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Found 8 results

  1. Blazeknyt

    The Massively Multiplayer Online Draw

    With the imminent closing of the only MMO that I play, Dungeon Fighter Online (DFO for short), it“s about time I talk about MMOs, and why I like them so much. For those that don“t know what MMO stands for, it means Massively Multiplayer Online game. Most MMOs end up being MMORPGs (Massively Multiplayer Online Role Playing Game), because it is the format that best fits with keeping a user base, and ensuring longevity for most games. It also allows for the best way to develop a world, a story and lore, and one of the stronger aspects of MMOs, skill trees and play styles. The story and lore surrounding the game is what gets everyone to play through the quests and figure out what is going on in certain areas of the game (supposedly, not everyone really cares about the story). Each set of quests as they are called tends to form a story arc surrounding that area or land. I do my best to pay attention to these, as it“s one of the reasons people play the game. The story of the game is played differently in MMOs. Most of the story arcs may not directly concern your character“s goals and ambitions. For example, in DFO, the slayer class is concerned with the demon that possesses his arm. There are some special class specific quests that deal with this, such as weakening the influence of the demon in order to become a weapon master, or giving in to the demon to become a berserker. Certain quests at certain times deal with this issue, but the overall story of the game has nothing to do with the characters own goals. Once you get through those quests, your slayer is there, as a drifter and wanderer, exploring the world. The class system also plays into how that character or class will grow via skill trees. This is the meat of the MMORPG. It was always there in RPGs, and MMOs just took that concept and applied it in a different way. One basic class could then specialize and branch out into various different forms. The basic warrior could branch out and specialize in a sword and shield style, or use heavy 2 handed weapons. Do not be surprised to see people discussing the best builds, skills, and play styles of a certain class. People even do research on skill trees and play styles before starting the game. I actually did this before starting DFO. This style has become more prevalent in online multiplayer games, where one can pick the mechanic, or the sniper, medic, the warrior, or magician. To further dissect the class systems and play styles, people make characters based on what they want to do overall. PvP means player versus player. Someone will make their character geared toward fighting others. PvE would be a player who makes their character geared toward fighting the regular monsters and fighting in dungeons. There“s a lot that can go into playing an MMO. One of the best aspects is the social part, which consoles have begun to pull off since being able to go online. You never know when you can party with someone, and how long that party will stay. It“s great when you get that perfect party of people you have never played with, and everything manages to work out well. Some players will help the newcomers and even give them free or old equipment. Unfortunately, you may come across some trolls. How they behave varies from game to game. I was fortunate enough not to come across many while playing DFO. DFO closes on June 13, so there are only a few weeks left to get some gaming in. I will make an entry talking about why I loved the game. If anyone else out there plays DFO, get some time in before it shuts down completely. Thanks for reading!
  2. Jordan Haygood

