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Found 28 results

  1. If you've been clamoring to replay your old Xbox 360 copies of Mass Effect 2 and 3 but don't want to dust off and hook up your Xbox 360 to play them, I have good news for you. Xbox's Larry Hryb confirmed today that in light of N7 Day, Mass Effect 2 and 3 are now officially backward compatible on Xbox One. Of course, the original Mass Effect has been backward compatible for some time now. Of note here is the fact that, unlike the first Mass Effect, the latter two games are backward compatible with the disc only, meaning that you won't be able to buy them on Xbox One digitally (at least not yet). In any case, it's nice to have the whole trilogy available on the current-gen platform, especially ahead of 2017's upcoming Mass Effect Andromeda. Source: Major Nelson (via Twitter) Will you be replaying Mass Effect trilogy on Xbox One because of the backward compatibility now?
  2. Looking at March 2013, there are a lot of anticipated hits coming out. From triple-A titles like Tomb Raider and Bioshock Infinite, to those catered to a more niche audience like Atelier Ayesha: The Alchemist of Dusk and HarmoKnight, there's plenty for any gamer to be excited about. But has it always been like this? Has March always been such a month filled with juicy releases? Well, let's go and have a look! Join me on a trip through memory lane as we go through the last ten years of March releases. You might be surprised at how big (or how barren) the past was! 2003 March 2003 was a big month for Nintendo, and its biggest bombshell was The Legend of Zelda: The Wind Waker. While the game's art style put off many fans, it was still a Zelda game at heart, and one that some even flock to as their favorite Zelda game of all time. Whether you love it, hate it, or find it to be merely 'meh,' you can't deny that The Wind Waker ended up being a hit. Other notable releases: Zone of the Enders: The 2nd Runner, Pokemon Ruby and Sapphire Versions, Amplitude 2004 The third month of 2004 was a bit odd. There were a few new releases to ongoing series, but they weren't always well received... at least at first. Final Fantasy XI falls squarely into that category, with trying to take the series into a bold new direction of a MMO. While fans were skeptical at first, many warmed up to the concept to the point that the game still has an active userbase today. Perhaps Final Fantasy XIV: A Realm Reborn will be able to fill its shoes... Other notable releases: Sonic Heroes, Metal Gear Solid: The Twins Snakes, Ninja Gaiden 2005 2005, at least in March, was much like this year's in terms of releases; there were enough games that came out to sate any gamer's tastes. However, a new IP was also released this year... and that was God of War. Despite having to go up against Devil May Cry 3, which came out the same month, this gritty action game was able to stand its own ground, and was the beginning of what was to be one of Sony's best known franchises. Other notable releases: Devil May Cry 3, Lumines, Donkey Kong Jungle Beat, Metal Gear Solid Acid 2006 Unfortunately, March of 2006 was not a big month for gaming, though a couple hits did come out. The biggest game that came out was The Elder Scrolls IV: Oblivion, the sequel to the well-received Morrowind. While not everyone enjoyed the change from Morrowind's unique world to what some think was a more generic one, Oblivion garnered a lot of praise and really helped to get the series onto a lot of gamers' 'favorite games' lists. Other notable releases: Kingdom Hearts II 2007 When writing this, I didn't think I'd ever have to put two games of the same series into the same article. Alas, March of 2007 was such a barren month that God of War II was the only big game that even came out. The sequel to the 2005 hit, God of War II continued to impress and surprise players. Compared to what the first game was up against, the sequel had a much easier time in terms of competition! Other notable releases: S.T.A.L.K.E.R., Tekken 5 2008 To be honest, March 2008 didn't have many big releases either... but then again, the biggest release would have so many gamers occupied that no one would notice. That game was Super Smash Bros. Brawl, the Wii entry into the hugely popular series. With more characters than ever before, more things to do and unlock, and even online modes, it's no wonder that everyone was too busy with Brawl to notice anything else! Other notable releases: Army of Two, Ratchet & Clank: Size Matters 2009 Finally, around this time, March gaming starts coming out of its three year slump and starts really pumping out some hit releases, and the crowning achievement of March in 2009 was Resident Evil 5. The eagerly anticipated entry into the Resident Evil series, 5 took 4's changes and improvements even farther, and even added online co-op so that friends could go through Chris's nightmare together. Players didn't even have to escort the President's daughter around either, which certainly helped the game's reception. Other notable releases: Pokemon Platinum Version, MadWorld, Grand Theft Auto: Chinatown Wars 2010 In terms of releases, March 2009's offerings were only a taste of what gamers would get a year later. March 2010 was filled to the brim with big releases, niche releases, and everything else to keep players happy for a long time. This included Mega Man 10--the downloadable sequel to the retro-fied hit Mega Man 9. 10 brought more old-school goodness to gamers' current consoles, offering Mega Man fans much to get excited for involving the Blue Bomber's future. Other notable releases: Pokemon HeartGold and SoulSilver Versions, God of War III, Final Fantasy XIII, Shin Megami Tensei: Strange Journey, Just Cause 2 2011 Pokemon games have been coming out in March for a while. The last two years saw Pokemon releases, as well as back in 2003, but this is the first time that an entry has really taken the cake. Pokemon Black and White Versions were the long-awaited fifth generation of Pokemon games, sporting tons of improvements to graphics and the user interface. In addition, this entry limited initial Pokemon catching to only the new Unova Pokemon, lending a bit of nostalgia to the game. Other notable releases: Dragon Age II, Okamiden 2012 Finally, we've made it to last year. Much like this year, there were a lot of big hits and niche games alike. Not of that matters, because Mass Effect 3 came out. As the thrilling conclusion to the hugely popular Mass Effect series, the game... certainly got fans talking. About the gameplay, about the ending, everything about Mass Effect, really. Love it or hate it, you can't deny that Mass Effect 3 really got a lot of attention at its release. Other notable releases: Journey, Rayman Origins, Kid Icarus: Uprising, Dungeon Defenders There you have it, ten big releases of the past ten years during March! Gaming certainly has had its ups and downs just in the month of March alone... but does this month paint an accurate picture for the rest of the year? Join me next month to (start to) find out! What are come of your favorite March releases? Any releases not in the list that you're fond of? Let me know in the comments below!
  3. gaiages

