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Found 53 results

  1. Today's headlines bring a mix of good news, bad news, and... interesting news, to say the least. If you're into either Hyrule Warriors or Street Fighter V, there are some new announcements regarding each, and Sony has finally announced the PlayStation Plus free titles for April. Read on to see the rest of the headlines below! Link's Awakening's Marin will be the next DLC character coming to Hyrule Warriors Legends With Hyrule Warriors Legends, it seems Omega Force is really trying to pull characters from just about every Zelda title out there (well, ), and this rings especially true with the next playable DLC character that's on the way: Marin (from Link's Awakening). She'll be part of the second DLC pack coming this Summer, which also will include a new weapon for Linkle, 16 more My Fairy costume pieces, a new adventure mode map, and two new adventure mode scenarios. The final two DLC packs are said to be based on Phantom Hourglass and Spirit Tracks, respectively, but it'll likely be a little longer before we find out which characters will be in each of them. Source: Game Informer Street Fighter V gets its first DLC character today: Alex If you've been waiting for Capcom to roll out the DLC for Street Fighter V, today is your day. Well, for one character at least. Alex (from Street Fighter III) is officially the first DLC character to make his way onto the Street Fighter V roster. You'll be able to use Fight Money (money earned in-game) in order to purchase or him; otherwise you'll need to use real money on a season pass in order to play as the grappler. And if you don't have the money? No problem - Capcom is allowing players to take him for a test run during a limited trial period, so get to it! Source: Destructoid n-Space shuts down More unfortunate news about studios closures today as it was revealed that n-Space, the developer behind games such as Nintendo's Geist and Square Enix's Heroes of Ruin -- has officially shut down. The news was announced by former n-Space artist Ben Leary. Sword Coast Legends was the studio's final game, though it looks like it wasn't enough to keep the studio going, which had been around for some 21 years before its closure. Source: Nintendo World Report David Hayter's got 'no love' for Kojima In some more surprising news, David Hayter -- the original voice of Metal Gear Solid's Snake -- revealed on a recent episode of The Game Informer Show podcast that he isn't crazy about series creator Hideo Kojima, despite having worked with him on all but one of the games. It turns out that Kojima had wanted to replace him early on with Kurt Russell, but the Hollywood star turned down the role when he was offered the part of Naked Snake in Metal Gear Solid 3. In turn, Hayter was forced to re-audition for the role (which he ultimately won back again). However, he was left out in the cold when it came to Metal Gear Solid V, and found out that he had been replaced only when he ran into a producer on the game at a recording studio. Needless to say, this didn't sit well with Hayter, who wasn't even formally contacted about it, prompting him to admit on the podcast that he's got "no particular love for Kojima" and that he probably would never work with him again. Yikes. If you'd like to listen to the whole podcast, you can check it out at the source link below. Source: Game Informer (via PlayStation Universe) PlayStation Plus April 2016 lineup revealed Not a day too soon, Sony has finally revealed what PlayStation Plus free titles we can expect to see in April. Dead Star and Zombi appear to headline the bunch, with the usual indies and one other AAA title from last-gen. Here's the full list: PS4 Dead Star Zombi PS3 I Am Alive Savage Moon PS Vita A Virus Named Tom Shutsumi What are your thoughts on Marin joining Hyrule Warriors and Alex being a DLC character for Street Fighter V? Are you surprised that David Hayter holds no love for Kojima? And what do you think of the PS Plus lineup for April? Let us know in the comments!
