety blanket of a large corporation. In Japan, it's lifetime employment, so to leave that comfort zone and strike out on your own, there's a lot of risk and fear involved." "On the other hand, this is the second time for me to chase after my dreams and I'm not limited by some sort of corporate structure. Having that freedom feels great." In the meantime, Igarashi is in talks with some video game publishers and partners about a new game concept to see if things work out. If it does, hopefully we'll be seeing his next game in a few years' time. Are you sad to see Koji Igarashi leave Konami?
  10. Just a month ago, it was revealed that Metal Gear Solid: Ground Zeroes would see a release in Spring 2014, but Hideo Kojima is cautioning players that that doesn't necessarily mean Metal Gear Solid V: The Phantom Pain is close behind. According to a recent interview in Famitsu magazine (via Siliconera), Kojima explained that The Phantom Pain is a large open-world game, so it would require much more development time than Ground Zeroes. He also likened the latter game as an "appetizer" of sorts to the former. "If I were to put it in Hollywood movie terms, the prologue, that is Ground Zeroes, would be similar to the first 10-15 minutes that are meant to ”captivate“ [the audience]," he explained. "At first, something will happen, then the title will appear like ”bam!“ and then nine years later, a big event will be the start [of Metal Gear Solid V]. That“s how the story will be connected. As far as the game itself goes, The Phantom Pain will take place in an immense open world map, while Ground Zeroes takes place in a smaller open world." Kojima also mentions that there will be some form of connectivity between Ground Zeroes and The Phantom Pain, saying that players who have save data from the former game will have something to look forward to in the latter. Unfortunately, he makes no mention of a projected release date for The Phantom Pain, which means it could possibly release in 2015 or beyond. The good news is you won't have to wait quite as long for its prologue, as Metal Gear Solid: Ground Zeroes is still on track for a Spring 2014 release on Xbox One and PS4. Are you disappointed that Metal Gear Solid V is still a ways off from releasing?
  11. It's been a little while since we last heard about Metal Gear Solid V: Ground Zeroes, but Konami recently spilled the beans on when we can expect to see the game release - Spring 2014. As a prologue experience to Metal Gear Solid V: The Phantom Pain, Ground Zeroes will introduce "key gameplay components" that will be fully realized in the latter game, and act as "a bridge between the linearity of existing titles and the fully open-world of The Phantom Pain. The plot in Ground Zeroes begins with a rescue mission as players infiltrate a Cuban prison camp which sets in motion the plot lines for The Phantom Pain. Time of day and weather are said to have a dynamic effect on the game and its missions, thanks in part to the use of Kojima Production's new FOX Engine. Metal Gear Solid V: Ground Zeroes will be released for PS3, PS4, Xbox 360, and Xbox One next Spring.
  12. Hey there folks who missed out on playing Castlevania: Lords of Shadow on either PS3 or 360! If you have a fairly modern PC and still want to give the game a shot you'll get your chance on August 27th because that's when the title lands on Steam. If you feel like putting down a pre-order you'll get the game at a slight discount too. The regular price is $29.99 (itself cheaper than the PS3/360 launch cost - but that was 3 years ago). At 10% off, Lords of Shadow can be had for $26.99 instead. Sure, it's not a massive deal but if you know it's going to get purchased anyway then might as well take a slight discount. The version of Castlevania: Lords of Shadow on Steam is called the Ultimate Edition. It is so named for including the main game as well as Reverie and Resurrection DLC. Of course there were also PC specific upgrades done to make sure the game runs at a constant 60 FPS.
  13. Marcus Estrada

    Castlevania: Lords of Shadow 2 Trailer

    During today's Konami Pre-E3 press conference they showed a handful of things. By far the most notable was the reveal of Metal Gear Solid V's main voice actor as Kiefer Sutherland as opposed to David Hayter. That wasn't all they shared across a half hour show, though. Those who enjoyed Castlevania: Lords of Shadow will be happy to see a new trailer was released for the upcoming sequel. If you haven't played the original game then maybe look toward Castlevania: Lords of Shadow Ultimate Edition which is coming out in August for PC. Either way, the new trailer focuses on cinematics and story to get the point across that this is an "epic" game. Castlevania: Lords of Shadow 2 will be out this Winter. http://youtu.be/M7Ujh-8iqiY
  14. Rumors have been running around for a while now as to the voice actor of Metal Gear Solid V's Snake. David Hayter, the long-time voice actor of Snake, helped form the rumor via postings on Twitter but no one really knew what to think. Konami couldn't possibly think of replacing the definitive voice of Snake, could they? If today's Konami E3 Press Conference is to be believed then that's exactly what they've done. Hideo Kojima began by speaking of the middle aged Snake and how he would need a certain sort of tone. Then he mentioned speaking with a Hollywood friend who got him in touch with an actor. This actor was none other than Kiefer Sutherland and he has been announced as the voice of Snake in Metal Gear Solid V. Sutherland is best known for his role of Jack Bauer on the television series 24, although he has a much vaster work history overall. Will gamers accept this new voice or reject it as it definitely isn't that same gruff Hayter voice? Is this all another ingenious attempt at trolling by Kojima? What do you think of Sutherland as Snake?
