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Found 42 results

  1. Jason Clement

    Yo-Kai Watch Now Officially Dated for Release

    Earlier this year, we first received word that Nintendo of America would be bringing the popular Japanese series Yo-Kai Watch on 3DS westward, and now the game officially has a release date: November 6. You might recall that that's actually the released date for another mega popular game: Call of Duty: Black Ops III. Will it make any difference regarding sales? I'm not so sure considering that they're two different corners of the market, but rest assured that a lot of money stands to be made on that day. We'll see if Yo-Kai Watch can make an impression on North American audiences when November rolls around. If it's successful, we may very well have another Pokemon on our hands. Do you have any interest in playing Yo-Kai Watch?
  2. It's official: Level-5's latest Japanese game phenomenon known as Yo-Kai Watch is being brought to the West by Nintendo. Similar in concept to Pokemon yet different, Yo-Kai Watch is centered on a boy who has a special watch that allows him to see and befriend invisible creatures called Yo-Kai, which can also be summoned to battle other Yo-Kai as well as help characters overcome everyday challenges and such. Interestingly enough, Nintendo maintains that Yo-Kai are not ghosts, creatures, or monsters; they are simply Yo-Kai, they are everywhere (despite not being able to be seen normally), and have distinctly human-like personalities. At the moment, it's unclear which game in the series is being brought over, but the title won't be coming until 2016. One thing is for sure, however—Nintendo and Level-5 are betting big on the game and hoping to repeat its huge success in North America and in other territories. Source: Nintendo What do you think of the news about Yokai-Watch being brought over to the West? Are you interested in it at all?
  3. Jonathan Higgins

    Fantasy Life 2 is a Mobile Game, Skipping 3DS

    Remember when I hyped Level-5 Vision 2015 event because they promised news of a new Fantasy Life game? The presentation took place this morning, and sure enough: Fantasy Life 2: Two Moons And The Village of God is a thing. Unfortunately, it's not headed for the 3DS like the original game. Seems it will be exclusive to mobile devices! The game both similar and different from its predecessor. It's different insofar as the story focuses more on village-building, like a Sim game. You can collect villagers, and you'll have plenty of room to build things. It's similar in that...characters from the first game return, and the fields and world outside the village are the exact same as the first game, except on smartphone devices. Fantasy Life 2: Two Moons And The Village of God is headed to Japan this summer. It's visually familiar, and features some of the same locales and characters, but its new Sim-like premise is what warrants this new game, new platform, and new direction. Source: Siliconera Are you happy or sad about the Fantasy Life 2 reveal? Be sure to let us know!
  4. Level-5 has promised a bunch of new announcements at their upcoming Level 5 Vision 2015: The Beginning event. We've certainly seen events like this in the past. This is where they announced Wonder Flick back in 2013, for example. According to the official website, this event will bring word of several new surprises, including Fantasy Life 2, more information on the seventh Professor Layton game, and a brand new project that is set to "follow up Yo-kai Watch in terms of popularity". The event is set to take place on the evening of April 7th in Japan, so we can expect more information on everything they've alluded to then. We're big fans of Professor Layton and Fantasy Life 'round these parts. Be sure to check out our review of Fantasy Life, if you haven't yet. I'll cover news from the event when it happens, so stay tuned 'til then! Are you excited for Fantasy Life 2 and news of the next Layton game? Be sure to let us know! Source
  5. Jonathan Higgins