  2. With Metal Gear Solid V: The Phantom Pain just coming out, a lot of people are likely going back and enjoying the first four Metal Gear Solid games for the second or third or twenty-sixth time, taking in the sights and sounds and over-the-top boss fights that have long set the series apart from its peers. While I haven't actually done that, I still thought it would be fun to do my own little thing involving the previous games, so what better than a quick look back at the moments that really stood out in each game? Reminisce with me as I take you on a fun-filled journey back through time involving Snakes, walking nuclear weapons, and storylines so tangled with intrigue that you'd need a PhD. in Kojimantics to understand any of it! *** NOTE: THERE WILL BE CARELESS SPOILERS AHEAD. THIS IS YOUR ONLY WARNING! *** Metal Gear Solid - You Like Castlevania, Don't You? "Stand right where he can see you...and tell him about Konami's exciting new games!" C'mon, what did you expect? Even now, 17(!) years after the game released, the fight against Psycho Mantis is still one of the most unique and memorable boss fights in all of gaming. Every little trick and mind game, like having to swap controller ports, serves to keep you on your toes and challenge what you thought you knew about playing action games. Of course, the precursor to the fight is just as mind-blowing, when Mantis not only reveals that he knows you like Castlevania (or Super Mario Sunshine if you're playing the remake) but then moves your entire controller with a single thought. Okay, yeah, we all know how it was done...now. But back in 1998, we'd never seen anything like it, and I'd argue that we still haven't seen anything quite like it, at least outside of the Metal Gear series itself. Honorable Mentions - You're a Real PAL, Snake So you need three PAL keys to override Metal Gear REX's activation, but you only have one key. What do you do? Why, use it at room temperature, and then after exposing it to both extreme heat and extreme cold, of course! Now that you've figured out the puzzle behind the key, you insert it three times into the console that will deactivate REX. You did it! You saved the - what!? Metal Gear!? It's already active! Yes, finding out you've been duped into turning the ignition key to a walking, nuclear-equipped death machine is enough to put a damper on anyone's day, but just to add insult to injury, Liquid Snake also reveals how you were manipulated into helping him by posing as your old mentor, Master Miller. Now it's time to REALLY save the world the only way you can - by blowing Metal Gear REX to bits. Metal Gear Solid 2: Sons of Liberty - Infiltrating Core 1 of the Big Shell "Freeze...tag! We should play freeze tag!" First, if you thought I was going to say "the Tanker chapter because you play as Snake" then kindly go sit in the corner. No, I'm not defending Raiden or anything of the sort, but the twists and turns you'll experience while playing the Plant chapter hit no less hard just because you're not Snake. Anyway, of all the places Raiden goes and the things he does, one part I always look forward to is when he's tasked with infiltrating the core of the Big Shell to rendezvous with an agent named Ames. What's so great about that? You do it disguised as one of the enemy soldiers! While, on its own, that's not anything special, what is really great is how you can mess around with the enemies. Punch them in the face, shoot them in the eye, do cartwheels in front of them, then run around the corner and they'll be none the wiser when they come looking for their comrade gone rogue, because you look just like any other soldier. Granted, it's not actually part of the game's objective for you to do any of that, but the fact that you can if you want makes what would otherwise be a short, fairly uneventful section that much more entertaining. Honorable Mentions - Fission Mailed Oh, sweet! Raiden's got that high frequency blade and he's ready to carve through some enemies! Why, here's some bad guys now! Time to get slicing and dicing and--what!? How did I die?? Wait, am I dead? I'm not? WHAT'S EVEN HAPPENING I CAN'T SEE!! Aside from the Colonel's crazy Codecs, one of the side effects of installing the GW virus into Arsenal Gear's AI causes the entire game to start wigging out and throwing up fake death screens, while you're up in the corner just trying to kill the bad guys you can barely even make out anymore. It's a crazy section in the craziest act of the game, but hey, you get to use a sword and pretend you're a ninja, so it's still pretty awesome. Or you can just use your guns and shoot the enemies, I guess, but why would you waste a good sword? Metal Gear Solid 3: Snake Eater - Sorrowful Recollections Arriving Naked to someone's pool party is generally considered indecent. I could have easily just filled this entire article with boss fights from the games, because each one is unique and amazing in its own right, but the "battle" against The Sorrow is in an entirely different league. First of all, though you can see him and he can actually hurt you, you can't attack The Sorrow at all. Secondly, as you wade through the waist-deep water, you'll see ghostly apparitions of soldiers coming at you with what seems like a vengeance. That's because they are! The soldiers and other characters you see during this haunting journey are actually all of the enemies you've killed up to that point in the game. So if you've been a pacifist, you might find it to just be a leisurely stroll through an unpleasant looking river, but if you had an itchy trigger finger, watch out. The other thing that's unique about this fight is that the only way to win is to lose, or, more specifically, die. You can't actually DIE, though, because that just gets you a game over. If only there was some way you could fake it... Honorable Mentions - I Like MGS2! Before starting Snake Eater, the