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Found 7 results

  1. Steve Bitto

    Until Dawn Trademarked Once More By Sony

    It looks as though Sony is breathing life into their abandoned PS3 title, Until Dawn. Last week, Sony Computer Entertainment re-filed the game's trademark which they had previously let expire. The original trademark read simply, "Computer game software; video game software," but the new one is more detailed and references more than just the game itself. First it states, "Downloadable computer graphics; Downloadable images in the field of adventure and horror entertainment." So clearly Sony is sticking with the original Cabin in the Woods horror premise but may now be targeting a PSN exclusive release. In addition, the trademark references posters, providing consumer information and a website. This type of marketing seems like overkill for a downloadable-only title which could suggest a number of things. Sony could use them as hype building tools for an official reveal at either Gamescom or Tokyo Game Show or they could be used to market the game alongside Project Morpheus. Until Dawn could make for an interesting addition to a Project Morpheus bundle, no? Regardless, it looks as though Sony is prepping some kind of re-reveal. If you remember. Sony filed trademarks for Entwined and Bloodbourne in the months leading up to E3 so it's entirely possible that we could see Until Dawn very soon. Until then, keep it locked on Game Podunk for your gaming news. Source: Dualshockers Do you think Until Dawn is still Move-exclusive or has Sony added Project Morpheus support?
  2. Marcus Estrada

    Mad Dog McCree Returns to PSN with Mad Dog II

    Move owners don't have much to get excited about these days. There are at least a handful of games released for the device each year, but there's no doubt it didn't catch fire like Sony were hoping. Those with a Move who enjoyed Mad Dog McCree should prepare for the impending release of Mad Dog II: The Lost Gold as it's out tomorrow. The original arcade shooter Mad Dog McCree came to PSN earlier and that was about it. In comparison, the Wii got the Mad Dog McCree Gunslinger Pack which included both games. Either way, Sony players are finally set to get their own shot at the game. As with the PSN release of the first game, video quality has been increased. Of course, it has to be in order for the arcade visuals to still look nice on a 720p display. The interface has also been modernized and now includes leaderboards. Mad Dog-curious players can test the game with a demo first which will be out next week.
  3. Marcus Estrada

    Puppeteer Headed for September Launch

    Puppeteer is one of those Sony exclusive games that has not received much attention since being revealed. It's a shame too, considering the game takes on a puppet-like aesthetic to present its 2D action/platformer experience. We'll probably be seeing it talked about more soon though as the game finally has a release date. This release information was unveiled today on the PS Blog alongside a new trailer and information. In regards to gameplay, the lead character is a puppet which leads to the mechancic of having him switch heads from time to time. There are four heads and each offers various play benefits. This could be considered creepy or cute depending on your perspective. On September 10th Puppeteer will hit retail and is set to cost $40. The game is also going to be available day one as a digital download. Considering the price of other retail games it seems that SCEA is attempting to price games more fairly. Hopefully Sony is set to keep up with varied price points for other future games. Here's Puppeteer's story trailer:
  4. If you believe Steven Spielberg then controllers are always getting in the way and Kinect is the only way to fully immerse yourself in a game. Now then, let's segue into reality for a moment and talk about when controls are too complex for their own good and ruin the enjoyment of games. To use a recent example of controls annoying me, I played Mass Effect 3 recently on the PC and it had multiple commands bound to the one button and gave me no way to change it. Look I understand there are only so much buttons on a controller, but the keyboard is covered in buttons, so you should be able to let me assign these commands as I please. Having sprint, take cover and roll all on the one button is just a pain in the ass. This has been a problem with PC games (mostly PC ports) for eons, just let me change these damn buttons so that when I want to take cover I don't end up rolling against a wall like a bloody idiot. All the buttons you could ever need, and then another 20 for good measure. Another problem I have ran into with a few games (again mostly on PC) is really poor control layouts. I want controlling a game to feel like second nature, to be able to focus on what's going on in the game and not have to keep looking at my controller/keyboard trying to figure out how to do something. A big offender of this was ARMA 2, as someone who has played his fair share of shooters; this game confused the hell out of me. I think I spent more time reformatting all the controls than actually playing the game, I swear it is like someone vomited out the control scheme and they just ran with it. If we wanted to boil this down to its most basic form then, controls get in the way when they aren't intuitive, it is pretty much that simple. When the controls don't make sense or they frustrate you then they are getting in the way and ruining your enjoyment of the game. So what about motion controls? Right, if we let all those moans die down so I can talk, then I will say that motion controls have a lot of problems with them, the main one being that they don't really work. Motion controls have failed to dominate this generation (apart from the Wii I guess) both the Move and Kinect have been left to die (but they might make a comeback next generation). So can motion controls become a better way to control a game? The main problem I see is in the whole motion part of motion controls, for starters gamers are really lazy and also moving around isn't easier than just pushing a button, so they would get in the way. I don't want to write motion controls off entirely, as they can work sometimes, but for the majority of gaming I feel that they would be less effective than a simple button based controller. Having to push 0 to aim? No wonder those ARMA devs were arrested So when do controllers get in the way? When you are really angry at a game and you want to throw something, then they end up lodged into a nearby wall. Seriously though, the majority of games have decent controls and I feel like for the most part it isn't an issue, but sometimes the control layout makes no sense or can't be changed to your preference (left-handed gamers for example) then it gets in the way and decreases your enjoyment of the game. That of course is the one thing a game should never do, because games are supposed to be all about enjoyment and when you get in the way of that, you have failed your job. Bloody game developers.
  5. Marcus Estrada

    Dance Magic Almost Ready to Hit the Dance Floor

    In the current generation of dancing games, 360 owners have found themselves on the more populated side. Sure, Dance Dance Revolution has come out for both Microsoft and Sony's system, but 360 is the one that managed to grab the highly popular Dance Central series. With a scarcity of dance games on the PS3, it looks like Gaijin Entertainment is about to bring its dancing title to PSN. The game is called Dance Magic and is focused around, well, dancing. There's some story about these dancers being heroes using the powers of dancing to save the world, but it all seems very silly. What is worth noting is that the game is touted as Move compatible. All of you Move owners may want to check the game out just for that reason. Otherwise, the game appears to have a more standard controller method for those without the peripheral. A dance game tends to live or die off its music list. The soundtrack has yet to be announced, but there are 20 songs that come with the game. As is common of modern dance titles, more will be available for purchase later. Players will also be able to dance with a friend either locally or online. Dance Magic hits PSN just a few days from now on January 8th.
  6. Marcus Estrada

    Portal 2 Busts a Move with In Motion DLC and Patch

    Portal fans with PlayStation Move will be in luck this month. Coming on November 6th, Portal 2 receives the "In Motion" DLC pack which was made for the Move. Those who want it will have to pay a $10 fee but then will be greeted with 20 new test chambers. Along with that, there will be new Move-specific features added in which mean new ways to solve puzzles. Many people may appreciate the DLC, but wonder about how the entire game would play out with motion controls. Curious Move owners won't have to wonder for very long. An update will be coming to Portal 2 which patches in Move functionality for the entire game. The features specific to the DLC will not function outside of it, but otherwise the game will be fully playable with the controller. This includes both the single player and multiplayer campaigns. Those who for some reason have yet to buy the game will also be able to buy it (pre-patched) as a PSN download on the same day as the DLC arrives. Finally, there are various deals to be had on this content if you're a PS Plus member. The In Motion DLC will be 30% off, for one. New PSN copies of Portal 2 will also be 30% off at launch. Check out this debut trailer to see what Move functionality brings to the game:
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