    Review: Fantasy Life

    Developer: Level-5, 1-UP Studio Publisher: Nintendo Platforms: 3DS Release Date: October 24, 2014 ESRB: E 10+ Official Site When I opened up my package containing Fantasy Life for Nintendo 3DS, Bayonetta 2 was tucked right underneath it, as part of the same shipment. Just weeks prior, I“d picked up Super Smash Bros. for Nintendo 3DS, and just a few weeks later comes the Holiday 2014 deluge of titles featuring everything from Pokémon Omega Ruby & Alpha Sapphire to Kingdom Hearts HD 2.5 ReMIX, and even other life simulation games like Story of Seasons. Determined to give the game a fair chance, I started things off, got a Life, and dredged through a lengthy tutorial. During my first few hours with the game, I decided it was middling at best; I was ready to let it wash out to sea among the wave of new releases seemingly destined to overshadow it. But... now that I“ve spent just under twenty five hours with the game, let me say—Life has a way of proving you wrong sometimes. And I“m going to spend the next little while hopefully convincing some of you to change your tune, if you have doubts about what Fantasy Life has to offer. While the pedigree of Yoshitaka Amano (known for his designs from Final Fantasy VI, among other games) and Nobuo Uematsu (renowned Final Fantasy composer) may be enough to pique your interest, there“s certainly more to the game than what“s on the surface level. Fantasy Life takes place in the world of Reveria, where the player—a fledging young boy or girl—must take up a Life for himself or herself and go on a carefree, whimsical adventure to find out what Life has to offer. And there are twelve different Lives to lead: Four are combat-based, like Mercenary and Wizard. Three focus on gathering, like Miner and Woodcutter. And five feature crafting, like Alchemist and Blacksmith. Regardless of the one the player chooses, the story plays out the same. And my goodness, does the game“s tutorial make it seem like the pacing slows to a crawl there in the beginning. But if you“re willing to look past the monotony of the first two hours or so, you start to realize that things pick up a little bit. The world of Reveria starts to grow on you! The graphics and designs of the world as a whole and the things (whether townspeople or gruesome beast) that populate it show off a unique charm that fans of Amano will pick up on over time. In terms of its design sense, imagine a world whose environments are as refreshing as Final Fantasy IX or Ni No Kuni (also from Level-5). Everything is colorful, and whether we“re talking in-game scenery or the beautifully hand-drawn cutscenes, it“s all immersive and whimsical. The soundtrack isn't necessarily Uematsu at his best, but all the music absolutely suits the world. And none of it felt dull or repetitive. I played through the entire main story as a Paladin, and stuck with that Life until I Mastered it. But the way I played through the game isn“t necessarily the set, correct way. After the initial tutorial, the player is given the option to change to whatever Life he or she chooses on a whim. You can skip the meaty introductory tutorial for each Life and build multiple stats and characteristics as you see fit throughout the game. Or you can stick with one Life throughout the game, and switch to another after you“ve Mastered its challenges. After spending almost twenty hours in a combat-based class, switching to Miner felt more natural than I thought it would. A lot of the game“s overall mechanics don“t necessarily change, even though one“s Life is never set in stone. Whether I“m tackling a powerful foe as a Paladin, or a powerful... chunk of rock as a Miner, the various themes of the game, and the ambiance of adventure, are always consistent. I knew Fantasy Life was growing on me after a while, but I still had this sort of internal struggle trying to decide whether the game was just decent, or if it had qualities that could let it stand on its own instead of being drowned by its contemporaries. One of those good qualities has to do with the fact that the game lets you move at your own pace. Want to spend twenty hours building your perfect home (with all its furnishings and the like) as a woodcutter instead of going through the main story? You“re free to do so, and the game won“t ever penalize you for it. The quests of your Butterfly companion (which aren't really demanding, mind you) are required to advance the main story and open up the world of Reveria to you, but it“s not as though the world will end if you take your time with Life. Want to go through Life with friends instead of doing it all alone? You“re free to do that too, as the game has online and local multiplayer that“s available not long after the dreaded beginning tutorial. It“s more than a little hidden, but once you get the ball rolling, everything is pretty seamless. You could choose to participate in Ally Mode, which broadcasts your achievements to your friends, who you must go into a menu and individually select...and hardly anyone will have this feature turned on because