game asks you which of the first two Metal Gear Solid games is your favorite. If you choose Metal Gear Solid 2, you'll get a bit of a surprise upon seeing Naked Snake for the first time - he'll look less like the grizzled soldier you've seen in the previews and quite a bit more like the baby-faced, nasally voiced, perpetual whine machine Raiden from the previous game, sporting a firm, clean-shaven face and shoulder-length blonde hair. You find out shortly after the opening cutscenes that it's just a mask, and you'll actually need it later in the game, but starting out with it on is quite a bit more jarring - not to mention hilarious - than if you'd known about it and put it on yourself. Metal Gear Solid 4: Guns of the Patriots - Shadows of the Past "Snake, I've disabled the use of weapons on this floor, even though there's no one here." To say Metal Gear Solid 4 has a lot of (nigh incomprehensible) callbacks and allusions to previous Metal Gear games would be an understatement, but the one that stands out most is the one that manifests itself in the form of a playable level. I'm talking, of course, about the return trip to Shadow Moses Island. Retreading the dilapidated ruins of the original game while Snake recalls many of the game's stand-out moments is a much better way to revisit series history than long-winded monologues. The real icing on the cake though is the two boss battles that play out here - the first being more a more or less straight up recreation of the Sniper Wolf fight from the first game, and the second being a no-holds-barred brawl between Metal Gears REX and RAY, with you in REX's pilot seat. This was the first and only (in the console games, at least) time players were allowed to climb inside one of the titular Metal Gears and take it for a spin, and it was an absolute joy stomping about and shredding RAY to pieces with heavy artillery. Honorable Mentions - What's Your Secret? Call me shallow, but the section where Snake dons a mask that makes him look like his younger self stands out because we were finally (sort of) playing as the Snake we all know and love, and not what appears to be his grandfather. That's not the only good thing about this level, mind you - there's also the fact that the first part of the act is pure stealth, and the consequences of failure can be dire. Snake must tail a member of the Paradise Lost Army through the dimly lit streets of an unnamed European town, avoiding being seen not just by the resistance member he's following, but PMC units patrolling the streets as well. It's a tense section where going guns-blazing upon getting spotted isn't really an option, so you have to stretch your stealth legs and learn to become effectively invisible. Just like Snake would do it. BONUS: Metal Gear Solid V: Ground Zeroes - Déjà Vu Wait, I only have an Options button... Oh, hey, Metal Gear Solid V did sneak in! Kind of! While Ground Zeroes was a nice teaser of what's to come, the main mission didn't really offer much to keep you busy since, other than finding the XOF patches, there wasn't much reason to replay it. Thankfully, there were side missions that gave you more chances to play around with the new gameplay elements before The Phantom Pain arrived. One of these missions stands out more than others, that being the Déjà Vu side op, unlocked after you've tirelessly searched (or looked up online) and found all of the aforementioned XOF patches. In this op, your goal is to recreate scenes from the original Metal Gear Solid by following visual clues, while your radio contact throws out several memorable lines calling back to Snake's first 3D adventure. The mission can be pretty short if you know what you're looking for, but it's still an entertaining and often funny way to recall the series' history in a new setting. Honorable Mentions - Reflexive Ground Zeroes introduced a new feature to the Metal Gear games in the form of Reflex Mode, where, upon being discovered by an enemy, time slows down for a brief period and gives you a chance to put down the enemy (or enemies!) that spotted you before they can warn others. The first time it kicks in is a rush, especially if the enemy is a good distance away or was somewhere off screen, because you only have a few precious seconds to locate and silence them. Even after the 50th (if you're not very good, like me) time the mode kicks in, it still provides an intense adrenaline kick as you shoot down enemies and disappear back into the shadows without a trace. So there's a fun little retrospective of just some of the amazing things the Metal Gear Solid series has offered players in the past. Now that you're in a proper nostalgic mood and sporting your rose-tinted glasses, what are some of your favorite moments from the series? Are you excited to play The Phantom Pain? Already playing it? Whatever you've got to say about Kojima's wonderful stealth-action series, say it loud and proud down in the comments!
  3. Hey Podunkers! Long time no contest Hope you all are doing well. I just wanted to let you all know that we'll be running a contest starting this coming Monday, the 17th of August. The contest will run for two weeks and end on Saturday, the 29th of August with 2 winners chosen and announced on the next day. There will be two prizes: a PS4 and an Xbox One copy of the Metal Gear Solid: The Phantom Pain Collector's Edition (US Versions). When the submission page goes live, you'll have to sign up (if you haven't already), enter in your GameWires username, and you'll be able to specify the version you would prefer to win (PS4, Xbox One, PS4 but okay with Xbox One, Xbox One, but okay with PS4). The criteria for winning is simple: just vote or comment on at least one post on GameWires.com and you're entered in! Just remember to do this during the contest window, and not before I'll add in a link to the contest page here once it goes live. Good luck all!
