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Found 5 results

  1. I'm a rather cheap individual. I almost never buy a game brand new, and when I do I usually find an impossibly good deal before I purchase it. In the year 2013, there will be a grand total of three games that I'll be paying the full $60 price for. Those games are The Last Of Us, Grand Theft Auto V, and Beyond: Two Souls. The problem is that as more and more information comes out for the PS4, the more and more likely Beyond: Two Souls slips into my "maybe" pile of game purchases. Now why might that be? It certainly doesn't have anything to do with the game itself. I'm actually quite excited for the game. I've always secretly been extremely attracted to Willem Dafoe, so his inclusion in the game should have sealed the deal for me. But there's one little thing digging into the back of my mind. And that's the projected release date of the Playstation 4. Things can go one of four ways. The first is that the Playstation 4 doesn't release until November, meaning Beyond: Two Souls will get it's time to shine for a little while. Now, the much more unlikely scenario would be that the Playstation 4 releases in September, allowing Beyond: Two Souls to have some leeway in advertising for October. The downside comes from the fact that it would be a PS3 game directly competing with the Playstation 4 launch lineup. This is the pinnacle of human beauty Or would it? Now, I'm going to be making quite a bit of a leap here, but hear me out. In the first trailers for Beyond: Two Souls, the video would close out with a PS3 logo. With the last few trailers, the videos have closed out with just the Playstation logo. Of course, the newest trailer showed the game being played with a normal Dualshock 3 controller, but maybe... JUST MAYBE the game might be gearing up for a PS3/PS4 release. Its a long shot, but it beats the next possibility. What I'm about to talk about would be the worst case scenario for Beyond: Two Souls. It also just happens to be the most likely scenario. There's a possibility of the game releasing for the PS3 within days of the Playstation 4's launch. I shouldn't have to explain why that's bad, but for the sake of people who don't understand, I will. Just this once, though. Wait... Is Ellen Page dying in this scene? The Playstation 4 is going to be expensive. Probably not on the same level as the PS3's $599 launch price, but it will certainly be putting a dent in people's pockets. If I do end up buying one I'll of course need to buy a game for it, which would add another $60 onto the price at the very least. Then there's the extra controller for multiplayer games. What I'm trying to say is it is going to add up quickly. Then, on the other hand, you have Beyond: Two Souls. A one time payment of $60 for a console you more than likely already have. It's a tough choice for a spend thrift like me, but for someone with plenty of disposable income, you don't really need to weigh your options as much. So let's move on to the much larger problem. Which do you think will get more advertising? On one hand you have a multimillion dollar game made for a system with an already large userbase. On the other hand you have an untested system that has cost hundreds of millions of dollars to produce. And they're both *maybe* releasing at the same time. While I'm certain Sony wants Beyond: Two Souls to succeed, there's absolutely no doubt in my mind that they'll cut advertising space for it to make room for the PS4 launch. We're talking commercials, shelf space, store posters; the whole shebang. Sony is in essence going to be competing with itself if the PS4 releases in early October. And if that means killing any of the hype behind Beyond: Two Souls and the luxurious Willem Dafoe to raise the sales of their newly released PS4, then you can bet they're going to do it. Whatever happens, happens. I'm sure both the game and the system will do well, but would they do better if they were released farther apart? We'll find out when the PS4 gets a solid release date later this year.
