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Found 18 results

  1. Jonathan Higgins

    E3 2016 Hands-on: Dragon Quest Builders

    My love for Dragon Quest is infamous in certain circles. I bounced around the room like a game of racquetball when Nintendo announced that Dragon Quest VII and VIII on 3DS were finally coming West. As much as I pined for those games to leave Japan for years, I didn“t really feel the same way about Dragon Quest Builders. I approached the demo at E3 2016 willing to give it a chance because it“s Dragon Quest, and plenty of their spinoffs have had enough charm to win me over. But see, Minecraft and I have never really gotten along. I found its beginnings largely intimidating, since it didn“t really tell me what to do or where to go. And, from what I gather, Minecraft is a game where you kind of imagine your own story, versus see one unfold before you. If you feel the same way I do about Minecraft, I am happy to report that putting a Dragon Quest spin on that game“s conventions gives players a sense of direction, as well as an underlying story that gives the world you create meaning beyond what you make of it. If you don“t, and you love the kind of creativity that Minecraft yields, there“s absolutely plenty of that, too. Still, I“m going to spend most of this reflection offering up how Dragon Quest does Minecraft a fair bit differently. For those who don“t know, the original Dragon Quest was one of the first NES games to give you the ability to choose whether you want to “join forces with the last boss” or not. The Dragonlord offers the hero from that game the option to rule half a world with him. If you hit “Yes” at the time, it“s a trap and you get a Game Over. But see: Dragon Quest Builders takes place after that Game Over, in a ruined world (Alefgard) where the hero failed. Bad stuff happened, but now a new hero, the player, has been graced with the ability to build. Folks have apparently forgotten what the word “build” even means, so it“s up to you to -- quite literally -- rebuild and restore the civilization that the Dragonlord destroyed. The hero has a direct line of communication to the spirit that watches over the world, and said spirit guides you with a loose sense of what to do next. One of the first things that made me happy about Builders was the interaction between the silent protagonist and spirit. It plays with the trope in a bit of a humorous way -- it seems the hero of this game is largely reluctant to do anything, and doesn“t really understand what the heck is going on. You“re more or less prodded along your journey as God gives you a to-do list, and the few NPCs you meet probably think you“re crazy because you “hear voices” and what have you. It“s a fun plot that makes getting into a lighter, more directi version of Minecraft more interesting, to me. The experience is Minecraft, more or less. You build stuff out of raw materials, and the point of the game is to rebuild entire villages however you see fit. That kind of gameplay is entirely what you make of it, but that“s what“s made Minecraft is wildly popular as it“s become. The way Dragon Quest spins on it is by offering a more direct line of communication to the player, that stops things from ever becoming too intimidating. It sheds complexity in favor of telling a simple story, but that“s par for the course in even the mainline Dragon Quest series, much less its spinoffs. Replace Minecraft“s zombies with Slimes and other common Dragon Quest enemies, and you“ve got a decent picture of how combat works too. You“ll need to create healing items for yourself, simple replacement weapons if the one you“re using breaks, and more. You“ll get hungry and need to hide in your home at night -- it really does borrow heavily from Minecraft. I“m not exaggerating for the sake of it. At the end of the day, it seems like Dragon Quest Builders was created to give the conventions of that game a little more context, and a fun Dragon Quest plot. It“s honestly the first game to ever get me even remotely interested in what philosophies Minecraft is trying to communicate. I approached the demo expecting it to confuse and intimidate me, but it definitely delighted me, and has certainly warmed me up enough to put it on my personal “to buy” list. I“d absolutely recommend it, and it may be one of my favorite parts about the Square-Enix booth at this year's E3. Dragon Quest Builders releases for both the PlayStation 4 (physical and digital) and PlayStation Vita (digital only) on October 11th, 2016. We“ll offer more information as it comes.
  2. Did you know Minecraft is getting a live-action movie? I may have heard about that somewhere before, but live-action? Yeesh. Between this and that Telltale game that was recently announced, I have a feeling we might be approaching Minecraft burnout sometime soon. Anyhoo, they announced today who the director will be — Rob McElhenney ('Mac' from It's Always Sunny In Philadelphia). I like McElhenney and think he's a funny guy, but it's worth noting that he hasn't done much directing at all before this, so it's kind of a curious decision. What do you guys think? And what are your thoughts on a live-action Minecraft movie?
  3. Jonathan Higgins