  4. Jordan Haygood

    Psycho Mantis

    From the album: Kaptain's Gallery

    © Konami

  5. Just a month ago, it was revealed that Metal Gear Solid: Ground Zeroes would see a release in Spring 2014, but Hideo Kojima is cautioning players that that doesn't necessarily mean Metal Gear Solid V: The Phantom Pain is close behind. According to a recent interview in Famitsu magazine (via Siliconera), Kojima explained that The Phantom Pain is a large open-world game, so it would require much more development time than Ground Zeroes. He also likened the latter game as an "appetizer" of sorts to the former. "If I were to put it in Hollywood movie terms, the prologue, that is Ground Zeroes, would be similar to the first 10-15 minutes that are meant to ”captivate“ [the audience]," he explained. "At first, something will happen, then the title will appear like ”bam!“ and then nine years later, a big event will be the start [of Metal Gear Solid V]. That“s how the story will be connected. As far as the game itself goes, The Phantom Pain will take place in an immense open world map, while Ground Zeroes takes place in a smaller open world." Kojima also mentions that there will be some form of connectivity between Ground Zeroes and The Phantom Pain, saying that players who have save data from the former game will have something to look forward to in the latter. Unfortunately, he makes no mention of a projected release date for The Phantom Pain, which means it could possibly release in 2015 or beyond. The good news is you won't have to wait quite as long for its prologue, as Metal Gear Solid: Ground Zeroes is still on track for a Spring 2014 release on Xbox One and PS4. Are you disappointed that Metal Gear Solid V is still a ways off from releasing?
  6. It's been a little while since we last heard about Metal Gear Solid V: Ground Zeroes, but Konami recently spilled the beans on when we can expect to see the game release - Spring 2014. As a prologue experience to Metal Gear Solid V: The Phantom Pain, Ground Zeroes will introduce "key gameplay components" that will be fully realized in the latter game, and act as "a bridge between the linearity of existing titles and the fully open-world of The Phantom Pain. The plot in Ground Zeroes begins with a rescue mission as players infiltrate a Cuban prison camp which sets in motion the plot lines for The Phantom Pain. Time of day and weather are said to have a dynamic effect on the game and its missions, thanks in part to the use of Kojima Production's new FOX Engine. Metal Gear Solid V: Ground Zeroes will be released for PS3, PS4, Xbox 360, and Xbox One next Spring.
  7. Saying that I love the Metal Gear Solid series would be putting it lightly. The truth is that I absolutely adore it. I've played every game in the series multiple times, I've hunted for secrets along with every other fan and I've even written a few speculation pieces on the games themselves. Keeping up with the news coming out about the latest game in the series and the thought processes of the developers behind the scenes that make these games happen has led me to one conclusion. Metal Gear Solid V: The Phantom Pain might actually be the last MGS game that Kojima makes. I know he's said that he was done with the series at least a hundred times over the last decade or so, but this time he might actually be done. Now, why might I think this? Well, let me explain... The Gameplay Has Become More Accessible While I haven't personally played the game yet, it's obvious from the many gameplay videos floating around the internet that things have changed in a very big way. Gone are the corridors and grid-like level design. The possibility to run and gun your way to a mission objective is greater than ever, and for one of the first times ever, the game will be releasing on four different consoles at the same time. The most exposure an MGS title has ever had. They might not be as well known as LEGO, but they're still pretty good But what does all this have to do with Kojima stepping down from the stealth action genre? It is a bit of a leap, but just take a look at the gameplay videos. Do they really look like something you would see in a normal MGS game? No, not at all! If anything, they look more like something you would see in a game like Red Dead Redemption. Now, this isn't a bad thing in the slightest. What it means is the new direction of the series is going to look more like something other developers will be capable of doing if they were given the reigns of this beast of a series. Instead of having to worry about mimicking the MGS style, they'll be able put their own twist on it with the freedom given to them with the open-world system. Don't think Konami would ever pass the MGS series onto another company? They kind of already have. Metal Gear Solid Remakes Recently (in the last few weeks) Kojima revealed that he and Konami might be looking for someone to remake the original Metal Gear Solid using their fancy new Fox Engine. That in itself is pretty cool news. Getting to really go back to Shadow Moses with this fancy new tech would just be the bee's knees. But the fact that they're looking for a different company to make it raises some alarm bells in my mind. Yup. Another one. Again, not bad alarm bells. It's more of a "Hey, wait a second," type of alarm system. The fact that they're possibly passing on the most iconic game in their series to another company along with their most powerful game-making tools tells me that they're testing another company to see how they do. The reason they're doing this with the first game in the series and not say, Metal Gear Solid 6, is because they want to see if another company can successfully make it feel like the original MGS game. If they can make the fans even somewhat happy, then imagine what they could do if given the okay to make the next main title game. They Already Replaced Everybody Else If you're into gaming in any way shape or form, then you probably know that David Hayter has been replaced by Keifer Sutherland as the voice of Big Boss. Even if you haven't played the series, you probably heard about the news somewhere. It still eats me up inside knowing that Hayter is gone, but there might be more of a reason for it than what we've heard from Kojima. All of the voice actors we've lost... I can still feel them Now, I've got two different theories going along with this one here. The first one goes like this: When you think of Snake, you think of David Hayter as the voice. Or Kurt Russell if you're weird. The point is, up until the Phantom Pain reveal, David Hayter pretty much was Snake. Now that that tie has been severed, Konami has been given the chance to create a new Snake, and along with him, a new game. If there is no place for Hayter, then perhaps the place for Kojima will be opening up soon as well. The more changes they make, the easier it'll be to switch Kojima out with someone new if they wanted to. It would be a difficult thing to get over, but if things work with the Metal Gear Solid remake, that just might be what happens. Kojima Goes To Hollywood Here is my second theory on why Kojima would leave the game series. While I can't speak for the man himself, it seems Kojima has always wanted to just make movies. Of course, he ended up making games for most of his life, but now he has a real chance to make the jump thanks to the switch from David to Keifer. Not only does Keifer voice Snake, but they even changed the way Snake looks to better match Keifer's mocap. He'll go down in history as a monster It isn't too big of a leap to see Keifer Sutherland getting the part of Big Boss in the eventual movie announcement seeing as the character is now modeled off of him. While Kojima probably wouldn't be able to direct the movie, you just know that he would be a big part of the creation process. And thanks to his new found work relationship with Keifer, he should find it rather easy to get Keifer to work with him. While all of these theories and possibilities do require a bit of a leap to seem believable, just remember that I've actually gotten a few of these right before. Could we really be seeing a new director for the game series? Is there a possibility that Kojima could be grooming Keifer for an impending movie role? Why not say what you think in the comments below? As always, thank you for reading.