  2. The Wii U had what is best described as a really confusing launch. After the console“s initial announcement at E3 2011 following some pretty accurate rumors, there was quite a bit of hype about it, and gamers were anxious to know the specifications, release date, and price point... for a while. For months and months we heard very little about the Wii U aside from what we already knew, and it got to the point where people began bad-mouthing the console and the company, even going as far as to make baseless claims about how Nintendo was too afraid to release their new console“s specs because they were unimpressive. This, of course, was not the case. Once we all got the info we wanted, it became obvious (for those who understand what the specs mean) that Nintendo“s next-gen console was indeed more than a match for any of the current-gen consoles. There was certainly room for excitement in seeing games like Mario and Zelda in HD, but more importantly, the console“s GamePad spoke waves to people looking for new ways to play games. All this excitement showed ever-so-plainly when stores were immediately flooded with pre-orders, and the console was pretty much sold-out right away. That didn“t stop the bad-mouthing, though, and people then started to predict the console“s failure, saying that the console wasn“t worth the price for either of the two models. And after what seemed to be a lackluster launch involving retailers all over the U.S. still carrying plenty of Wii U“s and most other consoles outselling it over Christmas break, it appeared that these guys were right, and that the Wii U had a terrible, horrible, no good very bad launch. Recent sales statistics say otherwise, however… Reggie sits down to discuss sales figures with Nintendo's higher-ups The NPD Group has recently finished their December report, showing sales figures for the Wii U between its launch on November 18th through December 29th, and Nintendo of America has deemed it necessary to show us exactly what they are. Why? Because these statistics are actually a lot better than most people are aware, and we need to know that. In the first six weeks of the console“s launch, it managed to sell 890,000 units in the U.S. alone. Coupled with Japan“s 636,000 units sold, it“s doing really well so far. So then, why does it seem to be doing the complete opposite? Why does the Wii U seem to be doing poorly? The answer is plain and simple: we like to compare it to how the Wii did at its launch and how the PlayStation 3 and Xbox 360 are doing nowadays. As we all know, the Wii was a hit. Nobody had seen anything like it for home consoles, and it was a widely popular novelty ridden with potential. People wanted to get their hands on one, which caused it to sell a whopping 600,000 units in the U.S. in only one week. In comparison, the Wii U sold 400,000 in that same timeframe. So when compared with its cheaper, more casual predecessor, the Wii U didn“t do quite as swimmingly here in the U.S. However, Nintendo has pointed out an area where the Wii U trumps its predecessor: generated revenue. In the console“s first six weeks, approximately $300 million has been generated in revenue, whereas the Wii“s first six weeks generated $270 million. This is obviously due to the Wii U“s higher price point, but it still shows that the Wii U is actually doing better than the Wii by Nintendo“s standards. Japan certainly has a more impressive revenue difference, since the Wii sold 544,034 units after its first three weeks while its successor sold 557,901. For those who don“t like math, that means the Wii U actually did better in its first three weeks than the Wii did. Luigi collects the revenue generated by the Wii U So now we“ve compared the Wii U with its predecessor, but how does its launch stack up against the PS3 and 360? To answer that, let“s take a look at the actual U.S. sales figures of the three consoles after the first four weeks of each of their launches: Wii U: 849,068 PS3: 378,603 360: 477,303 When you compare how these three consoles are doing at the moment, it“s easy to think the Wii U isn“t doing so hot, but as you can clearly see, it has actually done really well. Especially when you take into account the fact that we currently live in tougher economic times than we did back then. Looking at the European sales during the first three weeks, however, shows a different result: Wii U: 340,310 PS3: 691,843 360: 403,037 From what I understand, Nintendo hasn“t made much of an effort at all to make their new console all that visible to the U.K. You think the advertising in the U.S. is bad, people over there aren“t even aware that there“s a thing called “Wii U†unless they managed to see one of the very few TV spots about it. Japan does make up for those low figures, however. Here are the Japanese sales figures during the three consoles“ first two weeks after launch: Wii U: 437,390 PS3: 130,335 360: 65,430 Pretty good, don“t you think? So how about we tally up the sales of all four of these consoles (Wii included this time) and compare how they did in the first