it“s not done for you automatically. Or you could get in on some Multiplayer, when you and a buddy probably do a lot of talking offline before agreeing to jump online together. Companionship is definitely there. But it“s not as seamless as it should be, for a game that could benefit from going through Life together. Still, the aspect of Fantasy Life that impressed me the most is the care, attention and humor given to its script in North America. The story may not be some epic adventure that“s destined to change your life forever. But its sense of humor is definitely there... and will surely appeal to the handful of you who have found my constant allusions, puns about Life, and the like entertaining so far. It“s so cheesy, I think it belongs in Wisconsin. Absolutely awful figurative language and puns like the one I just told are littered throughout the script, and will hit you when you least expect them to as you advance through the game“s main story. I found myself chuckling for some of the beginning, and almost rolling on the floor laughing by the end. Fantasy Life expects you to embrace some of its tropes, and absolutely turns others on their heads. The script and story are fun and phenomenal—far more than icing on the cake for me. At the end of the day, because of its charm, I can confidently say I was wrong about Fantasy Life. If you“re expecting it to be lost at sea among this year“s other heavy-hitting releases, it very well could be. But I hope those of you on the fence about Fantasy Life give it a chance in due time. The tale of Reveria may be one of the most charming adventures I“ve experienced this year. Life as that game presents it has definitely left a positive mark on me at the end of the day, instead of taking its toll. Pros: + Phenomenal script, absolutely dripping with absurd humor and attention to detail that will appeal to all ages. + Move at whatever pace you like; this is definitely a game that can last forever if you let it. + Very charming environments and characters, well-suited to a fantasy story. Cons: - The beginning tutorial feels so slow that it might leave a good handful unwilling to give it a chance in the beginning. Some bits of the game seem a little too slow. - Things like Multiplayer, StreetPass functionality and more exist, but they're a little buried. They're not nearly as seamless as they could be, either. Overall Score: 8 (out of 10) Great Fantasy Life may be one of the most charming adventures you'll experience this year. Disclosure: This game was reviewed via a copy purchased personally by the author
  6. In a great surprise today, Nintendo revealed that they will be localizing two 3DS titles for release this Fall: Professor Layton vs Ace Attorney and Fantasy Life, both of which were developed by (or in part by) Level-5. Professor Layton vs Ace Attorney is yet another game that North Americans have been wanting to see localized for some time, so this is welcome news indeed. This collaboration with Capcom sees the good professor team up with Phoenix Wright as both stumble into another world where magic is actually real, and they must unravel a case where one girl is accused of being a witch. Fantasy Life is a game where the player can choose to embark on a quest to save the world or settle down and live a slower life as one of 12 different Life classes (such as cooking or fishing). Also, the game features artwork and music by legendary industry veterans Yoshitaka Amano and Nobuo Uematsu (both of Final Fantasy series fame), respectively. You won't have to wait long for Professor Layton vs Ace Attorney as that one is set to release on August 29. As for Fantasy Life, you'll have to wait just a little bit longer; it comes out on October 24. You can check out trailers for both games below. Source: Press Release Are you excited for either of these titles?
  7. Inazuma Eleven is a game that's infamous for having not been released in North America despite Nintendo's and Level-5's intention to do so over the years. But that all changed today when it was announced in today's Nintendo Direct that not only is the game finally coming to North America, it's actually already here. Described as a soccer RPG, players manage their team by training their teammates, helping them to learn new skills, and recruiting new players. The game is already a hit sensation in Japan and Europe, so Level-5 is hoping for similar success here in the States. You can purchase and download the game for $19.99 on the 3DS eShop right now. Also confirmed to be coming to North America is Level-5's lost Guild01 title, Weapon Shop de Omasse, a unique game which has players managing a weapon shop inside an RPG. You'll need to tap the touch screen along with the music in order to forge different customer's weapons, and your accuracy reflects how well it turns out when it's finished. Weapon Shop de Omasse will be available on the 3DS eShop on Feb. 20 for $7.99. You can check out the trailer for Inazuma Eleven below. Source: /Press Release Are you interested in Inazuma Eleven or Weapon Shop de Omasse?
  8. Jordan Haygood