  8. The upcoming Metal Gear Solid V has been getting a lot of attention due to being the newest entry int eh series, as well as the shift between voice actors away from David Hayter. Although the series is most often associated with Sony, Microsoft got the first trailer of E3. They showed it right out of the gate and revealed a handful of things. First, the game is an open world adventure. CQC was also denoted as being dynamic, and it seems neat if the trailer is an accurate representation of the game. Metal Gear Solid V has no release date, but at least now we're certain the game is coming to both Sony and Microsoft platforms. Later on, we will update this post with the E3 trailer so you can get a taste for "Punished Snake".
  9. Rumors have been running around for a while now as to the voice actor of Metal Gear Solid V's Snake. David Hayter, the long-time voice actor of Snake, helped form the rumor via postings on Twitter but no one really knew what to think. Konami couldn't possibly think of replacing the definitive voice of Snake, could they? If today's Konami E3 Press Conference is to be believed then that's exactly what they've done. Hideo Kojima began by speaking of the middle aged Snake and how he would need a certain sort of tone. Then he mentioned speaking with a Hollywood friend who got him in touch with an actor. This actor was none other than Kiefer Sutherland and he has been announced as the voice of Snake in Metal Gear Solid V. Sutherland is best known for his role of Jack Bauer on the television series 24, although he has a much vaster work history overall. Will gamers accept this new voice or reject it as it definitely isn't that same gruff Hayter voice? Is this all another ingenious attempt at trolling by Kojima? What do you think of Sutherland as Snake?
  10. Marcus Estrada

    Metal Gear Solid Legacy Collection Out in July

    Despite being an incredibly well-known franchise, there are many who have yet to play some or any of the Metal Gear Solid games. If you're one of these people then the initial announcement of Metal Gear Solid: The Legacy Collection for PS3 may have excited you. In fact, your procrastinating ways are set to come to an end very soon. A press release sent out by Konami today has given the latest Metal Gear Solid collection a release date. Players will be able to pick it up on July 9th at the incredibly fair price of $50. Previously, there have been multiple Metal Gear Solid collections spanning PS2 and PS3, but this one seems to be the most comprehensive by far. Included are the numbered Metal Gear Solid games from 1 to 4, Metal Gear, Metal Gear 2, Peace Walker, and VR Missions. Also, Metal Gear Solid: The Legacy Collection comes with a 100 page art book. Let's just hope you didn't already buy the much smaller Metal Gear Solid HD Collection that was released a while ago.
  11. http://www.vg247.com/2013/04/23/the-art-of-metal-gear-yoji-shinkawas-visual-legacy/ This is a really neat article, an in-depth look at how Shinkawa creates is legendary Metal Gear Solid art, step by panstakingly step. It's a great read if you're interested in art... espeically Shinkawa's unique works.
  12. Metal Gear Solid is getting another HD collection, but this time it includes more games and goodies and is PS3 exclusive. With Metal Gear Solid: The Legacy Collection, you'll be able to play the original Metal Gear Solid, Metal Gear Solid 2: HD Edition, Metal Gear Solid 3: HD Edition (which includes the original MSX versions of Metal Gear and Metal Gear 2), Metal Gear Solid: Peace Walker HD Edition, Metal Gear Solid: VR Missions, and Metal Gear Solid 4: Trophy Edition. On top of all those games, the collection also includes two digital graphics novels by Ashley Wood. You can get your own copy of The Legacy Collection, which comes in a rather gorgeous package, sometime this June.
