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Found 22 results

  1. Zen Studios has been incredibly successful over the years with their licensed pinball adaptations, and next week they'll keep their streak going with a new two-pack based on Star Wars: The Last Jedi. One table will be based on the overall plot of the film, featuring the Resistance on the run from the First Order, Finn and Rose's side adventure to the casino world of Canto Bight, and the final showdown on Crait. The second table will focus on the other half of the movie -- namely, Rey's time on Ach-to with Luke Skywalker. You'll get to play through both tables in the Star Wars: The Last Jedi two-pack is released as DLC for Pinball FX3 on PlayStation 4, Xbox One, and Steam as well as Mac, the App Store, and the Google Play Store on April 17. Check out the trailers for both tables below! Source: Press Release Will you be checking out the latest Star Wars-themed tables for Pinball FX3?
  2. Jason Clement

    Epic Releases a New Trailer for Fortnite

    Remember Fortnite? Epic Games' scavenge-by-day and fight-by-night romp was announced way back in 2011, but now it finally appears as if they're now ramping up anticipation for the game before its expected release later this year. Today, Epic released a new teaser trailer for the game and confirmed at the Apple Worldwide Developers Conference that it would be released for PC and Mac, with a closed beta being scheduled for this Fall. No word on a console version at this point, but perhaps we'll hear something at E3 2015 when it kicks off in Los Angeles next week. For now, take a look at the teaser trailer below. It definitely looks as if the game is aiming heavily at creativity and fun and not a serious portrayal of the typical zombie scenario by any means. Epic co-founder Tim Sweeney had previously described Fortnite as "Minecraft meets Left4Dead," so if that sounds like it's up your alley, you can look forward to playing it later this year. Are you interested in playing Fortnite?
  3. Indie game publisher Nicalis has announced that its tough-as-nails, 8-bit, action-platformer 1001 Spikes is set for release next week on June 3. The game stars Aban Hawkins as he searches for his estranged, world-famous archaeologist father who mysteriously disappears but leaves behind a map that points to ruins where legendary treasure awaits. Known for its brutal difficulty, 1001 Spikes also features single and multi-player co-op as well as vs. multiplayer. There are also nearly two dozen unlockable, playable characters that have different abilities (such as Curly from Cave Story), over 100 stages to clear, and multiple endings to obtain. 1001 Spikes will be available for purchase on PlayStation 4 and PlayStation Vita (via the PlayStation Store), and Steam (Windows and OSX) for $14.99. Nicalis also confirmed that the game will feature Cross-Play, allowing PS4 and Vita owners to receive both versions for one price. Additionally, there will be a $5 loyalty discount on Steam for anyone who has also bought Cave Story or Night Sky. Source: Press Release Are you excited for 1001 Spikes next week?
  4. We're in the process of redoing the upstairs of our house and one priority of mine is getting the computer gaming setup in order. I have most of it setup at this point other than a few minor additions. My next step will be picking up some longer cables so I can get the router, cable modem and DirecTV hookups way out of the way. I'm also going to hookup my Harmon Kardon speaker to the setup soon. Right now it's the iMac, LG TV and laptop hooked up. I switch the settings over to two screens for photo editing etc. I'll update the blog as I am able to improve the situation. I can't change the layout much until I get longer cables for some of the devices. The only device that will be added in the future is possibly a PS4. I'll likely keep the PS3 hooked up in the family room area for quite a long time. Suggestions HIGHLY appreciated!
  5. Jason Clement