    Dragon Quest Builders Announced in Japan

    If Dragon Quest Heroes wasn“t out of left field enough for you, a new type of Dragon Quest game draws near! Dragon Quest Builders: Revive Alefgard is coming to PlayStation 3, PlayStation 4 and PlayStation Vita in Japan. It“s reportedly a Minecraft-like “block-make RPG” that“s going to mix elements of two iconic gameplay styles. It“s certainly a unique premise for the long-running franchise! If you recognize the name “Alefgard”, it“s because that“s the name of the first ever Dragon Quest world, from way back when it was known as Dragon Warrior in the West. It seems to be a direct sequel to the first Dragon Quest game, where it“s up to the player to build the ravaged world back to life. You“ll get to revive/rebuild the world as you see fit, and the story progresses as you do so...like any “block-make RPG” should! There“s not much more information, but I“ll certainly keep you posted. In the meantime, you can check out the game“s official website for more. It“s coming this winter in Japan. No localization has been announced for any Dragon Quest game outside of Heroes in a long while, but...I wouldn“t necessarily lose hope. Are you excited for more unique kinds of Dragon Quest games? Be sure to let us know!
  4. When Telltale announced plans for a new game collaboration a while back, few would have suspected that it would be based on Mojang's ultra popular Minecraft. Yet, it's happening, and the game is called Minecraft: Story Mode - A Telltale Game Series. Today, Telltale revealed the first few details of the game along with a trailer. Like their previous games, this title will narrative-driven (despite the open-world, creative nature of Minecraft), introduce new characters, and explore familiar themes. The story focuses on a group of friends that are drawn into a conflict and must journey to find 'The Order of the Stone,' (a group of four legendary adventurers) in order to save the world. Some impressive voice talent is attached to the game as well, including the likes of Patton Oswalt, Corey Feldman, Billy West (Fry from Futurama), Paul Reubens (Peewee Herman), and more. Minecraft: Story Mode will release as a standalone product (separate from the main Minecraft game) later this year for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PC/Mac, and iOS/Android devices. What are your thoughts on Minecraft: Story Mode?
  5. Mojang announced on Thursday that Xbox One, Playstation 4 and Playstation Vita versions of their uberly popular video game Minecraft will be coming this August. They also provided details on pricing, features and compatibility. The Xbox One and Playstation 4 Editions of Minecraft will be available for $19.99 but you can upgrade from the Xbox 360 or PS3 versions for $4.99. To do so on Xbox One you will need to have either bought the game through the Xbox Live Marketplace or signed in online using the disc-based version. At this time only PS3 owners who bought the game via the Playstation Network will be able to take advantage of the upgrade option. Mojang is working with Sony on a way for blu-ray owners to upgrade but there is not a solution yet. Xbox One and PS4 owners will be available to take advantage of this option for one year after release. Players will be able to import their Xbox 360 saves to Xbox One and PS3/Vita saves to PS4. However, they will not be able to transfer them in the opposite direction. Cross-platform play will not be possible. Most previously purchased DLC will be available for use in the upgraded versions. The Playstation Vita Edition will be a bit different. It will feature cross-buy and cross-save. This means that the Vita version will be free for owners of the PS3 version and PS3/Vita saves will be transferable. Again, Mojang is working with Sony on a way for blu-ray owners to unlock the Vita copy of the game. If you do not yet own Minecraft on PS3, it will cost you $19.99. All previously purchased DLC will be available for use on PS Vita. Well there you have it! We will bring you more on the upcoming versions of Minecraft as the release date approaches. Source: Mojang Which new version of Minecraft are you most interested in?
  6. gaiages