    Mass Effect 3

    From the album: The Dusty Photo Album

  4. The Mass Effect trilogy may have ended, but that hasn't stopped series creator BioWare from giving us a few downloadable sidestories for our Commander Shepard fix. Sure, there are more Mass Effect games coming in due time, but with Commander Shepard's story at its end, it certainly doesn't hurt to have some extra time with the guy/gal. On that note, it appears that another DLC story might just be coming soon, as series producers Casey Hudson and Michael Gamble have gone to the Twitterverse with screenshots of what looks like something new. Check 'em out below: Of the two images above, the first one shows a decked-out Krogan pounding at the ground with some kind of funky hammer. Alongside this image, Gamble, who tweeted the image, wrote "[this] does not look like a guy you'd want to mess with." As for the second image, which features a city of neon akin to Las Vegas, Hudson, who tweeted the image, said "[this] looks like a nice place for some R&R." These are fairly strong hints at new Mass Effect 3 DLC, but as BioWare has yet to give us any more than a tease, that remains to be seen. Are you excited for some new ME3 DLC?
  5. Jordan Haygood

    Mass Effect 3 Possible DLC 2

    From the album: Kaptain's Gallery

    © BioWare

  6. Jordan Haygood

    Mass Effect 3 Possible DLC 1

    From the album: Kaptain's Gallery

    © BioWare

  7. While 2012 was certainly the year of the heavy-hitters, it felt painfully derivative and devoid of inspiration for me. Perhaps I'm becoming jaded. Perhaps it simply takes too much to satisfy me these days. Whatever the case may be, I wasn't particularly impressed with the whole of games this year. However, I was able to weed out a few that I did quite enjoy, many of which feel much more like unconventional choices -- are my tastes changing or is the overall quality of the hundreds of sequels releasing each year declining? Who can say? The only thing I'm sure of is this: these are ten of my favorite games of 2012, and I'm hoping you can get behind my reasoning. Let's talk my favorite games of 2012. 10. Kingdoms of Amalur: Reckoning Official GP Review Say what you will about this admittedly bland RPG, but I couldn't stop coming back to it. Even when I grew tired of hacking and slashing through the same three dungeons, collecting flowers and herbs, and grinding, I came right back the next day. It's a shame we'll likely never see another, because something about this high fantasy tale rubbed me the right way. 9. Asura's Wrath Official GP Review I'm an enormous Dragon Ball Z fan, and I'll be a shounen anime junkie for life. Perhaps that's why I instantly gravitated toward Asura's Wrath. Maybe it was the Street Fighter IV-esque logo, the over-the-top carnage, or maybe it was the visceral, raw action showcased within. I wasn't even bothered that most of the game took place across several well-positioned quick-time events. It was simply a full-on adrenaline rush that looked as fantastic as it played. Let's not forget how majestic the Brahmastra looked -- seriously, Death Star what? 8. Dyad Rhythm and music games are my forte, but I'm also a huge rail-shooter enthusiast, and the synesthetic sensibilities of Dyad were reminiscent of the many long nights I spent with the classic Rez. Neons, delightful audio puzzles, and pure graphical intoxication made Dyad clearly one of the best downloadable titles (closest to the classics of my personal heyday of gaming) I've had the pleasure of purchasing this year. 7. Halo 4 In many ways Halo 4, like fellow Xbox 360-exclusive stablemate Gears of War 3, is alien to the rest of the series in many ways. But rather than in a disconcerting manner, it hit all the high notes. Updated graphics, a completely retooled soundtrack, and an affecting cliffhanger of an ending were enough to rekindle interest gone by in the long-running franchise, and while aspects of it weren't perfect, it was one of the most human Halo games we've seen yet. And I'm ready for more. 6. Mass Effect 3 Official GP Review Endings be damned, Mass Effect 3 was one engaging ride. Though I was initially lukewarm on the original years ago when I first played through it, the series quickly grew on me with its endearing relationship options, tight combat, and a narrative I couldn't get enough of. I fought until the end, and the backlash meant nothing to me. Mass Effect was a ride I'd gladly take again and again, because you can't denounce an entire franchise when you had so much fun to speak of on the way to the ending. I also cheated on Liara. 5. Minecraft (XBLA) Say what you will about the lack of features in the Xbox 360 release of the wildly popular PC sandbox game, but it drew in brand new audiences and players who may never have been in the line of sight of a creeper on the prowl. Its simplification of a game that might have mystified others with crafting and the various nuances of gameplay turned into a fantastic departure on the Xbox 360, and one I enjoyed with friends who couldn't afford a gaming PC (or PC for that matter) time and time again. It may never be as complete of a package as the PC version is, but it's an extremely competent release that deserves your time and attention, infinitely more so than the mobile version. 4. Borderlands 2 What can be said about Borderlands 2 but loot, loot, loot? While I felt it did little to advance the franchise, it did excel at what the games have done best at so far: giving me stuff to pick up. Handsome Jack was a deliciously devious villain, the additional characters were entertaining (especially latecomer Mechromancer Gage), and I choked back a few tears when some of my favorite teammates were murdered. It was the greatest co-op challenge I had this year, and for that I must thank Gearbox in the middle of wartime debauchery and zombie nonsense for giving me something a little more light-hearted to adventure with. 3. Little Inferno I typically allot little time to independent releases that take only a few hours to complete, but I'm so glad I stopped to see what all the commotion was about here. Little Inferno is a game about burning things: magnets, miniature nukes, cat plushies, and anything you can get your hands on from Tomorrow Corporation's several catalogues, but it's also a post-apocalyptic tale that resonates with the player. You'll laugh your way through the unlockable combos, but come time for the game to end, you'll be singing another tune. 2. Hotline Miami Official GP Review Gaudy fonts, hip techno beats, gore, and violence? Someone tapped into my personal "favorites" list when it comes to design, fashion, and media. All they needed was a little glitter and it would have been set, but Hotline Miami hit the ball out of the park as-is. I won't ruin it for you. Just pick it up on Steam and get ready for some disturbing, action-packed gore -- roll on up in your DeLorean and take everyone out. 1. Persona 4 Golden Persona 4 received a lot more love than my personal favorite, Persona 3, but nevertheless Persona 4 Golden meant the most to me this year in the realm of RPG gaming and more. It sports a phenomenal amount of content packed into a single card. One of the PlayStation 2's greatest role-playing games of all time graced the Vita with slick, vivid aesthetic improvements, loads of additional areas to explore, and tons of reasons to come back even if you've beaten the game into the ground. I'm not one to come back to a game once it's been completed, but this is one re-release that was worth the hype, and quite possibly the most fun I had all year.
  8. Jason Clement