  15. Marcus Estrada

    Castlevania: Lords of Shadow Being Ported to PC

    Whether you liked the game or not, Castlevania: Lords of Shadow succeeded as being the highest-selling Castlevania series title. The Mercurysteam and Kojima Productions developed title originally hit PS3 and 360 in 2010 and is now seeking PC release. On PC, the game is going by Castlevania: Lords of Shadow Ultimate Edition and will include the add-on chapters Resurrection and Reverie. Available as a digital download for Steam, it is going to be the definitive version to buy. There are a host of new features which are as follows: New exploration New storyline New Titan battles New weapons and skills Steam achievements Steam cloud saving In regards to the technical aspect, Lords of Shadow also supports 1080p graphics at a supposedly solid 60 FPS. The game is coming to Steam on August 27th. Feel free to check out the Steam page to get more details about what was added.
  16. Marcus Estrada

    Metal Gear Solid Legacy Collection Out in July

    Despite being an incredibly well-known franchise, there are many who have yet to play some or any of the Metal Gear Solid games. If you're one of these people then the initial announcement of Metal Gear Solid: The Legacy Collection for PS3 may have excited you. In fact, your procrastinating ways are set to come to an end very soon. A press release sent out by Konami today has given the latest Metal Gear Solid collection a release date. Players will be able to pick it up on July 9th at the incredibly fair price of $50. Previously, there have been multiple Metal Gear Solid collections spanning PS2 and PS3, but this one seems to be the most comprehensive by far. Included are the numbered Metal Gear Solid games from 1 to 4, Metal Gear, Metal Gear 2, Peace Walker, and VR Missions. Also, Metal Gear Solid: The Legacy Collection comes with a 100 page art book. Let's just hope you didn't already buy the much smaller Metal Gear Solid HD Collection that was released a while ago.
  17. Metal Gear Solid is getting another HD collection, but this time it includes more games and goodies and is PS3 exclusive. With Metal Gear Solid: The Legacy Collection, you'll be able to play the original Metal Gear Solid, Metal Gear Solid 2: HD Edition, Metal Gear Solid 3: HD Edition (which includes the original MSX versions of Metal Gear and Metal Gear 2), Metal Gear Solid: Peace Walker HD Edition, Metal Gear Solid: VR Missions, and Metal Gear Solid 4: Trophy Edition. On top of all those games, the collection also includes two digital graphics novels by Ashley Wood. You can get your own copy of The Legacy Collection, which comes in a rather gorgeous package, sometime this June.
  18. All of this Metal Gear Solid stuff has got me in the mood to go back and play some good ole' MGS games. I mean, I've written about three or four different articles recently and they've all been Metal Gear Solid related in some way, shape or form. What I'm trying to say is I'm really excited for Metal Gear Solid V. So excited in fact, that I've been thinking up a bunch of different things that should be in the game. Nay, things that need to be in the game! Of course, one of those things is a Big Boss voiced by David Hayter, but that's besides the point. Let's talk about some of the cool little things Kojima needs to throw in to make fans enjoy the game even more. Big Boss Needs Multiple Arm Attachments At the end of the trailer, we see that Big Boss has replaced his hooked arm with a nearly fully functional cybernetic arm. While that's all fine and dandy, I'm hopeful we'll be able to ditch that arm for something cooler. And by cooler I mean a rocket arm, because come on now. Rocket arm. But that isn't even close to the end of my list of arm modifications I want to see Big Boss getting. No sirree. Not the best example, but pretty much this. We need a Swiss army arm. While odds are high that Big Boss will use it to light his cigars, I want to be able to use that same feature to set fire to other less cigar type things. Namely, unsuspecting enemies. I also want to see a detachable remote control arm like in the MediEvil games take the place of the MK.2 from MGS4 just because of how cool it would be to sneak into bases with just an arm. But the thing I want most is a lockpicking device in one of the fingers, and the reason for that leads me directly into the next section of this article. Open World Means Open Towns I want to be able to rob people. That's what the lockpick would be for. Now, I don't mean I want to just rob army bases, and so far all we've seen from MGSV is army bases. But as Kojima has said, this is going to be a huge open world game with plenty to see and do. So does that mean we're going to be able to send Big Boss into civilian towns to steal supplies and gather information from random people? I absolutely hope that's what it means. Not to sound crazy, but I would break into every single house in the world. It might be crazy to expect this much, but I'm really hoping the game will have missions where you'll have to sneak into towns just to gather information on a nearby army base. Have Big Boss sneak into houses undetected and listen in on people's conversations, stuff like that. Maybe even allow Big Boss to listen in on other peoples' phone calls just for that added level of silliness. And don't even get me started on getting spotted by civilians. Old Habits Die Hard It was about a hundred years ago when the world saw the release of Metal Gear Solid on the original Playstation, and with