    From the album: The Dusty Photo Album

  7. Chances are, you have heard of Minecraft. You might not have played it yourself, but it“s incredibly hard to escape its presence in the gaming world. It“s a giant on the indie scene which began as a simple, creative blocky title and matured into a still-blocky game with millions of devoted fans. Now, it“s hard-pressed to find a system that won“t offer Minecraft for play. Even the PS4 and Xbox One will have versions of the title. But how did all of this even happen? That“s what is detailed in the upcoming book titled Minecraft: The Unlikely Tale of Markus “Notch” Persson and the Game that Changed Everything. If you read the extremely long subtitle then it immediately becomes apparent what this book is about. It“s not just about Minecraft“s climb to fame - although that is there - but about programmer/designer Markus Persson (Notch) and his own life story. As it turns out, the life of much-beloved Notch is far humbler than might be expected. Although it“s not a complete biography, there is far more about his childhood and family shared than was expected. Reading through it, many Minecraft fans would probably be surprised to see what Notch had to overcome in his life and why it“s so exciting to see him succeed now. Of course, there“s also a ton about the roots of Minecraft, such as Notch“s fascination with Infiminer. Journalists Linus Larsson and Daniel Goldberg co-wrote the book and it showcases a great deal of dedication to their subject matter. Almost all aspects of the Minecraft craze are covered, from the school-centric spin off MinecraftEdu to the first MineCon event. It even delves into Mojang“s company history as well and remarks on events such as the Scrolls vs The Elder Scrolls hooplah. There are a few times that it does seem the book veers off into rambling territory, though. For example, the one time Notch posted a Twitter message about wanting to fund Psychonauts 2. You might recall this never went anywhere simply because the game would end up costing a great deal to serve too small an audience. This is a very small footnote in Notch“s history and seems silly to include. The same holds true for a few other tidbits, but they are still interesting all the same. The book previously was a bestseller in Sweden and, if Minecraft fans catch wind of its English-language publication, then it will likely make waves in the West as well. Hopefully there will be enough time before then to make a few factual changes. For example, the book ends on a note about the game 0x10c, which has since been canceled. Aside from that, it is looking like this book about Minecraft is prepared to give readers new insight into Mojang and Notch himself. It is currently slated for a November 5th launch, with the first 300 copies purchased to be signed.
  8. There are millions of people out there who play Minecraft. The game has become more than anyone ever imagined with the creation of mods and a multitude of servers catering to every type of fan. As fun as that is for many of us, it could actually be a big headache for parents with children who enjoy the game. Mojang CEO Carl Manneh spoke about a new service which they are working on to address this large group. Something titled Minecraft Realms is currently being tested and may be the next move for Mojang. This so called Realms project is a subscription service targeted at parents. Parents have had children already playing Minecraft since the alpha so what's so special about this? The service is described as follows: "Our costumers [for Realms] are parents who are tired of trying to act as server administrators on behalf of their kids. Minecraft Realms will be a simpler kind of service, aimed at families and kids. In the future we aim to offer certain profiles with mods that are certified to work without crashing, but this will still be a safe and easy way for kids and families to play Minecraft online." The biggest goal is safety of the child when they play online, although it also seems to attempt to take some technical difficulty of setup out of the equation too. If Minecraft Realms does come to fruition it is expected to cost somewhere between $10 to $15 a month. Mojang's current target date for Realms is May.
  9. Marcus Estrada