    WildStar Coming Our Way This Year

    If you've been wanting to play the upcoming MMO from NCSoft and Carbine Studio known as WildStar, it appears that a release window has officially been confirmed. This sci-fi MMO will be available sometime this year, according to executive producer Jeremy Gaffney in a recent WildStar blog post. The blog entry didn't say anything about when a closed beta, open beta, or the final product will be released. However, the post did state that the latest version of WildStar will be featured at Penny Arcade Expo East in March. Any further news remains to be seen. If you don't have a clue what this game even is, WildStar is an MMORPG with a sci-fi theme, featuring a path system that allows quest types to be determined by whatever class players begin the game with. For more on this game, check out this video: Are you looking forward to this MMO?
  3. Back at the end of July, we were greeted with the news that Star Wars: The Old Republic was finally adding in a free-to-play option. This was predicted by most any gamers paying attention to the struggling MMO, and was noted as coming in the fall. Today, a subscription versus F2P comparison chart has gone live on the MMO's official site. Obviously, if you're a subscriber then nothing is restricted. However, the F2P option has restrictions that should be expected, as well as a few that might be a bit odd. Here is the list of features F2P players will have limited access to/do without: Story content (Can play from level 1-50 only) Limited character creation options Operations require Weekly pass purchase Limited to three Warzones per week (can purchase Weekly pass) Rewards from three Flashpoints per week (can purchase Weekly pass) Three Space Missions per week (can purchase Weekly pass) Purchase and spend Cartel Coins to gain access to/expand Cargo Hold Spend Cartel Coins to expand Inventory Limited to one Crew Skill unless you spend Cartel Coins Longer Quick Travel cooldown time (purchase authorization to lower cooldown) No Emergency Fleet Pass (purchase authorization to unlock) Revive five times at Med Center (spend Cartel Coins to get more Field Revives) No priority status at Login Queue Most purple items are unequippable (can purchase license) Cartel Coins are given at times to paying members but F2P players will be buying those if they want to unlock any of the listed features. If F2P users make a purchase in game, they will gain "preferred status". This means that they will be able to sprint starting at level 1, have increased login queue priority, Cargo Hold access, and Secure Trading. Do these restrictions sound comparable to other F2P MMOs?
  4. Marshall Henderson

    Online Pokemon Game Not in the Cards, Says Producer

    That Pokemon MMORPG you've been praying for to your Satoshi Tajiri shrine for doesn't seem to be likely, according to producer Junichi Masuda. It just wouldn't be good for the franchise, so he believes. We've all read in the history books that the original Pokemon concept was based on the idea of trading; Satoshi Tajiri saw the Link Cable for the GameBoy and, being the bug-collecting nerd he was, imagined bugs crawling down them. With the internet revolutionizing gaming as a worldwide affair as it has, Pokemon was undoubtedly pulled into this. Instead of crawling down the Link Cables, they now crawl through the tubes of the internet, with this being especially pertinent with the soon-to-be-released Pokemon Black 2 and White 2 versions. Series producer Junichi Masuda isn't married to the idea of the game going all internet, though. "It's much more enjoyable when you're talking in person," he said in an interview with Gamasutra. "So I think the best way is to have kind of both at the same time, being able to enjoy this kind of faraway communication, as well as having aspects that allow you to enjoy communication face-to-face and in-person communication." To Masuda, the Pokemon series is a face-to-face affair, with the online implementations being just a bonus. To lifelong fans, that idea could be heartwarming, considering the time spent in schools doing all the face-to-face battles and trading for hard-to-find Pokemon. Still, that nostalgia doesn't completely cloud the idea of how cool a Pokemon MMORPG would be. But hey, they know what they're doing. Pokemon Black 2 and White 2 Versions will be available this Sunday, October 7, for the Nintendo DS. Would you be interested in more expanded Pokemon online functionality? Maybe an MMORPG? Let us know in the comments!
  5. This is the inevitable moment we've all been waiting for, folks. EA finally gave in and they're making Star Wars: The Old Republic free-to-play. The change will happen sometime this fall and the F2P version will give players the option of choosing from any of the eight Star Wars character storylines up to level 50. Individual purchases and subscriptions will be available for those who want an unlimited game experience and exclusive content. Here's what GM of BioWare Austin, Matthew Bromberg, had to say about this massive jump: "Players want flexibility and choice. The subscription-only model presented a major barrier for a lot of people who wanted to become part of The Old Republicâ„¢ universe." Executive Producer of Star Wars: The Old Republic, Jeff Hickman, also added this: “Since launch, we“ve been listening to feedback from our fans and adding new content and refining The Old Republic at a breakneck pace. We believe we are in a position to help improve the service even more, not only by continuing to add new content, but also by expanding the game to many more Star Wars fans, increasing the populations on worlds and the vibrancy of the community.†Star Wars: The Old Republic will also go on sale sometime this August for $15 and includes a complimentary one-month subscription. What are your thoughts on Star Wars: The Old Republic going free-to-play? Do you think it was the best decision? Will you be playing the MMORPG now, if you haven't already?