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Found 14 results

  1. Saying that I love the Metal Gear Solid series would be putting it lightly. The truth is that I absolutely adore it. I've played every game in the series multiple times, I've hunted for secrets along with every other fan and I've even written a few speculation pieces on the games themselves. Keeping up with the news coming out about the latest game in the series and the thought processes of the developers behind the scenes that make these games happen has led me to one conclusion. Metal Gear Solid V: The Phantom Pain might actually be the last MGS game that Kojima makes. I know he's said that he was done with the series at least a hundred times over the last decade or so, but this time he might actually be done. Now, why might I think this? Well, let me explain... The Gameplay Has Become More Accessible While I haven't personally played the game yet, it's obvious from the many gameplay videos floating around the internet that things have changed in a very big way. Gone are the corridors and grid-like level design. The possibility to run and gun your way to a mission objective is greater than ever, and for one of the first times ever, the game will be releasing on four different consoles at the same time. The most exposure an MGS title has ever had. They might not be as well known as LEGO, but they're still pretty good But what does all this have to do with Kojima stepping down from the stealth action genre? It is a bit of a leap, but just take a look at the gameplay videos. Do they really look like something you would see in a normal MGS game? No, not at all! If anything, they look more like something you would see in a game like Red Dead Redemption. Now, this isn't a bad thing in the slightest. What it means is the new direction of the series is going to look more like something other developers will be capable of doing if they were given the reigns of this beast of a series. Instead of having to worry about mimicking the MGS style, they'll be able put their own twist on it with the freedom given to them with the open-world system. Don't think Konami would ever pass the MGS series onto another company? They kind of already have. Metal Gear Solid Remakes Recently (in the last few weeks) Kojima revealed that he and Konami might be looking for someone to remake the original Metal Gear Solid using their fancy new Fox Engine. That in itself is pretty cool news. Getting to really go back to Shadow Moses with this fancy new tech would just be the bee's knees. But the fact that they're looking for a different company to make it raises some alarm bells in my mind. Yup. Another one. Again, not bad alarm bells. It's more of a "Hey, wait a second," type of alarm system. The fact that they're possibly passing on the most iconic game in their series to another company along with their most powerful game-making tools tells me that they're testing another company to see how they do. The reason they're doing this with the first game in the series and not say, Metal Gear Solid 6, is because they want to see if another company can successfully make it feel like the original MGS game. If they can make the fans even somewhat happy, then imagine what they could do if given the okay to make the next main title game. They Already Replaced Everybody Else If you're into gaming in any way shape or form, then you probably know that David Hayter has been replaced by Keifer Sutherland as the voice of Big Boss. Even if you haven't played the series, you probably heard about the news somewhere. It still eats me up inside knowing that Hayter is gone, but there might be more of a reason for it than what we've heard from Kojima. All of the voice actors we've lost... I can still feel them Now, I've got two different theories going along with this one here. The first one goes like this: When you think of Snake, you think of David Hayter as the voice. Or Kurt Russell if you're weird. The point is, up until the Phantom Pain reveal, David Hayter pretty much was Snake. Now that that tie has been severed, Konami has been given the chance to create a new Snake, and along with him, a new game. If there is no place for Hayter, then perhaps the place for Kojima will be opening up soon as well. The more changes they make, the easier it'll be to switch Kojima out with someone new if they wanted to. It would be a difficult thing to get over, but if things work with the Metal Gear Solid remake, that just might be what happens. Kojima Goes To Hollywood Here is my second theory on why Kojima would leave the game series. While I can't speak for the man himself, it seems Kojima has always wanted to just make movies. Of course, he ended up making games for most of his life, but now he has a real chance to make the jump thanks to the switch from David to Keifer. Not only does Keifer voice Snake, but they even changed the way Snake looks to better match Keifer's mocap. He'll go down in history as a monster It isn't too big of a leap to see Keifer Sutherland getting the part of Big Boss in the eventual movie announcement seeing as the character is now modeled off of him. While Kojima probably wouldn't be able to direct the movie, you just know that he would be a big part of the creation process. And thanks to his new found work relationship with Keifer, he should find it rather easy to get Keifer to work with him. While all of these theories and possibilities do require a bit of a leap to seem believable, just remember that I've actually gotten a few of these right before. Could we really be seeing a new director for the game series? Is there a possibility that Kojima could be grooming Keifer for an impending movie role? Why not say what you think in the comments below? As always, thank you for reading.
  2. The first time we saw Metal Gear Rising: Revengeance, known as Metal Gear Solid: Rising at the time, it was a very early-in-development project showcasing the PlayStation Move and how precise its watermelon-slicing controls really are. Putting you in the cyborg-ninja outfit of Raiden, who actually debuted without an outfit in Metal Gear Solid 2: Sons of Liberty, Revengeance began looking more and more promising as it journeyed further into development, even being handed off to Platinum Games partway through to work on it alongside Kojima Productions. The game is slated for release this month for the PlayStation 3 and Xbox 360. Wait, so no Wii U version? This is a question that has been pondered since the release of the Wii U, and it even led to rumors about the game making a Nintendo appearance. These rumors were shot down by Hideo Kojima himself sometime last year when he announced that a Wii U version of the game was not in the plans for the time being. Kojima's words aside, when you fast-forward to this point in time, you can see hope on the horizon for a Wii U port, if only just a glimmer. JP Kellums of Platinum Games replied to a fan on Twitter, who asked if we would see a port one day: In other words, if we would like to see Metal Gear Rising: Revengeance arrive on Nintendo's new home console, we will have to convince Konami that there's a high enough demand for it. It's not a guarantee, but with enough support and requests, a Wii U version of the game is definitely a possibility now. Of course, if you don't really care and just want to play the game, you can get your hands on it later in the month. Would you be interested in playing Metal Gear Solid: Revengeance on Wii U?
  3. Far from confirmation, UK retailer Zavvi has put the PC version of Metal Gear Solid: Ground Zeroes up for preorder on their website. This is odd because of the fact that MGS: Ground Zeroes hasn't actually been announced for the PC... At least not yet. The possible PC version of the game has been put up for the price of £34.95, nearly ten pounds (its pounds, right?) less than the already confirmed Xbox 360 and Playstation 3 versions. Again, this could be a placeholder preorder set up just in case it gets announced for the PC. But its something to think about. You can view the sales page at the link below. Metal Gear Solid: Ground Zeroes
  4. Marcus Estrada

    Metal Gear Solid 4 Trophies Unveiled

    Do you remember back when the PS3 didn't have a Trophy system? For two years it trucked along happily without any Achievement-style goodies before finally integrating them into the system. Unfortunately, massive games like Metal Gear Solid 4 were left without any. Some games received Trophy patches around that time, but the titan MGS4 was left untouched. Now all the way in 2012 we're finally getting Trophies for the game. Sure, it took a good number of years but at least now you can finally show everyone how good you are (although you'll have to start from scratch to unlock them). The timing for the MGS4 Trophies coincides with the 25th Anniversary of Metal Gear as well. They'll be available as an update in "the beginning of August". So, maybe we should expect to see them this weekend. You can view all the trophies on the official PlayStation Blog, but here's what is required to achieve the Gold ones: Flashback Mania - View all flashbacks Sounds of the Battlefield - Obtain all iPod tracks I am THE expert on weapons, equipment and cutting-edge technology. - Obtain all weapons Will you give MGS4 another playthrough to earn some Trophies? If you've never played it, do you want to?
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