    Ni no Kuni Box Art

    From the album: Kaptain's Gallery

    © Studio Ghibli, Level-5

  9. Included in today's Nintendo Direct was some new information regarding the last chapter in the second trilogy of Layton games - Professor Layton and the Azran Legacy. Its plot has Professor Layton, Luke, and Emmy traveling across the globe in an airship to solve the mystery of a hidden mummy and an ancient civilization, and it also is supposed to connect the two trilogies together. Once again, you'll be solving a variety of different puzzles to advance the story. The good news is you won't have to wait long to play it. It'll be releasing via retail and on the 3DS eShop on February 28, 2014.
  10. gaiages

    Review: Bugs Vs. Tanks!

    Developer: Comcept Inc. Publisher: Level 5 Platform: 3DS ( eShop) Release Date: June 20, 2013 ESRB: T for Teen A download code was supplied by the publisher for this review When you pick up one of Level-5's Guild-01 or Guild-02 games, you know you are at least going to get a quirky and unique experience. From Liberation Maiden to The Starship Damsey, each title is bound to offer you something interesting and exciting, even if in some cases the execution isn't as as great as the idea. So, where does this newly localized title Bugs Vs Tanks! land? Is it a great idea with a poor execution, or does the quirky idea of taking on insect forces with military firepower stand on its own six legs? Bugs Vs. Tanks! has an interesting, if minimal, story: It's World War II, and a platoon of tanks mysteriously vanishes. The German troops are thought to be KIA... but they are still very much alive, shrunk down to miniscule sizes and fighting for their lives against ants, mosquitoes, and other typical tiny nuisances. There's little else to the story than that, but it serves to understand why you're fighting giant (at least from the characters' view) insects and general survival in the suddenly harsh environment is good enough motivation. As such, this title must rely on gameplay to shine, and in that aspect it doesn't fail, but it doesn't stand out either. You move around both the tank and its line of fire, and the cannon either shoots automatically or with your manual input, which you can toggle in the options menu. There's also a once per mission SOS button, which you use to summon some back-up fire... and well, that's it. The simplistic controls lend itself well to the game, making it easy to pick up, shoot some termites, and be done. The game is set up into missions. There are sub-missions, which usually aren't terribly storyline important but need to be completed regardless, and key missions that typically have a boss battle and a change of scenery. Missions tend to be over very quickly, with few lasting more than four or five minutes, making it even easier to play in short bursts. Speaking of, playing in short bursts is certainly the best way to enjoy Bugs Vs. Tanks!, because unfortunately the missions can get old very quickly. You have timed missions, destroy X amount of bugs missions, search and rescue missions... but there are very few unique missions to look forward to. Thankfully the maps and their environmental hazards change often enough to keep it from becoming a complete grind, but sitting down and playing the entire game straight through will make the title feel like a slog. However, for those that are entertained by the main game, there is plenty to do even past the main game. After the main levels of missions, there are not only EX missions but also extra Co-Op Missions that you can tackle with like-minded bug busters (or even alone). Also, with varied difficulty settings and the various ways to customize your tank, you'll find plenty of depth in this title. To be honest, the various tanks you can unlock are the best part of the game. They are historically accurate for the World War II setting, which is really a neat touch. You can use any of the tanks that you find scattered about the missions, and even customize their cannons and fire rate, amongst other things. While a typical playthrough on Normal probably won't need you to go that deep into customizing, having the option there is welcome for those that enjoy tweaking their tanks. Also, if you have any Guild-01 save data, you can unlock a gold plated version of the starter tank... and even if that doesn't make sense, it's still pretty neat looking. While there is nothing inherently wrong with Bugs Vs. Tanks!, it's still hard to recommend. It's quirky enough and decent fun to play, but there is little that makes it stand out of the crowd as a 'must-play' game. Shooting up various insects with tanks may sound great, but all in all it's... almost a little dull. Pros + Quirky, light story doesn't try to make sense + Historically accurate, customizable tanks add depth and charm Cons - Missions are cookie-cutter and can quickly get old - Gameplay is very simplistic, but can border on boring or tedious Overall Score: 5.5/10 Average Bugs Vs. Tanks! might have a stand-out concept, but the gameplay and mission structure is anything but.