    Minecraft Could Appear on PlayStation System

    Mojang's Minecraft is an incredible indie success. Since it started out in alpha on PC, it has made its way to Android, iOS, and Xbox Live. Although the game doesn't require high powered gaming PCs to run, there are still many who have yet to give the game a chance. Many of those people are Nintendo and Sony console owners. However, word is now out that Minecraft may be coming to at least one of these companies' platforms. Jens Bergensten, lead designer on Minecraft Pocket Edition, spoke with iGamer (an app-centric digital magazine). Here's what he had to say about bringing the game to yet another console: “Microsoft has an exclusivity deal for consoles. When it runs out we“ll consider Minecraft for PlayStation, but Wii U is very unlikely.” So there's a chance PS3 or Vita players will get a shot at Minecraft. Of course, this is just a possibility and not confirmation yet. Unfortunately, Wii U players will have to get their fix elsewhere. At this point though, most who wanted to play the game probably already have.
  10. While 2012 was certainly the year of the heavy-hitters, it felt painfully derivative and devoid of inspiration for me. Perhaps I'm becoming jaded. Perhaps it simply takes too much to satisfy me these days. Whatever the case may be, I wasn't particularly impressed with the whole of games this year. However, I was able to weed out a few that I did quite enjoy, many of which feel much more like unconventional choices -- are my tastes changing or is the overall quality of the hundreds of sequels releasing each year declining? Who can say? The only thing I'm sure of is this: these are ten of my favorite games of 2012, and I'm hoping you can get behind my reasoning. Let's talk my favorite games of 2012. 10. Kingdoms of Amalur: Reckoning Official GP Review Say what you will about this admittedly bland RPG, but I couldn't stop coming back to it. Even when I grew tired of hacking and slashing through the same three dungeons, collecting flowers and herbs, and grinding, I came right back the next day. It's a shame we'll likely never see another, because something about this high fantasy tale rubbed me the right way. 9. Asura's Wrath Official GP Review I'm an enormous Dragon Ball Z fan, and I'll be a shounen anime junkie for life. Perhaps that's why I instantly gravitated toward Asura's Wrath. Maybe it was the Street Fighter IV-esque logo, the over-the-top carnage, or maybe it was the visceral, raw action showcased within. I wasn't even bothered that most of the game took place across several well-positioned quick-time events. It was simply a full-on adrenaline rush that looked as fantastic as it played. Let's not forget how majestic the Brahmastra looked -- seriously, Death Star what? 8. Dyad Rhythm and music games are my forte, but I'm also a huge rail-shooter enthusiast, and the synesthetic sensibilities of Dyad were reminiscent of the many long nights I spent with the classic Rez. Neons, delightful audio puzzles, and pure graphical intoxication made Dyad clearly one of the best downloadable titles (closest to the classics of my personal heyday of gaming) I've had the pleasure of purchasing this year. 7. Halo 4 In many ways Halo 4, like fellow Xbox 360-exclusive stablemate Gears of War 3, is alien to the rest of the series in many ways. But rather than in a disconcerting manner, it hit all the high notes. Updated graphics, a completely retooled soundtrack, and an affecting cliffhanger of an ending were enough to rekindle interest gone by in the long-running franchise, and while aspects of it weren't perfect, it was one of the most human Halo games we've seen yet. And I'm ready for more. 6. Mass Effect 3 Official GP Review Endings be damned, Mass Effect 3 was one engaging ride. Though I was initially lukewarm on the original years ago when I first played through it, the series quickly grew on me with its endearing relationship options, tight combat, and a narrative I couldn't get enough of. I fought until the end, and the backlash meant nothing to me. Mass Effect was a ride I'd gladly take again and again, because you can't denounce an entire franchise when you had so much fun to speak of on the way to the ending. I also cheated on Liara. 5. Minecraft (XBLA) Say what you will about the lack of features in the Xbox 360 release of the wildly popular PC sandbox game, but it drew in brand new audiences and players who may never have been in the line of sight of a creeper on the prowl. Its simplification of a game that might have mystified others with crafting and the various nuances of gameplay turned into a fantastic departure on the Xbox 360, and one I enjoyed with friends who couldn't afford a gaming PC (or PC for that matter) time and time again. It may never be as complete of a package as the PC version is, but it's an extremely competent release that deserves your time and attention, infinitely more so than the mobile version. 4. Borderlands 2 What can be said about Borderlands 2 but loot, loot, loot? While I felt it did little to advance the franchise, it did excel at what the games have done best at so far: giving me stuff to pick up. Handsome Jack was a deliciously devious villain, the additional characters were entertaining (especially latecomer Mechromancer Gage), and I choked back a few tears when some of my favorite teammates were murdered. It was the greatest co-op challenge I had this year, and for that I must thank Gearbox in the middle of wartime debauchery and zombie nonsense for giving me something a little more light-hearted to adventure with. 3. Little Inferno I typically allot little time to independent releases that take only a few hours to complete, but I'm so glad I stopped to see what all the commotion was about here. Little Inferno is a game about burning things: magnets, miniature nukes, cat plushies, and anything you can get your hands on from Tomorrow Corporation's several catalogues, but it's also a post-apocalyptic tale that resonates with the player. You'll laugh your way through the unlockable combos, but come time for the game to end, you'll be singing another tune. 2. Hotline Miami Official GP Review Gaudy fonts, hip techno beats, gore, and violence? Someone tapped into my personal "favorites" list when it comes to design, fashion, and media. All they needed was a little glitter and it would have been set, but Hotline Miami hit the ball out of the park as-is. I won't ruin it for you. Just pick it up on Steam and get ready for some disturbing, action-packed gore -- roll on up in your DeLorean and take everyone out. 1. Persona 4 Golden Persona 4 received a lot more love than my personal favorite, Persona 3, but nevertheless Persona 4 Golden meant the most to me this year in the realm of RPG gaming and more. It sports a phenomenal amount of content packed into a single card. One of the PlayStation 2's greatest role-playing games of all time graced the Vita with slick, vivid aesthetic improvements, loads of additional areas to explore, and tons of reasons to come back even if you've beaten the game into the ground. I'm not one to come back to a game once it's been completed, but this is one re-release that was worth the hype, and quite possibly the most fun I had all year.
  11. Jason Clement