    Review: Luftrausers

    Developer: Vlambeer Publisher: Devolver Digital Platform: PSN (PS3, PS Vita), PC, Mac, Linux, Release Date: March 18, 2014 ESRB: E for Everyone This review is based on the PS3 version of the game It starts out unassuming enough—your small, pixelated air craft is launched into the sky to take on an army of enemy naval ships, airplanes, submarines and more. A squadron of enemy aircraft approach from behind, but you're able to shake them off and take them down. While that's happening, a few small gunships start firing on you from the waters below. Dodging their fire, you swoop down, opening fire and blowing both to smithereens before realizing that an even larger fleet of enemy planes has descended upon your position. The sky is darkened and filled with endless amounts of machine gun firing every which way. A few guided missiles scream past in all of the confusion and narrowly miss grazing your aircraft by inches. And to add to all that, you face a barrage of incoming cannon fire from a massive battleship below. But despite everything, you avoid almost every shot... that is, until an ace pilot comes out of nowhere and blows you right out of the sky—your plane erupting in a blaze of glory amidst explosions everywhere. Welcome to Luftrausers. What was just described is what you can expect out of an average session of the game, if you can expect to survive even that long. If you're a seasoned pilot, you may get to see multiple battleships, submarines, and even a blimp or two in addition to all of that, making for some truly chaotic gameplay. At the heart of Luftrausers lies an aerial arcade shoot 'em up that, like many similar action-oriented titles, revels in its willful destruction. There's a certain similarity to Geometry Wars where, in that game, skill is rewarded in part with brilliant displays of beautiful fireworks-like explosions. And yet the thrill of explosions and chaotic action that results is only one aspect of Luftrausers. The central mechanic lies in building up your score by use of chained combos which result from shooting down other air- and naval-craft. Shooting down five planes quickly and consecutively, for example, will give you a 5x multiplier (which will eventually max out once you reach 20x). You'll then have just a few seconds to keep that combo going by shooting down or destroying something else, otherwise the combo breaks. But if you manage to keep it going? You'll be rewarded with potentially thousands and, if you're good enough, tens of thousands of points that will possibly land you at the top of the worldwide leaderboards. One of the best things about Luftrausers is how it exceeds at being easy to get into, yet being difficult to master; just about anyone could pick it up and start playing and know exactly what to do in just a few short seconds thanks to the simple controls and mechanics. In fact, when you first start the game, you simple press the up button and you're taken immediately into the gameplay. There's no drawn out narrative or exposition either; all you're given are a series of three short missions (of which there are 100 in all) each time you launch your craft, and they range from taking down certain enemy craft to score-based challenges and even ones with special conditions (i.e. taking down 10 enemy fighters while on fire). Completing these missions yield additional vehicle bodies, engines, and weapons that provide different bonuses or effects. For example, one body type is so sharp that it can cut through other ships with ease when you run into them and yet another type will drop bombs automatically as you fly. One weapon turns your gun into a single, deadly cannon shot while another gives you a wide spread shot of five bullets. Being able to mix and match different combinations is crucial to completing certain types of missions and it's a lot of fun to find out which combo works best for you. The game's 8-bit pixelated aesthetic lends to its charm and would look right at home on something like the NES, though the pixel art of the different military personnel on the option screens have already caused some controversy. They are intentionally designed to appear as fascist so as to evoke a feeling of the era from the 1900s to 1980s where military intelligence were able to ascertain that the opposing forces were studying and designing "secret weapons" though not quite knowing what they were. In light of this, Luftrausers' character designs have garnered much criticism for their supposed similarity to Nazi symbolism; Vlambleer claims in an apology on their site that they did not design the pilot (or anyone else) with that in mind, however. For what it's worth, I do agree that it's an unfortunate oversight on Vlambeer's part, but the designs are generic enough (perhaps except for the style of uniform; no swastikas, though, thankfully) that I didn't have any particular problem with it. That minor controversy aside, Luftrausers is quite the experience. Its fast, aerial dogfighting and increasingly complex naval battlefield during gameplay make for one of the most thrilling experiences I've played through this year. It might not make a huge splash for the first few minutes, but once you really start to get into racking up points through combos and attempting to take down some of the harder enemy crafts and such, the real fun starts and it becomes incredibly addicting. Too many times I would have a play session that would be extended by another 5-, 10-, 15-, 30-minutes or even an hour just because I had to give it one more try to finish the mission or reach x amount of points. If you love arcade-style gameplay