  11. Developer: Level-5 Inc. Publisher: Level-5 Inc. Platform: 3DS (eShop) Release Date: May 16, 2013 ESRB: T for Teen A download code was supplied by the publisher for this review. The Starship Damrey was my first Guild series game. Although I love Level-5 and was somewhat interested in Liberation Maiden, I never got around to purchasing and playing any of the Guild01 titles. However, upon the announcement of The Starship Damrey last month, it caught my eye instantly. A retro-styled adventure/horror game with no tutorials or explanations? Sounds like my kind of game – and I had to have it. Though I did end up enjoying my experience with The Starship Damrey, were expectations set too high? The story is quite simple. You wake up in a cold sleep capsule aboard the Starship Damrey with no memory of anything – who you are or what“s going on in the ship. The capsule is locked, and the only way to get out is to have someone open it from the outside. So, you take control of a robot dubbed AR-7 – the only robot on board that is still controllable. As AR-7, you roam throughout the ship as you slowly make your way towards the locked capsule with “you†inside. As mentioned previously, the game offers no explanation whatsoever about how anything works or what you“re supposed to do. It“s definitely a nice change of pace when compared to how much games hold our hand nowadays, even if I did have a bit of trouble in the very beginning. Things end up becoming quite easy and not very challenging, however. For example, you“re only able to carry one item at a time and you“re unable to drop it, which leaves very little room for error. And puzzles are usually as simple as taking an item from point A to point B. The ship is also pretty small and there“s not much open-ended exploration. The visuals aren“t anything spectacular, either; not the best that the 3DS has to offer, but not the worst. Just one word of advice: Get used to endless gray hallways. As a horror game, The Starship Damrey is a neat little title in the genre, especially considering handhelds don“t get a lot of horror love. It“s not scary, per se – this isn“t Dead Space, but it“s definitely creepy at times with how pitch-black and empty it is inside the ship and not knowing what you might stumble upon next. However… as is the case with the puzzles, the “scare factor†soon becomes stale. With all the backtracking and whatnot, you“ll simply start becoming bored rather than creeped out. I can“t say much in regards to the story without spoiling it. The Starship Damrey is very short, however. You“ll definitely get it started and done with in one playthrough (which you should do anyway, as to get the full effect). Is the $8 price tag worth it then? For how short The Starship Damrey is and with little to no replay value, I“d say wait for it to be discounted. It“s a decent title, so it deserves a chance. Just don“t expect the next best horror game. Pros: + Well-written story, even if it may end too quickly + Decent horror game for the 3DS Cons: - Too expensive for what it has to offer - Puzzles and exploration end up becoming tedious Overall Score: 5.5 (out of 10) Average The Starship Damrey may not be what you think it is. While the story is swell, the exploration, puzzles, and price-point aren“t so.
  12. Leah

    The Starship Damrey - 3

    From the album: Leah's Review Images

    © Level-5

  13. Leah

    The Starship Damrey - 2

    From the album: Leah's Review Images

    © Level-5

  14. Leah

    The Starship Damrey - 1

    From the album: Leah's Review Images

    © Level-5

  15. Last year, Level-5 brought some of Guild01's games to the North American 3DS eShop. Liberation Maiden, developed by Grasshopper Manufacture, was one of those made available for purchase here (and is now also available for iOS users!). Now it looks like we might be getting some of Guild02's games as well. Siliconera has found some trademarks filed by Level-5 indicating possible release for Bugs vs. Tanks! and The Starship Damrey in the United States. Bugs vs. Tanks! is most likely Keiji Inafune's Insect Tank, which is pretty self-explanatory. The Starship Damrey, on the other hand, is a horror adventure. Monsters Come Out on Friday has not had a trademark filed for it here, but who knows! Aero Porter from Guild01 still came to the eShop here and never had a trademark filed for it. Would you be willing to play any of these Guild02 games?
  16. Leah

    Guild02 - Bugs vs. Tanks!

