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Found 7 results

  1. Jordan Haygood

    PC Tomb Raider Box Art

    From the album: Kaptain's Gallery

    © Crystal Dynamics, Square Enix

  2. DarkCobra86

    Tomb Raider PC Giveaway

    http://www.gamersbook.com/scene/giveaways/tomb-raider-giveaway/ I got this from BigandTasty on GDD. Good luck to all that enters. Not sure if the retweet and sharing on fb is a requirement. I only retweeted. Let us know if it is a requirement if anyone figures it out.
  3. The developers of the Tomb Raider reboot - Crystal Dynamics - will be releasing their game for PlayStation 3, Xbox 360, and PC. But wait...no Wii U? Sadly, it seems Lara Croft's new guardians have decided against making a port of the game for Nintendo's new home console, and with valid reason. Were Crystal Dynamics to bring Tomb Raider to Wii U, they would want to make it much more than a simple port. Considering the console's unique interface. In a recent interview with the Arabic website True Gaming, the game's creative director Noah Hughes shed some light on this very matter: "I'm always a fan of the Nintendo systems," Hughes said. "in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces. Having said that it's something that I think we would want to tailor the experience to if we were going to do it." That's all well and good, but why not just release a different version of the game for Wii U like other third-party developers have been doing? Hughes covered that by explaining that Crystal Dynamics has been working to give players the same experience on PS3, 360, and PC versions of the game. By bringing Tomb Raider to Wii U, the developer would be too inclined to do more than simply port the game, changing up the control scheme and whatnot to accommodate the console's unique GamePad. And by doing so, they'd be giving one console a different version of the game, which would be going against their plans on making each version equal. In the same interview with True Gaming, Hughes said that "all three [other console versions] are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface." Hughes went on to say, "that's something as a gamer I love but it's something you don't want to do half-heartedly as a developer." You can check out the full interview in the video below: Would you have liked a Wii U version of Tomb Raider? How do you feel about the game in general?
  4. With the troubles that recently swarmed around cloud gaming service OnLive, it didn't seem like we would be seeing a new one so soon. However, it looks like Square Enix is ready to take on the streaming world alongside company Hapti.co to launch the service CoreOnline. CoreOnline is for PC gamers and lets you play games through your browser. There are only a couple games available now but they can be played in fullscreen and apparently in HD. The site supports Chrome, FireFox, and Internet Explorer, although before playing anything you must install the Square Enix Secure Launcher. Once that's done then you have a little more to deal with. You see, one of the biggest features of CoreOnline is that the library of games is free to play. Well, they're free as long as you can stand to watch some ads. When starting up a game you're granted 10 minutes of play but after that must select an ad to watch. Once that's done you can return to play for a while until it's time for another ad. Watching a tiny commercial grants you fewer minutes, while watching longer ones will award a fair bit more time. One unfortunate thing about the timer though is that it will count down even if you're in a loading screen. On the other hand, if you navigate away from the screen it will pause the game and not have the timer ticking away until you return. What if you don't want to have to be taken out of the game every so often? It's possible to buy access to specific levels or even the entire game. For example, one level in Hitman: Blood Money is 49 cents. So far there are only three games available and they are Hitman: Blood Money, Lara Croft and the Guardian of Light, and Mini Ninjas. Their next additions are set to be Gyromancer and Tomb Raider Underworld. Would you play games with commercial breaks in between?
  5. Beauty is a rather popular discussion on different gaming websites. Everyone seems to want to chime in with their list of the top ten hottest video game characters, even though every list posted online always has the same ten characters with one or two surprise entries to make theirs stand out from others. Well, now I'm doing one! But since I don't want to just list the same ten characters that everyone else usually lists, I'll be doing things a tiny bit backwards. Instead of the most attractive video game characters, I'll be listing the ones I found to be the most ugly and/or off putting. Now keep in mind, I have no criteria for my list, so literally anybody can appear in it. Also, my reasoning for them appearing isn't exactly sound. Enjoy the read! ------------ Nathan Drake From Uncharted: Drake's Fortune You're probably thinking "This guy must be crazy! The Nathan Drake we've all grown accustomed to is a handsome rogue!" While that may be an accurate description of the Nathan Drake we know of today, it is nothing like the horrifying putty monster from Uncharted: Drake's Fortune - one of the Playstation 3's first major releases. The power of the Cell! In fact, pretty much everyone from the Uncharted series started out as nasty looking plastic golems. Sure it was just the capability of the system at the time, but you can't honestly look at side by side comparisons from Drake's Fortune and Uncharted 3 and say that the Nathan Drake from Uncharted 1 doesn't look like some manner of ghoul compared to the Nathan Drake from Uncharted 3. ------------ Bayonetta What do you get when you paint a giraffe black, shrink it's head down to 50% it's regular size and then make it stand up on two legs? You get a grossly inaccurate description of the main character Bayonetta from the game Bayonetta. When the game first released, and for way more months after it's release than necessary, Bayonetta's main complaint among fans was her proportions. Well... She certainly has legs. It wasn't that her breasts were too big or anything like that. It was the fact that her body just didn't look right under anybody's definition of "right". Her arms and legs were far too long, and her head was far too tiny. Of course, the developers did this on purpose because that was simply the art style for the game, but people couldn't help but constantly point it out. Because honestly, it did look pretty weird. ------------ Lara Croft In The Tomb Raider Reboot Don't get me wrong, they made the new Lara Croft plenty attractive. Lara has always been