four weeks of their respective launches: Wii U: 1,817,166 Wii: 2,071,242 PS3: 524,687 360: 948,162 Obviously, these figures are off by a little due to the fact that they weren“t launched worldwide at the same time, but you get the picture. The Wii U hasn“t had a bad start by any means, and almost reached the Wii“s level of sales in terms of launch while surpassing it in generated revenue. It“s not easy to beat the explosive launch that the Wii had, but the Wii U has actually gotten pretty darn close. And since Nintendo has shown us that the Wii U is currently generating more money at launch than the Wii did at its own launch, this new console is nowhere near the disappointment people are thinking it is. Nintendo skeptic Video Game Analyst Michael Pachter after we told him the news The fact of the matter is that all home consoles typically have a slow start. Or at least, what seems to be a slow start when looking at the consoles that are already out and about. But if you do some simple research, you can see that history has always repeated itself; the PS2 sold more than the PS3 during its launch, the DS sold more than the 3DS during its launch (until the 3DS turned the tides), and so on. Though seeing how Nintendo is the first company through the gates of the eighth generation of home consoles, and therefore the only one around, I can understand how people may overlook this and make comparisons a little too hastily. When you compare the console“s launch with the launches of last generation“s home consoles, however, you can see that the Wii U's launch is actually right on target. Of course, it“s way too soon to predict its success later on; we'll need to give the Wii U another year or so before we find out for sure. Nonetheless, the whole point of this analysis is to tell you one simple fact: the launch of the Nintendo Wii U was actually fairly good, not bad. Sources: IGN, Nintendo Life, The Motley Fool
  3. Marcus Estrada

    Wii U Release Date and Launch Window Games

    One of the biggest hurdles to overcome when making a console or handheld is making people want it enough to justify a purchase early on. This is generally handled by trying to come up with the best list of launch day and release window games possible. Although Nintendo has not announced the entire launch day lineup, they have at least given us some information. In regards to confirmed day one releases we have: NintendoLand, New Super Mario Bros. Wii U, and Lego City Undercover. NintendoLand also comes as a pack in game with the $350 Deluxe Set Wii U bundle. It was also announced that Lego City Undercover will come with a minifigure of lead character Chase McCain with pre-order. For now this is all we know about day one Wii U games. Now let's move on to the much larger list of "launch window" games. There are over 50 games coming for the system in this time frame and here's a list of many of them: 007 Legends Aliens: Colonial Marines Assassin“s Creed 3 Avengers: Battle for Earth Batman: Arkham City Armored Edition Ben 10: Omniverse Cabela's Dangerous Hunts 2013 Call of Duty: Black Ops 2 Darksiders II* Disney's Epic Mickey 2: The Power of Two Family Party: 30 Great Games FIFA Soccer 13 Funky Barn Game Party Champions Jeopardy Jet Tailfin Just Dance 4 Lego City Undercover Madden NFL 13 Mass Effect 3 Monster Hunter 3 Ultimate Nano Assasult Neo NBA 2513 Ninja Gaiden 3: Razor's Edge Pikmin 3 Rabbids Land Rapala Pro Bass Fishing Rayman Legends Rise of the Guardian the Video Game Runner2: Future Legend of Rhythm Alien Scribblenauts Unlimited* Sing Party Skylanders Giants Sonic & Sega All-Stars Racing: Transformed Sports Connection Tank! Tank! Tank! Tekken Tag Tournament 2 Wii Edition The Wonderful 101 Toki Tori 2* Transformers Prime The Game Trine 2 Director“s Cut Game & Wario Wheel of Fortune Wii Fit U Wipeout 3 Your Shape: Fitness Evolved 2013 ZombiU Zumba Fitness Beyond that, Bayonetta 2 was announced as being a Wii U exclusive. Unfortunately this title wasn't announced as being a part of the launch window. Regardless this is quite a lot of games set to arrive for Nintendo's system. Some games are old, some are new, but it looks like there will be a fairly good amount of choices. Update: Darksiders II, Scribblenauts Unlimited, and Toki Tori 2 have been announced as being release day titles by their respective companies. Do you want any of these games on Wii U? What titles do you want to see on the system?
  4. Earlier during EA's Summer Showcase event, the publisher discussed more about its upcoming Wii U port of Mass Effect 3 and confirmed that the game would indeed be available at launch. While it was previously known to be coming to the new console, the release date was unknown until today, with some believing that it wouldn't release until 2013. The Wii U version is slated to take control of the Wii U gamepad to exhibit new control schemes as well as having bonus DLC and an interactive backstory that will cover the events of the first two games for players that may have missed them.
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