  12. Way back in February, a Kickstarter launched which promised to create a feature-length documentary on Mojang. The developer is of course famous thanks to their creation of Minecraft which became a massive success. Since launch, it has been made available for multiple platforms. Now the documentary is ready to go and will be seeing a world premiere via Xbox 360 systems. Major Nelson made the announcement on his official site yesterday. If you're interested in catching it, then take note of the date. Minecraft: The Story of Mojang will air on December 22nd 8PM EST. As you might guess, this is an event only for Xbox Live Gold members as well, so sorry for Sliver users. Interestingly, this is actually called a "world premiere" from Major Nelson himself. This is fair terminology to use since it is a public and "free" screening. However, for those who backed the project, the promise is that digital copies will be accessible on the 21st, a day before this screening takes place. However, DVDs will not be mailed out until after. Here's the trailer for Minecraft: The Story of Mojang:
  13. Although Markus "Notch" Persson of Mojang hasn't made his dislike of the upcoming Windows 8 a secret, today he was found saying something interesting things about it via his Twitter account. Minecraft is no doubt one of the biggest indie successes out there, and despite the continual growth the game could see by being certified by Windows 8, Notch won't be a part of it. This doesn't mean that Windows 8 users won't be able to play it though. Here's the tweets Notch sent out about it: "Got an email from microsoft, wanting to help "certify" minecraft for win 8. I told them to stop trying to ruin the pc as an open platform. I'd rather have minecraft not run on win 8 at all than to play along. Maybe we can convince a few people not to switch to win 8 that way.." While it's certainly a fair stance right now, most people aren't planning their purchase of next Operating System based off Minecraft. It's not as if not being certified would mean the game can't run, either. Said process helps to make sure programs work well with newer OSes, but many still run just fine even though they were never certified. If Notch really desired to keep people from using the OS he would do better to find some way to lock 8 users out. But he won't go that far, at least it doesn't seem to be the case yet. Does Notch taking a small stand against Windows 8 matter? Will it stop some gamers from getting it or are there already other reasons not to upgrade?
  14. Marshall Henderson