designed as an attractive female, even before graphics could actually convey what a person looked like. But back then it was just triangles people were fawning over. Now that systems can really push graphics to their limits, people are starting to see the little details that have followed Lara all these years. Shouldn't you like... clean the wound before you do that, Lara? She's freaking dirty, man. Just look at all of these gameplay videos coming out. When she isn't drenched in swampy mud water its only because she's covered in something worse. You can only assume things have always been like this for Lara. All these years she's been a prime candidate for plenty of flesh eating bacterias and horrific viruses. And Lara isn't the only game character following this trend of poor hygiene. It is affecting the characters of Dead or Alive 5 as well. In fact, it's even one of the main features being shown off online. Not only do the characters bounce around like in past games, but now they also get drenched in sweat and covered in dirt as they fight. We're slowly beginning a trend where all of our favorite characters are just going to be drenched in dirt at the start of the game, for realism's sake. ------------ Capcom Wrings Frank West Dry Over these past few years, Capcom has been making it a hobby of theirs to destroy their franchises. Or at least ruin it as much as possible. Just look at how they dragged Mega Man through the dirt, and he was one of their biggest franchises ever. So you really can't be surprised with what happened to Frank West in the sequel to the sequel of Dead Rising 2. When a person has aged twelve years like Frank West has, you expect them to look quite a bit older. But not only has Frank West been ravaged by Father Time, he's also been fighting the deadly virus that has been turning people into the undead ever since the events of Dead Rising 1. Frank West, Gaming's sad burnt out Uncle. From the images of Frank West displayed on his sequel's cover, the virus has not treated him well. His hair has been falling out, his skin has dried and he's lost a bit of weight. He looks nothing like he did twelve years ago. A good comparison would be Solid Snake in the Metal Gear Solid games. Snake's journey was over a ten year period. It ended with him old and broken, but he was at least able to keep himself looking strong and healthy despite all of the things working against him on the genetic level. Frank West really looks like he could die at any moment if he doesn't get his 24 hour vaccine every day. Just another way Capcom gets to drag our favorite characters through the mud, at least until they too can actually cover their characters in actual mud like in Tomb Raider. ------------ Why did these characters make the list and not other ones you might ask? Because I can't write about everybody! Also, this wasn't that serious of an article. What characters in gaming do you find to look weird and ugly over reasons nearly as trivial as mine? Why not write about them in the comments below? As always, thanks for reading.
  6. A lot has been said about Lara Croft“s upcoming reboot so far, with an onus placed on the recent events in the game where it is alluded to Lara being threatened with rape by one of the pirate lackeys before she is forced to kill him. Much has been said about this facet of the story around the web and for the most part, it has been treated with aversion and resistance. Personally, I think this segment of the story is part of the greater whole of the narrative and the role of the jungle itself is the real catalyst for Lara“s suffering and transformation to the badass we all know and love. Breaking it down from a literary sense, all stories fall into three forms of conflict: man vs. man, man vs. self, and man vs. nature. And in the Tomb Raider reboot, Lara faces all three, with the jungle itself carrying the charge as her main antagonist. The moment Lara sets foot on the jungle island, it“s as if everything is vying to take her life: packs of wolves, landslides, cave-ins, river rapids, etc. Nature itself serves her as her main assaulter and tormentor throughout. As Lara suffers, she slowly learns how to withstand nature and face the challenges that are constantly facing her. While this is a video game and as such has to be exciting, the jungle where Lara finds herself is a corrupted form of nature, the very elements twisting and clawing at her from every angle. I believe it is this corrupted darkness of nature that permeates the core of Tomb Raider, this darkness that strikes her and tortures her, also empowers her as she overcomes each level and tempts her to dive even deeper into that darkness through mixture of necessity and curiosity of exploration. In other fields, this darkness also seeps into the other facets of the game“s remaining two conflict scenes: Lara vs. the other invaders of the island and Lara herself. As we come back to the scene where the man attacks her, it returns to the main theme of darkness that circles the entire spirit of the island and its inhabitants. The men on the island that Lara constantly combats are also an agent of this corrupting darkness hitting the island. However, the main contrast between Lara and these men is that the men on this island have all fallen to the utter corruption of that darkness, that voracious temptation to regress to the baser instincts of human nature, which in the spirit of the island, is nothing remotely sensible or peaceful or tranquil as one is led to believe. In this regard, the threat of that man attempting to sexually assault Lara is another facet of the deep darkness that these men have succumbed to. With this in mind, we come to the final leg of Lara“s conflict – herself. From the outset of the game, Lara is brought to square one and has to rebuild herself into something stronger than she once was in order to survive. In order to survive in this heart of darkness, she“s forced to do and experience things far beyond what she is used to. In doing so, she runs smack into the many mental blocks that are set in place by a “proper” society and systems. In this world after she washes up on the island, killing is necessary not only as a means of survival but as a means of defense. In this world, she“s forced to push her body beyond the very limits of human understanding and persevere beyond pains no one can imagine. These trials are all part of a breakdown/rebuilding that is needed for her character to grow and become the strong icon that everyone knows her to be. So, in many ways the chaos of the island also acts as visual representation of what is going on within her mind. What do you all think about Lara's new trials and tribulations?
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