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Jason Clement posted a article in PCStardock is synonymous with some of the best real-time strategy games in the business (including such hits as the Galactic Civilization and Sins of a Solar Empire series), and now they're looking to change things up further with the genre by introducing an economic-based RTS title. Enter Offworld Trading Company, where money is your best weapon and defense. The plot sees Earth being tapped out of resources by megacorporations, thus humankind turns its attention to Mars as a lucrative new frontier. You'll buy and sell resources, food, water and more as you attempt to outplay competitors and stay alive, and even make use of market manipulation tactics such as hacking, black-market pirate raids and more. If that isn't interesting enough for you, the project is being helmed by Mohawk Games, an indie developer being headed up by Chris Sorensen (the lead designer on Civilization IV), who is also joined by Dorian Newcomb (the art director on Civilization IV). Offworld Trading Company makes its debut on Steam Early Access today, so if you like economics and RTS games, you can check it out here. Also, check out the announcement trailer below. Source: Press Release Will you be checking out Offworld Trading Company?
Jason Clement posted a article in Industry NewsIndustry veteran and Civilization IV lead designer Soren Johnson announced the creation of Baltimore-based Mohawk Games today; a new independent studio dedicated to making core strategy games. Joining Johnson in the endeavor is co-founder Dorian Newcomb (art director on Civilization V) and Brad Wardell, who who previously designed the Galactic Civilizations series. Mohawk's first game, codenamed Mars, is already in development and will run on Oxide Games' new Nitrous engine. With the talent overseeing the game having had so much experience in the strategy genre, this game will definitely be one to be on the lookout for if you're a big fan of strategy games. One interesting facet of Mohawk's philosophies is their belief in on-going community involvement during a game's development, which also entails early access programs and extensive mod support. "Games cannot grow in a vacuum, without the oxygen of player feedback. Indeed, communities often understand games better than the designers themselves," says Johnson. As for Mohawk Games, you can expect to hear more about Mars in the coming year. The studio is also actively recruiting development talent in the meantime.