and acquiring high scores and such, you owe it to yourself to play this game; its a complete blast. Now if you excuse me, I have a blimp to take down. Pros + Fast, addictive, aerial dogfighting action + Simple to learn, control, but difficulty steadily increases in-game the longer you survive + Music is pretty catchy, especially after long sessions of play + Leaderboards and plenty of missions offer lots of replay value Cons - Fascist art-style might be offputting to some - May only appeal to fans of arcade shmups and score attacks Overall Score: 9 (out of 10) Fantastic Luftrausers is one of the best aerial arcade shoot 'em ups to arrive in recent history. If arcade games and going after high scores is your thing, grab your helmet and get ready to take off, because this game is a blast. Disclosure: This game was reviewed using downloadable code provided by the publisher
  6. Just reminding everyone that this weekend is the Rockstar sale on Steam. I picked up some good games and also a few non-Rockstar stuff from the sales going on right now. The pickups this weekend will make my PC and Mac happy. I spent a little over $18 but got quite a few good games. Here's what I got: Grand Ages: Rome (PC) Grand Theft Auto III (Mac) Grand Theft Auto III (PC) Grand Theft Auto IV (PC) Grand Theft Auto: Episodes from Liberty City (PC) Grand Theft Auto: San Andreas (PC) Grand Theft Auto: San Andreas (Mac) Grand Theft Auto: Vice City (PC) Grand Theft Auto: Vice City (Mac) Infestation: Survivor Stories (PC) Manhunt (PC)
  7. http://www.popcap.com/promos/pax-east-2013 All you have to do is put in your email, and they'll send you a download link and a code to register. This game is also compatible for Mac. $9.99 at the Steam store. I tried this game and I thought it was fun. Nothing great but still enjoyable for me.
  8. The Neverhood came out over 16 years ago. While it did receive a sequel for the PS1 (Skullmonkeys) that was also claymation, it was a platformer rather than an adventure game. A true sequel for The Neverhood (or any sort of game to add to the series) still isn't in sight, but we may be getting a new adventure game from Doug TenNapel. This exciting bit of info comes from the official Facebook page for The Neverhood, where TenNapel tells fans that he's working on a "full sized, PC and Mac point and click adventure game in clay and puppet animation." He'll be partnering with his Earthworm Jim and The Neverhood buddies, Mike Dietz and Ed Schofield. Terry Taylor will also be creating the music for the game. New characters will be made, but will be in TenNapel's usual art style. Lastly, TenNapel requests something from you. Ideas! What do you want to see in this new point-and-click claymation adventure game? Post on the Facebook page and your comments will definitely be read and considered.
  9. Kalypso Digital Media has announced the release date for its upcoming indie action-platformer Alien Spidy, which follows the exploits of an alien spider who has crash-landed on Earth and is searching for his lost friend, Virgil, in addition to collecting the scattered parts of his ship. The game will feature 69 levels, three different environmental settings, and more than 350 collectibles and achievements. Along with the platforming gameplay will be constantly evolving physical puzzles as well. So far Alien Spidy looks pretty unique visually and in concept, so keep a close eye on this one if you're a big fan of platformers. Alien Spidy will release on March 20th on PC and Mac (for $9.99), and XBLA (800 MS points). A PSN version is slated for release soon after. You can check out screenshots of the game in the gallery below.
  10. http://www.bigfishgames.com/download-games/1305/mystery-case-files-ravenhearst/index.html?ClickID=bn1fdd6dds6dq1dssvqff16gufk6sndylqlg 1.) Click “Buy it†2.) Enter coupon code: MOBFREERAVEN at checkout 3.) The above code will take off the $7.14, making it FREE 4.) Then install the game and you will be all set. Nothing spectacular but a free game if anyone wants. You will need to make an account with them and also download their game manager.
  11. In an era where the survival horror genre has largely become more action-oriented than fear-inducing, it's good to see games like Slender: The Eight Pages come along to give us a much-needed scare. As a free game with such a limited budget, it's also one of the most horrifying experiences the genre has seen in recent years. It looks like it'll be greatly overshadowed pretty soon, though, as its sequel - Slender: The Arrival - has finally been given a teaser trailer. And holy crap does it look terrifying... http://youtu.be/tenpLSKU-9U As the trailer shows, Slender: The Arrival not only has a much greater production value than the original, thanks to the collaboration between Parsec Productions and Blue Isle Studios, but also seems to add new characters than we were previously aware of. Aside from the obvious Slender Man chase, there is also some type of malevolent, opposing character roaming around who can apparently be stunned by the player's flashlight. As we already know, this game will feature a story written by none other than the creators of the popular Slender Man web-series Marble Hornets. And if you've been keeping up with that series, you may have an idea of what sort of character this might be. Unlike Slender: The Eight Pages, the follow-up will not be free. So if you feel like wetting your pants and want a cure for that thing you do called sleeping, save up your money and keep an eye out for the Slender Man's next arrival sometime early this year. Are you ready for some more Slender Man?
  12. Jordan Haygood