    Mass Effect 3

  9. 2012 was a very interesting and different year for gaming. Depending on how diverse your gaming tastes, amount of free time you have available, and the gaming hardware you have access to, it was either very much a blessing or a curse (in more ways than one). Because there aren't as many obvious and clear contenders, like the AAA titles of last year represented, it will really boil down based on preference despite how a lot of genres were incredibly well represented this year from retail and digital forms for gaming. For me, well, I think it will be shortly apparent what genre I may have an (unreasonable) affinity for, but I certainly have had a lot of great gaming experiences during 2012. 10. Tales of Graces F Official GP Review If I were to make an incredibly specific category for this year, this game would probably steal the "Most Fun RPG Battle System Of The Year" category. I have my reservations about how the very cliche story beats are handled and some annoying dungeon design, but I would be lying if I didn't say I had a lot of fun with this game despite that. While Tales of the Abyss probably had the best storytelling of the series, and Tales of Vesperia having the best characters/overall style, Tales of Graces F I simply enjoyed the most of the whole series as a game. Sporting a very deep and entertaining combat system, light-hearted nature, and wealth of optional content, it was simply an adventure I proudly went out of my way to play through twice despite its flaws. 9. DJMax Technika Tune Even though I find myself playing rhythm games occasionally, I've rarely been invested in them outside of a group/party environment. Having said that, and I know it's probably odd, but playing DJMax Technika Tune really solidified me being content with my Playstation Vita purchase. It doesn't flip the music game genre on its head, but it somehow really resonated me with its very catchy, unique song selection that I normally wouldn't expose myself to, responsive and entertaining gameplay, and very slick design/presentation. I still find the game immediately tempting to play every time I boot up my Vita even when I have games like Persona 4: Golden and Zero Escape: Virtue's Last Reward begging me to continue playing them (I love you two, I just have a problem... and the only cure is more DJMax.). 8. Growlanser: Wayfarer of Time Official GP Review The best word I can use to describe Growlanser: Wayfarer of Time is 'endearing.' It tickles a certain earnest old-school gamer itch that just doesn't exist in RPGs nowadays. To call Wayfarer of Time simply 'old' and nothing else, however, would be very insulting. Hidden beneath its dated presentation lies a very dense SRPG with plenty of challenging fights, intriguing narrative and character interactions, and a multitude of endings. Wayfarer of Time certainly takes the best title I've played in the series and I have no qualms calling it the PSP's proud swan song. 7. XCOM: Enemy Unknown Official GP Review Despite being quite a fan of strategy games and especially their RPG variations, it has been a while since I've played a strategy game that felt like a sincere breath of fresh air (that I wanted to keep playing), since probably the original Valkyria Chronicles. XCOM: Enemy Unknown manages to reinvigorate the classic PC series while also capturing the devious spirit as well. Despite that, Enemy Unknown is surprisingly easy to get into and is very engaging throughout with its complex and strategic combat system, well-implemented base managment system, and enticing replay value. 6. Xenoblade Chronicles I“m still relatively surprised we even got both The Last Story and Xenoblade Chronicles in the United States even after the European release, but what I“m even more surprised by is how much more I liked Xenoblade of the two. The Last Story was probably the more ambitious game, and I really enjoyed my time with it, but Xenoblade really sold me with its incredibly grand scope, fantastic musical score, engaging storytelling, and just plain refined RPG structure. Proving that, even on dated hardware, big things come in small packages… wait, I set up something I shouldn“t have, didn“t I? 5. Mass Effect 3 Official GP Review I“ve always been a sort of blasphemer when it came to this series, where even if I enjoyed the original two to a certain extent, I felt like I played them more out of obligation than any true personal enjoyment and investment. That really changed when I played 3, however, which not only fixed a lot of my complaints about the series as a game, but really drew with me in terms of writing/narrative, great voice acting and musical score, and just plain overall design more so than the previous games. Sure, the ending still blows and some story elements could“ve been handled better (or been outright omitted), but I will not let that detract from what I thought was a strong experience and easily one of my all-time favorite western RPGs this generation. 4. Persona 4 Arena Official GP Review If there was a gaming match made in heaven catered almost specifically to individuals like myself, this game would fit the bill. This game combines one of my all-time favorite RPG properties and has my favorite fighting game developer realize it into one incredibly well-crafted fighting-game package. Admittedly, despite the praise it got for its storytelling, though solid, I desired a bit more out of it (even as a fan). As a fighting game, though, my minor quibbles were more than balanced out by the entertaining and frenetic combat system that is easy to learn but hard to master. Seriously, I just have a blast playing even now, whether it be competitively online with the great netcode or among my circle of friends regularly. 3. Atelier Meruru: The Apprentice of Arland Official GP Review Making for what was probably my most unhealthy gaming addiction this year is this little odd title... 40 hours in 4 days -wait, that wasn't subtle at all. Most will reasonably overlook this niche title, but I know I'm secretly on the right side of history for playing easily one of the best RPGs this year. Regardless, I had a great time seeing the Arland trilogy come to a close and will secretly miss the light-hearted and cavity-inducing character interactions, fun RPG mechanics, rewarding exploration/development and deep crafting system, and my homies Gio and Sterk; well, at least until Atelier Ayesha is released. 2. Journey Official GP Review For an individual who usually gets nothing out of playing “arthouse” games, playing Journey was nothing short of a pleasant surprise to me to put it lightly. Featuring an incredibly immersive setting/atmosphere, captivating musical score, and some surprisingly poignant moments in an anonymous online environment, which would be very difficult to articulate for the uninitiated, I sure as heck wouldn't trade the 2 hours I got with Journey over many other games. 1. Devil Survivor 2 Official GP Review It seems like Atlus has a habit of releasing great RPGs late in the cycle on perceivably dead systems and Devil Survivor 2 is no exception. Out of all of the games I've played this year, Devil Survivor 2 may actually be the hardest to rationalize as the #1 place on this list. It shares a lot of the same strengths as my previous listings (great storytelling, branching narrative, enthralling combat etc), and is probably the most visibly incremental of the bunch, despite being a deceptively much-improved sequel. Beyond that though, Devil Survivor 2 has a sort of intangible appeal to it that I may irrationally place right on the top of the proud #1 throne. I find it incredibly hard to nitpick its faults as a whole, even as an iterative sequel, and it was a game I didn't want to stop playing until I saw EVERYTHING it had to offer. Honorary #11: Sleeping Dogs, Gravity Rush, Binary Domain, Borderlands 2, Katawa Shoujo, and The Last Story. I would love to have more excuses to give shout-outs to many games games I've played or I haven't gotten around to finishing (My deepest apologies Zero Escape: Virtue's Last Reward, The Walking Dead, and Mark of the Ninja!) this year since I look back on it pretty fondly. 2012, as a whole, was very much a pleasant surprise for a year I didn't expect too much of going into. So much so, that even if not a whole lot impresses me in 2013, there are still a lot of games from 2012 I'd love to play... or unhealthily keep playing.
  10. barrel