it came leaps and bounds in technology. As long as technology stands for cool little things I never thought I would see in a game up to that point, and of course that's what it stands for. Don't even get a dictionary out, grandpa. Dear God I hope that's mud There are two specific things I can think of off of the top of my head that I want to see make an updated appearance in Metal Gear Solid V. Firstly, weather effects. In the original Metal Gear Solid we saw guards tracking us by our footprints in the snow. While that did blow my mind, I'd like to see it make a comeback. If Snake is going to be sneaking into buildings in the rain then I expect him to be tracking in mud. You better not let me down, Kojima! Secondly, since we're obviously getting a lot more Psycho Mantis in this game, I want to see his mind games come back in a big way. Randomly chirping in over your codec about how you haven't played Uncharted in a while, digging through your trophies and achievements while making random remarks. I want that back! And of course, maybe hallucinations during gameplay; that would be swell. Open World Co-Op I never really liked Metal Gear Solid Online. It wasn't a bad game by any means, I just could never get into it like I could with the singleplayer portion of Metal Gear Solid. I doubt something like it would even work in Metal Gear Solid V unless they were to lock players down in a single town setting or something like that. But there is a second, more interesting multiplayer option to look at. The world's most powerful boy band I'm talking about the group missions in Peace Walker. Instead of being against each other in mortal combat, you were expected to work with one to three other people towards a common goal in the game's story. I enjoyed this setup quite a bit while playing Peace Walker, and it could totally work in an open world setting. Just set three or four people in the world and let them all go off in different directions to accomplish goals together in real time. It would be great and you know it. So what things do you hope to see in MGSV? Why not post them in the comments below? And as always, thank you for reading.
  19. If there's one thing that can be said about the Metal Gear Solid V trailer, its that it raises more questions than answers. In fact, I think the only thing it really did answer was the question of whether or not The Phantom Pain was a Metal Gear Solid game. And we all already knew it was from the get go! So no answers... only questions. The good news is that I'm here to answer some of your questions! I can promise with absolute 67% certainty that my answers may or may not be proven wrong in the coming months when we learn more about Metal Gear Solid V, so until then it's safe to just assume what you're reading in this article is 100% true until proven otherwise. Now, on to my theories and findings! There Is Definitely A Third Survivor Kojima recently revealed that the third survivor hinted at in the Metal Gear Solid V trailer was, in fact, himself watching over Big Boss and Kaz as a symbolic way to say he was still working on the game. But as we all know, Kojima is insane and also a liar known for lying all the time just so he can screw with us. The third person isn't him, and it isn't Ishmael... so who is it? Its a lot easier to see in motion. And no, he doesn't get shot boarding the helicopter. Well, I don't know who it is. But I'm positive it isn't Hideo Kojima. This is mostly due to the fact that Kaz refers to this mysterious third person in the trailer right before it cuts way. But there's actually another reason. During the big escape from Mother Base, you see Kaz being carried out of a burning building by some soldier. Big Boss grabs Kaz and hauls him into the helicopter himself. As he turns to go back and fight, you briefly catch a glimpse of Kaz helping a third person on board right before soldiers start getting gunned down. In my mind this has to be the mysterious third person in the hospital, and it isn't going to end up being Kojima. Kaz Is Carrying Something Special Before we start going into the crazier things I've spotted and theorized, I wanted to go back to the attack on Mother Base. Namely, why was Kaz being carried out of the base in the first place? Of course, Kaz is a very important member of Militaires Sans Frontières, but so were a lot of other people. Huey, Doctor Strangelove, and Amanda to name just a few. So again, why was he being evacuated while everyone else was dying? The answer is all over his back. At least, the thing hanging off of his back. When you re-watch the trailer, you might see a cylinder shaped object hanging from Miller's shoulders. It also has a very distinct light glowing off of it. My best guess would be that this is ZEKE's AI core, and Kaz is being taken from Mother Base so they could get the AI core to a safe place. Why, you ask? He had to grab his canister of Sunny D before they left Because XOF is more than likely attacking Mother Base to get their hands on Metal Gear ZEKE. They could do plenty of damage with the Metal Gear by itself, but without the AI core they're missing a rather important part of the machine that won't be able to be replaced unless Strangelove ended up surviving the attack. This also leads me to why Mother Base is being destroyed. I believe Big Boss is responsible for that. They went on a suicide mission just to get the irreplaceable AI core away from the enemy, who's to say they didn't drop Mother Base into the ocean as a way to keep them from also getting their