    Review: Epic Mickey 2: The Power of Two

    Developer: Junction Point Studios (Wii), Heavy Iron (Wii U), Blitz Games Studios (PS3, 360, PC, Mac) Publisher: Disney Interactive Studios Platform: Wii, Wii U, PlayStation 3, Xbox 360, PC, MAC Release Date: November 18, 2012 ESRB: E for Everyone This review is based on the Wii version of the game. A retail copy was provided by Disney Interactive Studios for review. Mickey Mouse has been the face of Disney for over 80 years now, appearing in everything from television shows and feature films to comic books, video games, and one of the most famous theme parks in the world. But for the longest time, not many people knew that Mickey was actually the replacement for his older brother Oswald the Lucky Rabbit. This unlucky rabbit had been abandoned years ago and forgotten to most of the world… That is, until the Wii game Epic Mickey came along in 2010, which breathed new life into Walt Disney“s forgotten hero. And while the original Epic Mickey featured Oswald as simply a deuteragonist, the multi-platform follow-up Epic Mickey 2: The Power of Two has given him a new role - sharing the spotlight with Mickey as they both save Wasteland together from a new threat in a very colorful, very musical, and very co-op adventure. But with Oswald onboard, can this game truly follow up the magic of its predecessor, or does it spill paint thinner all over its name? Well…a little of both. Epic Mickey 2 takes us right back to the land of rejected and forgotten Disney creations known as Wasteland. After the events of the first game, earthquakes are now blowing Wasteland asunder, acting as a sort of natural thinner as the world begins to break apart like it did back when clumsy ”ol Mickey Mouse poured paint thinner all over the land in his first epic adventure (probably murdering countless Wastelanders in the process). This time, the antagonistic Mad Doctor has seemingly turned over a new leaf, calling out for someone to help him fix Wasteland as he tries to make up for what he did in the past. Oswald decides to be a hero while his wife and Gremlin Gus, both suspicious of the Mad Doctor“s sudden change of heart, build a magic TV to call Mickey back into action. The story isn“t quite as deep or “epic†as the first one, but the events that tell the story are still quite a treat. The Power of Two has several things going for it that the original never had, such as full-on voice acting. And by that, I mean that every single character in Wasteland has a voice. Yes, even Male Dog. Unfortunately though, with everyone speaking loud and clear, there are times when it gets a bit annoying, like when Gus repeatedly tells you the same objective over and over and over again until you get the job done. He“ll make you want to paint thinner him, I“ll tell you that right now. The cutscenes are wonderfully whimsical when the Mad Doctor is involved, as he has taken the liberty of turning this story into a musical of sorts, singing every time he speaks and getting others to do the same on occasion. And these are pretty catchy songs, too, for the most part. There“s also a bit of wit involved in this game, such as when Mickey and Oswald exchange puzzled looks when the Mad Doctor sings. Other than the visual quirks, the dialogue itself can be pretty funny too, both with simple spoken lines and with toe-tapping sung lines. This game takes itself about as seriously as a classic Disney cartoon, which adds plenty of room to be ridiculous and funny. It won“t come as much of a shock to veterans of the original, but Epic Mickey 2 has a truly fantastic score behind it. Aside from its delightful musical numbers, this game“s booming orchestral tracks and songs with a hint of familiarity will leave you awestruck and really helps in identifying this game as an epic adventure. And believe it or not, the music also changes depending on your decisions. These audial shifts won“t exactly be glaring you in the face ears, subtle as they are, but they are there, and they do help to make your experience more than meets the eye ear. On that note, one interesting mechanic strewn about in this game is a decision-making system of rewards and consequences. It“s a unique and promising mechanic that causes different things to happen