    3674267

    From the album: Barrel's storage of pics

    © http://cdn.gameplanet.co.nz/art/full/3674267

  11. This year I wanted to think a little differently in regards to Game of the Year since I played on different systems more than ever before. I will list my top games, but would actually love to choose one game from each system that I play regularly to make up my top five. I'm going to throw in a few runner-ups as well. Many of these will probably be conventional-ish choices but I chose many of them because they stand out in some way to me that few other games did. Many of them aren't perfect, but provide an experience that is hard to find elsewhere! Anyways, I hope you all enjoy! Nintendo 3DS Theatrhythm: Final Fantasy Official GP Review Two parts rhythm game, one part RPG mix to wonderful effect in Theatrhythm. Even though the musical selection (however incredible) may not be as exciting to non-Final Fantasy fans, the game is no less wonderfully executed. 40 frames-per-second, satisfying lasting appeal, even the unlikely inclusion of local multiplayer and StreetPass make this a 3DS title to remember. Runner-Up: Kid Icarus Uprising Xbox 360 Mass Effect 3 Official GP Review Despite the hullaballoo surrounding the third (numbered) entry into the Mass Effect series, I still feel it deserves praise for its accomplishments. It successfully adds a great co-op multiplayer experience while finding a happy medium in the single player for fans of previous games. The amount of polish and care in all aspects of the game itself bring this series to (me, at least) a very satisfying conclusion. Runner up: Halo 4 Playstation 3 Journey Official GP Review It is impossible to talk about the "Year of the Indies" without mentioning thatgamecompany's Journey. In short, this game is magical in a way that is difficult to describe but easy to understand if you've played it. Even Journey's unique approach to online co-op helps preserve (and even intensify the amazing emotions it conjures up. Everything from the soundtrack to the visuals makes this game stand out even among the best triple-A releases. Runner up: Starhawk Playstation Vita Zero Escape: Virtue's Last Reward This game has impressed me like few others. On the surface, it is your same old-fashioned visual novel with puzzle gameplay. Apart from a killer story, the game's flowchart menu makes this game easy to navigate and unlocking character endings all the more exciting. Every step you take towards to the true ending (without cheating) makes this game a rewarding, stand-out experience! Runner up: Gravity Rush WildCard (and Overall) Game of the Year Persona 4 Golden Ok, ok, I know. Persona 4 is a game from 2008. Not only did I miss the boat the first time around, this can hardly be called the same game. P4G is amazing from many angles, being a formidable RPG both mechanically and story-wise, but the devil (wakka wakka!) is in the details. The character stories and "non-action" in this game is every bit as compelling as the rest of the game. If all remaining games for the Vita were cancelled and this is the last game I could ever play for the handheld, I'd actually be satisfied my money was well spent. Yes, this game is that good!
  12. While some people (me. It was me. I am the some people) were unhappy with the DLC announcements for the Mass Effect Trilogy collection, BioWare is decidedly more giving in the multiplayer market. In that vein, they've announced a new DLC, named Mass Effect 3: Retaliation, which adds quite a few new bells and whistles (disclaimer: there are no actual whistles). When creating a new DLC, Mass Effect 3's team has done good work, but it is usually fairly similar stuff: new weapons, new characters, new maps. There are new characters and new weapons, but they're doing the same maps this time. Not just re-releasing them, you silly! They're introducing "Hazard" maps--the same maps, but with environmental hazards and such. The implication so far is that it's the Collector swarms as one hazard, but we'll see. And those Collector swarms would be appropriate, being that the Collectors are now an available ending. No explanation as to why they're back after the events of Mass Effect 2, but this is multiplayer, nothing needs to make sense! They have the standard collector, plus some of the bigger boss-type enemies from Mass Effect 2, specifically the "Praetorian, Scion, Abomination, Trooper, and Captain." The new classes that have been revealed are the Turian Havoc Soldier and the Turian Ghost Infiltrator, but more are said to be coming in the future. As for now, you'll just have to take your Turian with a jetpack and like it. Fans of the Collector weapons in Mass Effect 2 will be glad to see their return here, with the Collector Assault Rifle, Collector Sub-Machine Gun, and my personal favorite, the Sniper Rifle all coming in this pack. You can get them in the booster pack-like things in the store, like with all equipment. The big centerpiece in Mass Effect 3: Retaliation is the Challenge Feature. This is basically a set of challenges to do that unlock vanity stuff like titles and banners. Most of the titles are apparently roleplay-type things, like "Council Operative," which surely appeals to some people. The challenges are mostly like "use x weapon y amount of time" or something to that effect, so... you know, there's that. Unlike any of the story-based DLCs from Mass Effect 2 or 3, the multiplayer DLC, which only requires the included online pass, will be available in Mass Effect Trilogy, so look forward to that. Mass Effect 3: Retaliation is due for release on October 9th, or October 10th for European PS3-users, for free dollars and no cents. Check out the trailer below!
  13. With the news that Greg Zuschek and Ray Muzyka are departing, fans are curious what this means for BioWare. Fortunately, Aaryn Flynn, BioWare Edmonton and Montreal's General Manager, has a status update on the biz. While most of it is stuff we already knew, we have culled some important new info out of this: The Omega DLC and a new submission into the Mass Effect series. The new game in the series is just a snippet, certainly devoid of any reliable information, but Flynn describe it with the following: "... [T]he Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we“d all love to hear your ideas." The "we'd all love to hear your ideas" could possibly mean taking in some of that user input that generated a majority of the stuff around Mass Effect 3, or it could be that pandering we often hear with new development. Personally, I lean towards the latter. While there's plenty of content that BioWare could make after the events of Mass Effect 3, there's also a lot of history that they may be more willing to explore, a la Metal Gear Solid 3: Snake Eater. Regardless of the direction, it'll be interesting to see what they come up with, and maybe more interesting to see what the fan response is. More concrete, however, is the Omega DLC. BioWare promises to deliver more multiplayer content, but states that Omega is a singleplayer DLC that's coming this autumn. In Mass Effect 3, Aria lost the Omega station to Cerberus, and this was the subject of at least one of the graphic novels, so this DLC could very well be the retaking of that station, or any number of things surrounding it. Information is scarce right now, but it's ripe for speculation. Take this chance to do just that, or maybe even share your opinions, in the comments below!
  14. Marcus Estrada