    From the album: Guild02 Screenshots

    © Level-5

  17. Level-5's Suda 51-developed shooter Liberation Maiden originally debuted as part of the Guild 01 3DS game collection in Japan, but was soon brought overseas as a standalone 3DS eShop game. It looks like Level-5 didn't stop there, because the game is now available on iOS devices as well. In addition, the iOS port has several enhancements over the 3DS version; namely, high-definition visuals optimized for retina display, Game Center features and achievements, and touch screen controls. “We are excited to be bringing an amazing, high-quality game like Liberation Maiden to iOS devices, providing a full-fledged handheld video game experience for mobile phone and tablet users,” said Akihiro Hino, President and CEO of LEVEL-5. “Liberation Maiden for iOS redefines what a mobile game can do with the quality design, story and gameplay normally only available to console gamers.” The game is currently compatible with iOS 5.0 and higher, meaning that it'll work on the iPhone 4 (and higher), iPod Touch 4th Generation (and higher), iPad 2 (and higher), and iPad Mini. Liberation Maiden costs $4.99 / €4.49 / £2.99 on the App Store and is available in English in all territories (except for Japan, where it is in Japanese). You can read our official review of the 3DS eShop version of the game here. Are you interested in playing Liberation Maiden on iOS at all?
  18. Developer: Level-5, Studio Ghibli Publisher: Namco Bandai Platform: PlayStation 3 Release Date: January 22, 2013 ESRB: E10+ for Everyone 10 and up Ever since Level-5 and Studio Ghibli announced that they were working together on a video game, I had been waiting anxiously for its release. I wasn“t even sure if it would have been released outside of Japan. Thanks to Namco Bandai, however, it did (they even went as far as to give us a special edition with the exceedingly gorgeous Wizard“s Companion), and I“m forever grateful that we did get Ni no Kuni, because it“s one of the best games I“ve played in a long time. Ni no Kuni throws us into a world of magic and fantasy that we are familiar with in Ghibli films. This world is in need of saving from the dark djinn and White Witch, and that“s where our protagonist, Oliver, comes in. It may be a bit clichéthat Ni no Kuni is the tale of a random young boy that“s declared as the “chosen one†that will save the world, but there“s a sort of charm that exudes from it that you can“t resist. Our tale begins in the sleepy little town of Motorville, where Oliver leads a normal and happy life with his mother. His life is suddenly turned upside-down following an accident, however, and he learns that he is a wizard that must save a mysterious other world. Oliver, Drippy, Esther, and Swaine work together to mend the broken hearts of those in the magical world and ultimately prevent it from being destroyed. Their travels bring them to a wide variety of lands where they meet all sorts of interesting people and creatures. While I do wish that the exciting parts were spread throughout Ni no Kuni rather than being stuffed together at the very beginning and near the end, it“s worth playing until the very end. I guarantee that you“ll get that sense of achievement and contentment of just finishing a great game with a heartfelt story. Studio Ghibli“s involvement with Ni no Kuni definitely helped it form into a unique gem. The in-game graphics are perfect; it“s as if you“re right in the middle of an anime. The animated cutscenes, too, are the usual gorgeousness you would expect from Ghibli (though I wish there were more of them throughout the game). And then there“s the absolutely beautiful soundtrack composed by Joe Hisaishi. Each and every track in the game is perfectly arranged and orchestrated. The main theme is especially powerful and heartfelt. Hisaishi“s work in Ni no Kuni makes me wish the Wizard“s Edition had included a full album rather than a few select tracks! Ni no Kuni“s battle system can be described as something like a mash-up of Pokémon and a Tales game. While you can control and attack with Oliver, Esther, and Swaine, you“ll mainly be battling with little creatures called 'familiars.' There are tons of familiars throughout Ni no Kuni that you can tame, nickname, train, feed, and metamorphose. Each familiar has a first and