  13. All of this Metal Gear Solid stuff has got me in the mood to go back and play some good ole' MGS games. I mean, I've written about three or four different articles recently and they've all been Metal Gear Solid related in some way, shape or form. What I'm trying to say is I'm really excited for Metal Gear Solid V. So excited in fact, that I've been thinking up a bunch of different things that should be in the game. Nay, things that need to be in the game! Of course, one of those things is a Big Boss voiced by David Hayter, but that's besides the point. Let's talk about some of the cool little things Kojima needs to throw in to make fans enjoy the game even more. Big Boss Needs Multiple Arm Attachments At the end of the trailer, we see that Big Boss has replaced his hooked arm with a nearly fully functional cybernetic arm. While that's all fine and dandy, I'm hopeful we'll be able to ditch that arm for something cooler. And by cooler I mean a rocket arm, because come on now. Rocket arm. But that isn't even close to the end of my list of arm modifications I want to see Big Boss getting. No sirree. Not the best example, but pretty much this. We need a Swiss army arm. While odds are high that Big Boss will use it to light his cigars, I want to be able to use that same feature to set fire to other less cigar type things. Namely, unsuspecting enemies. I also want to see a detachable remote control arm like in the MediEvil games take the place of the MK.2 from MGS4 just because of how cool it would be to sneak into bases with just an arm. But the thing I want most is a lockpicking device in one of the fingers, and the reason for that leads me directly into the next section of this article. Open World Means Open Towns I want to be able to rob people. That's what the lockpick would be for. Now, I don't mean I want to just rob army bases, and so far all we've seen from MGSV is army bases. But as Kojima has said, this is going to be a huge open world game with plenty to see and do. So does that mean we're going to be able to send Big Boss into civilian towns to steal supplies and gather information from random people? I absolutely hope that's what it means. Not to sound crazy, but I would break into every single house in the world. It might be crazy to expect this much, but I'm really hoping the game will have missions where you'll have to sneak into towns just to gather information on a nearby army base. Have Big Boss sneak into houses undetected and listen in on people's conversations, stuff like that. Maybe even allow Big Boss to listen in on other peoples' phone calls just for that added level of silliness. And don't even get me started on getting spotted by civilians. Old Habits Die Hard It was about a hundred years ago when the world saw the release of Metal Gear Solid on the original Playstation, and with it came leaps and bounds in technology. As long as technology stands for cool little things I never thought I would see in a game up to that point, and of course that's what it stands for. Don't even get a dictionary out, grandpa. Dear God I hope that's mud There are two specific things I can think of off of the top of my head that I want to see make an updated appearance in Metal Gear Solid V. Firstly, weather effects. In the original Metal Gear Solid we saw guards tracking us by our footprints in the snow. While that did blow my mind, I'd like to see it make a comeback. If Snake is going to be sneaking into buildings in the rain then I expect him to be tracking in mud. You better not let me down, Kojima! Secondly, since we're obviously getting a lot more Psycho Mantis in this game, I want to see his mind games come back in a big way. Randomly chirping in over your codec about how you haven't played Uncharted in a while, digging through your trophies and achievements while making random remarks. I want that back! And of course, maybe hallucinations during gameplay; that would be swell. Open World Co-Op I never really liked Metal Gear Solid Online. It wasn't a bad game by any means, I just could never get into it like I could with the singleplayer portion of Metal Gear Solid. I doubt something like it would even work in Metal Gear Solid V unless they were to lock players down in a single town setting or something like that. But there is a second, more interesting multiplayer option to look at. The world's most powerful boy band I'm talking about the group missions in Peace Walker. Instead of being against each other in mortal combat, you were expected to work with one to three other people towards a common goal in the game's story. I enjoyed this setup quite a bit while playing Peace Walker, and it could totally work in an open world setting. Just set three or four people in the world and let them all go off in different directions to accomplish goals together in real time. It would be great and you know it. So what things do you hope to see in MGSV? Why not post them in the comments below? And as always, thank you for reading.
  14. Jared

    small town

  15. At this year's GDC, Hideo Kojima hosted a panel which drew massive lines of attendees. Many expected to finally hear the truth of The Phantom Pain, a game which had previously been announced at the Spike Video Game Awards by an otherwise unheard of Moby **** Studios. Nearly immediately people speculated it as the next Metal Gear Solid game and more hints were dropped supporting this position. During Kojima's panel he finally revealed that The Phantom Pain is totally Metal Gear Solid V. Previously, the next MGS game was known as Metal Gear Solid: Ground Zeroes. According to Kojima, that title as well as The Phantom Pain are one in the same as the fifth numbered title. A GameSpot livestream of the event was captured meaning the trailer is currently available for all (not just GDC attendees) to watch. Check it out and see if Metal Gear Solid V is the kind of game you're looking forward to. It is coming to PS3 and 360.