    Wii U Release Date and Launch Window Games

    One of the biggest hurdles to overcome when making a console or handheld is making people want it enough to justify a purchase early on. This is generally handled by trying to come up with the best list of launch day and release window games possible. Although Nintendo has not announced the entire launch day lineup, they have at least given us some information. In regards to confirmed day one releases we have: NintendoLand, New Super Mario Bros. Wii U, and Lego City Undercover. NintendoLand also comes as a pack in game with the $350 Deluxe Set Wii U bundle. It was also announced that Lego City Undercover will come with a minifigure of lead character Chase McCain with pre-order. For now this is all we know about day one Wii U games. Now let's move on to the much larger list of "launch window" games. There are over 50 games coming for the system in this time frame and here's a list of many of them: 007 Legends Aliens: Colonial Marines Assassin“s Creed 3 Avengers: Battle for Earth Batman: Arkham City Armored Edition Ben 10: Omniverse Cabela's Dangerous Hunts 2013 Call of Duty: Black Ops 2 Darksiders II* Disney's Epic Mickey 2: The Power of Two Family Party: 30 Great Games FIFA Soccer 13 Funky Barn Game Party Champions Jeopardy Jet Tailfin Just Dance 4 Lego City Undercover Madden NFL 13 Mass Effect 3 Monster Hunter 3 Ultimate Nano Assasult Neo NBA 2513 Ninja Gaiden 3: Razor's Edge Pikmin 3 Rabbids Land Rapala Pro Bass Fishing Rayman Legends Rise of the Guardian the Video Game Runner2: Future Legend of Rhythm Alien Scribblenauts Unlimited* Sing Party Skylanders Giants Sonic & Sega All-Stars Racing: Transformed Sports Connection Tank! Tank! Tank! Tekken Tag Tournament 2 Wii Edition The Wonderful 101 Toki Tori 2* Transformers Prime The Game Trine 2 Director“s Cut Game & Wario Wheel of Fortune Wii Fit U Wipeout 3 Your Shape: Fitness Evolved 2013 ZombiU Zumba Fitness Beyond that, Bayonetta 2 was announced as being a Wii U exclusive. Unfortunately this title wasn't announced as being a part of the launch window. Regardless this is quite a lot of games set to arrive for Nintendo's system. Some games are old, some are new, but it looks like there will be a fairly good amount of choices. Update: Darksiders II, Scribblenauts Unlimited, and Toki Tori 2 have been announced as being release day titles by their respective companies. Do you want any of these games on Wii U? What titles do you want to see on the system?
  15. EA released a new trailer for the upcoming Mass Effect 3: Leviathan DLC, and it looks lore-packed, at least. The name of the DLC and the general feel of the trailer sort of imply a fisherman's story-inspired plot, with a woman going Ahab on the "creature who killed [her] father." This is aside from the cave-painting, history-of-Reaper motif at the beginning of the trailer, possibly meaning that "unraveling the dark history of the Reaper Race" may be more tactile than just dialogue lines. Of course, it's still Mass Effect 3, so shooting at Harvesters and fighting other sorts of Reapers on a map that looks remarkably multiplayer-like, as many of the in-game sidequests are. An interesting thing to note is that, at one point, a Reaper Brute punches another Reaper Brute. Why are they fighting? Well wait to see, dummy! At the end, Shepard takes a reskinned Atlas down to the briny depths of a watery planet and hears a Reaper-y voice, so, you know... a Reaper. All-in-all, seems like a story-centric DLC, which may have come at the cost of having those reskins and multiplayer-style set ups. But hey, you want to see the trailer, huh? Alright, alright, here ya go. It expands Mass Effect 3 sideways instead of outwards, making it meatier instead of contributing to the ending at all, so if you still can't get over that, this may not help particularly. If you do want it, though, EA is releasing Leviathan at a $10 price tag, or 800 MSP, on August 28th.
  16. Earlier during EA's Summer Showcase event, the publisher discussed more about its upcoming Wii U port of Mass Effect 3 and confirmed that the game would indeed be available at launch. While it was previously known to be coming to the new console, the release date was unknown until today, with some believing that it wouldn't release until 2013. The Wii U version is slated to take control of the Wii U gamepad to exhibit new control schemes as well as having bonus DLC and an interactive backstory that will cover the events of the first two games for players that may have missed them.