second stage, and then two final stages that you can choose from. The large variety of familiars allows for lots of personal choice and attachment. There are so many cute and awesome ones, which makes it incredibly difficult to have just a select few on your team! Each member of your team can carry three familiars at once, and they are sent out in battle one at a time (where they can only be out for a certain length of time and then must “recharge†their stamina bar). While familiars all share the same HP gauge as their owner, each has their own stats, spells, and strengths and weaknesses. When your familiar is ready to metamorphose after gaining plenty of levels, you must feed them a “drop†that matches their sign. Then they revert to level 1 (while still keeping some of their old stats). Repeat the process one more time, and then you“ll be able to choose from two different forms for your familiar“s final stage. While the familiar system has a lot of depth and uniqueness to it, the battle system could use a tad more work. Ni no Kuni feels like an action RPG with turn-based elements, and that becomes a cause for some problems in many battles. Oftentimes your actions and attacks are cancelled when an ally or foe performs something with a cutscene. When this happens repeatedly and even right after the other, it can become incredibly frustrating. That“s one of my biggest gripes with battling in Ni no Kuni, along with some other minor things. Though it actually is a rather fun and interesting concept, and I did enjoy battling very much, I think it should have been a pure real time action RPG, a la the Tales series of games. Just the main story alone will take you a good 30 hours or so to beat. It obviously doesn“t stop there, of course. There“s a bevy of side-quests for you to partake in that offer not only more time to spend with the game, but lots of incentives. This includes money, great items and weapons, and merit stamps. The more merit stamps you get, the more completed merit cards you have to turn in for special perks. What kind of perks? Being able to move faster, higher chance of taming a monster, and finding very rare items after battle are a select few. The side-quests, or “errands†as they“re referred to in Ni no Kuni, vary in type. Many will have you mend the broken hearts of people across the world, which is as simple as finding the appropriate piece of heart from someone and giving it to the brokenhearted person. Other errands include bounty hunts to kill rogue monsters and taming specific familiars to show to a familiar enthusiast. The latter type of errand gave me a bit of trouble at one point, as it took me literally hours to tame one of the familiars he wanted. Oh well; such is life for a completionist! Errands extend to post-game as well. They aren“t the only thing that will keep you busy after saving the world, however. There are also other things such as catching and metamorphosing every possible familiar and gathering the remaining pages of your Wizard“s Companion. Not to mention achieving Ni no Kuni“s trophies – some of which are deliciously challenging. All of this is sure to please any completionist. I can“t stress enough how much I love Ni no Kuni and how much I want you to play it. Everything comes together into a spectacularly beautiful and charming package of a game. Not just a game, but also an unforgettable experience. An experience that made me feel so happy for once and helped me learn to love video games again. Regardless of how strongly it will potentially affect you in particular, Ni no Kuni is one of the best games out there and it“s one you should play sometime in your life. Pros: +Top-notch graphics and animation courtesy of the legendary Studio Ghibli + Familiar system is great and has quite a bit of depth to it + Phenomenal orchestrated soundtrack from Joe Hisaishi + Plenty of side-quests throughout and post-game Cons: - Battle system needs a bit more fine-tuning - While the story is fine, it isn“t the most original and full-fledged one out there Overall Score: 9.5 (out of 10) Fantastic Ni no Kuni is not only one of the best JRPGs of this generation, it's one of the best games, period. This wonderful marriage between Level-5 and Studio Ghibli deserves to be played by everyone.
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