  16. Let me start off by saying that I'm going to feel really really bad if it turns out this Joakim Mogren person is real. Not real as in his name is Joakim and he runs a company called Moby **** studios, but real as in an actor portraying the character Joakim. Imagine how weird it must feel seeing people debating on whether or not you are a real living person. Now that we've got that out of the way, I'm here to present my findings after going frame by frame through the entire Joakim Mogren interview multiple times looking for any possible oddities that would prove he was real or not. My verdict is... I'm not sure. I want to believe he's CGI, and there's evidence to support this, but all of the evidence is easy to explain away. Read on to find out what I mean. The Introduction First things first. As far as we can tell from the video, Joakim Mogren is a head and possibly a shirt. At no point do we ever see any other part of him. We do see a set of hands holding an iPad, but you never actually see him holding it. He never raises his hands and the camera is zoomed in so close to his face that the only evidence of him even having a shirt is that fact that the area beneath his head is darker than the wall behind him. Geoff Keighley also has a much better lighting position than Joakim does. This could just be a way to obscure who Joakim really is, but it could also be a way to hide any imperfections in a CGI model. If he is CGI, it would easily explain how Kojima and company were able to make him look so gosh darned realistic. Not only are they just animating the head in a dark shadowless area, but they don't even have to animate the whole thing. The bandages work as a great cover to mask anything that might have made him look less realistic. Of course that won't work forever, because at some point those bandages have to come off. Absolute 76% proof that something might be wrong Now, onto the oddities of Joakim Mogren. At almost no point in the three minute interview do his eyes ever move. Sure they appear to be looking in different directions at different parts of the video, but they only ever actually changed position when he had his eyes closed. That is, except for one time. At about 44 seconds in, Joakim's eyes are only half closed when he moves them, and in that split second, something weird happens. As you can see in the above gif, a white dot appears in Joakim's right eye as it moves to the side. It vanishes and then reappears as his eye finishes moving, and then it completely disappears forever. Now, my first thought was that it was just light reflecting off his eye. But when you watch the video you'll see that the dot appears for less than a half second and then never comes back. No matter what position he's in or how he's moving his head the light never reflects it again. It happens so fast you can barely even see it unless you're looking for it. Again, it could just be a reflection off his eye, but its something to look at. The End What you're going to see next is a bit more well known on the internet, but I wanted to talk about it anyway. At the very end of the video it is revealed that the Phantom Pain will be running on the Fox Engine, much to the shock and feigned surprise of Joakim. When he lets out his gasp, a few different strange things occur. First of all, the shadow on his neck flickers once or twice as he leans back. The people that think Joakim is a real person believe this flicker is caused by the iPad that Joakim may or may not have been holding. The smoking gun of maybes. While that is possible, and makes a lot more sense than him being CGI, I must point out that it was a still image on the screen and therefor wouldn't cause a flash (unless he turned it off or something, but what are the odds of that?). Another point made by people who believe Joakim to be CGI is the fact that he does a weird half blink as you can see in the gif posted above. I've been doing the same facial expression for the last half hour and can confirm that it is possible to do, but it feels unnatural. It could really go either way. I'll have to do it for another half hour to be sure. And then finally, the apparent clipping on the right side of his neck. As he leans back, it appears his shirt gets pulled slightly to the side and a tiny bit of his shoulder becomes exposed. While that is what I think is happening, if you look closely at the gif, it looks like his shirt is sliding out from underneath the bandages on the front of his neck. Something deemed pretty much impossible to actually do. I'm going to go with the more logical answer here simply because if they worked so hard to make Joakim look real, how could they miss something as big as his neck poking through his bandages? When it comes down to it, I think he's a real person. Every piece of evidence that states otherwise can kind of be debunked from what we see happening in the video. I'm really hoping that I'll be eating my words when we learn the truth in the next week or so when The Phantom Pain gets fully revealed at the Games Developer Conference. Until then, let's keep debating on whether or not a person exists because what else do we have to do? As always, thank you for reading.