    MineCon 2012 To Be Held in Disneyland Paris

    Markus "Notch" Persson and Jens "Jeb" Bergensten have big news, everyone. Mojang is letting the details out on Minecon 2012, the Minecraft convention. This year, though, things are going to be getting a little bit European. Last year, Las Vegas hosted MineCon and its 5,000 visitors, adding a bit of sin to the usual celebrations of love and worship for the indie superstar game. Notch and pals appear to have decided to backtrack through the National Lampoon's Vacation films, however, going from Wayne Newton shenanigans in Vegas to the accidental abuse and traffic circles of Europe. Notch and Jeb recorded a short announcement trailer, showing off their sweet office digs and Notch's poor motor skills. More importantly, though, it shows the Mojang crew dropping hints as to where exactly in Europe the next MineCon will be. That place, of course, is Disneyland Paris, and those hints, of course, were in the form of adorably-stylized Minnie Mouse paraphernalia. The announcement can be seen below, but if you read anything above, I just spoiled it for you. Sorry. Tickets haven't gone on sale yet, but Mojang says that they will be going on sale in the next few weeks, along with hotel reservations.
  15. Today Mojang announced Minecraft's 1.3 update will be coming on August 1st. They also shared what changes will be coming and some are quite massive. Of all the changes, the biggest is the way that single and multiplayer will be handled. So what did they do? Single and multiplayer will no longer be separate entities. Instead, playing solo will be a shell on the top of multiplayer mode. So, basically, everyone will be playing multiplayer, just some will be in a shell which keeps multiplayer itself inaccessible. Why was this done? It makes the mod API the same so that developers don't have to make multiple versions of their mod. Similarly, if there are bugs to be fixed by Mojang, they can do it just once and have both modes of the game be fixed. With this merging of game modes, single player fans will be able to use multiplayer-like commands in their games. They'll also be able to share a world over LAN connection. Multiplayer gamers in particular will see better performance because that's where the focus of development has been as of late. Unfortunately, for those who play solo they will see increased resource requirements when playing. This is because of the whole shell thing, which is basically an emulated world running over another world. Gamers will have to deal with those increased requirements until they are hopefully trimmed down in the 1.4 update.
  16. Jordan Haygood