  17. As was perhaps inevitable, BioWare has released a launch trailer for the Mass Effect 3: Earth DLC. The new classes, weapons, and areas are shown off, and the title will never not be a fun rhyme to say. Anderson's narration in the trailer seems to insinuate the battle is going on concurrently with the story, as Anderson's rebel troops do battle. This does raise the question why there are Quarian, Geth, Asari, Turian, Batarian, and Vorcha troops available, but that's not important right now. What's important is that the new N7 troops are there, and they get the showcasing they deserve. Anderson describes the people in battle as being the last line of defense, missing the opportunity to say, "against the worst scum of the universe," but viewers can see some of the heavy melee attacks, some swordplay by the Shadow and the Slayer, as well as the other classes laying out their own special brand of smack-down. This trailer seems a little more exciting than the usual announcement ones, and it makes sense, because players are going back to Earth. That is, until the end, where new features are listed as unceremoniously as usual. As always, you don't have to take my word for it, though. Take a look for yourself!
  18. Yesterday, we reported the release date for Mass Effect 3's Earth DLC, but today, BioWare is bringing the official announcement, as well as some new information and screencaps. BioWare confirmed that each of the new characters is a new human for every class. No information has been specifically given on each class's new abilities, the specific role each one plays can be seen. According to BioWare's blog, the class breakdown is as follows: Six new human N7 classes are also available: Destroyer Soldier, Paladin Sentinel, Demolisher Engineer, Slayer Vanguard, Shadow Infiltrator, and Fury Adept! Each comes complete with new and powerful abilities and melee attacks. BioWare also announced the Platinum difficulty. Previously, matches existed as Bronze, Silver, and Gold difficulties. Higher difficulty levels provide more experience and money, so Platinum difficulty will probably afford players some mad skrilla. But hey, you've been good this year, so how about some screenshots? First up is an image of what looks like London. We see three characters fighting Reapers. Were I to speculate, I would suspect the green one to the left to be the Destroyer soldier, readying a heavy melee attack. What appear to be sparks are coming from the omnitool. These promo shots tend to have the characters wielding the guns, so that may be a Typhoon, but it looks like the Striker Assault Rifle from the Resurgence DLC pack. The one in red, given the giant shield, may be the Paladin Sentinel. He is holding a giant omni-tool fabricated shield, and seems to be preparing to bash something with it. A blue gun is visible on his waist, where shotguns conventionally go in Mass Effect weapon layouts. A third character seems to be wearing one of those 3/4th length coat things that both Thane and Kai Leng wear in the series. Looking at the other classes, this may be the Slayer Vanguard. This photo clearly shows another area, possibly the Rio area. Cerberus enemies are the aggressors here. The player character here is a woman in red, very similar-looking to a Phantom. This is probably the Shadow Infiltrator, given that they have cloaking abilities. The fact that she has as sword probably indicates that her melee and heavy melee abilities are done with that. The final image here shows a fight against Reapers. The area is somewhat unfamiliar, but it may be the Vancouver area. In the foreground, we see a Fury Adept, presumably, using some biotic ability against a Marauder. It looks similar to Singularity, though instead of a black... singularity in the middle, it is white and has some kind of energy discharge coming from it. Possibly a new ability. In the background, the possible Paladin Sentinel is facing off against a Brute, while a green character, possibly the same speculated before as being the Destroyer Soldier, is firing at what may be a Banshee. Really, the Biotic is the big show-off here. Those are the only four pictures (including the header above, easily seen by right-clicking and selecting "Open Image in a New Tab") that BioWare has shown off so far, but their previous DLCs have come with more pictures, detailed descriptions, and a trailer around their release, so we'll keep an eye out for that for you. For anyone interested in the DLC, it will be available on July 17th for PC, Xbox 360, and US PlayStation 3 players. For those in Europe, you'll have to wait until July 18th for the PlayStation. To take a peek at the images in this post and all our other Mass Effect 3 screens, take a look in the gallery below. UPDATE: The good people of the intenret have provided leaked information on each of the classes. Each of the classes is of the N7 program, which is basically like the toughest of the tough. For perspective, Shepard was in the N7 program. N7 Destroyer - The Solider Class: “The Destroyer“s T5-V Battlesuit gives these strong-but-slow soldiers mech-like protection. Driven by eezo-assisted actuators, these frontline troopers carry heavy weapons onto the battlefield. Abilities: Multi-Frag Grenade, Missile Launcher, Devastator Mode." This Soldier-class seems to be focused on being a heavy firepower tank. Devastator Mode is likely similar to Adrenaline Rush, or possibly like one of the powers that can be activated/deactivated, like the Geth's Hunter Mode. Mobility seems to be