depending on how you play. It“s just a shame that this mechanic wasn“t used to its fullest potential. Not only are the bad choices not always clear, but your choices don“t even really matter in the end. You may notice characters refusing to help you throughout the game, but the overall outcome is basically the same. Epic Mickey was known for being highly stylized with cartoony flair and its successor is no different. The 2D cutscenes are very well-made, bringing in a nice artsy, old-fashioned look distinctive from the rest of the game. The 3D cutscenes featuring the very vocal Mad Doctor are also very beautiful, as is the 3D environment of the game itself. Every area of the game feels like a work of art, from the black-and-white side-scrolling segments to the very vivid overworld. And when you throw in Mickey“s paintbrush and its paint/thinner abilities, The Power of Two just looks all-around gorgeous. With all the good Epic Mickey 2 has going for it, it“s really disappointing to see so many flaws come to the forefront while actually playing the game. The gameplay can feel a bit sloppy at certain points, which you may notice when you find yourself falling to a precocious death because of something you could have sworn you did right. This could be caused by a manner of things, from slippery surfaces to your character“s sluggish movements. The controls themselves can also become troublesome at times, but with the Wii“s motion controls, there“s a nice balance there that makes it tolerable. Junction Point has made it a point (pun intended) to fix some of the issues the original Epic Mickey suffered from, such as the poor camera. And while they indeed fixed some of the environmental obstruction problems, the camera still acts a bit wonky sometimes. It“s also disheartening to realize that the newer things thrown into this game weren“t exactly implemented properly. This is especially true about the AI in this game. As far as enemy AI goes, it feels very unbalanced, which can often make certain normal enemies seem impossible to kill. Not to mention this game, unlike countless others, doesn“t have an invincibility shield to protect you from being bombarded with attacks until you die. Rather than making it fair on you, the cruddy combat pretty much kills you instantly if you“re going up against a boss that won“t stop smacking you around, and Oswald“s AI either can“t or won“t help you. Speaking of Oswald“s AI, it“s fairly obvious that The Power of Two was made for playing cooperatively with another human player. So if you have someone to play with, it“s actually a lot more fun. When playing single-player, however, you will no doubt have trouble getting Oswald to do what you want, especially considering you can only play as Mickey. It also gets quite annoying when he constantly tells you that “I“ve got this†when he clearly hasn“t. If you can stomach the game“s flaws as I have, you may find yourself easily distracted by the game“s many sidequests. And I wouldn“t blame you, because I couldn“t help myself from doing just that. Some quests are more fun than others, and if you feel the need to collect the multiple forms of currency within the game, quests are probably the best opportunity to do so. At the end of the day, Epic Mickey 2: The Power of Two is a bit of a mixed bag. On the one hand, the wonderful voice acting, fantastic soundtrack, and gorgeous visuals will make the experience as magical as it was meant to be. But on the other hand, sloppy gameplay mechanics, cruddy combat, and often moronic AI tend to get in the way a lot. But if you can tolerate this game“s flaws, it can truly be a fun ride. It“s not as good as its predecessor, but if you enjoyed the original, or you're just a big Disney fan, I suggest giving Epic Mickey 2 a shot. Pros: + Voice acting is impressive + Fantastic soundtrack + Gorgeous visuals + 2-player co-op heightens the fun factor Cons: - Sloppy gameplay mechanics - Moronic AI - Cruddy combat Overall Score: 7 (out of 10) Good Mickey's second epic venture into Wasteland is a wonderfully quirky musical chock-full of fantastic aesthetics. Unfortunately, it also has some big flaws that weigh it down enough to turn some people away. It's not for everyone, but it'll delight plenty.
  13. Marcus Estrada