  17. When you hear the word 'censorship,' you probably assume someone is talking about an overly violent or sexual situation. In most cases you would be right. Except for this time, of course. Where's the fun in just talking about things everybody already knows? Instead, we'll be talking about all of those crazy little things you wouldn't expect to see censored. Once you finish this short list, you'll know that no game is safe from censorship, and no character is immune to changes. Even if those changes can totally change the look and feel of a game. Please feel free to read on and find out just what I'm talking about. The Ice Climbers Are Branded As Seal Clubbers When it comes to censorship in video games, the last company you would suspect to have the need to censor their games would be good ole' Nintendo. Over these last few decades, they've given the impression of being a family friendly brand, so you wouldn't expect them to ever need to censor one of their games for any reason. "Seals? Birds? They're all dead either way." While you might be thinking that the game I'm about to talk about would be one of their newer, more mature franchises, it's actually one of their oldest. If you read the title above, then you already know I'm about to talk about Ice Climbers. But still, try to at least act surprised. Back when Ice Climbers first released in North America, there was a big push going on to bring the practices of seal clubbing to light in the public eye. One of the enemies the Ice Climbers faced in their game just happened to be a seal in the Japanese release. If the game was just about jumping on your enemies (like in Mario) or swinging a sword (in Zelda), then there probably wouldn't have been a problem. But in Ice Climbers, your attack was actually referred to as 'clubbing.' You were clubbing seals. The censorship was rather simple and actually ended up making more sense than what they had originally planned for the game: Nintendo turned the seals into yetis. Honestly, that's what they should have been in the first place, though. Who's going to be afraid of a seal? Nintendo seemed to like the new idea and actually ended up changing the Japanese version to include the yeti as well. And there you have it - Nintendo saved virtual seals from being clubbed. Mortal Kombat Gets Censored For Being Too Violent The Mortal Kombat games are literally the grandparents of the video game ratings system. Without Mortal Kombat, there wouldn't be an ESRB. Well, there eventually would have been one. But Mortal Kombat was the first game that made the ESRB necessary. When it comes to a game series that prides itself on uber violence, though, what could possibly be censored? This received a PG-13 rating. Mortal Kombat got an M. The gun violence. Of all the things that go on in that Mortal Kombat series, they decided to draw the line at characters shooting guns. An example would be in Mortal Kombat VS DC Universe. Joker's fatality involved him pulling out a gun and pulling the trigger. A bang flag would come out, and then Joker would pull tout a second gun, actually shooting his opponent. In the American version of the game, everything would play out exactly the same, but when the Joker pulled out his second gun the camera would zoom in and the other character would be shot offscreen. When you see the actual uncensored fatality, it really isn't all that violent. A small amount of blood sprays out and his opponent falls down. The end. When you see people being torn in half and melted to death, a single gunshot seems kind of silly to censor. But it happened. And it wasn't that big of a deal. Snake Drops A Nasty Habit Years Ahead Of Schedule Spoiler: At the end of the Metal Gear Solid series, the main character, Solid Snake, gives up smoking his signature cigarettes. Before that ending scene, however, Snake chain smoked his way through every single game he was in. It was such a big part of his character that whole scenes and game mechanics played into his nicotine addiction. The loading screen that cares You would smoke cigarettes to see where lasers were positioned if you didn't have certain equipment to use, and you would have whole conversations about how you just got done coughing up a pack of cigarettes you ate before the mission so you could sneak them in with you. He had a serious addiction. But then again, where was this habit in the Game Boy version of Metal Gear Solid? In the Game Boy version of MGS, all instances of Snake talking about his cigarettes had been removed from the game. You don't have them in your inventory and you obviously can't use them for any game related puzzles or obstacles. It was probably just because the Game Boy was more of a kid-friendly handheld, and Nintendo didn't want to look like it was promoting smoking to kids, but there's still the fact the smoking scenes returned in The Twin Snakes on the Gamecube. Fallout Avoids Some Negative Press In Japan As we're all generally aware, Japan suffered from two nuclear attacks during the second World War. Fallout 3 had a lot of references to nuclear devices, including some less than wise choices for some weapon names. Those two things don't really work out all that well together, so things had to be changed for the Japanese markets. What things, you ask? A faint "awkward" was heard for miles around Well, we'll start with the obvious. There's a weapon in the game called the "Fatman." The significance of this is the fact that one of the bombs dropped on Japan in the 1940's just happened to be code named "The Fat Man". Gee whiz, what a coincidence? The weapon's name was changed to Nuka-Launcher to avoid some rather awkward problems when it released in Japan. But then there's the case of the town of "Megaton." One of the first major choices you have to make in the game is whether or not you should activate an old nuclear device positioned in the center of the town - the entire storyline from that area of the game has been completely removed, though. I can understand why, but it seems a bit excessive. The whole storyline of the game is based around a nuclear war. Shouldn't people have expected to see stuff like that when they bought the game? These changes range from the mundane and crazy to absolutely game changing and story altering. But each one had a pretty good reason for their changes. Are there other strange acts of video game censorship that you might know about? Why not list them in the comments below? As always, thanks for reading.
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