restricted, possibly similar to Krogan characters. Missile Launcher is an ability, so that may mean it is something that can be used without the round limits that other players have. N7 Fury - The Adept Class “Fury operatives use implants to fuel biotics and their incredible movement speed. These operatives wind an unpredictable path on the battlefield, moving in and out of combat before returning to unleash a sweeping biotic attack on their unsuspecting targets. Abilities: Throw, Annihilation Field, Dark Channel" Fury seems to have the opposite scenario, where their movement is increased to even greater than normal. The Annihilation Field is likely what we saw above, and based on the name, is probably like a damaging Stasis Field or something to that effect. Dark Channel should be familiar as one of Javik's moves that can be learned by Shepard. Javik's ability was a Damage Over Time ability that, when an enemy is killed using it, it will hop over to a nearby enemy and continue doing damage. N7 Shadow – The Infiltrator Class "Shadow infiltrators use implants to dramatically improve agility, making them slippery combatants on the battlefield. Their monomolecular blades are a menace from cover and close range. Abilities: Tactical Cloak, Shadow Strike, Electric Slash" The increased Agility sounds like it makes them have the ability to flip about, like the Drell characters, or more likely like the Phantoms upon which they appear to be based. Electrical Slash is a new ability that probably uses the sword to slash the enemy, maybe with a stun effect. Shadow Strike is a technique Kasumi used in Mass Effect 2, allowing her to drop her tactical cloak, do a powerful attack, then cloak again. This is likely similar. N7 Demolisher – The Engineer Class “The Demolisher uses grenades to attack at range and to terrorize the battlefield. Demolishers can also create a supply pylon that stocks allies with an unending reserve of grenades and thermal reloads. Abilities: Homing Grenade, Arc Grenade, Supply Pylon" Demolisher, despite the name, sounds like a support class. Of course, homing grenades seems pretty straight-forward as grenades that track enemies, and Arc Grenades are familiar for people who have used Quarian males. The new addition of the Supply Pylon means that they'll likely drop those when players need to hold an area for Uploads or Hacking missions. N7 Paladin – The Sentinel Class “The Paladin carries a powerful omni-shield onto the battlefield to block enemy fire. The Paladin also uses the shield as a heavy-melee weapon that, when modified with incindiery or cryo upgrades, creates a devastating combination attack.” Ability: Snap Freeze, Incinerate, Energy Drain" The Paladin appears to favor the Engineering side of the combo instead of the Biotic side. We see above that the shield can be used for bashing, but here we see that the Paladin also uses it for his Snap Freeze and Incinerate abilities. This is clearly based on the Guardian class. N7 Slayer – The Vanguard Class “Slayers use implants to dramatically improve mobility. Their dizzying sword attacks can hit multiple opponents, and the Slayer“s ability to slip fire makes them hard to pin down on the battielfield.” Abilities: Phase Disruptor, Biotic Charge, Biotic Slash" Clearly based on Kai Leng (which may drive some people away), it appears that Slayers use a sword as well, which apparently has a range of attacks like the Geth or Vanguard heavy melee attacks. Phase Disruptor is a new ability, which may have something to do with damaging shields, since that's what Disruptor things have historically done in the series. Biotic Slash is also new, and probably has something to do with the Slayer's sword. They also seem to have increased mobility, which may mean actual movement speed like the Fury, or agility like the Shadow. The new guns were also leaked. Let's take a look here: First up, the Typhoon light machine gun. There seems to be a gun shield, commonly used on things like turrets and stuff like that, so it probably functions with a high rate of fire. Secondly, the Piranha assault shotgun. The design has a revolver design, meaning it probably also has a decent rate of fire for a shotgun, and the number of chambers imply somewhere between 8 to 10 shots per thermal clip. Thirdly, this appears to be the Acolyte pistol. It follows the design of the Disciple shotgun, which is an Asari Justicar-designed weapon. Given the similarity in the naming pattern, it lends credence to the possibility that this is also an Asari-designed weapon. Regardless, based on the similar design to the Disciple, the Acolyte Pistol may enjoy a similar focus on damage output and ability to stagger. As it seems, there is a lot of meat in the Mass Effect 3 Earth DLC, and the new mods promised haven't even been revealed. With SDCC and the upcoming event weekend, and the Extended Cut freshly behind us, BioWare has done a considerable job at continuing their support for the Mass Effect 3 fanbase. Not bad, BioWare. Not bad.
  19. Marshall Henderson