    From the album: Marcus's Album

  14. Marcus Estrada

    Steam Finally Adds Software to Service

    We all knew it was coming but yesterday Valve updated the Steam store with a host of software applications. This was not the first non-game available to download on Steam, as Source Filmmaker got there first in late June. Interestingly, the announcement was initially made that more software would hop onto Steam on September 5th, but that date came and went with no change. This was around the time when Greenlight launched, so Valve probably thought it best to postpone a software launch until that cooled down. What software is available through Steam? There is no office productivitiy software but there are game design-related programs. There are seven pieces of software on Steam and they are: 3D-Coat 3DMark 11 3DMark Vantage ArtRage Studio Pro CameraBag 2 GameMaker: Studio Source Filmmaker Of all the programs, both Source Filmmaker and GameMaker: Studio are free. However, don't let things like that fool you as GameMaker: Studio is free because of all the features it lacks. In order to get fuller versions, upgrades are available at additional cost, totaling up to a massive bundle for $450. One funny thing to note is that GameMaker also has Steam Achievements for things like getting a hundred compile errors. Most of the programs are very reasonably priced at least and have a 10% discount for their first week. Give the small library of software a look and if what you want isn't there maybe it will be added in the future. Do any of these programs interest you? What software would you get on Steam if it were available?
  15. Developer: KING Art Publisher: Nordic Games Platform: Windows, Mac, Steam Release Date: July 31, 2012 (out now) ESRB: T for Teen This review is based on the Steam version of the game. As an adventure game enthusiast, it“s always a treat for me to get my hands on an adventure title that I“ve not yet played. When I got the chance to play The Book of Unwritten Tales, I was ecstatic. It presented beautiful-looking art style and graphics, a seemingly solid story, and garnered praise everywhere I looked. I was expecting to jump into the best adventure game of this generation. Unfortunately, with those high expectations, along with some poor game mechanics and design that The Book of Unwritten Tales contained, my experience with the game was anything but. The Book of Unwritten Tales dives into the world of medieval fantasy – elves, gnomes, gremlins, orcs, dragons, and so on. This world has been ravaged by war between the Alliance and the Army of Shadows for years now, and a gremlin archaeologist has discovered a powerful and ancient artifact that could ultimately end the war. However, the Army of Shadows has caught wind of this and is doing all that they can to get their hands on this artifact. Once the archaeologist is caught, he leaves it up to our four involuntary heroes to get a hold of this artifact before the Army of Shadows does. It“s a rather simple tale that“s slowly-paced, unfortunately, and each chapter is drawn out way longer than it should be. The biggest gripe I have with The Book of Unwritten Tales only adds on to the slow pacing. Items that are needed to progress throughout the game can be excruciatingly difficult to spot. Countless times, I had wandered around for hours throughout every area possible because I was unable to find something. One particular item was so small and the exact same color as what was behind it that I thought it was part of it. Now, this problem is easily solvable by using the hotspot feature (spacebar). However, for those who are stubborn and refuse to use such hand-holding features (like me), it“s still quite annoying. I ultimately felt forced to use it in that one instance, and felt shame as an adventure gaming aficionado. In any case, I do feel as if this all could have been designed a lot better and that the hotspot feature shouldn“t feel like a necessity. The puzzles, on the other hand, are mostly simplistic. None of them really popped out at me that would make me exclaim, “Wow, this is pretty creative and genius!†The only times I would ever be stuck on a puzzle was due to the aforementioned problem; missing an item because I couldn“t find it. While The Book of Unwritten Tales is comprised of such glaring problems, it“s not all bad. I actually quite love its graphics and art style. The character models are clean, crisp, and gorgeous. The backgrounds, in particular, are masterpieces. There“s so much detail in them that it“s unbelievable. And there is such a wide variety of environments and settings shown in these backgrounds – forests, pubs, mountains, insides of monsters“ stomachs, and so on – that you“ll never become bored of what you come across. The characters of the game don“t just look visually appealing, but they“re written well, too. Wilbur is a gnome that has lived in the mountains his whole life; wishing to become a mage instead of going down the path of technology. His cluelessness about the world once he leaves his home is amusing and endearing. Ivodora is an elven princess, and while she“s dressed somewhat scantily, she“s a very strong female character and likes to take things into her own hands. She“s also very witty and sure to charm most that play The Book of Unwritten Tales. Then we have Nate: a human adventurer that is very reminiscent of Han Solo from Star Wars with his cockiness and narcissism. Our protagonists, along with every other character in the game, obviously show that KING Art put a lot of time and care into creating them. Along with great characters, we have top-notch English voice acting and humor. I laughed a lot throughout the game (despite how infuriating it could be sometimes wandering around for ages). The Book of Unwritten Tales is also chock-full of pop culture references and nods to other adventure games such as the Monkey Island series. One other thing that The Book of Unwritten Tales features that is worth mentioning is a system where multiple characters are controllable. It“s nothing unique and not quite as in-depth as Resonance“s system, but it“s still something not executed in adventure games often and is still fun all the same. It also adds a bit more to the game“s rather bland puzzles. I really tried to love The Book of Unwritten Tales. As an adventure game, though, it does nothing extraordinary or new. It“s incredibly average – in both story and gameplay. However, it does offer wonderful art and character design. For adventure game enthusiasts, it“s worth a try if you have nothing else to do. The Book of Unwritten Tales seems to cater more towards newbies of the genre; those not looking for any sort of special adventure game and won“t mind using the hotspot feature to progress quickly and painlessly. Pros: + Great cast of characters + Exceptional voice acting and humor + Jaw-dropping, beautiful graphics and backgrounds Cons: - Puzzles are too simple - Story is weak and predictable - Items are consistently difficult to find; forces you to use hotspot feature Overall: 5.5 (out of 10) Average The Book of Unwritten Tales is brought down to average level by a boring story and poor design decisions. Be wary, adventure gamers. Newbies, on the other hand, go ahead and give it a shot.