    From the album: Kaptain's Gallery

    © Mojang

  17. Creating video games takes a lot of hard work and dedication. Any game developer would tell you that. At least, they should. But there“s a difference between working hard with a lot of professionals while big-name publishers dedicate a lot of money into a project and working hard with few to no other people besides yourself while being on an extremely limited budget. These types of games are known as independent games for those very reasons. But out of all these indie games (not to be confused with Indiana Jones games), which ones actually shine? Which out of all the many low-budget games out there are the ones that are worth playing? Well, in the spirit of Independence Day, I thought we should look into that. Ranging from retro platformers to blocky builders, here is a selection of 10 indie games (in no particular order) that are worth your time. Super Meat Boy -Team Meat- In an era where games are being dumbed down for children to play without raging uncontrollably like I did back in the day, it“s refreshing to get a game that challenges us like a true retro game. Paying homage to the difficulty of yore, Super Meat Boy takes you through vicious meat-grinding traps that you must complete by jumping through levels with extreme accuracy. This game started out as nothing but a Flash game, but is now readily available across various different platforms to those seeking a challenging platformer. Cave Story -Studio Pixel- While we“re on the subject of retro indie games, Cave Story is about as retro as they come. With a style directly influenced by classic NES games, even going so far as to include a completely (and extremely catchy) 8-bit soundtrack, Cave Story is a fantastic example of a great platformer. And not only is the game very retro, but it is also very indie, created originally by only one man – Daisuke “Pixel†Amaya. And once the well-deserving game caught widespread gamer attention, it has since been remade in the forms of Cave Story + and Cave Story 3D. So if you“re one for NES-style games, you now have no excuse for not owning this game. Limbo -Playdead- If you“re looking for a creepier, grittier platformer, Limbo is for you. And boy, I mean creepy (seriously, repeatedly running into a giant killer spider is no laughing matter!). Featuring an emotionless, glowy-eyed silhouette with no name, Limbo takes the player through color-rich levels (by which I mean white, grey, and black) of platforming and puzzles as he tries to get to his sister in the horrors of Purgatory. It“s a beautifully-made indie game, and if you have the opportunity, this game is worth a playthrough. Braid -Number None, Inc.- Here“s a platformer that uses a rather unique element – time manipulation. In Braid, the hero must travel through several levels to save a princess. But rather than travelling through pipes, you must travel through time. Forwards, backwards, side-to-side; you“ll find yourself doing all sorts of crazy things in order to solve the platforming puzzles each level has to offer. It“s also a visually-striking game with a brilliant soundtrack to boot, so there“s absolutely no reason you shouldn“t try this game out. Fez -Polytron- Here“s a little puzzle/platformer that has given us something we all have been asking for: a game about a magical fez hat. The game has you playing as a little guy living happily in a 2D plane of existence until a strange artifact grants him his awesome fez, which allows him to see the world in the third-dimension. Players are given the ability to rotate the world as they solve puzzles and clear levels on their way to help the protagonist save the fez-granting artifact before his own world gets ripped apart. It“s fun, like all these other games, and like all these other ones, you should play it. Besides, fezzes are cool (Doctor Who reference right there). World of Goo -2D Boy- Have you ever wondered the possibilities goo could bring to the world of gaming? 2D Boy certainly has, which is why they decided to create a game all about it. World of Goo is a curious little puzzle game that gives players several different species of goo scattered across various different worlds, and you must use each goo“s specific abilities to solve the puzzles to pass each level. It“s a unique concept that is also insanely fun once you do the smart thing and play it. By the way, that was your cue. Play it! Bastion -Supergiant Games- Bastion is an interesting indie game that does things most other games do not. One of these things is the dynamic voiceover the game has as the narrator tells the story of "the Kid," who sets off to collect special shards of rock needed to power a place called the Bastion after the apocalypse struck. It's an action RPG that takes you through fantastic-looking worlds while the narrator tells the player every little thing the Kid does. Sure, it could get annoying at times, but it's a cool little feature that makes the game unique. All in all, Bastion is a great indie game that's more than worth a look. Skullgirls -Reverge Labs- This game“s a recent one, but it“s already proven itself to be awesome. In a fighting game, you“re normally given a roster that“s at least 80% male, but Skullgirls tries a new approach by making its roster 100% female (hence the “girls†part). Each kick-ass chick in this indie fighter has their own unique abilities that give you plenty of variety to decide which character is best for you. Just about anyone can pick up and play this game, but if you“d like to become a pro, there are several tutorials that cover concepts that“ll not only help you dominate Skullgirls, but just about any fighting game out there. So if you“re looking to become a great virtual fighter or just looking to participate in cartoony cat fights, get this game. Journey -thatgamecompany- Here“s another game that“s pretty recent, but its developer certainly isn“t new. Known for such games as flOw and Flower, thatgamecompany“s newest game, Journey, is quite possibly their finest. Featuring a character in robes, your objective is to “journey†through the vast desert to reach a mountain in the distance. You can journey through Journey alone or with online players, but the experience will always be deep and captivating in its own right. So if you“re into games that put you in a virtual nirvana like flOw and Flower, Journey is the game to play. Minecraft -Mojang- Minecraft… Oh, Minecraft… As far as indie games go, this one if probably one of the most popular. At first glance, this blocky builder seems simple and strange, but once you start playing it, you realize just how deep and addicting it can actually be. And any one of the bajillion Minecraft addicts out there can vouch for that. And the main reason it“s so addicting? Well, the game doesn“t actually end. It“s a sandbox game that allows you to create, destroy, and rebuild the world any way you please. That“s about the gist of it, but it“s all the reason gamers need to never stop playing. So maybe you should give it a go too, if you haven“t played it already. I warn you though; you may become infected by the addiction virus yourself…