hands on a nearly fully functional ZEKE? The problem is, I don't think that really worked out for them because... XOF Has Parts Of ZEKE Now I'm getting a bit ahead of myself here, but from what I've seen going frame by frame in the newest Metal Gear Solid V trailer, it appears that XOF has gained at least a few parts of ZEKE over the years that Big Boss has been in a coma. The reason I think this is because of one scene in particular where Big Boss and what appears to be Ocelot are riding a horse, only to be thrown off by a large blast. Surprise! Just by watching the video at normal speed, its pretty apparent that this blast came from the lighthouse. It lights up right before the ground explodes underneath Big Boss. But if you go frame by frame in the video, you'll see that it isn't an explosion, it's actually a bolt of lightning. Now, what is ZEKE's main weapon? If you guessed railgun, then congratulations. You now know what is probably in the lighthouse. But you're probably wondering, how could they get a railgun set up in a lighthouse in the few hours it took them to find out that Big Boss was wake? Well... Big Boss Has Already Been Kidnapped Think about what we've seen in the last two Phantom Pain trailers. A bunch of military type people gunning down medical patients and doctors, and some super duper crazy supernatural people attacking Big Boss. But who are the bad guys in this situation? Exactly what kind of hospital is Big Boss in? He's been sleeping for nine years in relative safety, so why are they attacking now? Here's my best guess. The soldiers attacking the hospital were sent there by Kaz Miller to rescue Big Boss. Why didn't they do this in the nine years prior? Because they didn't know where he was being held. Word goes out to XOF that Big Boss is awake, so they send their crazy super powered squad to go pick him up. At the same time Miller gets word of where that group is headed and sends his own group to intervene. Just need to keep him calm before the scary ghost monsters show up... Why would XOF be keeping Big Boss alive? For the previously mentioned AI core that Kaz took with him after the fall of Mother Base. They might not be able to find Kaz, but Big Boss is one heck of a bargaining chip to get him out of hiding. Of course, this is some pretty bad news for anyone hoping Strangelove survived, because what would be stopping them from making her build a new AI core if she were still alive? Now, why do I think these soldiers are there to rescue Big Boss despite all of the seemingly mindless killing that they're dispensing? For that, we'll have to go back to the original Phantom Pain trailer's ending. The soldiers are going patient to patient shooting them in the head. When they get to Big Boss they turn on their flashlights and start shining them in his face instead of just shooting him in the head. There's also my assumption that Ocelot shows up with them to save Big Boss. But where does Ishmael fit in? Ishmael Isn't Real What exactly does Ishmael say when you first see him in the gameplay trailer for Metal Gear Solid V? "You can call me Ishmael." While normally that wouldn't mean all that much, it gives me a few clues as to who Ishmael is, and that is no one. The book Moby **** begins with nearly the exact same line that Ishmael gave Big Boss when he first talked to him. While this could just be a joke from Kojima, you have to remember that later on in the trailer you see someone summoning a giant whale to eat a helicopter. While its easy to say those two things aren't connected, I'm going to assume that Ishmael is a hallucination made by Little Psycho Mantis. Not just because those two connections though. That would make it shaky at best. "Saved your life!" Big Boss laughed to no one. Instead, we're going to go by what I saw in the trailers. First of all, Ishmael gets set on fire but comes out completely unharmed and able to continue directing Big Boss. Weird, but not unheard of in the MGS series. Secondly, Fire Marshall Bill doesn't seem to even notice him when he comes after Big Boss. But those are both just kind of weird. Let's get to the good stuff. If you pay really close attention when Big Boss and Ishmael are being thrown around in the car in slow motion, you notice for a split second that while Big Boss is sitting in the passenger seat, he's actually the one steering the car, not Ishmael. Why this is, I have no idea. Maybe the kid that is making Big Boss hallucinate Ishmael doesn't know how to drive. That's just a guess, but it makes a tiny bit of sense to me. You clearly see him get shot and drop to the ground Now this is a big one. In the original Phantom Pain trailer, you see Ishmael getting killed. He gets gunned down in the hospital with a group of other patients. I think its safe to assume the car chase where Big Boss and Ishmael crashes takes place after him getting gunned down, but I'm not sure how that would work out yet. Perhaps he'll just reappear and say he wasn't killed? I don't know, but he's clearly getting shot in the trailer. Having Psycho Mantis riding would explain why it looks like that. Before I go, I just wanted to point out one last thing I saw while I was going through the trailer. I have no theories for this little tidbit, so I'll just explain what it is. If you go frame by frame through the new Phantom Pain trailer you'll catch a very brief glimpse of what appears to be Lil' Psycho Mantis riding on the flaming horse with Fire Marshall Bill. Just thought I'd throw that out there. As always, thank you for reading.