    Mass Effect 3 Multiplayer Earth DLC 3

    From the album: Mass Effect 3

  20. Marshall Henderson

    Mass Effect 3 Multiplayer Earth DLC 2

    From the album: Mass Effect 3

  21. Marshall Henderson

    Mass Effect 3 Multiplayer Earth DLC 1

    From the album: Mass Effect 3

  22. Marshall Henderson

    Mass Effect 3 Earth DLC to Launch July 17th

    Multiplayer characters are headed to Earth, according to Xbox team member Larry Hryb, on his blog for the XBL store, Major Nelson. This comes as a confirmation of the DLC rumored along with the Extended Cut's completion last month, as leaked by a Reddit user. The posting doesn't share any details, but let's recap. According the the Reddit user who leaked the information, there would be three new maps: Vancouver, Rio, and London. Vancouver and London were both in the main game, so they may be different takes on those maps. Rio wasn't in the single-player game, so, assuming this information is accurate, it's probably just a sweet vacation spot for squads. Also purported to be in the DLC pack was three new weapons: the Piranha assault shotgun, Acolyte pistol, and Typhoon light machine gun. No details here, but weapons of the previous pack seemed to follow a sort of theme, so we may see that here. The largest bonus fabled to be in the Earth DLC is the addition of six human classes. The function they are supposed to have isn't clear, but the classes are named Destroyer, Paladin, Demolisher, Slayer, Shadow, and Fury. Since there are six player classes in the game, it's safe to assume that, if this DLC pack is authentic, those six would add one new human to every class in the game. The six classes are Adept, Soldier, Engineer, Slayer, Shadow, and Vanguard, so if you line up the classes, it seems like their order might match up. At very least, Shadow and Infiltrator seem correlated. BioWare hasn't confirmed this information, but Major Nelson places the release of the Earth DLC on Xbox 360 for July 17th, exactly one week from today. Mass Effect 3 is on the Xbox 360, PlayStation 3, and PC.
  23. So in case you hadn't heard, Jessica Chobot (one of IGN's and G4's video gals and also the voice and likeness of Diana Allers in Mass Effect 3) had spoken out against the fans who were disappointed in Mass Effect 3's ending, referring to them as "entitled gamers." It seems she's backed off from that stance a bit now as she issued an apology for what was essentially a "blanket statement" she said. I won't post it here, but things got pretty heated in the comments between Chobot and another commenter where Chobot ended up writing a huge wall of text defending herself after the commenter insinuated she got her job after "licking a PSP" (true story, btw), saying that the incident had only given her more attention instead. Anyhow, it's an interesting exchange if you want to read it here. Read the first two comments below the blog. What do you guys think? Is Chobot right with what she says? Or is the commenter (Beretzik) correct with what he's saying?
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